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/**************************************************************************
* Copyright (c) 2018 Kresimir Tusek <kresimir.tusek@gmail.com> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "clipper.hpp"
#include <vector>
#include <list>
#include <time.h>
#ifndef ADAPTIVE_HPP
# define ADAPTIVE_HPP
# ifndef __DBL_MAX__
# define __DBL_MAX__ 1.7976931348623158e+308
# endif
# ifndef __LONG_MAX__
# define __LONG_MAX__ 2147483647
# endif
// #define DEV_MODE
# define NTOL 1.0e-7 // numeric tolerance
namespace AdaptivePath
{
using namespace ClipperLib;
enum MotionType
{
mtCutting = 0,
mtLinkClear = 1,
mtLinkNotClear = 2,
mtLinkClearAtPrevPass = 3
};
enum OperationType
{
otClearingInside = 0,
otClearingOutside = 1,
otProfilingInside = 2,
otProfilingOutside = 3
};
typedef std::pair<double, double> DPoint;
typedef std::vector<DPoint> DPath;
typedef std::vector<DPath> DPaths;
typedef std::pair<int, DPath> TPath; // first parameter is MotionType, must use int due to problem
// with serialization to JSON in python
class ClearedArea;
typedef std::vector<TPath> TPaths;
struct AdaptiveOutput
{
DPoint HelixCenterPoint;
DPoint StartPoint;
TPaths AdaptivePaths;
int ReturnMotionType; // MotionType enum, problem with serialization if enum is used
};
// used to isolate state -> enable potential adding of multi-threaded processing of separate regions
class Adaptive2d
{
public:
Adaptive2d();
double toolDiameter = 5;
double helixRampTargetDiameter = 0;
double helixRampMinDiameter = 0;
double stepOverFactor = 0.2;
double tolerance = 0.1;
double stockToLeave = 0;
bool forceInsideOut = true;
bool finishingProfile = true;
double keepToolDownDistRatio = 3.0; // keep tool down distance ratio
OperationType opType = OperationType::otClearingInside;
std::list<AdaptiveOutput> Execute(
const DPaths& stockPaths,
const DPaths& paths,
std::function<bool(TPaths)> progressCallbackFn
);
# ifdef DEV_MODE
/*for debugging*/
std::function<void(double cx, double cy, double radius, int color)> DrawCircleFn;
std::function<void(const DPath&, int color)> DrawPathFn;
std::function<void()> ClearScreenFn;
# endif
private:
std::list<AdaptiveOutput> results;
Paths inputPaths;
Paths stockInputPaths;
int polyTreeNestingLimit = 0;
long scaleFactor = 100;
double stepOverScaled = 1;
long toolRadiusScaled = 10;
long finishPassOffsetScaled = 0;
long helixRampMaxRadiusScaled = 0;
long helixRampMinRadiusScaled = 0;
double referenceCutArea = 0;
double optimalCutAreaPD = 0;
bool stopProcessing = false;
int current_region = 0;
clock_t lastProgressTime = 0;
std::function<bool(TPaths)>* progressCallback = NULL;
Path toolGeometry; // tool geometry at coord 0,0, should not be modified
void ProcessPolyNode(Paths boundPaths, Paths toolBoundPaths);
bool FindEntryPoint(
TPaths& progressPaths,
const Paths& toolBoundPaths,
const Paths& bound,
ClearedArea& cleared /*output*/,
IntPoint& entryPoint /*output*/,
IntPoint& toolPos,
DoublePoint& toolDir,
long& helixRadiusScaled
);
bool FindEntryPointOutside(
TPaths& progressPaths,
const Paths& toolBoundPaths,
const Paths& bound,
ClearedArea& cleared /*output*/,
IntPoint& entryPoint /*output*/,
IntPoint& toolPos,
DoublePoint& toolDir
);
double CalcCutArea(
Clipper& clip,
const IntPoint& toolPos,
const IntPoint& newToolPos,
ClearedArea& clearedArea,
bool preventConventionalMode = true
);
void AppendToolPath(
TPaths& progressPaths,
AdaptiveOutput& output,
const Path& passToolPath,
ClearedArea& clearedAreaBefore,
ClearedArea& clearedAreaAfter,
const Paths& toolBoundPaths
);
bool IsClearPath(const Path& path, ClearedArea& clearedArea, double safetyDistanceScaled = 0);
bool IsAllowedToCutTrough(
const IntPoint& p1,
const IntPoint& p2,
ClearedArea& clearedArea,
const Paths& toolBoundPaths,
double areaFactor = 1.5,
bool skipBoundsCheck = false
);
bool MakeLeadPath(
bool leadIn,
const IntPoint& startPoint,
const DoublePoint& startDir,
const IntPoint& beaconPoint,
ClearedArea& clearedArea,
const Paths& toolBoundPaths,
Path& output
);
bool ResolveLinkPath(
const IntPoint& startPoint,
const IntPoint& endPoint,
ClearedArea& clearedArea,
Path& output
);
friend class EngagePoint; // for CalcCutArea
void CheckReportProgress(TPaths& progressPaths, bool force = false);
void AddPathsToProgress(
TPaths& progressPaths,
const Paths paths,
MotionType mt = MotionType::mtCutting
);
void AddPathToProgress(TPaths& progressPaths, const Path pth, MotionType mt = MotionType::mtCutting);
void ApplyStockToLeave(Paths& inputPaths);
private: // constants for fine tuning
const double MIN_STEP_CLIPPER = 16.0;
const int MAX_ITERATIONS = 10;
const double AREA_ERROR_FACTOR = 0.05; /* how precise to match the cut area to optimal,
reasonable value: 0.05 = 5%*/
const size_t ANGLE_HISTORY_POINTS = 3; // used for angle prediction
const int DIRECTION_SMOOTHING_BUFLEN = 3; // gyro points - used for angle smoothing
const double MIN_CUT_AREA_FACTOR = 0.1
* 16; // used for filtering out of insignificant cuts (should be < ENGAGE_AREA_THR_FACTOR)
const double ENGAGE_AREA_THR_FACTOR = 0.5 * 16; // influences minimal engage area
const double ENGAGE_SCAN_DISTANCE_FACTOR = 0.2; // influences the engage scan/stepping distance
const double CLEAN_PATH_TOLERANCE = 1.41; // should be >1
const double FINISHING_CLEAN_PATH_TOLERANCE = 1.41; // should be >1
const long PASSES_LIMIT = __LONG_MAX__; // limit used while debugging
const long POINTS_PER_PASS_LIMIT = __LONG_MAX__; // limit used while debugging
const clock_t PROGRESS_TICKS = CLOCKS_PER_SEC / 10; // progress report interval
};
} // namespace AdaptivePath
#endif
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