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# /**************************************************************************
# *
# Copyright (c) 2023 Ondsel <development@ondsel.com> *
# *
# This file is part of FreeCAD. *
# *
# FreeCAD is free software: you can redistribute it and/or modify it *
# under the terms of the GNU Lesser General Public License as *
# published by the Free Software Foundation, either version 2.1 of the *
# License, or (at your option) any later version. *
# *
# FreeCAD is distributed in the hope that it will be useful, but *
# WITHOUT ANY WARRANTY; without even the implied warranty of *
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
# Lesser General Public License for more details. *
# *
# You should have received a copy of the GNU Lesser General Public *
# License along with FreeCAD. If not, see *
# <https://www.gnu.org/licenses/>. *
# *
# **************************************************************************/
import math
import FreeCAD as App
import Part
if App.GuiUp:
import FreeCADGui as Gui
from PySide import QtCore, QtGui, QtWidgets
translate = App.Qt.translate
__title__ = "Assembly utilitary functions"
__author__ = "Ondsel"
__url__ = "https://www.freecad.org"
def activePartOrAssembly():
doc = Gui.ActiveDocument
if doc is None or doc.ActiveView is None:
return None
return doc.ActiveView.getActiveObject("part")
def activeAssembly():
active_assembly = activePartOrAssembly()
if active_assembly is not None and active_assembly.isDerivedFrom("Assembly::AssemblyObject"):
if active_assembly.ViewObject.isInEditMode():
return active_assembly
return None
def activePart():
active_part = activePartOrAssembly()
if active_part is not None and not active_part.isDerivedFrom("Assembly::AssemblyObject"):
return active_part
return None
def isAssemblyCommandActive():
return activeAssembly() is not None and not Gui.Control.activeDialog()
def isDocTemporary(doc):
# Guard against older versions of FreeCad which don't have the Temporary attribute
try:
temp = doc.Temporary
except AttributeError:
temp = False
return temp
def assembly_has_at_least_n_parts(n):
assembly = activeAssembly()
if not assembly:
assembly = activePart()
if not assembly:
return False
i = number_of_components_in(assembly)
return i >= n
def number_of_components_in(assembly):
if not assembly:
return 0
i = 0
for obj in assembly.Group:
if isLinkGroup(obj):
i = i + obj.ElementCount
continue
if obj.isDerivedFrom("Assembly::AssemblyObject") or obj.isDerivedFrom(
"Assembly::AssemblyLink"
):
i = i + number_of_components_in(obj)
continue
if obj.isDerivedFrom("App::Link"):
obj = obj.getLinkedObject()
if not obj.isDerivedFrom("App::GeoFeature"):
continue
if obj.isDerivedFrom("App::LocalCoordinateSystem"):
continue
i = i + 1
return i
def isLink(obj):
# If element count is not 0, then its a link group in which case the Link
# is a container and it's the LinkElement that is linking to external doc.
return (obj.TypeId == "App::Link" and obj.ElementCount == 0) or obj.TypeId == "App::LinkElement"
def isLinkGroup(obj):
return obj.TypeId == "App::Link" and obj.ElementCount > 0
def getObject(ref):
if len(ref) != 2:
return None
subs = ref[1]
if len(subs) < 1:
return None
sub_name = subs[0]
# sub_name is "LinkOrAssembly1.LinkOrPart1.LinkOrBox.Edge16"
# or "LinkOrAssembly1.LinkOrPart1.LinkOrBody.pad.Edge16"
# or "Assembly.LinkOrAssembly1.LinkOrPart1.LinkOrBody.Local_CS.X"
# We want either LinkOrBody or LinkOrBox or Local_CS.
names = sub_name.split(".")
if len(names) < 2:
return None
doc = ref[0].Document
for i, obj_name in enumerate(names):
obj = doc.getObject(obj_name)
if obj is None:
return None
# the last is the element name. So if we are at the last but one name, then it must be the selected
if i == len(names) - 2:
return obj
if obj.TypeId in {"App::Part", "Assembly::AssemblyObject"} or isLinkGroup(obj):
continue
elif obj.isDerivedFrom("App::LocalCoordinateSystem"):
# 2 cases possible, either we have the LCS itself: "part.LCS."
# or we have a datum: "part.LCS.X_Axis"
if i + 1 < len(names):
obj2 = None
for obji in obj.OutList:
if obji.Name == names[i + 1]:
obj2 = obji
break
if obj2 and obj2.isDerivedFrom("App::DatumElement"):
return obj2
elif obj.isDerivedFrom("App::DatumElement"):
return obj
elif obj.TypeId == "PartDesign::Body":
return process_body(obj, obj, names, i)
elif obj.isDerivedFrom("Part::Feature"):
# primitive, fastener, gear ...
return obj
elif isLink(obj):
linked_obj = obj.getLinkedObject()
if linked_obj.TypeId == "PartDesign::Body":
return process_body(linked_obj, obj, names, i)
elif linked_obj.isDerivedFrom("Part::Feature"):
return obj
else:
doc = linked_obj.Document
continue
return None
def process_body(body, returnObj, names, i):
