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// SPDX-License-Identifier: LGPL-2.1-or-later
/***************************************************************************
 *   Copyright (c) 2014 Yorik van Havre <yorik@uncreated.net>              *
 *                                                                         *
 *   This file is part of the FreeCAD CAx development system.              *
 *                                                                         *
 *   This library is free software; you can redistribute it and/or         *
 *   modify it under the terms of the GNU Library General Public           *
 *   License as published by the Free Software Foundation; either          *
 *   version 2 of the License, or (at your option) any later version.      *
 *                                                                         *
 *   This library  is distributed in the hope that it will be useful,      *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU Library General Public License for more details.                  *
 *                                                                         *
 *   You should have received a copy of the GNU Library General Public     *
 *   License along with this library; see the file COPYING.LIB. If not,    *
 *   write to the Free Software Foundation, Inc., 59 Temple Place,         *
 *   Suite 330, Boston, MA  02111-1307, USA                                *
 *                                                                         *
 ***************************************************************************/


#include <App/Application.h>
#include <Base/Console.h>
#include <Base/Reader.h>
#include <Base/Stream.h>
#include <Base/Writer.h>
#include <Mod/CAM/App/PathSegmentWalker.h>

#include "Path.h"


using namespace Path;
using namespace Base;

TYPESYSTEM_SOURCE(Path::Toolpath, Base::Persistence)

Toolpath::Toolpath()
{}

Toolpath::Toolpath(const Toolpath& otherPath)
    : vpcCommands(otherPath.vpcCommands.size())
    , center(otherPath.center)
{
    *this = otherPath;
    recalculate();
}

Toolpath::~Toolpath()
{
    clear();
}

Toolpath& Toolpath::operator=(const Toolpath& otherPath)
{
    if (this == &otherPath) {
        return *this;
    }

    clear();
    vpcCommands.resize(otherPath.vpcCommands.size());
    int i = 0;
    for (std::vector<Command*>::const_iterator it = otherPath.vpcCommands.begin();
         it != otherPath.vpcCommands.end();
         ++it, i++) {
        vpcCommands[i] = new Command(**it);
    }
    center = otherPath.center;
    recalculate();
    return *this;
}

void Toolpath::clear()
{
    for (std::vector<Command*>::iterator it = vpcCommands.begin(); it != vpcCommands.end(); ++it) {
        delete (*it);
    }
    vpcCommands.clear();
    recalculate();
}

void Toolpath::addCommand(const Command& Cmd)
{
    Command* tmp = new Command(Cmd);
    vpcCommands.push_back(tmp);
    recalculate();
}

void Toolpath::insertCommand(const Command& Cmd, int pos)
{
    if (pos == -1) {
        addCommand(Cmd);
    }
    else if (pos <= static_cast<int>(vpcCommands.size())) {
        Command* tmp = new Command(Cmd);
        vpcCommands.insert(vpcCommands.begin() + pos, tmp);
    }
    else {
        throw Base::IndexError("Index not in range");
    }
    recalculate();
}

void Toolpath::deleteCommand(int pos)
{
    if (pos == -1) {
        // delete(*vpcCommands.rbegin()); // causes crash
        vpcCommands.pop_back();
    }
    else if (pos <= static_cast<int>(vpcCommands.size())) {
        vpcCommands.erase(vpcCommands.begin() + pos);
    }
    else {
        throw Base::IndexError("Index not in range");
    }
    recalculate();
}

double Toolpath::getLength()
{
    if (vpcCommands.empty()) {
        return 0;
    }
    double l = 0;
    Vector3d last(0, 0, 0);
    Vector3d next;
    for (std::vector<Command*>::const_iterator it = vpcCommands.begin(); it != vpcCommands.end();
         ++it) {
        std::string name = (*it)->Name;
        next = (*it)->getPlacement(last).getPosition();
        if ((name == "G0") || (name == "G00") || (name == "G1") || (name == "G01")) {
            // straight line
            l += (next - last).Length();
            last = next;
        }
        else if ((name == "G2") || (name == "G02") || (name == "G3") || (name == "G03")) {
            // arc
            Vector3d center = (*it)->getCenter();
            double radius = (last - center).Length();
            double angle = (next - center).GetAngle(last - center);
            l += angle * radius;
            last = next;
        }
    }
    return l;
}

