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// SPDX-License-Identifier: LGPL-2.1-or-later

/***************************************************************************

 *   Copyright (c) 2006 Werner Mayer <wmayer[at]users.sourceforge.net>     *

 *                                                                         *

 *   This file is part of the FreeCAD CAx development system.              *

 *                                                                         *

 *   This library is free software; you can redistribute it and/or         *

 *   modify it under the terms of the GNU Library General Public           *

 *   License as published by the Free Software Foundation; either          *

 *   version 2 of the License, or (at your option) any later version.      *

 *                                                                         *

 *   This library  is distributed in the hope that it will be useful,      *

 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *

 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *

 *   GNU Library General Public License for more details.                  *

 *                                                                         *

 *   You should have received a copy of the GNU Library General Public     *

 *   License along with this library; see the file COPYING.LIB. If not,    *

 *   write to the Free Software Foundation, Inc., 59 Temple Place,         *

 *   Suite 330, Boston, MA  02111-1307, USA                                *

 *                                                                         *

 ***************************************************************************/

#include <QPushButton>

#include "Dialogs/DlgInputDialogImp.h"
#include "ui_DlgInputDialog.h"
#include "SpinBox.h"


using namespace Gui::Dialog;

/* TRANSLATOR Gui::Dialog::DlgInputDialogImp */

/**

 *  Constructs a Gui::Dialog::DlgInputDialogImp as a child of 'parent', with the

 *  name 'name' and widget flags set to 'f'.

 *

 *  The dialog will by default be modeless, unless you set 'modal' to

 *  true to construct a modal dialog.

 */
DlgInputDialogImp::DlgInputDialogImp(const QString& labelTxt, QWidget* parent, bool modal, Type type)
    : QDialog(parent)
    , ui(new Ui_DlgInputDialog)
{
    this->setModal(modal);
    ui->setupUi(this);
    ui->label->setText(labelTxt);

    QSize sh = sizeHint();
    setType(type);
    resize(qMax(sh.width(), 400), 1);

    connect(ui->lineEdit, &QLineEdit::returnPressed, this, &DlgInputDialogImp::tryAccept);
    connect(ui->lineEdit, &QLineEdit::textChanged, this, &DlgInputDialogImp::textChanged);
}

/**

 *  Destroys the object and frees any allocated resources

 */
DlgInputDialogImp::~DlgInputDialogImp() = default;

void DlgInputDialogImp::textChanged(const QString& s)

{
    bool on = true;

    if (ui->lineEdit->validator()) {
        QString str = ui->lineEdit->text();
        int index = ui->lineEdit->cursorPosition();
        on = (ui->lineEdit->validator()->validate(str, index) == QValidator::Acceptable);
    }
    else if (type() != LineEdit) {
        on = !s.isEmpty();
    }

    ui->buttonBox->button(QDialogButtonBox::Ok)->setEnabled(on);
}

void DlgInputDialogImp::tryAccept()

{
    if (!ui->lineEdit->text().isEmpty()) {
        accept();
    }
}

void DlgInputDialogImp::setType(DlgInputDialogImp::Type t)

{
    inputtype = t;

    QWidget* input = nullptr;
    switch (inputtype) {
        case LineEdit:
            input = ui->lineEdit;
            break;
        case SpinBox:
            input = ui->spinBox;
            break;
        case UIntBox:
            input = ui->uIntSpinBox;
            break;
        case FloatSpinBox:
            input = ui->floatSpinBox;
            break;
        case ComboBox:
            input = ui->comboBox;
            break;
        default:
            break;
    }

    if (input) {
        ui->stack->setCurrentWidget(input->parentWidget());
        ui->stack->setFixedHeight(input->sizeHint().height());
        input->setFocus();
        ui->label->setBuddy(input);
    }
}

DlgInputDialogImp::Type DlgInputDialogImp::type() const

{
    return inputtype;
}

QSpinBox* DlgInputDialogImp::getSpinBox() const

{
    return ui->spinBox;
}

Gui::UIntSpinBox* DlgInputDialogImp::getUIntBox() const

{
    return ui->uIntSpinBox;
}

QDoubleSpinBox* DlgInputDialogImp::getFloatSpinBox() const

{
    return ui->floatSpinBox;
}

QLineEdit* DlgInputDialogImp::getLineEdit() const

{
    return ui->lineEdit;
}

QComboBox* DlgInputDialogImp::getComboBox() const

{
    return ui->comboBox;
}

#include "moc_DlgInputDialogImp.cpp"