# If there's a next name, it could either be elementName, in which case we can return the Body.
# But it could be a subobject like Sketch or datums.
if i + 1 < len(names):
obj2 = None
for obji in body.OutList:
if obji.Name == names[i + 1]:
obj2 = obji
break
if obj2 and isBodySubObject(obj2):
# obj2 can be a LCS or a Sketch. But it can also be a LCS's Axis or plane.
if i + 2 < len(names):
obj3 = None
for obji in obj2.OutList:
if obji.Name == names[i + 2]:
obj3 = obji
break
if obj3 and isBodySubObject(obj3):
return obj3
return obj2
return returnObj
def isBodySubObject(obj):
return (
obj.isDerivedFrom("Sketcher::SketchObject")
or obj.isDerivedFrom("PartDesign::Datum")
or obj.isDerivedFrom("App::DatumElement")
or obj.isDerivedFrom("App::LocalCoordinateSystem")
)
def fixBodyExtraFeatureInSub(doc_name, sub_name):
# If the sub_name that comes in has extra features in it, remove them.
# For example :
# "Part.Body.Pad.Edge2" -> "Part.Body.Edge2"
# "Part.Body.Pad.Sketch." -> "Part.Body.Sketch."
# "Body.Pad.Sketch." -> "Body.sketch."
doc = App.getDocument(doc_name)
names = sub_name.split(".")
elt = names.pop() # remove element
bodyPassed = False
new_sub_name = ""
for obj_name in names:
obj = doc.getObject(obj_name)
if obj is None:
return sub_name
if bodyPassed and obj.isDerivedFrom("PartDesign::Feature"):
continue # we skip this name!
if isLink(obj):
obj = obj.getLinkedObject()
doc = obj.Document
if obj.TypeId == "PartDesign::Body":
bodyPassed = True
new_sub_name = new_sub_name + obj_name + "."
new_sub_name = new_sub_name + elt # Put back the element name
return new_sub_name
def addTipNameToSub(ref):
"""
Checks if the object referenced is a PartDesign::Body (or a Link to one).
If so, it injects the Tip Name before the element name in the sub string.
This is required for Gui.Selection to correctly highlight the geometry in the 3D View.
Example: 'Body.Face1' -> 'Body.Pad.Face1'
Example: 'Link.Face1' -> 'Link.Pad.Face1'
"""
if not isRefValid(ref, 1):
return ""
sub = ref[1][0]
# Resolve the actual object being pointed to
obj = getObject(ref)
target_body = None
if obj:
if obj.TypeId == "PartDesign::Body":
target_body = obj
elif isLink(obj):
linked = obj.getLinkedObject()
if linked and linked.TypeId == "PartDesign::Body":
target_body = linked
if target_body and target_body.Tip:
split_sub = sub.split(".")
if len(split_sub) > 0:
element = split_sub.pop()
if not element: # Empty element name means the whole body is selected
return sub
split_sub.append(target_body.Tip.Name)
split_sub.append(element)
return ".".join(split_sub)
return sub
# Deprecated. Kept for migrationScript.
def getObjectInPart(objName, part):
if part is None:
return None
if part.Name == objName:
return part
if part.TypeId == "App::Link":
part = part.getLinkedObject()
if part.TypeId in {
"App::Part",
"Assembly::AssemblyObject",
"App::DocumentObjectGroup",
"PartDesign::Body",
}:
for obji in part.OutListRecursive:
if obji.Name == objName:
return obji
return None
# Used by migrationScript.
def getRootPath(obj, part):
sels = obj.Parents
for sel in sels:
rootObj = sel[0]
# The part and the rootObj should be in the same doc
if rootObj.Document.Name != part.Document.Name:
continue
path = sel[1]
# we need to check that the part name is in the list.
names = path.split(".")
if part.Name not in names:
continue
# for bodies we need to add the tip to the path.
if obj.TypeId == "PartDesign::Body":
path = path + obj.Tip.Name + "."
return rootObj, path
return None, ""
# get the placement of Obj relative to its moving Part
# Example : assembly.part1.part2.partn.body1 : placement of Obj relative to part1
def getObjPlcRelativeToPart(assembly, ref):
# we need plc to be relative to the moving part
moving_part = getMovingPart(assembly, ref)
obj_global_plc = getGlobalPlacement(ref)
part_global_plc = getGlobalPlacement(ref, moving_part)
return part_global_plc.inverse() * obj_global_plc
# Example : assembly.part1.part2.partn.body1 : jcsPlc is relative to body1
# This function returns jcsPlc relative to part1
def getJcsPlcRelativeToPart(assembly, jcsPlc, ref):
obj_relative_plc = getObjPlcRelativeToPart(assembly, ref)
return obj_relative_plc * jcsPlc
# Return the jcs global placement
def getJcsGlobalPlc(jcsPlc, ref):
obj_global_plc = getGlobalPlacement(ref)
return obj_global_plc * jcsPlc
def getGlobalPlacement(ref, targetObj=None):
if not isRefValid(ref, 1):
return App.Placement()
if targetObj is None: # If no targetObj is given, we consider it's the getObject(ref)
targetObj = getObject(ref)
if targetObj is None:
return App.Placement()
rootObj = ref[0]
subName = ref[1][0]
return rootObj.getPlacementOf(subName, targetObj)
def isThereOneRootAssembly():
for part in Gui.activeDocument().TreeRootObjects:
if part.TypeId == "Assembly::AssemblyObject":
return True
return False
def getElementName(full_name):
# full_name is "Assembly.Assembly1.Assembly2.Assembly3.Box.Edge16"
# We want either Edge16.
parts = full_name.split(".")
