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#include <unsupported/Eigen/EulerAngles> |
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#include <iostream> |
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using namespace Eigen; |
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int main() |
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{ |
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typedef EulerSystem<-EULER_Z, EULER_Y, EULER_X> MyArmySystem; |
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typedef EulerAngles<double, MyArmySystem> MyArmyAngles; |
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MyArmyAngles vehicleAngles( |
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3.14 / 2, |
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-0.3, |
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0.1); |
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EulerAnglesZYZd planeAngles(0.78474, 0.5271, -0.513794); |
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MyArmyAngles planeAnglesInMyArmyAngles = MyArmyAngles::FromRotation<true, false, false>(planeAngles); |
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std::cout << "vehicle angles(MyArmy): " << vehicleAngles << std::endl; |
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std::cout << "plane angles(ZYZ): " << planeAngles << std::endl; |
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std::cout << "plane angles(MyArmy): " << planeAnglesInMyArmyAngles << std::endl; |
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std::cout << "==========================================================\n"; |
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std::cout << "rotating plane now!\n"; |
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std::cout << "==========================================================\n"; |
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Quaterniond planeRotated = AngleAxisd(-0.342, Vector3d::UnitY()) * planeAngles; |
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planeAngles = planeRotated; |
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planeAnglesInMyArmyAngles = MyArmyAngles::FromRotation<true, false, false>(planeRotated); |
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std::cout << "new plane angles(ZYZ): " << planeAngles << std::endl; |
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std::cout << "new plane angles(MyArmy): " << planeAnglesInMyArmyAngles << std::endl; |
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return 0; |
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} |
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