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#ifndef EIGEN_GPUHELPER_H |
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#define EIGEN_GPUHELPER_H |
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#include <Eigen/Geometry> |
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#include <GL/gl.h> |
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#include <vector> |
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using namespace Eigen; |
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typedef Vector4f Color; |
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class GpuHelper |
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{ |
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public: |
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GpuHelper(); |
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~GpuHelper(); |
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enum ProjectionMode2D { PM_Normalized = 1, PM_Viewport = 2 }; |
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void pushProjectionMode2D(ProjectionMode2D pm); |
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void popProjectionMode2D(); |
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template<typename Scalar, int _Flags> |
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void multMatrix(const Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget); |
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template<typename Scalar, int _Flags> |
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void loadMatrix(const Eigen::Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget); |
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template<typename Scalar, typename Derived> |
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void loadMatrix( |
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const Eigen::CwiseNullaryOp<Eigen::internal::scalar_identity_op<Scalar>,Derived>&, |
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GLenum matrixTarget); |
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inline void forceMatrixTarget(GLenum matrixTarget) {glMatrixMode(mCurrentMatrixTarget=matrixTarget);} |
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inline void setMatrixTarget(GLenum matrixTarget); |
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template<typename Scalar, int _Flags> |
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inline void pushMatrix(const Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget); |
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template<typename Scalar, typename Derived> |
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void pushMatrix( |
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const Eigen::CwiseNullaryOp<Eigen::internal::scalar_identity_op<Scalar>,Derived>&, |
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GLenum matrixTarget); |
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inline void pushMatrix(GLenum matrixTarget); |
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inline void popMatrix(GLenum matrixTarget); |
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void drawVector(const Vector3f& position, const Vector3f& vec, const Color& color, float aspect = 50.); |
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void drawVectorBox(const Vector3f& position, const Vector3f& vec, const Color& color, float aspect = 50.); |
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void drawUnitCube(void); |
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void drawUnitSphere(int level=0); |
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inline void draw(GLenum mode, uint nofElement); |
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inline void draw(GLenum mode, uint start, uint end); |
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inline void draw(GLenum mode, const std::vector<uint>* pIndexes); |
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protected: |
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void update(void); |
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GLuint mColorBufferId; |
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int mVpWidth, mVpHeight; |
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GLenum mCurrentMatrixTarget; |
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bool mInitialized; |
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}; |
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extern GpuHelper gpu; |
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template<bool RowMajor, int _Flags> struct GlMatrixHelper; |
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template<int _Flags> struct GlMatrixHelper<false,_Flags> |
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{ |
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static void loadMatrix(const Matrix<float, 4,4, _Flags, 4,4>& mat) { glLoadMatrixf(mat.data()); } |
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static void loadMatrix(const Matrix<double,4,4, _Flags, 4,4>& mat) { glLoadMatrixd(mat.data()); } |
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static void multMatrix(const Matrix<float, 4,4, _Flags, 4,4>& mat) { glMultMatrixf(mat.data()); } |
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static void multMatrix(const Matrix<double,4,4, _Flags, 4,4>& mat) { glMultMatrixd(mat.data()); } |
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}; |
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template<int _Flags> struct GlMatrixHelper<true,_Flags> |
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{ |
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static void loadMatrix(const Matrix<float, 4,4, _Flags, 4,4>& mat) { glLoadMatrixf(mat.transpose().eval().data()); } |
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static void loadMatrix(const Matrix<double,4,4, _Flags, 4,4>& mat) { glLoadMatrixd(mat.transpose().eval().data()); } |
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static void multMatrix(const Matrix<float, 4,4, _Flags, 4,4>& mat) { glMultMatrixf(mat.transpose().eval().data()); } |
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static void multMatrix(const Matrix<double,4,4, _Flags, 4,4>& mat) { glMultMatrixd(mat.transpose().eval().data()); } |
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}; |
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inline void GpuHelper::setMatrixTarget(GLenum matrixTarget) |
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{ |
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if (matrixTarget != mCurrentMatrixTarget) |
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glMatrixMode(mCurrentMatrixTarget=matrixTarget); |
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} |
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template<typename Scalar, int _Flags> |
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void GpuHelper::multMatrix(const Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget) |
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{ |
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setMatrixTarget(matrixTarget); |
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GlMatrixHelper<_Flags&Eigen::RowMajorBit, _Flags>::multMatrix(mat); |
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} |
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template<typename Scalar, typename Derived> |
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void GpuHelper::loadMatrix( |
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const Eigen::CwiseNullaryOp<Eigen::internal::scalar_identity_op<Scalar>,Derived>&, |
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GLenum matrixTarget) |
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{ |
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setMatrixTarget(matrixTarget); |
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glLoadIdentity(); |
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} |
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template<typename Scalar, int _Flags> |
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void GpuHelper::loadMatrix(const Eigen::Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget) |
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{ |
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setMatrixTarget(matrixTarget); |
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GlMatrixHelper<(_Flags&Eigen::RowMajorBit)!=0, _Flags>::loadMatrix(mat); |
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} |
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inline void GpuHelper::pushMatrix(GLenum matrixTarget) |
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{ |
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setMatrixTarget(matrixTarget); |
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glPushMatrix(); |
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} |
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template<typename Scalar, int _Flags> |
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inline void GpuHelper::pushMatrix(const Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget) |
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{ |
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pushMatrix(matrixTarget); |
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GlMatrixHelper<_Flags&Eigen::RowMajorBit,_Flags>::loadMatrix(mat); |
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} |
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template<typename Scalar, typename Derived> |
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void GpuHelper::pushMatrix( |
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const Eigen::CwiseNullaryOp<Eigen::internal::scalar_identity_op<Scalar>,Derived>&, |
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GLenum matrixTarget) |
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{ |
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pushMatrix(matrixTarget); |
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glLoadIdentity(); |
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} |
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inline void GpuHelper::popMatrix(GLenum matrixTarget) |
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{ |
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setMatrixTarget(matrixTarget); |
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glPopMatrix(); |
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} |
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inline void GpuHelper::draw(GLenum mode, uint nofElement) |
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{ |
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glDrawArrays(mode, 0, nofElement); |
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} |
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inline void GpuHelper::draw(GLenum mode, const std::vector<uint>* pIndexes) |
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{ |
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glDrawElements(mode, pIndexes->size(), GL_UNSIGNED_INT, &(pIndexes->front())); |
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} |
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inline void GpuHelper::draw(GLenum mode, uint start, uint end) |
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{ |
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glDrawArrays(mode, start, end-start); |
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} |
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#endif |
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