if len(parts) < 2:
# At minimum "Box.edge16". It shouldn't be shorter
return ""
# case of PartDesign datums : CoordinateSystem, point, line, plane
if parts[-1] in {"X", "Y", "Z", "Point", "Line", "Plane"}:
return ""
return parts[-1]
def getObjsNamesAndElement(obj_name, sub_name):
# if obj_name = "Assembly" and sub_name = "Assembly1.Assembly2.Assembly3.Box.Edge16"
# this will return ["Assembly","Assembly1","Assembly2","Assembly3","Box"] and "Edge16"
parts = sub_name.split(".")
# The last part is always the element name even if empty
element_name = parts[-1]
# The remaining parts are object names
obj_names = parts[:-1]
obj_names.insert(0, obj_name)
return obj_names, element_name
def getFullObjName(obj_name, sub_name):
# if obj_name = "Assembly" and sub_name = "Assembly1.Assembly2.Assembly3.Box.Edge16"
# this will return "Assembly.Assembly1.Assembly2.Assembly3.Box"
objs_names, element_name = getObjsNamesAndElement(obj_name, sub_name)
return ".".join(objs_names)
def getFullElementName(obj_name, sub_name):
# if obj_name = "Assembly" and sub_name = "Assembly1.Assembly2.Assembly3.Box.Edge16"
# this will return "Assembly.Assembly1.Assembly2.Assembly3.Box.Edge16"
return obj_name + "." + sub_name
def extract_type_and_number(element_name):
element_type = ""
element_number = ""
for char in element_name:
if char.isalpha():
# If the character is a letter, it's part of the type
element_type += char
elif char.isdigit():
# If the character is a digit, it's part of the number
element_number += char
else:
break
if element_type and element_number:
element_number = int(element_number)
return element_type, element_number
else:
return None, None
def findElementClosestVertex(ref, mousePos):
element_name = getElementName(ref[1][0])
if element_name == "":
return ""
obj = getObject(ref)
# We need mousePos to be in the same lcs as obj
plc = App.Placement()
plc.Base = mousePos
global_plc = getGlobalPlacement(ref)
plc = global_plc.inverse() * plc # We make it relative to obj Origin
plc = obj.Placement * plc # Make plc in the same lcs as obj
mousePos = plc.Base
elt_type, elt_index = extract_type_and_number(element_name)
if elt_type == "Vertex":
return element_name
elif elt_type == "Edge":
edge = obj.Shape.getElement(element_name)
curve = edge.Curve
if curve.TypeId == "Part::GeomCircle":
# For centers, as they are not shape vertexes, we return the element name.
# For now we only allow selecting the center of arcs / circles.
return element_name
edge_points = getPointsFromVertexes(edge.Vertexes)
if curve.TypeId == "Part::GeomLine":
# For lines we allow users to select the middle of lines as well.
line_middle = (edge_points[0] + edge_points[1]) * 0.5
edge_points.append(line_middle)
closest_vertex_index, _ = findClosestPointToMousePos(edge_points, mousePos)
if curve.TypeId == "Part::GeomLine" and closest_vertex_index == 2:
# If line center is closest then we have no vertex name to set so we put element name
return element_name
vertexes = edge.Vertexes
vertex_name = findVertexNameInObject(vertexes[closest_vertex_index], obj)
return vertex_name
elif elt_type == "Face":
face = obj.Shape.getElement(element_name)
surface = face.Surface
_type = surface.TypeId
if _type == "Part::GeomSphere" or _type == "Part::GeomTorus":
return element_name
# Handle the circle/arc edges for their centers
center_points = []
center_points_edge_indexes = []
edges = face.Edges
for i, edge in enumerate(edges):
curve = edge.Curve
if curve.TypeId == "Part::GeomCircle" or curve.TypeId == "Part::GeomEllipse":
center_points.append(curve.Location)
center_points_edge_indexes.append(i)
elif _type == "Part::GeomCylinder" and curve.TypeId == "Part::GeomBSplineCurve":
# handle special case of 2 cylinder intersecting.
for j, facej in enumerate(obj.Shape.Faces):
surfacej = facej.Surface
if (elt_index - 1) != j and surfacej.TypeId == "Part::GeomCylinder":
for edgej in facej.Edges:
if edgej.Curve.TypeId == "Part::GeomBSplineCurve":
if (
edgej.CenterOfGravity == edge.CenterOfGravity
and edgej.Length == edge.Length
):
center_points.append(edgej.CenterOfGravity)
center_points_edge_indexes.append(i)
if len(center_points) > 0:
closest_center_index, closest_center_distance = findClosestPointToMousePos(
center_points, mousePos
)
# Handle the face vertexes
face_points = []
if _type != "Part::GeomCylinder" and _type != "Part::GeomCone":
face_points = getPointsFromVertexes(face.Vertexes)
