File size: 3,637 Bytes
985c397 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 | // SPDX-License-Identifier: LGPL-2.1-or-later
/***************************************************************************
* Copyright (c) 2024 Shai Seger <shaise at gmail> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "TextureLoader.h"
using namespace MillSim;
TextureItem texItems[] = {
{1, 40, 0, 0},
{1, 1, 0, 0},
{70, 1, 0, 0},
{100, 1, 0, 0},
{135, 1, 0, 0},
{30, 1, 0, 0},
{170, 1, 0, 0},
{1, 130, 0, 0},
{30, 130, 0, 0},
{55, 130, 0, 0},
{85, 130, 0, 0},
{140, 130, 0, 0},
{195, 130, 0, 0},
{210, 1, 0, 0},
{95, 50, 0, 0},
{130, 50, 0, 0},
{170, 50, 0, 0},
{210, 50, 0, 0},
};
#define NUM_TEX_ITEMS (sizeof(texItems) / sizeof(TextureItem))
int sssize = -1;
TextureLoader::TextureLoader(std::string imgFolder, std::vector<std::string> fileNames, int textureSize)
: mImageFolder(imgFolder)
{
size_t buffsize = static_cast<size_t>(textureSize) * static_cast<size_t>(textureSize)
* sizeof(unsigned int);
mRawData = (unsigned int*)malloc(buffsize);
if (mRawData == nullptr) {
return;
}
memset(mRawData, 0x00, buffsize);
for (std::size_t i = 0; i < fileNames.size(); i++) {
QImage pixmap((imgFolder + fileNames[i]).c_str());
AddImage(&(texItems[i]), pixmap, mRawData, textureSize);
}
}
// parse compressed image into a texture buffer
bool TextureLoader::AddImage(TextureItem* texItem, QImage& pixmap, unsigned int* buffPos, int stride)
{
int width = pixmap.width();
int height = pixmap.height();
buffPos += stride * texItem->ty + texItem->tx;
for (int i = 0; i < height; i++) {
unsigned int* line = reinterpret_cast<unsigned int*>(pixmap.scanLine(i));
for (int j = 0; j < width; j++) {
buffPos[j] = line[j];
}
buffPos += stride;
}
texItem->w = width;
texItem->h = height;
return true;
}
MillSim::TextureLoader::~TextureLoader()
{
if (mRawData != nullptr) {
free(mRawData);
}
}
unsigned int* MillSim::TextureLoader::GetRawData()
{
return mRawData;
}
TextureItem* MillSim::TextureLoader::GetTextureItem(int i)
{
return texItems + i;
}
|