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// SPDX-License-Identifier: LGPL-2.1-or-later

/***************************************************************************
 *   Copyright (c) 2024 Shai Seger <shaise at gmail>                       *
 *                                                                         *
 *   This file is part of the FreeCAD CAx development system.              *
 *                                                                         *
 *   This library is free software; you can redistribute it and/or         *
 *   modify it under the terms of the GNU Library General Public           *
 *   License as published by the Free Software Foundation; either          *
 *   version 2 of the License, or (at your option) any later version.      *
 *                                                                         *
 *   This library  is distributed in the hope that it will be useful,      *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU Library General Public License for more details.                  *
 *                                                                         *
 *   You should have received a copy of the GNU Library General Public     *
 *   License along with this library; see the file COPYING.LIB. If not,    *
 *   write to the Free Software Foundation, Inc., 59 Temple Place,         *
 *   Suite 330, Boston, MA  02111-1307, USA                                *
 *                                                                         *
 ***************************************************************************/

#include "Texture.h"
#include "GlUtils.h"

namespace MillSim
{
Texture::~Texture()
{
    DestroyTexture();
}

void Texture::DestroyTexture()
{
    GLDELETE_TEXTURE(mTextureId);
}

bool Texture::LoadImage(unsigned int* image, int _width, int _height)
{
    DestroyTexture();
    width = _width;
    height = _height;
    glGenTextures(1, &mTextureId);
    glBindTexture(GL_TEXTURE_2D, mTextureId);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, image);
    glBindTexture(GL_TEXTURE_2D, 0);
    return true;
}

bool Texture::Activate()
{
    glActiveTexture(GL_TEXTURE0);
    glBindTexture(GL_TEXTURE_2D, mTextureId);
    return true;
}

bool Texture::unbind()
{
    glBindTexture(GL_TEXTURE_2D, 0);
    return true;
}

}  // namespace MillSim