# We also allow users to select the center of gravity.
if _type == "Part::GeomCylinder" or _type == "Part::GeomCone":
centerOfG = face.CenterOfGravity - surface.Center
centerPoint = surface.Center + centerOfG
centerPoint = centerPoint + App.Vector().projectToLine(centerOfG, surface.Axis)
face_points.append(centerPoint)
else:
face_points.append(face.CenterOfGravity)
closest_vertex_index, closest_vertex_distance = findClosestPointToMousePos(
face_points, mousePos
)
if len(center_points) > 0:
if closest_center_distance < closest_vertex_distance:
# Note the index here is the index within the face! Not the object.
index = center_points_edge_indexes[closest_center_index] + 1
return "Edge" + str(index)
if _type == "Part::GeomCylinder" or _type == "Part::GeomCone":
return element_name
if closest_vertex_index == len(face.Vertexes):
# If center of gravity then we have no vertex name to set so we put element name
return element_name
vertex_name = findVertexNameInObject(face.Vertexes[closest_vertex_index], obj)
return vertex_name
return ""
def getPointsFromVertexes(vertexes):
points = []
for vtx in vertexes:
points.append(vtx.Point)
return points
def findClosestPointToMousePos(candidates_points, mousePos):
closest_point_index = None
point_min_length = None
for i, point in enumerate(candidates_points):
length = (mousePos - point).Length
if closest_point_index is None or length < point_min_length:
closest_point_index = i
point_min_length = length
return closest_point_index, point_min_length
def findVertexNameInObject(vertex, obj):
for i, _ in enumerate(obj.Shape.Vertexes):
vertexName = "Vertex" + str(i + 1)
if (
obj.Shape.getElement(vertexName).Point == vertex.Point
): # Don't use the vtx param from enumerate's 2nd output to avoid hasher warning
return vertexName
return ""
def color_from_unsigned(c):
return [
float(int((c >> 24) & 0xFF) / 255),
float(int((c >> 16) & 0xFF) / 255),
float(int((c >> 8) & 0xFF) / 255),
]
def getJointsOfType(asm, jointTypes):
if not (
asm.isDerivedFrom("Assembly::AssemblyObject") or asm.isDerivedFrom("Assembly::AssemblyLink")
):
return []
joints = []
allJoints = asm.Joints
for joint in allJoints:
if joint.JointType in jointTypes:
joints.append(joint)
return joints
def getBomGroup(assembly):
bom_group = None
for obj in assembly.OutList:
if obj.TypeId == "Assembly::BomGroup":
bom_group = obj
break
if not bom_group:
bom_group = assembly.newObject("Assembly::BomGroup", "Bills of Materials")
return bom_group
def getJointGroup(assembly):
joint_group = None
for obj in assembly.OutList:
if obj.TypeId == "Assembly::JointGroup":
joint_group = obj
break
if not joint_group:
joint_group = assembly.newObject("Assembly::JointGroup", "Joints")
return joint_group
def getViewGroup(assembly):
view_group = None
for obj in assembly.OutList:
if obj.TypeId == "Assembly::ViewGroup":
view_group = obj
break
if not view_group:
view_group = assembly.newObject("Assembly::ViewGroup", "Exploded Views")
return view_group
def getSimulationGroup(assembly):
sim_group = None
for obj in assembly.OutList:
if obj.TypeId == "Assembly::SimulationGroup":
sim_group = obj
break
if not sim_group:
sim_group = assembly.newObject("Assembly::SimulationGroup", "Simulations")
return sim_group
def isAssemblyGrounded():
assembly = activeAssembly()
if not assembly:
return False
jointGroup = getJointGroup(assembly)
for joint in jointGroup.Group:
if hasattr(joint, "ObjectToGround"):
return True
return False
def removeObjAndChilds(obj):
removeObjsAndChilds([obj])
def removeObjsAndChilds(objs):
def addsubobjs(obj, toremoveset):
if obj.TypeId == "App::Origin": # Origins are already handled
return
toremoveset.add(obj)
if obj.TypeId != "App::Link":
for subobj in obj.OutList:
addsubobjs(subobj, toremoveset)
toremove = set()
for obj in objs:
addsubobjs(obj, toremove)
for obj in toremove:
if obj:
obj.Document.removeObject(obj.Name)
# This function returns all the objects within the argument that can move:
# - Part::Features (outside of parts)
# - App::parts
# - App::Links to Part::Features or App::parts.
# It does not include Part::Features that are within App::Parts.
# It includes things inside Groups.
def getMovablePartsWithin(group, partsAsSolid=False):
children = []
if isLinkGroup(group):
children = group.ElementList
elif hasattr(group, "Group"):
children = group.Group
parts = []
for obj in children:
parts = parts + getSubMovingParts(obj, partsAsSolid)
return parts
def getSubMovingParts(obj, partsAsSolid):
if obj.isDerivedFrom("Part::Feature"):
return [obj]
elif obj.isDerivedFrom("App::Part"):
objs = []
if not partsAsSolid:
objs = getMovablePartsWithin(obj)
objs.append(obj)
return objs
elif isLinkGroup(obj) or obj.TypeId == "App::DocumentObjectGroup":
return getMovablePartsWithin(obj)
if isLink(obj):
linked_obj = obj.getLinkedObject()
if linked_obj.isDerivedFrom("App::Part") or linked_obj.isDerivedFrom("Part::Feature"):
return [obj]
return []
