File size: 7,837 Bytes
985c397
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
# SPDX-License-Identifier: LGPL-2.1-or-later
# ***************************************************************************
# *   Copyright (c) 2022 sliptonic <shopinthewoods@gmail.com>               *
# *                                                                         *
# *   This program is free software; you can redistribute it and/or modify  *
# *   it under the terms of the GNU Lesser General Public License (LGPL)    *
# *   as published by the Free Software Foundation; either version 2 of     *
# *   the License, or (at your option) any later version.                   *
# *   for detail see the LICENCE text file.                                 *
# *                                                                         *
# *   This program is distributed in the hope that it will be useful,       *
# *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
# *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
# *   GNU Library General Public License for more details.                  *
# *                                                                         *
# *   You should have received a copy of the GNU Library General Public     *
# *   License along with this program; if not, write to the Free Software   *
# *   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  *
# *   USA                                                                   *
# *                                                                         *
# ***************************************************************************

import FreeCAD
import Path
import Path.Base.Language as PathLanguage
import math

# Path.Log.trackModule(Path.Log.thisModule())

PI = math.pi


class Kink(object):
    """A Kink represents the angle at which two moves connect.
    A positive kink angle represents a move to the left, and a negative angle represents a move to the right.
    """

    def __init__(self, m0, m1):
        if m1 is None:
            m1 = m0[1]
            m0 = m0[0]
        self.m0 = m0
        self.m1 = m1
        self.t0 = m0.anglesOfTangents()[1]
        self.t1 = m1.anglesOfTangents()[0]
        if Path.Geom.isRoughly(self.t0, self.t1):
            self.defl = 0
        else:
            self.defl = Path.Geom.normalizeAngle(self.t1 - self.t0)

    def isKink(self):
        return self.defl != 0

    def goesLeft(self):
        return self.defl > 0

    def goesRight(self):
        return self.defl < 0

    def deflection(self):
        """deflection() ... returns the tangential difference of the two edges at their intersection"""
        return self.defl

    def normAngle(self):
        """normAngle() ... returns the angle opposite between the two tangents"""

        # The normal angle is perpendicular to the "average tangent" of the kink. The question
        # is into which direction to turn. One lies in the center between the two edges and the
        # other is opposite to that. As it turns out, the magnitude of the tangents tell it all.
        if self.t0 > self.t1:
            return Path.Geom.normalizeAngle((self.t0 + self.t1 + math.pi) / 2)
        return Path.Geom.normalizeAngle((self.t0 + self.t1 - math.pi) / 2)

    def position(self):
        """position() ... position of the edge's intersection"""
        return self.m0.positionEnd()

    def x(self):
        return self.position().x

    def y(self):
        return self.position().y

    def __repr__(self):
        return f"({self.x():.4f}, {self.y():.4f})[t0={180*self.t0/math.pi:.2f}, t1={180*self.t1/math.pi:.2f}, deflection={180*self.defl/math.pi:.2f}, normAngle={180*self.normAngle()/math.pi:.2f}]"


class Bone(object):
    """A Bone holds all the information of a bone and the kink it is attached to"""

    def __init__(self, kink, angle, length, instr=None):
        self.kink = kink
        self.angle = angle
        self.length = length
        self.instr = [] if instr is None else instr

    def addInstruction(self, instr):
        self.instr.append(instr)

    def position(self):
        """pos() ... return the position of the bone"""
        return self.kink.position()

    def tip(self):
        """tip() ... return the tip of the bone."""
        dx = abs(self.length) * math.cos(self.angle)
        dy = abs(self.length) * math.sin(self.angle)
        return self.position() + FreeCAD.Vector(dx, dy, 0)


def kink_to_path(kink, g0=False):
    return Path.Path([PathLanguage.instruction_to_command(instr) for instr in [kink.m0, kink.m1]])


def bone_to_path(bone, g0=False):
    kink = bone.kink
    cmds = []
    if g0 and not Path.Geom.pointsCoincide(kink.m0.positionBegin(), FreeCAD.Vector(0, 0, 0)):
        pos = kink.m0.positionBegin()
        param = {}
        if not Path.Geom.isRoughly(pos.x, 0):
            param["X"] = pos.x
        if not Path.Geom.isRoughly(pos.y, 0):
            param["Y"] = pos.y
        cmds.append(Path.Command("G0", param))
    for instr in [kink.m0, bone.instr[0], bone.instr[1], kink.m1]:
        cmds.append(PathLanguage.instruction_to_command(instr))
    return Path.Path(cmds)


def generate_bone(kink, length, angle):
    dx = length * math.cos(angle)
    dy = length * math.sin(angle)
    p0 = kink.position()

    if Path.Geom.isRoughly(0, dx):
        # vertical bone
        moveIn = PathLanguage.MoveStraight(kink.position(), "G1", {"Y": p0.y + dy})
        moveOut = PathLanguage.MoveStraight(moveIn.positionEnd(), "G1", {"Y": p0.y})
    elif Path.Geom.isRoughly(0, dy):
        # horizontal bone
        moveIn = PathLanguage.MoveStraight(kink.position(), "G1", {"X": p0.x + dx})
        moveOut = PathLanguage.MoveStraight(moveIn.positionEnd(), "G1", {"X": p0.x})
    else:
        moveIn = PathLanguage.MoveStraight(kink.position(), "G1", {"X": p0.x + dx, "Y": p0.y + dy})
        moveOut = PathLanguage.MoveStraight(moveIn.positionEnd(), "G1", {"X": p0.x, "Y": p0.y})

    return Bone(kink, angle, length, [moveIn, moveOut])


class Generator(object):
    def __init__(self, calc_length, nominal_length, custom_length):
        self.calc_length = calc_length
        self.nominal_length = nominal_length
        self.custom_length = custom_length

    def length(self, kink, angle):
        return self.calc_length(kink, angle, self.nominal_length, self.custom_length)

    def generate_func(self):
        return generate_bone

    def generate(self, kink):
        angle = self.angle(kink)
        return self.generate_func()(kink, self.length(kink, angle), angle)


class GeneratorTBoneHorizontal(Generator):
    def angle(self, kink):
        if abs(kink.normAngle()) > (PI / 2):
            return -PI
        else:
            return 0


class GeneratorTBoneVertical(Generator):
    def angle(self, kink):
        if kink.normAngle() > 0:
            return PI / 2
        else:
            return -PI / 2


class GeneratorTBoneOnShort(Generator):
    def angle(self, kink):
        rot = PI / 2 if kink.goesRight() else -PI / 2

        if kink.m0.pathLength() < kink.m1.pathLength():
            return Path.Geom.normalizeAngle(kink.t0 + rot)
        else:
            return Path.Geom.normalizeAngle(kink.t1 + rot)


class GeneratorTBoneOnLong(Generator):
    def angle(self, kink):
        rot = PI / 2 if kink.goesRight() else -PI / 2

        if kink.m0.pathLength() > kink.m1.pathLength():
            return Path.Geom.normalizeAngle(kink.t0 + rot)
        else:
            return Path.Geom.normalizeAngle(kink.t1 + rot)


class GeneratorDogbone(Generator):
    def angle(self, kink):
        return kink.normAngle()


def generate(kink, generator, calc_length, nominal_length, custom_length=None):
    if custom_length is None:
        custom_length = nominal_length
    gen = generator(calc_length, nominal_length, custom_length)
    return gen.generate(kink)