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// SPDX-License-Identifier: LGPL-2.1-or-later

/***************************************************************************

 *   Copyright (c) 2011 Jürgen Riegel <juergen.riegel@web.de>              *

 *                                                                         *

 *   This file is part of the FreeCAD CAx development system.              *

 *                                                                         *

 *   This library is free software; you can redistribute it and/or         *

 *   modify it under the terms of the GNU Library General Public           *

 *   License as published by the Free Software Foundation; either          *

 *   version 2 of the License, or (at your option) any later version.      *

 *                                                                         *

 *   This library  is distributed in the hope that it will be useful,      *

 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *

 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *

 *   GNU Library General Public License for more details.                  *

 *                                                                         *

 *   You should have received a copy of the GNU Library General Public     *

 *   License along with this library; see the file COPYING.LIB. If not,    *

 *   write to the Free Software Foundation, Inc., 59 Temple Place,         *

 *   Suite 330, Boston, MA  02111-1307, USA                                *

 *                                                                         *

 ***************************************************************************/

#include "Axis.h"
#include "Placement.h"

using namespace Base;

Axis::Axis(const Vector3d& Orig, const Vector3d& Dir)
    : _base {Orig}
    , _dir {Dir}
{}

void Axis::reverse()

{
    this->_dir = -this->_dir;
}

Axis Axis::reversed() const

{
    Axis axis(*this);
    axis.reverse();
    return axis;
}

void Axis::move(const Vector3d& MovVec)

{
    _base += MovVec;
}

bool Axis::operator==(const Axis& that) const
{
    return (this->_base == that._base) && (this->_dir == that._dir);
}

bool Axis::operator!=(const Axis& that) const
{
    return !(*this == that);
}

Axis& Axis::operator*=(const Placement& plm)
{
    plm.multVec(this->_base, this->_base);
    plm.getRotation().multVec(this->_dir, this->_dir);
    return *this;
}

Axis Axis::operator*(const Placement& plm) const
{
    Axis axis(*this);
    axis *= plm;
    return axis;
}