# Find the center of mass of a list of parts.
# Note it could be useful to move this to Measure mod.
def getCenterOfMass(parts):
total_mass = 0
total_com = App.Vector(0, 0, 0)
for part in parts:
mass, com = getObjMassAndCom(part)
total_mass += mass
total_com += com
# After all parts are processed, calculate the overall center of mass
if total_mass > 0: # Avoid division by zero
overall_com = total_com / total_mass
else:
overall_com = App.Vector(0, 0, 0) # Default if no mass is found
return overall_com
def getObjMassAndCom(obj, containingPart=None):
link_global_plc = None
if isLink(obj):
link_global_plc = getGlobalPlacement(obj, containingPart)
obj = obj.getLinkedObject()
if obj.TypeId == "PartDesign::Body":
part = part.Tip
if obj.isDerivedFrom("Part::Feature"):
mass = obj.Shape.Volume
com = obj.Shape.CenterOfGravity
# com takes into account obj placement, but not container placements.
# So we make com relative to the obj :
comPlc = App.Placement()
comPlc.Base = com
comPlc = obj.Placement.inverse() * comPlc
# Then we make it relative to the origin of the doc
global_plc = App.Placement()
if link_global_plc is None:
global_plc = getGlobalPlacement(obj, containingPart)
else:
global_plc = link_global_plc
comPlc = global_plc * comPlc
com = comPlc.Base * mass
return mass, com
elif (
isLinkGroup(obj)
or obj.isDerivedFrom("App::Part")
or obj.isDerivedFrom("App::DocumentObjectGroup")
):
if containingPart is None and obj.isDerivedFrom("App::Part"):
containingPart = obj
total_mass = 0
total_com = App.Vector(0, 0, 0)
if isLinkGroup(obj):
children = obj.ElementList
else:
children = obj.Group
for subObj in children:
mass, com = getObjMassAndCom(subObj, containingPart)
total_mass += mass
total_com += com
return total_mass, total_com
return 0, App.Vector(0, 0, 0)
def getCenterOfBoundingBox(objs, refs):
i = 0
center = App.Vector()
for obj, ref in zip(objs, refs):
viewObject = obj.ViewObject
if viewObject is None:
continue
boundingBox = viewObject.getBoundingBox()
if boundingBox is None:
continue
bboxCenter = boundingBox.Center
# bboxCenter does not take into account obj global placement
plc = App.Placement(bboxCenter, App.Rotation())
# change plc to be relative to the object placement.
plc = obj.Placement.inverse() * plc
# change plc to be relative to the origin of the document.
global_plc = getGlobalPlacement(ref, obj)
plc = global_plc * plc
bboxCenter = plc.Base
center = center + bboxCenter
i = i + 1
if i != 0:
center = center / i
return center
def findCylindersIntersection(obj, surface, edge, elt_index):
for j, facej in enumerate(obj.Shape.Faces):
surfacej = facej.Surface
if (elt_index - 1) == j or surfacej.TypeId != "Part::GeomCylinder":
continue
for edgej in facej.Edges:
if (
edgej.Curve.TypeId == "Part::GeomBSplineCurve"
and edgej.CenterOfGravity == edge.CenterOfGravity
and edgej.Length == edge.Length
):
# we need intersection between the 2 cylinder axis.
line1 = Part.Line(surface.Center, surface.Center + surface.Axis)
line2 = Part.Line(surfacej.Center, surfacej.Center + surfacej.Axis)
res = line1.intersect(line2, Part.Precision.confusion())
if res:
return App.Vector(res[0].X, res[0].Y, res[0].Z)
return surface.Center
def openEditingPlacementDialog(obj, propName):
task_placement = Gui.TaskPlacement()
dialog = task_placement.form
# Connect to the placement property
task_placement.setPlacement(getattr(obj, propName))
task_placement.setSelection([obj])
task_placement.setPropertyName(propName)
task_placement.bindObject()
task_placement.setIgnoreTransactions(True)
dialog.findChild(QtWidgets.QPushButton, "selectedVertex").hide()
dialog.exec_()
def setPickableState(obj, state: bool):
vobj = obj.ViewObject
if hasattr(vobj, "Proxy"):
proxy = vobj.Proxy
if hasattr(proxy, "setPickableState"):
proxy.setPickableState(state)
def setJointsPickableState(doc, state: bool):
"""Make all joints in document selectable (True) or unselectable (False) in 3D view"""
for obj in doc.Objects:
if obj.TypeId == "App::FeaturePython" and hasattr(obj, "JointType"):
setPickableState(obj, state)
def applyOffsetToPlacement(plc, offset):
plc.Base = plc.Base + plc.Rotation.multVec(offset)
return plc
def applyRotationToPlacement(plc, angle):
return applyRotationToPlacementAlongAxis(plc, angle, App.Vector(0, 0, 1))
def applyRotationToPlacementAlongAxis(plc, angle, axis):
rot = plc.Rotation
zRotation = App.Rotation(axis, angle)
plc.Rotation = rot * zRotation
return plc
def flipPlacement(plc):
return applyRotationToPlacementAlongAxis(plc, 180, App.Vector(1, 0, 0))
def arePlacementSameDir(plc1, plc2):
zAxis1 = plc1.Rotation.multVec(App.Vector(0, 0, 1))
zAxis2 = plc2.Rotation.multVec(App.Vector(0, 0, 1))
return zAxis1.dot(zAxis2) > 0
def arePlacementZParallel(plc1, plc2):
zAxis1 = plc1.Rotation.multVec(App.Vector(0, 0, 1))
zAxis2 = plc2.Rotation.multVec(App.Vector(0, 0, 1))
return zAxis1.cross(zAxis2).Length < 1e-06
def removeTNPFromSubname(doc_name, obj_name, sub_name):
rootObj = App.getDocument(doc_name).getObject(obj_name)
resolved = rootObj.resolveSubElement(sub_name)
element_name_TNP = resolved[1]
element_name = resolved[2]
