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#include "main.h" |
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template<int M1, int M2, int N1, int N2> |
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void test_blocks() |
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{ |
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Matrix<int, M1+M2, N1+N2> m_fixed; |
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MatrixXi m_dynamic(M1+M2, N1+N2); |
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Matrix<int, M1, N1> mat11; mat11.setRandom(); |
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Matrix<int, M1, N2> mat12; mat12.setRandom(); |
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Matrix<int, M2, N1> mat21; mat21.setRandom(); |
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Matrix<int, M2, N2> mat22; mat22.setRandom(); |
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MatrixXi matx11 = mat11, matx12 = mat12, matx21 = mat21, matx22 = mat22; |
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{ |
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VERIFY_IS_EQUAL((m_fixed << mat11, mat12, mat21, matx22).finished(), (m_dynamic << mat11, matx12, mat21, matx22).finished()); |
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VERIFY_IS_EQUAL((m_fixed.template topLeftCorner<M1,N1>()), mat11); |
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VERIFY_IS_EQUAL((m_fixed.template topRightCorner<M1,N2>()), mat12); |
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VERIFY_IS_EQUAL((m_fixed.template bottomLeftCorner<M2,N1>()), mat21); |
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VERIFY_IS_EQUAL((m_fixed.template bottomRightCorner<M2,N2>()), mat22); |
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VERIFY_IS_EQUAL((m_fixed << mat12, mat11, matx21, mat22).finished(), (m_dynamic << mat12, matx11, matx21, mat22).finished()); |
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} |
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if(N1 > 0) |
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{ |
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VERIFY_RAISES_ASSERT((m_fixed << mat11, mat12, mat11, mat21, mat22)); |
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VERIFY_RAISES_ASSERT((m_fixed << mat11, mat12, mat21, mat21, mat22)); |
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} |
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else |
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{ |
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VERIFY_IS_EQUAL((m_fixed << mat11, mat12, mat11, mat11, mat21, mat21, mat22).finished(), (m_dynamic << mat12, mat22).finished()); |
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} |
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if(M1 != M2) |
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{ |
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VERIFY_RAISES_ASSERT((m_fixed << mat11, mat21, mat12, mat22)); |
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} |
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} |
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template<int N> |
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struct test_block_recursion |
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{ |
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static void run() |
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{ |
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test_blocks<(N>>6)&3, (N>>4)&3, (N>>2)&3, N & 3>(); |
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test_block_recursion<N-1>::run(); |
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} |
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}; |
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template<> |
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struct test_block_recursion<-1> |
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{ |
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static void run() { } |
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}; |
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void test_commainitializer() |
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{ |
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Matrix3d m3; |
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Matrix4d m4; |
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VERIFY_RAISES_ASSERT( (m3 << 1, 2, 3, 4, 5, 6, 7, 8) ); |
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#ifndef _MSC_VER |
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VERIFY_RAISES_ASSERT( (m3 << 1, 2, 3, 4, 5, 6, 7, 8, 9, 10) ); |
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#endif |
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double data[] = {1, 2, 3, 4, 5, 6, 7, 8, 9}; |
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Matrix3d ref = Map<Matrix<double,3,3,RowMajor> >(data); |
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m3 = Matrix3d::Random(); |
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m3 << 1, 2, 3, 4, 5, 6, 7, 8, 9; |
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VERIFY_IS_APPROX(m3, ref ); |
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Vector3d vec[3]; |
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vec[0] << 1, 4, 7; |
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vec[1] << 2, 5, 8; |
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vec[2] << 3, 6, 9; |
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m3 = Matrix3d::Random(); |
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m3 << vec[0], vec[1], vec[2]; |
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VERIFY_IS_APPROX(m3, ref); |
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vec[0] << 1, 2, 3; |
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vec[1] << 4, 5, 6; |
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vec[2] << 7, 8, 9; |
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m3 = Matrix3d::Random(); |
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m3 << vec[0].transpose(), |
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4, 5, 6, |
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vec[2].transpose(); |
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VERIFY_IS_APPROX(m3, ref); |
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test_block_recursion<(1<<8) - 1>(); |
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} |
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