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/****************************************************************************
* *
* Copyright (c) 2023 Ondsel <development@ondsel.com> *
* *
* This file is part of FreeCAD. *
* *
* FreeCAD is free software: you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as *
* published by the Free Software Foundation, either version 2.1 of the *
* License, or (at your option) any later version. *
* *
* FreeCAD is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with FreeCAD. If not, see *
* <https://www.gnu.org/licenses/>. *
* *
***************************************************************************/
#ifndef ASSEMBLY_AssemblyObject_H
#define ASSEMBLY_AssemblyObject_H
#include <boost/signals2.hpp>
#include <Mod/Assembly/AssemblyGlobal.h>
#include <App/FeaturePython.h>
#include <App/Part.h>
#include <App/PropertyLinks.h>
#include <OndselSolver/enum.h>
namespace MbD
{
class ASMTPart;
class ASMTAssembly;
class ASMTJoint;
class ASMTMarker;
class ASMTPart;
} // namespace MbD
namespace App
{
class PropertyXLinkSub;
} // namespace App
namespace Base
{
class Placement;
class Rotation;
} // namespace Base
namespace Assembly
{
class AssemblyLink;
class JointGroup;
class ViewGroup;
enum class JointType;
struct ObjRef
{
App::DocumentObject* obj;
App::PropertyXLinkSub* ref;
};
class AssemblyExport AssemblyObject: public App::Part
{
PROPERTY_HEADER_WITH_OVERRIDE(Assembly::AssemblyObject);
public:
AssemblyObject();
~AssemblyObject() override;
PyObject* getPyObject() override;
/// returns the type name of the ViewProvider
const char* getViewProviderName() const override
{
return "AssemblyGui::ViewProviderAssembly";
}
App::DocumentObjectExecReturn* execute() override;
/* Solve the assembly. It will update first the joints, solve, update placements of the parts
and redraw the joints Args : enableRedo : This store initial positions to enable undo while
being in an active transaction (joint creation).*/
int solve(bool enableRedo = false, bool updateJCS = true);
int generateSimulation(App::DocumentObject* sim);
int updateForFrame(size_t index, bool updateJCS = true);
size_t numberOfFrames();
void preDrag(std::vector<App::DocumentObject*> dragParts);
void doDragStep();
void postDrag();
void savePlacementsForUndo();
void undoSolve();
void clearUndo();
void exportAsASMT(std::string fileName);
Base::Placement getMbdPlacement(std::shared_ptr<MbD::ASMTPart> mbdPart);
bool validateNewPlacements();
void setNewPlacements();
static void recomputeJointPlacements(std::vector<App::DocumentObject*> joints);
static void redrawJointPlacements(std::vector<App::DocumentObject*> joints);
static void redrawJointPlacement(App::DocumentObject* joint);
// This makes sure that LinkGroups or sub-assemblies have identity placements.
void ensureIdentityPlacements();
// Ondsel Solver interface
std::shared_ptr<MbD::ASMTAssembly> makeMbdAssembly();
void create_mbdSimulationParameters(App::DocumentObject* sim);
std::shared_ptr<MbD::ASMTPart> makeMbdPart(
std::string& name,
Base::Placement plc = Base::Placement(),
double mass = 1.0
);
std::shared_ptr<MbD::ASMTPart> getMbDPart(App::DocumentObject* obj);
// To help the solver, during dragging, we are bundling parts connected by a fixed joint.
// So several assembly components are bundled in a single ASMTPart.
// So we need to store the plc of each bundled object relative to the bundle origin (first obj
// of objectPartMap).
