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#include "trackball.h" |
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#include "camera.h" |
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using namespace Eigen; |
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void Trackball::track(const Vector2i& point2D) |
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{ |
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if (mpCamera==0) |
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return; |
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Vector3f newPoint3D; |
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bool newPointOk = mapToSphere(point2D, newPoint3D); |
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if (mLastPointOk && newPointOk) |
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{ |
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Vector3f axis = mLastPoint3D.cross(newPoint3D).normalized(); |
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float cos_angle = mLastPoint3D.dot(newPoint3D); |
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if ( std::abs(cos_angle) < 1.0 ) |
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{ |
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float angle = 2. * acos(cos_angle); |
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if (mMode==Around) |
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mpCamera->rotateAroundTarget(Quaternionf(AngleAxisf(angle, axis))); |
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else |
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mpCamera->localRotate(Quaternionf(AngleAxisf(-angle, axis))); |
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} |
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} |
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mLastPoint3D = newPoint3D; |
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mLastPointOk = newPointOk; |
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} |
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bool Trackball::mapToSphere(const Vector2i& p2, Vector3f& v3) |
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{ |
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if ((p2.x() >= 0) && (p2.x() <= int(mpCamera->vpWidth())) && |
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(p2.y() >= 0) && (p2.y() <= int(mpCamera->vpHeight())) ) |
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{ |
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double x = (double)(p2.x() - 0.5*mpCamera->vpWidth()) / (double)mpCamera->vpWidth(); |
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double y = (double)(0.5*mpCamera->vpHeight() - p2.y()) / (double)mpCamera->vpHeight(); |
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double sinx = sin(M_PI * x * 0.5); |
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double siny = sin(M_PI * y * 0.5); |
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double sinx2siny2 = sinx * sinx + siny * siny; |
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v3.x() = sinx; |
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v3.y() = siny; |
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v3.z() = sinx2siny2 < 1.0 ? sqrt(1.0 - sinx2siny2) : 0.0; |
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return true; |
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} |
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else |
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return false; |
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} |
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