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// SPDX-License-Identifier: LGPL-2.1-or-later

/***************************************************************************
 *   Copyright (c) 2023 Werner Mayer <wmayer[at]users.sourceforge.net>     *
 *                                                                         *
 *   This file is part of FreeCAD.                                         *
 *                                                                         *
 *   FreeCAD is free software: you can redistribute it and/or modify it    *
 *   under the terms of the GNU Lesser General Public License as           *
 *   published by the Free Software Foundation, either version 2.1 of the  *
 *   License, or (at your option) any later version.                       *
 *                                                                         *
 *   FreeCAD is distributed in the hope that it will be useful, but        *
 *   WITHOUT ANY WARRANTY; without even the implied warranty of            *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU      *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with FreeCAD. If not, see                               *
 *   <https://www.gnu.org/licenses/>.                                      *
 *                                                                         *
 **************************************************************************/

#include "Camera.h"
#include "Utilities.h"

using namespace Gui;


SbRotation Camera::top()
{
    return {0, 0, 0, 1};
}

SbRotation Camera::bottom()
{
    return {1, 0, 0, 0};
}

SbRotation Camera::front()
{
    auto root = sqrtf(2.0) / 2.0f;
    return {root, 0, 0, root};
}

SbRotation Camera::rear()
{
    auto root = sqrtf(2.0) / 2.0f;
    return {0, root, root, 0};
}

SbRotation Camera::right()
{
    return {0.5, 0.5, 0.5, 0.5};
}

SbRotation Camera::left()
{
    return {-0.5, 0.5, 0.5, -0.5};
}

SbRotation Camera::isometric()
{
    // The values here are precalculated as our quaternion implementation
    // does not support calculating the values in compile time.
    // The values are verified with unit tests.
    return {0.424708F, 0.17592F, 0.339851F, 0.820473F};
}

SbRotation Camera::dimetric()
{
    // The values here are precalculated as our quaternion implementation
    // does not support calculating the values in compile time.
    // The values are verified with unit tests.

    // While there are multiple ways to calculate the dimetric rotation,
    // we use one which is similar to other CAD applications.
    return {0.567952F, 0.103751F, 0.146726F, 0.803205F};
}

SbRotation Camera::trimetric()
{
    // The values here are precalculated as our quaternion implementation
    // does not support calculating the values in compile time.
    // The values are verified with unit tests.

    // While there are multiple ways to calculate the trimetric rotation,
    // we use one which is similar to other CAD applications.
    return {0.446015F, 0.119509F, 0.229575F, 0.856787F};
}

SbRotation Camera::rotation(Camera::Orientation view)
{
    switch (view) {
        case Top:
            return top();
        case Bottom:
            return bottom();
        case Front:
            return front();
        case Rear:
            return rear();
        case Right:
            return right();
        case Left:
            return left();
        case Isometric:
            return isometric();
        case Dimetric:
            return dimetric();
        case Trimetric:
            return trimetric();
        default:
            return top();
    }
}

Base::Rotation Camera::convert(Camera::Orientation view)
{
    return convert(Camera::rotation(view));
}

Base::Rotation Camera::convert(const SbRotation& rot)
{
    return Base::convertTo<Base::Rotation>(rot);
}

SbRotation Camera::convert(const Base::Rotation& rot)
{
    return Base::convertTo<SbRotation>(rot);
}