double Toolpath::getCycleTime(double hFeed, double vFeed, double hRapid, double vRapid)
{
    // check the feedrates are set
    if ((hFeed == 0) || (vFeed == 0)) {
        ParameterGrp::handle hGrp = App::GetApplication().GetParameterGroupByPath(
            "User parameter:BaseApp/Preferences/Mod/CAM"
        );
        if (!hGrp->GetBool("WarningsSuppressAllSpeeds", true)) {
            Base::Console().warning("Feed Rate Error: Check Tool Controllers have Feed Rates");
        }
        return 0;
    }

    if (hRapid == 0) {
        hRapid = hFeed;
    }

    if (vRapid == 0) {
        vRapid = vFeed;
    }

    if (vpcCommands.empty()) {
        return 0;
    }
    double l = 0;
    double time = 0;
    bool verticalMove = false;
    Vector3d last(0, 0, 0);
    Vector3d next;
    for (std::vector<Command*>::const_iterator it = vpcCommands.begin(); it != vpcCommands.end();
         ++it) {
        std::string name = (*it)->Name;
        float feedrate = (*it)->getParam("F");

        l = 0;
        verticalMove = false;
        feedrate = hFeed;
        next = (*it)->getPlacement(last).getPosition();

        if (last.z != next.z) {
            verticalMove = true;
            feedrate = vFeed;
        }

        if ((name == "G0") || (name == "G00")) {
            // Rapid Move
            l += (next - last).Length();
            feedrate = hRapid;
            if (verticalMove) {
                feedrate = vRapid;
            }
        }
        else if ((name == "G1") || (name == "G01")) {
            // Feed Move
            l += (next - last).Length();
        }
        else if ((name == "G2") || (name == "G02") || (name == "G3") || (name == "G03")) {
            // Arc Move
            Vector3d center = (*it)->getCenter();
            double radius = (last - center).Length();
            double angle = (next - center).GetAngle(last - center);
            l += angle * radius;
        }

        time += l / feedrate;
        last = next;
    }
    return time;
}

class BoundBoxSegmentVisitor: public PathSegmentVisitor
{
public:
    BoundBoxSegmentVisitor()
    {}

    void g0(
        int id,
        const Base::Vector3d& last,
        const Base::Vector3d& next,
        const std::deque<Base::Vector3d>& pts
    ) override
    {
        (void)id;
        processPt(last);
        processPts(pts);
        processPt(next);
    }
    void g1(
        int id,
        const Base::Vector3d& last,
        const Base::Vector3d& next,
        const std::deque<Base::Vector3d>& pts
    ) override
    {
        (void)id;
        processPt(last);
        processPts(pts);
        processPt(next);
    }
    void g23(
        int id,
        const Base::Vector3d& last,
        const Base::Vector3d& next,
        const std::deque<Base::Vector3d>& pts,
        const Base::Vector3d& center
    ) override
    {
        (void)id;
        (void)center;
        processPt(last);
        processPts(pts);
        processPt(next);
    }
    void g8x(
        int id,
        const Base::Vector3d& last,
        const Base::Vector3d& next,
        const std::deque<Base::Vector3d>& pts,
        const std::deque<Base::Vector3d>& p,
        const std::deque<Base::Vector3d>& q
    ) override
    {
        (void)id;
        (void)q;  // always within the bounds of p
        processPt(last);
        processPts(pts);
        processPts(p);
        processPt(next);
    }
    void g38(int id, const Base::Vector3d& last, const Base::Vector3d& next) override
    {
        (void)id;
        processPt(last);
        processPt(next);
    }

