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985c397 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 | // SPDX-License-Identifier: LGPL-2.1-or-later
/***************************************************************************
* Copyright (c) 2019 sliptonic <shopinthewoods@gmail.com> *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License (LGPL) *
* as published by the Free Software Foundation; either version 2 of *
* the License, or (at your option) any later version. *
* for detail see the LICENCE text file. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this program; if not, write to the Free Software *
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 *
* USA *
* *
***************************************************************************/
#ifndef PATHSEGMENTWALKER_H
#define PATHSEGMENTWALKER_H
#include <deque>
#include <Base/Vector3D.h>
#include "Path.h"
namespace Path
{
/**
* PathSegmentVisitor is the companion class to PathSegmentWalker. Its members are called
* with the segmented points of each command.
*/
class PathExport PathSegmentVisitor
{
public:
virtual ~PathSegmentVisitor();
virtual void setup(const Base::Vector3d& last);
virtual void g0(
int id,
const Base::Vector3d& last,
const Base::Vector3d& next,
const std::deque<Base::Vector3d>& pts
);
virtual void g1(
int id,
const Base::Vector3d& last,
const Base::Vector3d& next,
const std::deque<Base::Vector3d>& pts
);
virtual void g23(
int id,
const Base::Vector3d& last,
const Base::Vector3d& next,
const std::deque<Base::Vector3d>& pts,
const Base::Vector3d& center
);
virtual void g8x(
int id,
const Base::Vector3d& last,
const Base::Vector3d& next,
const std::deque<Base::Vector3d>& pts,
const std::deque<Base::Vector3d>& p,
const std::deque<Base::Vector3d>& q
);
virtual void g38(int id, const Base::Vector3d& last, const Base::Vector3d& next);
};
/**
* PathSegmentWalker processes a path and splits all movement commands into straight segments and
* calls the appropriate member of the provided PathSegmentVisitor. All non-movement commands are
* processed accordingly if they affect the movement commands.
*/
class PathExport PathSegmentWalker
{
public:
PathSegmentWalker(const Toolpath& tp_);
void walk(PathSegmentVisitor& cb, const Base::Vector3d& startPosition);
private:
const Toolpath& tp;
int retract_mode;
};
} // namespace Path
#endif // PATHSEGMENTWALKER_H
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