# Preprocess the sub_name to remove the TNP string
# We do this because after we need to add the vertex_name as well.
# And the names will be resolved anyway after.
if len(element_name_TNP.split(".")) == 2:
names = sub_name.split(".")
names.pop(-2) # remove the TNP string
sub_name = ".".join(names)
return sub_name
"""
So here we want to find a placement that corresponds to a local coordinate system that would be placed at the selected vertex.
- obj is usually a App::Link to a PartDesign::Body, or primitive, fasteners. But can also be directly the object.1
- elt can be a face, an edge or a vertex.
- If elt is a vertex, then vtx = elt And placement is vtx coordinates without rotation.
- if elt is an edge, then vtx = edge start/end vertex depending on which is closer. If elt is an arc or circle, vtx can also be the center. The rotation is the plane normal to the line positioned at vtx. Or for arcs/circle, the plane of the arc.
- if elt is a plane face, vtx is the face vertex (to the list of vertex we need to add arc/circle centers) the closer to the mouse. The placement is the plane rotation positioned at vtx
- if elt is a cylindrical face, vtx can also be the center of the arcs of the cylindrical face.
"""
def findPlacement(ref, ignoreVertex=False):
if not isRefValid(ref, 2):
return App.Placement()
obj = getObject(ref)
if not obj:
return App.Placement()
elt = getElementName(ref[1][0])
vtx = getElementName(ref[1][1])
if not elt or not vtx:
# case of whole parts such as PartDesign::Body or App/PartDesign::CordinateSystem/Point/Line/Plane.
if obj.TypeId == "App::Line":
if obj.Role == "X_Axis":
return App.Placement(App.Vector(), App.Rotation(0.5, 0.5, 0.5, 0.5))
if obj.Role == "Y_Axis":
return App.Placement(App.Vector(), App.Rotation(0.5, 0.5, 0.5, 0.5))
if obj.Role == "Z_Axis":
return App.Placement(App.Vector(), App.Rotation(-0.5, 0.5, -0.5, 0.5))
return App.Placement()
plc = App.Placement()
elt_type, elt_index = extract_type_and_number(elt)
vtx_type, _ = extract_type_and_number(vtx)
isLine = False
if elt_type == "Vertex":
vertex = get_element(obj.Shape, elt)
if vertex is None:
return App.Placement()
plc.Base = (vertex.X, vertex.Y, vertex.Z)
elif elt_type == "Edge":
edge = get_element(obj.Shape, elt)
if edge is None:
return App.Placement()
curve = edge.Curve
# First we find the translation
if vtx_type == "Edge" or ignoreVertex:
# In this case the wanted vertex is the center.
if curve.TypeId == "Part::GeomCircle":
center_point = curve.Location
plc.Base = (center_point.x, center_point.y, center_point.z)
elif curve.TypeId == "Part::GeomLine":
edge_points = getPointsFromVertexes(edge.Vertexes)
line_middle = (edge_points[0] + edge_points[1]) * 0.5
plc.Base = line_middle
else:
vertex = get_element(obj.Shape, vtx)
if vertex is None:
return App.Placement()
plc.Base = (vertex.X, vertex.Y, vertex.Z)
# Then we find the Rotation
if curve.TypeId == "Part::GeomCircle":
plc.Rotation = App.Rotation(curve.Rotation)
if curve.TypeId == "Part::GeomLine":
isLine = True
plane_normal = round_vector(curve.Direction)
plane_origin = App.Vector(0, 0, 0)
plane = Part.Plane(plane_origin, plane_normal)
plc.Rotation = App.Rotation(plane.Rotation)
elif elt_type == "Face":
face = get_element(obj.Shape, elt)
if face is None:
return App.Placement()
surface = face.Surface
# First we find the translation
if vtx_type == "Face" or ignoreVertex:
if surface.TypeId == "Part::GeomCylinder":
centerOfG = face.CenterOfGravity - surface.Center
centerPoint = surface.Center + centerOfG
centerPoint = centerPoint + App.Vector().projectToLine(centerOfG, surface.Axis)
plc.Base = centerPoint
elif surface.TypeId == "Part::GeomTorus" or surface.TypeId == "Part::GeomSphere":
plc.Base = surface.Center
elif surface.TypeId == "Part::GeomCone":
plc.Base = surface.Apex
else:
plc.Base = face.CenterOfGravity
elif vtx_type == "Edge":
