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985c397 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 | // SPDX-License-Identifier: LGPL-2.1-or-later
/***************************************************************************
* Copyright (c) 2011 Jürgen Riegel <juergen.riegel@web.de> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef BASE_AXIS_H
#define BASE_AXIS_H
#include <FCGlobal.h>
#include "Vector3D.h"
namespace Base
{
class Placement;
/**
* The Axis class.
*/
class BaseExport Axis
{
public:
/// default constructor
Axis() = default;
Axis(const Axis&) = default;
Axis(Axis&&) = default;
Axis(const Vector3d& Orig, const Vector3d& Dir);
/// Destruction
~Axis() = default;
const Vector3d& getBase() const
{
return _base;
}
const Vector3d& getDirection() const
{
return _dir;
}
void setBase(const Vector3d& Orig)
{
_base = Orig;
}
void setDirection(const Vector3d& Dir)
{
_dir = Dir;
}
void reverse();
Axis reversed() const;
void move(const Vector3d& MovVec);
/** Operators. */
//@{
Axis& operator*=(const Placement& plm);
Axis operator*(const Placement& plm) const;
bool operator==(const Axis&) const;
bool operator!=(const Axis&) const;
Axis& operator=(const Axis&) = default;
Axis& operator=(Axis&&) = default;
//@}
private:
Vector3d _base;
Vector3d _dir;
};
} // namespace Base
#endif // BASE_AXIS_H
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