File size: 4,493 Bytes
985c397 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 | // SPDX-License-Identifier: LGPL-2.1-or-later
/***************************************************************************
* Copyright (c) 2024 Shai Seger <shaise at gmail> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef __guidisplay_t__
#define __guidisplay_t__
#include "OpenGlWrapper.h"
#include "Texture.h"
#include "Shader.h"
#include "TextureLoader.h"
#include "GlUtils.h"
#include <QString>
namespace MillSim
{
class MillSimulation;
enum eGuiItems
{
eGuiItemSlider,
eGuiItemThumb,
eGuiItemPause,
eGuiItemPlay,
eGuiItemSingleStep,
eGuiItemSlower,
eGuiItemFaster,
eGuiItemX,
eGuiItem1,
eGuiItem5,
eGuiItem10,
eGuiItem25,
eGuiItem50,
eGuiItemRotate,
eGuiItemPath,
eGuiItemAmbientOclusion,
eGuiItemView,
eGuiItemHome,
eGuiItemMax // this element must be the last item always
};
struct GuiItem
{
eGuiItems name;
unsigned int vbo, vao;
int sx, sy; // screen location
int actionKey; // action key when item pressed
bool hidden {}; // is item hidden
unsigned int flags {};
bool mouseOver {};
TextureItem texItem {};
QString toolTip {};
int posx()
{
return sx >= 0 ? sx : gWindowSizeW + sx;
}
int posy()
{
return sy >= 0 ? sy : gWindowSizeH + sy;
}
void setPosx(int x)
{
sx = sx >= 0 ? x : x - gWindowSizeW;
}
void setPosy(int y)
{
sy = sy >= 0 ? y : y - gWindowSizeH;
}
};
#define GUIITEM_CHECKABLE 0x01
#define GUIITEM_CHECKED 0x02
#define GUIITEM_STRETCHED 0x04
struct Vertex2D
{
float x, y;
float tx, ty;
};
class GuiDisplay
{
public:
// GuiDisplay() {};
bool InitGui();
void ResetGui();
void Render(float progress);
void MouseCursorPos(int x, int y);
void HandleActionItem(GuiItem* guiItem);
void MousePressed(int button, bool isPressed, bool isRunning);
void MouseDrag(int buttons, int dx, int dy);
void SetMillSimulator(MillSimulation* millSim)
{
mMillSim = millSim;
}
void UpdatePlayState(bool isRunning);
void UpdateSimSpeed(int speed);
void HandleKeyPress(int key);
bool IsChecked(eGuiItems item);
void UpdateWindowScale();
public:
bool guiInitiated = false;
private:
void UpdateProjection();
bool GenerateGlItem(GuiItem* guiItem);
bool HStretchGlItem(GuiItem* guiItem, float newWidth, float edgeWidth);
void DestroyGlItem(GuiItem* guiItem);
void RenderItem(int itemId);
void SetupTooltips();
vec3 mStdColor = {0.8f, 0.8f, 0.4f};
vec3 mToggleColor = {0.9f, 0.6f, 0.2f};
vec3 mHighlightColor = {1.0f, 1.0f, 0.9f};
vec3 mPressedColor = {1.0f, 0.5f, 0.0f};
vec3 mTextColor = {1.0f, 0.5f, 0.0f};
Shader mShader;
Texture mTexture;
GuiItem* mPressedItem = nullptr;
GuiItem* mMouseOverItem = nullptr;
MillSimulation* mMillSim = nullptr;
unsigned int mIbo = 0;
int mThumbStartX = 0;
float mThumbMaxMotion = 0;
};
} // namespace MillSim
#endif // __guidisplay_t__
|