# In this case the edge is a circle/arc and the wanted vertex is its center.
edge = get_element(face, vtx)
if edge is None:
return App.Placement()
curve = edge.Curve
if curve.TypeId == "Part::GeomCircle":
center_point = curve.Location
plc.Base = (center_point.x, center_point.y, center_point.z)
elif (
surface.TypeId == "Part::GeomCylinder" and curve.TypeId == "Part::GeomBSplineCurve"
):
# handle special case of 2 cylinder intersecting.
plc.Base = findCylindersIntersection(obj, surface, edge, elt_index)
else:
vertex = get_element(obj.Shape, vtx)
if vertex is None:
return App.Placement()
plc.Base = (vertex.X, vertex.Y, vertex.Z)
# Then we find the Rotation
if hasattr(surface, "Rotation") and surface.Rotation is not None:
plc.Rotation = App.Rotation(surface.Rotation)
# Now plc is the placement relative to the origin determined by the object placement.
# But it does not take into account Part placements. So if the solid is in a part and
# if the part has a placement then plc is wrong.
# change plc to be relative to the object placement.
plc = obj.Placement.inverse() * plc
# post-process of plc for some special cases
if elt_type == "Vertex":
plc.Rotation = App.Rotation()
elif isLine:
plane_normal = round_vector(plc.Rotation.multVec(App.Vector(0, 0, 1)))
plane_origin = App.Vector(0, 0, 0)
plane = Part.Plane(plane_origin, plane_normal)
plc.Rotation = App.Rotation(plane.Rotation)
# change plc to be relative to the origin of the document.
# global_plc = getGlobalPlacement(obj, part)
# plc = global_plc * plc
# change plc to be relative to the assembly.
# plc = activeAssembly().Placement.inverse() * plc
return plc
def get_element(shape, name):
element = shape.getElement(name)
if element is None:
App.Console.PrintWarning(f"Unable to find element {name}.")
return element
def isRefValid(ref, number_sub):
if ref is None:
return False
if len(ref) != 2:
return False
if len(ref[1]) < number_sub:
return False
if ref[1][0].find("?") != -1:
return False
return True
def round_vector(v, decimals=10):
"""Round each component of the vector to a specified number of decimal places."""
return App.Vector(round(v.x, decimals), round(v.y, decimals), round(v.z, decimals))
def saveAssemblyPartsPlacements(assembly):
initialPlcs = {}
assemblyParts = getMovablePartsWithin(assembly)
for part in assemblyParts:
initialPlcs[part.Name] = part.Placement
return initialPlcs
def restoreAssemblyPartsPlacements(assembly, initialPlcs):
assemblyParts = getMovablePartsWithin(assembly)
for part in assemblyParts:
if part.Name in initialPlcs:
part.Placement = initialPlcs[part.Name]
def getComAndSize(assembly):
if assembly.ViewObject is None:
# these vars use the bounding box which is only available in gui...
# We could use the real center of mass, but it's too slow to compute it
return App.Vector(), 100
bbox = assembly.ViewObject.getBoundingBox()
if not bbox.isValid():
return App.Vector(), 100
com = bbox.Center
size = bbox.DiagonalLength
return com, size
def getAssemblyShapes(assembly):
shapes = []
assemblyParts = getMovablePartsWithin(assembly)
for part in assemblyParts:
shapes.append(part.Shape)
return shapes
def getJointDistance(joint):
plc1 = getJcsGlobalPlc(joint.Placement1, joint.Reference1)
plc2 = getJcsGlobalPlc(joint.Placement2, joint.Reference2)
# Find the sign
sign = 1
plc3 = plc1.inverse() * plc2 # plc3 is plc2 relative to plc1
if plc3.Base.z < 0:
sign = -1
return sign * (plc1.Base - plc2.Base).Length
def getJointXYAngle(joint):
plc1 = getJcsGlobalPlc(joint.Placement1, joint.Reference1)
plc2 = getJcsGlobalPlc(joint.Placement2, joint.Reference2)
plc3 = plc1.inverse() * plc2 # plc3 is plc2 relative to plc1
x_axis = plc3.Rotation.multVec(App.Vector(1, 0, 0))
return math.atan2(x_axis.y, x_axis.x)
def getMovingPart(assembly, ref):
# ref can be :
# [assembly, ['box.edge1', 'box.vertex2']]
# [Part, ['Assembly.box.edge1', 'Assembly.box.vertex2']]
# [assembly, ['Body.Pad.edge1', 'Body.Pad.vertex2']]
if assembly is None or ref is None or len(ref) != 2:
return None
obj = ref[0]
subs = ref[1]
if subs is None or len(subs) < 1:
return None
sub = ref[1][0] # All subs should have the same object paths.
names = [obj.Name] + sub.split(".")
try:
index = names.index(assembly.Name)
# Get the sublist starting after the after the assembly (in case of Part1/Assembly/...)
names = names[index + 1 :]
except ValueError:
return None
doc = assembly.Document
if len(names) < 2:
App.Console.PrintError(
f"getMovingPart() in UtilsAssembly.py the object name {names} is too short. It should be at least similar to ['Box','edge16'], not shorter.\n"
)
return None
for objName in names:
obj = doc.getObject(objName)
if not obj:
continue
if obj.TypeId == "App::DocumentObjectGroup":
continue # we ignore groups.