    Base::BoundBox3d bb;

private:
    void processPts(const std::deque<Base::Vector3d>& pts)
    {
        for (std::deque<Base::Vector3d>::const_iterator it = pts.begin(); pts.end() != it; ++it) {
            processPt(*it);
        }
    }
    void processPt(const Base::Vector3d& pt)
    {
        bb.MaxX = std::max(bb.MaxX, pt.x);
        bb.MinX = std::min(bb.MinX, pt.x);
        bb.MaxY = std::max(bb.MaxY, pt.y);
        bb.MinY = std::min(bb.MinY, pt.y);
        bb.MaxZ = std::max(bb.MaxZ, pt.z);
        bb.MinZ = std::min(bb.MinZ, pt.z);
    }
};

Base::BoundBox3d Toolpath::getBoundBox() const
{
    BoundBoxSegmentVisitor visitor;
    PathSegmentWalker walker(*this);
    walker.walk(visitor, Vector3d(0, 0, 0));

    return visitor.bb;
}

static void bulkAddCommand(const std::string& gcodestr, std::vector<Command*>& commands, bool& inches)
{
    Command* cmd = new Command();
    cmd->setFromGCode(gcodestr);
    if ("G20" == cmd->Name) {
        inches = true;
        delete cmd;
    }
    else if ("G21" == cmd->Name) {
        inches = false;
        delete cmd;
    }
    else {
        if (inches) {
            cmd->scaleBy(25.4);
        }
        commands.push_back(cmd);
    }
}

void Toolpath::setFromGCode(const std::string instr)
{
    clear();

    // remove comments
    // boost::regex e("\\(.*?\\)");
    // std::string str = boost::regex_replace(instr, e, "");
    std::string str(instr);

    // split input string by () or G or M commands
    std::string mode = "command";
    std::size_t found = str.find_first_of("(gGmM");
    int last = -1;
    bool inches = false;
    while (found != std::string::npos) {
        if (str[found] == '(') {
            // start of comment
            if ((last > -1) && (mode == "command")) {
                // before opening a comment, add the last found command
                std::string gcodestr = str.substr(last, found - last);
                bulkAddCommand(gcodestr, vpcCommands, inches);
            }
            mode = "comment";
            last = found;
            found = str.find_first_of(')', found + 1);
        }
        else if (str[found] == ')') {
            // end of comment
            std::string gcodestr = str.substr(last, found - last + 1);
            bulkAddCommand(gcodestr, vpcCommands, inches);
            last = -1;
            found = str.find_first_of("(gGmM", found + 1);
            mode = "command";
        }
        else if (mode == "command") {
            // command
            if (last > -1) {
                std::string gcodestr = str.substr(last, found - last);
                bulkAddCommand(gcodestr, vpcCommands, inches);
            }
            last = found;
            found = str.find_first_of("(gGmM", found + 1);
        }
    }
    // add the last command found, if any
    if (last > -1) {
        if (mode == "command") {
            std::string gcodestr = str.substr(last, std::string::npos);
            bulkAddCommand(gcodestr, vpcCommands, inches);
        }
    }
    recalculate();
}

std::string Toolpath::toGCode() const
{
    std::string result;
    for (std::vector<Command*>::const_iterator it = vpcCommands.begin(); it != vpcCommands.end();
         ++it) {
        result += (*it)->toGCode();
        result += "\n";
    }
    return result;
}

void Toolpath::recalculate()  // recalculates the path cache
{

    if (vpcCommands.empty()) {
        return;
    }

    // TODO recalculate the KDL stuff. At the moment, this is unused.

#if 0
    // delete the old and create a new one
    if(pcPath)
        delete (pcPath);

    pcPath = new KDL::Path_Composite();

    KDL::Path *tempPath;
    KDL::Frame Last;

    try {
        // handle the first waypoint differently
        bool first=true;

        for(std::vector<Command*>::const_iterator it = vpcCommands.begin();it!=vpcCommands.end();++it) {
            if(first){
                Last = toFrame((*it)->getPlacement());
                first = false;
            }else{
                Base::Placement p = (*it)->getPlacement();
                KDL::Frame Next = toFrame(p);
                std::string name = (*it)->Name;
                Vector3d zaxis(0,0,1);

