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// SPDX-License-Identifier: LGPL-2.1-or-later

/***************************************************************************

 *   Copyright (c) 2011 Jürgen Riegel <juergen.riegel@web.de>              *

 *                                                                         *

 *   This file is part of the FreeCAD CAx development system.              *

 *                                                                         *

 *   This library is free software; you can redistribute it and/or         *

 *   modify it under the terms of the GNU Library General Public           *

 *   License as published by the Free Software Foundation; either          *

 *   version 2 of the License, or (at your option) any later version.      *

 *                                                                         *

 *   This library  is distributed in the hope that it will be useful,      *

 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *

 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *

 *   GNU Library General Public License for more details.                  *

 *                                                                         *

 *   You should have received a copy of the GNU Library General Public     *

 *   License along with this library; see the file COPYING.LIB. If not,    *

 *   write to the Free Software Foundation, Inc., 59 Temple Place,         *

 *   Suite 330, Boston, MA  02111-1307, USA                                *

 *                                                                         *

 ***************************************************************************/


#ifndef BASE_AXIS_H
#define BASE_AXIS_H

#include <FCGlobal.h>

#include "Vector3D.h"

namespace Base
{
class Placement;

/**

 * The Axis class.

 */
class BaseExport Axis

{
public:
    /// default constructor
    Axis() = default;
    Axis(const Axis&) = default;
    Axis(Axis&&) = default;
    Axis(const Vector3d& Orig, const Vector3d& Dir);
    /// Destruction
    ~Axis() = default;

    const Vector3d& getBase() const
    {
        return _base;
    }
    const Vector3d& getDirection() const
    {
        return _dir;
    }
    void setBase(const Vector3d& Orig)
    {
        _base = Orig;
    }
    void setDirection(const Vector3d& Dir)
    {
        _dir = Dir;
    }

    void reverse();
    Axis reversed() const;
    void move(const Vector3d& MovVec);

    /** Operators. */
    //@{
    Axis& operator*=(const Placement& plm);
    Axis operator*(const Placement& plm) const;
    bool operator==(const Axis&) const;
    bool operator!=(const Axis&) const;
    Axis& operator=(const Axis&) = default;
    Axis& operator=(Axis&&) = default;
    //@}

private:
    Vector3d _base;
    Vector3d _dir;
};

}  // namespace Base

#endif  // BASE_AXIS_H