# We ignore dynamic sub-assemblies.
if obj.isDerivedFrom("Assembly::AssemblyLink") and obj.Rigid == False:
continue
# If it is a LinkGroup then we skip it
if isLinkGroup(obj):
continue
return obj
return None
def truncateSubAtFirst(sub, target):
# target=part1 & sub=asm.part1.link1.part1.obj -> asm.part1.
names = sub.split(".")
sub = ""
for name in names:
sub = sub + name + "."
if name == target:
break
return sub
def truncateSubAtLast(sub, target):
# target=part1 & sub=asm.part1.link1.part1.obj -> asm.part1.link1.part1.
names = sub.split(".")
sub = ""
target_indices = [i for i, name in enumerate(names) if name == target]
if target_indices:
last_index = target_indices[-1]
for i, name in enumerate(names):
sub += name + "."
if i == last_index:
break
return sub
def swapElNameInSubname(sub_name, new_elName):
# turns assembly.box.edge1 into assembly.box.new_elName
names = sub_name.split(".")
# Replace the last element
names[-1] = new_elName
# Join the names back together
modified_sub = ".".join(names)
return modified_sub
def addVertexToReference(ref, vertex_name):
# Turns [obj, ['box.face1']] and 'vertex1' into [obj, ['box.face1', 'box.vertex1']]
if len(ref) == 2:
subs = ref[1]
if len(subs) > 0:
sub_name = subs[0]
vertex_full_sub = swapElNameInSubname(sub_name, vertex_name)
if len(subs) == 2: # Update the vertex sub
subs[1] = vertex_full_sub
else:
subs.append(vertex_full_sub)
ref = [ref[0], subs]
return ref
def createPart(partName, doc):
if not doc:
raise ValueError("No active document to add a part to.")
part = doc.addObject("App::Part", partName)
body = part.newObject("PartDesign::Body", "Body")
# Gui.ActiveDocument.ActiveView.setActiveObject('pdbody', body)
sketch = body.newObject("Sketcher::SketchObject", "Sketch")
sketch.MapMode = "FlatFace"
sketch.AttachmentSupport = [(body.Origin.OriginFeatures[3], "")] # XY_Plane
# add a circle as a base shape for visualisation
sketch.addGeometry(Part.Circle(App.Vector(0, 0), App.Vector(0, 0, 1), 5), False)
doc.recompute()
return part, body
def getLinkGroup(linkElement):
if linkElement.TypeId == "App::LinkElement":
for obj in linkElement.InList:
if obj.TypeId == "App::Link":
if linkElement in obj.ElementList:
return obj
print("Link Group not found.")
return None
def getParentPlacementIfNeeded(part):
if part.TypeId == "App::LinkElement":
linkGroup = getLinkGroup(part)
if linkGroup:
return linkGroup.Placement
return Base.Placement()
def generatePropertySettings(documentObject):
commands = []
if hasattr(documentObject, "Name"):
commands.append(f'obj = App.ActiveDocument.getObject("{documentObject.Name}")')
for propertyName in documentObject.PropertiesList:
propertyValue = documentObject.getPropertyByName(propertyName)
propertyType = documentObject.getTypeIdOfProperty(propertyName)
# Note: OpenCascade precision is 1e-07, angular precision is 1e-05. For purposes of creating a Macro,
# we are forcing a reduction in precision so as to get round numbers like 0 instead of tiny near 0 values
if propertyType == "App::PropertyFloat":
commands.append(f"obj.{propertyName} = {propertyValue:.5f}")
elif propertyType == "App::PropertyInt" or propertyType == "App::PropertyBool":
commands.append(f"obj.{propertyName} = {propertyValue}")
elif propertyType == "App::PropertyString" or propertyType == "App::PropertyEnumeration":
commands.append(f'obj.{propertyName} = "{propertyValue}"')
elif propertyType == "App::PropertyPlacement":
commands.append(
f"obj.{propertyName} = App.Placement("
f"App.Vector({propertyValue.Base.x:.5f},{propertyValue.Base.y:.5f},{propertyValue.Base.z:.5f}),"
f"App.Rotation(*{[round(n,5) for n in propertyValue.Rotation.getYawPitchRoll()]}))"
)
elif propertyType == "App::PropertyXLinkSubHidden":
commands.append(
f'obj.{propertyName} = [App.ActiveDocument.getObject("{propertyValue[0].Name}"), {propertyValue[1]}]'
)
else:
# print("Not processing properties of type ", propertyType)
pass
return "\n".join(commands) + "\n"
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