File size: 3,666 Bytes
985c397
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
// SPDX-License-Identifier: BSD-3-Clause

// Point.h

/*==============================
Copyright (c) 2011-2015 Dan Heeks

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions of source code must retain the above copyright
   notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
   notice, this list of conditions and the following disclaimer in the
   documentation and/or other materials provided with the distribution.
3. The name of the author may not be used to endorse or promote products
   derived from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
==============================*/


#pragma once

#include <cmath>
#include "kurve/geometry.h"

class Point
{
public:
    // can be a position, or a vector
    double x, y;

    Point()
        : x(0.0)
        , y(0.0)
    {}
    Point(double X, double Y)
        : x(X)
        , y(Y)
    {}
    Point(const double* p)
        : x(p[0])
        , y(p[1])
    {}
    Point(const Point& p0, const Point& p1)
        : x(p1.x - p0.x)
        , y(p1.y - p0.y)
    {}  // vector from p0 to p1

    static double tolerance;

    const Point operator+(const Point& p) const
    {
        return Point(x + p.x, y + p.y);
    }
    const Point operator-(const Point& p) const
    {
        return Point(x - p.x, y - p.y);
    }
    const Point operator*(double d) const
    {
        return Point(x * d, y * d);
    }
    const Point operator/(double d) const
    {
        return Point(x / d, y / d);
    }
    bool operator==(const Point& p) const;
    bool operator!=(const Point& p) const
    {
        return !(*this == p);
    }
    double dist(const Point& p) const
    {
        double dx = p.x - x;
        double dy = p.y - y;
        return sqrt(dx * dx + dy * dy);
    }
    double length() const;
    double normalize();
    double operator*(const Point& p) const
    {
        return (x * p.x + y * p.y);
    }  // dot product
    double operator^(const Point& p) const
    {
        return (x * p.y - y * p.x);
    }  // cross product m0.m1.sin a = v0 ^ v1
    Point operator~(void) const
    {
        return Point(-y, x);
    }  // perp to left
    Point operator-(void) const
    {
        return Point(-x, -y);
    }  // v1 = -v0;  (unary minus)
    void Rotate(double cosa, double sina)
    {  // rotate vector by angle
        double temp = -y * sina + x * cosa;
        y = x * sina + cosa * y;
        x = temp;
    }
    void Rotate(double angle)
    {
        if (fabs(angle) < 1.0e-09) {
            return;
        }
        Rotate(cos(angle), sin(angle));
    }
    void Transform(const geoff_geometry::Matrix& m)
    {
        geoff_geometry::Point p(x, y);
        p = p.Transform(m);
        x = p.x;
        y = p.y;
    }
};

const Point operator*(const double& d, const Point& p);