                if ( (name == "G0") || (name == "G1") || (name == "G01") ) {
                    // line segment
                    tempPath = new KDL::Path_Line(Last, Next, new KDL::RotationalInterpolation_SingleAxis(), 1.0, true);
                    pcPath->Add(tempPath);
                    Last = Next;
                } else if ( (name == "G2") || (name == "G02") ) {
                    // clockwise arc
                    Vector3d fcenter = (*it)->getCenter();
                    KDL::Vector center(fcenter.x,fcenter.y,fcenter.z);
                    Vector3d fnorm;
                    p.getRotation().multVec(zaxis,fnorm);
                    KDL::Vector norm(fnorm.x,fnorm.y,fnorm.z);
                    Vector3d fstart = toPlacement(Last).getPosition();
                    Vector3d fend = toPlacement(Last).getPosition();
                    Rotation frot(fstart-fcenter,fend-fcenter);
                    double q0,q1,q2,q3;
                    frot.getValue(q0,q1,q2,q3);
                    KDL::Rotation rot;
                    rot.Quaternion(q0,q1,q2,q3);
                    tempPath = new KDL::Path_Circle(Last, center, norm, rot, 0.0, new KDL::RotationalInterpolation_SingleAxis(), 1.0, true);
                    pcPath->Add(tempPath);
                    Last = Next;
                }
            }
        }
    } catch (KDL::Error &e) {
        throw Base::RuntimeError(e.Description());
    }
#endif
}

// reimplemented from base class

unsigned int Toolpath::getMemSize() const
{
    return toGCode().size();
}

void Toolpath::setCenter(const Base::Vector3d& c)
{
    center = c;
    recalculate();
}

static void saveCenter(Writer& writer, const Base::Vector3d& center)
{
    writer.Stream() << writer.ind() << "<Center x=\"" << center.x << "\" y=\"" << center.y
                    << "\" z=\"" << center.z << "\"/>" << std::endl;
}

void Toolpath::Save(Writer& writer) const
{
    if (writer.isForceXML()) {
        writer.Stream() << writer.ind() << "<Path count=\"" << getSize() << "\" version=\""
                        << SchemaVersion << "\">" << std::endl;
        writer.incInd();
        saveCenter(writer, center);
        for (unsigned int i = 0; i < getSize(); i++) {
            vpcCommands[i]->Save(writer);
        }
        writer.decInd();
    }
    else {
        writer.Stream() << writer.ind() << "<Path file=\""
                        << writer.addFile((writer.ObjectName + ".nc").c_str(), this)
                        << "\" version=\"" << SchemaVersion << "\">" << std::endl;
        writer.incInd();
        saveCenter(writer, center);
        writer.decInd();
    }
    writer.Stream() << writer.ind() << "</Path>" << std::endl;
}

void Toolpath::SaveDocFile(Base::Writer& writer) const
{
    if (toGCode().empty()) {
        return;
    }
    writer.Stream() << toGCode();
}

void Toolpath::Restore(XMLReader& reader)
{
    reader.readElement("Path");
    std::string file(reader.getAttribute<const char*>("file"));

    if (!file.empty()) {
        // initiate a file read
        reader.addFile(file.c_str(), this);
    }
}

// The previous implementation read the file word-by-word, merging all content into a single string.
// This caused GCode commands and annotations to be split and parsed incorrectly.
// The new implementation reads the file line-by-line, ensuring each command and its annotations are
// handled correctly. void Toolpath::RestoreDocFile(Base::Reader& reader)
// {
//     std::string gcode;
//     std::string line;
//     while (reader >> line) {
//         gcode += line;
//         gcode += " ";
//     }
//     setFromGCode(gcode);
// }

void Toolpath::addCommandNoRecalc(const Command& Cmd)
{
    Command* tmp = new Command(Cmd);
    vpcCommands.push_back(tmp);
    // No recalculate here
}

void Toolpath::RestoreDocFile(Base::Reader& reader)
{
    std::string line;
    while (std::getline(reader.getStream(), line)) {
        if (!line.empty()) {
            Command cmd;
            cmd.setFromGCode(line);
            addCommandNoRecalc(cmd);
        }
    }
    recalculate();  // Only once, after all commands are loaded
}