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/***************************************************************************
* Copyright (c) 2024 Shai Seger <shaise at gmail> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef __millsimulation__h__
#define __millsimulation__h__
#include "MillMotion.h"
#include "GCodeParser.h"
#include "Shader.h"
#include "linmath.h"
#include "GlUtils.h"
#include "StockObject.h"
#include "MillPathSegment.h"
#include "SimDisplay.h"
#include "GuiDisplay.h"
#include "MillPathLine.h"
#include "SolidObject.h"
#include <sstream>
#include <vector>
#define VIEWITEM_SIMULATION 1
#define VIEWITEM_BASE_SHAPE 2
#define VIEWITEM_MAX 4
namespace MillSim
{
class MillSimulation
{
public:
MillSimulation();
~MillSimulation();
void ClearMillPathSegments();
void Clear();
void SimNext();
void InitSimulation(float quality, qreal devicePixelRatio);
void AddTool(EndMill* tool);
void AddTool(const std::vector<float>& toolProfile, int toolid, float diameter);
bool ToolExists(int toolid)
{
return GetTool(toolid) != nullptr;
}
void RenderSimulation();
void RenderTool();
void RenderPath();
void RenderBaseShape();
void Render();
void ProcessSim(unsigned int time_ms);
void HandleKeyPress(int key);
void HandleGuiAction(eGuiItems actionItem, bool checked);
bool LoadGCodeFile(const char* fileName);
bool AddGcodeLine(const char* line);
void SetSimulationStage(float stage);
void SetBoxStock(float x, float y, float z, float l, float w, float h);
void SetArbitraryStock(std::vector<Vertex>& verts, std::vector<GLushort>& indices);
void SetBaseObject(std::vector<Vertex>& verts, std::vector<GLushort>& indices);
void MouseDrag(int buttons, int dx, int dy);
void MouseMove(int px, int py, int modifiers);
void MouseScroll(float dy);
void MouseHover(int px, int py);
void MousePress(int button, bool isPressed, int px, int py);
void Zoom(float factor);
void UpdateWindowScale(int width, int height);
protected:
void InitDisplay(float quality, qreal devicePixelRatio);
void GlsimStart();
void GlsimToolStep1(void);
void GlsimToolStep2(void);
void GlsimClipBack(void);
void GlsimRenderStock(void);
void GlsimRenderTools(void);
void GlsimEnd(void);
void renderSegmentForward(int iSeg);
void renderSegmentReversed(int iSeg);
void CalcSegmentPositions();
EndMill* GetTool(int tool);
void RemoveTool(int toolId);
protected:
std::vector<EndMill*> mToolTable;
GCodeParser mCodeParser;
GuiDisplay guiDisplay;
SimDisplay simDisplay;
MillPathLine millPathLine;
std::vector<MillPathSegment*> MillPathSegments;
std::ostringstream mFpsStream;
// clang-format off
MillMotion mZeroPos = {.cmd=eNop, .tool=-1, .x=0, .y=0, .z=100, .i=0, .j=0, .k=0, .r=0, .retract_mode='\0', .retract_z=0.0};
MillMotion mCurMotion = {.cmd=eNop, .tool=-1, .x=0, .y=0, .z=0, .i=0, .j=0, .k=0, .r=0, .retract_mode='\0', .retract_z=0.0};
MillMotion mDestMotion = {.cmd=eNop, .tool=-1, .x=0, .y=0, .z=0, .i=0, .j=0, .k=0, .r=0, .retract_mode='\0', .retract_z=0.0};
// clang-format on
StockObject mStockObject;
SolidObject mBaseShape;
vec3 bgndColor = {0.1f, 0.2f, 0.3f};
vec3 stockColor = {0.5f, 0.55f, 0.9f};
vec3 cutColor = {0.5f, 0.84f, 0.73f};
vec3 toolColor = {0.5f, 0.4f, 0.3f};
vec3 baseShapeColor = {0.7f, 0.6f, 0.5f};
int mCurStep = 0;
int mNTotalSteps = 0;
int mPathStep = 0;
int mSubStep = 0;
int mNPathSteps = 0;
int mDebug = 0;
int mDebug1 = 0;
int mDebug2 = 12;
int mSimSpeed = 1;
int mViewItems = VIEWITEM_SIMULATION;
int mLastMouseX = 0, mLastMouseY = 0;
int mMouseButtonState = 0;
int mLastModifiers = 0;
bool mIsInStock = false;
bool mSimPlaying = false;
bool mSingleStep = false;
};
} // namespace MillSim
#endif
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