struct MbDPartData
{
std::shared_ptr<MbD::ASMTPart> part;
Base::Placement offsetPlc; // This is the offset within the bundled parts
};
MbDPartData getMbDData(App::DocumentObject* part);
std::shared_ptr<MbD::ASMTMarker> makeMbdMarker(std::string& name, Base::Placement& plc);
std::vector<std::shared_ptr<MbD::ASMTJoint>> makeMbdJoint(App::DocumentObject* joint);
std::shared_ptr<MbD::ASMTJoint> makeMbdJointOfType(App::DocumentObject* joint, JointType jointType);
std::shared_ptr<MbD::ASMTJoint> makeMbdJointDistance(App::DocumentObject* joint);
std::string handleOneSideOfJoint(
App::DocumentObject* joint,
const char* propRefName,
const char* propPlcName
);
void getRackPinionMarkers(
App::DocumentObject* joint,
std::string& markerNameI,
std::string& markerNameJ
);
int slidingPartIndex(App::DocumentObject* joint);
void jointParts(std::vector<App::DocumentObject*> joints);
JointGroup* getJointGroup() const;
ViewGroup* getExplodedViewGroup() const;
template<typename T>
T* getGroup();
std::vector<App::DocumentObject*> getJoints(
bool updateJCS = true,
bool delBadJoints = false,
bool subJoints = true
);
std::vector<App::DocumentObject*> getGroundedJoints();
std::vector<App::DocumentObject*> getJointsOfObj(App::DocumentObject* obj);
std::vector<App::DocumentObject*> getJointsOfPart(App::DocumentObject* part);
App::DocumentObject* getJointOfPartConnectingToGround(
App::DocumentObject* part,
std::string& name,
const std::vector<App::DocumentObject*>& excludeJoints = {}
);
std::unordered_set<App::DocumentObject*> getGroundedParts();
std::unordered_set<App::DocumentObject*> fixGroundedParts();
void fixGroundedPart(App::DocumentObject* obj, Base::Placement& plc, std::string& jointName);
bool isJointConnectingPartToGround(App::DocumentObject* joint, const char* partPropName);
bool isJointTypeConnecting(App::DocumentObject* joint);
bool isObjInSetOfObjRefs(App::DocumentObject* obj, const std::vector<ObjRef>& pairs);
void removeUnconnectedJoints(
std::vector<App::DocumentObject*>& joints,
std::unordered_set<App::DocumentObject*> groundedObjs
);
void traverseAndMarkConnectedParts(
App::DocumentObject* currentPart,
std::vector<ObjRef>& connectedParts,
const std::vector<App::DocumentObject*>& joints
);
std::vector<ObjRef> getConnectedParts(
App::DocumentObject* part,
const std::vector<App::DocumentObject*>& joints
);
bool isPartGrounded(App::DocumentObject* part);
bool isPartConnected(App::DocumentObject* part);
std::vector<ObjRef> getDownstreamParts(
App::DocumentObject* part,
App::DocumentObject* joint = nullptr
);
App::DocumentObject* getUpstreamMovingPart(
App::DocumentObject* part,
App::DocumentObject*& joint,
std::string& name,
std::vector<App::DocumentObject*> excludeJoints = {}
);
double getObjMass(App::DocumentObject* obj);
void setObjMasses(std::vector<std::pair<App::DocumentObject*, double>> objectMasses);
std::vector<AssemblyLink*> getSubAssemblies();
std::vector<App::DocumentObject*> getMotionsFromSimulation(App::DocumentObject* sim);
bool isMbDJointValid(App::DocumentObject* joint);
bool isEmpty() const;
int numberOfComponents() const;
inline int getLastDoF() const
{
return lastDoF;
}
inline bool getLastHasConflicts() const
{
return lastHasConflict;
}
inline bool getLastHasRedundancies() const
{
return lastHasRedundancies;
}
inline bool getLastHasPartialRedundancies() const
{
return lastHasPartialRedundancies;
}
inline bool getLastHasMalformedConstraints() const
{
return lastHasMalformedConstraints;
}
inline int getLastSolverStatus() const
{
return lastSolverStatus;
}
inline const std::vector<int>& getLastConflicting() const
{
return lastConflicting;
}
inline const std::vector<int>& getLastRedundant() const
{
return lastRedundant;
}
inline const std::vector<int>& getLastPartiallyRedundant() const
{
return lastPartiallyRedundant;
}
inline const std::vector<int>& getLastMalformedConstraints() const
{
return lastMalformedConstraints;
}
fastsignals::signal<void()> signalSolverUpdate;
private:
std::shared_ptr<MbD::ASMTAssembly> mbdAssembly;
std::unordered_map<App::DocumentObject*, MbDPartData> objectPartMap;
std::vector<std::pair<App::DocumentObject*, double>> objMasses;
std::vector<App::DocumentObject*> draggedParts;
std::vector<App::DocumentObject*> motions;
std::vector<std::pair<App::DocumentObject*, Base::Placement>> previousPositions;
bool bundleFixed;
int lastDoF;
bool lastHasConflict;
bool lastHasRedundancies;
bool lastHasPartialRedundancies;
bool lastHasMalformedConstraints;
int lastSolverStatus;
std::vector<int> lastConflicting;
std::vector<int> lastRedundant;
std::vector<int> lastPartiallyRedundant;
std::vector<int> lastMalformedConstraints;
};
} // namespace Assembly
#endif // ASSEMBLY_AssemblyObject_H
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