Add fantasy cast RefCaps
Browse files- README.md +30 -0
- dwarf_warrior_body.safetensors +3 -0
- dwarf_warrior_front.safetensors +3 -0
- dwarf_warrior_turnaround.safetensors +3 -0
- dwarf_warrior_voice.safetensors +3 -0
- elf_ranger_body.safetensors +3 -0
- elf_ranger_front.safetensors +3 -0
- elf_ranger_turnaround.safetensors +3 -0
- elf_ranger_voice.safetensors +3 -0
- fantasy_crystal_cavern_set.safetensors +3 -0
- fantasy_wizard_study_set.safetensors +3 -0
- tiefling_sorceress_body.safetensors +3 -0
- tiefling_sorceress_front.safetensors +3 -0
- tiefling_sorceress_turnaround.safetensors +3 -0
- tiefling_sorceress_voice.safetensors +3 -0
README.md
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---
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tags:
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- comfyui
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- minimax-h3
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- refcap
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---
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# H3 RefCap: fantasy cast
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Ready-made RefCaps for [ComfyUI-RefCap](https://github.com/AEmotionStudio/ComfyUI-RefCap), so you can try MiniMax H3 reference-to-video with RefCaps before capturing your own: three characters, their voices and two locations.
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## Use
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1. Install ComfyUI-RefCap.
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2. Put the `.safetensors` files in `ComfyUI/models/refcaps/` and refresh the browser.
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3. Open the example workflow **H3 RefCap 16 - Fantasy cast** and queue. It renders the elf ranger and the dwarf warrior in the crystal cavern, both speaking in their own voices.
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Each file loads in *H3 RefCap Select*; press **Pick views...** to browse its photos. A shot takes at most 9 pictures and 3 audio references.
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## Files
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| File | What it holds |
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|---|---|
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| `elf_ranger_front`, `dwarf_warrior_front`, `tiefling_sorceress_front` | 5 head views, -45 to 45 degrees |
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| `elf_ranger_body`, `dwarf_warrior_body`, `tiefling_sorceress_body` | 6 full-body views: 0, ±45, ±90 and 180 degrees |
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| `elf_ranger_turnaround`, `dwarf_warrior_turnaround`, `tiefling_sorceress_turnaround` | 24 head views, every 15 degrees |
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| `elf_ranger_voice`, `dwarf_warrior_voice`, `tiefling_sorceress_voice` | One voice as an audio reference: `views` = `none`, `audios` = `1` |
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| `fantasy_crystal_cavern_set`, `fantasy_wizard_study_set` | A location, 4 views: -90, 0, 90 and 180 degrees |
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The characters and places are generated, not real people. The voices were designed with VoxCPM2.
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version https://git-lfs.github.com/spec/v1
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version https://git-lfs.github.com/spec/v1
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dwarf_warrior_voice.safetensors
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elf_ranger_body.safetensors
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version https://git-lfs.github.com/spec/v1
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version https://git-lfs.github.com/spec/v1
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version https://git-lfs.github.com/spec/v1
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elf_ranger_voice.safetensors
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version https://git-lfs.github.com/spec/v1
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fantasy_crystal_cavern_set.safetensors
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version https://git-lfs.github.com/spec/v1
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version https://git-lfs.github.com/spec/v1
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version https://git-lfs.github.com/spec/v1
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version https://git-lfs.github.com/spec/v1
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version https://git-lfs.github.com/spec/v1
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version https://git-lfs.github.com/spec/v1
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