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// SPDX-License-Identifier: LGPL-2.1-or-later

/***************************************************************************
 *   Copyright (c) 2024 Shai Seger <shaise at gmail>                       *
 *                                                                         *
 *   This file is part of the FreeCAD CAx development system.              *
 *                                                                         *
 *   This library is free software; you can redistribute it and/or         *
 *   modify it under the terms of the GNU Library General Public           *
 *   License as published by the Free Software Foundation; either          *
 *   version 2 of the License, or (at your option) any later version.      *
 *                                                                         *
 *   This library  is distributed in the hope that it will be useful,      *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU Library General Public License for more details.                  *
 *                                                                         *
 *   You should have received a copy of the GNU Library General Public     *
 *   License along with this library; see the file COPYING.LIB. If not,    *
 *   write to the Free Software Foundation, Inc., 59 Temple Place,         *
 *   Suite 330, Boston, MA  02111-1307, USA                                *
 *                                                                         *
 ***************************************************************************/

#ifndef __mill_operation_h__
#define __mill_operation_h__

#include "EndMill.h"
#include "linmath.h"
namespace MillSim
{

enum eEndMillType
{
    eEndmillFlat,
    eEndmillV,
    eEndmillBall,
    eEndmillFillet
};

enum eCmdType
{
    eNop,
    eMoveLiner,
    eRotateCW,
    eRotateCCW,
    eDril,
    eChangeTool
};

struct MillMotion
{
    eCmdType cmd;
    int tool;
    float x, y, z;
    float i, j, k;
    float r;
    char retract_mode;
    float retract_z;
};

static inline void MotionPosToVec(vec3 vec, const MillMotion* motion)
{
    vec[0] = motion->x;
    vec[1] = motion->y;
    vec[2] = motion->z;
}
}  // namespace MillSim
#endif