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// SPDX-License-Identifier: BSD-3-Clause

////////////////////////////////////////////////////////////////////////////////////////////////
//                    3d geometry classes - implements some 3d stuff
//
//                    g.j.hawkesford August 2003
//
// This program is released under the BSD license. See the file COPYING for details.
//
////////////////////////////////////////////////////////////////////////////////////////////////

#include "geometry.h"
using namespace geoff_geometry;

#ifdef PEPSDLL
# include "vdm.h"
# include "pepsdll.h"
# include "realds.h"
#endif
////////////////////////////////////////////////////////////////////////////////////////////////
// matrix
////////////////////////////////////////////////////////////////////////////////////////////////
namespace geoff_geometry
{

Matrix::Matrix()
{
    Unit();
}
Matrix::Matrix(double m[16])
{
    memcpy(e, m, sizeof(e));
    this->IsUnit();
    this->IsMirrored();
}

// Matrix::Matrix( const Matrix& m)
//{
//*this = m;
//}

bool Matrix::operator==(const Matrix& m) const
{
    // m1 == m2
    if (this->m_unit != m.m_unit || this->m_mirrored != m.m_mirrored) {
        return false;
    }
    for (int i = 0; i < 16; i++) {
        if (!FEQ(this->e[i], m.e[i], TIGHT_TOLERANCE)) {
            return false;
        }
    }
    return true;
}

#if 0
	const Matrix& Matrix::operator=( Matrix &m) {
		for(int i = 0; i < 16; i++) e[i] = m.e[i];
		m_unit = m.m_unit;
		m_mirrored = m.m_mirrored;
		return *this;
	}
#endif
void Matrix::Unit()
{
    // homogeneous matrix - set as unit matrix
    memset(e, 0, sizeof(e));
    e[0] = e[5] = e[10] = e[15] = 1;
    m_unit = true;
    m_mirrored = false;
}

void Matrix::Get(double* p) const
{
    // copy the matrix
    memcpy(p, e, sizeof(e));
}
void Matrix::Put(double* p)
{
    // assign the matrix
    memcpy(e, p, sizeof(e));
    m_unit = false;   // don't know
    m_mirrored = -1;  // don't know
}
void Matrix::Translate(double x, double y, double z)
{
    // translation
    e[3] += x;
    e[7] += y;
    e[11] += z;
    m_unit = false;
}

void Matrix::Rotate(double angle, Vector3d* rotAxis)
{
    /// Rotation about rotAxis with angle
    Rotate(sin(angle), cos(angle), rotAxis);
}

void Matrix::Rotate(double sinang, double cosang, Vector3d* rotAxis)
{
    /// Rotation about rotAxis with cp & dp
    Matrix rotate;
    double oneminusc = 1.0 - cosang;

    rotate.e[0] = rotAxis->getx() * rotAxis->getx() * oneminusc + cosang;
    rotate.e[1] = rotAxis->getx() * rotAxis->gety() * oneminusc - rotAxis->getz() * sinang;
    rotate.e[2] = rotAxis->getx() * rotAxis->getz() * oneminusc + rotAxis->gety() * sinang;

    rotate.e[4] = rotAxis->getx() * rotAxis->gety() * oneminusc + rotAxis->getz() * sinang;
    rotate.e[5] = rotAxis->gety() * rotAxis->gety() * oneminusc + cosang;
    rotate.e[6] = rotAxis->gety() * rotAxis->getz() * oneminusc - rotAxis->getx() * sinang;

    rotate.e[8] = rotAxis->getx() * rotAxis->getz() * oneminusc - rotAxis->gety() * sinang;
    rotate.e[9] = rotAxis->gety() * rotAxis->getz() * oneminusc + rotAxis->getx() * sinang;
    rotate.e[10] = rotAxis->getz() * rotAxis->getz() * oneminusc + cosang;
    Multiply(rotate);  // concatenate rotation with this matrix
    m_unit = false;
    m_mirrored = -1;  // don't know
}


void Matrix::Rotate(double angle, int Axis)
{  // Rotation (Axis 1 = x , 2 = y , 3 = z
    Rotate(sin(angle), cos(angle), Axis);
}

void Matrix::Rotate(double sinang, double cosang, int Axis)
{  // Rotation (Axis 1 = x , 2 = y , 3 = z
    Matrix rotate;
    rotate.Unit();

    switch (Axis) {
        case 1:
            // about x axis
            rotate.e[5] = rotate.e[10] = cosang;
            rotate.e[6] = -sinang;
            rotate.e[9] = sinang;
            break;
        case 2:
            // about y axis
            rotate.e[0] = rotate.e[10] = cosang;
            rotate.e[2] = sinang;
            rotate.e[8] = -sinang;
            break;
        case 3:
            // about z axis
            rotate.e[0] = rotate.e[5] = cosang;
            rotate.e[1] = -sinang;
            rotate.e[4] = sinang;
            break;
    }
    Multiply(rotate);  // concatenate rotation with this matrix
    m_unit = false;
    m_mirrored = -1;  // don't know
}

void Matrix::Scale(double scale)
{
    // add a scale
    Scale(scale, scale, scale);
}

void Matrix::Scale(double scalex, double scaley, double scalez)
{
    // add a scale
    Matrix temp;
    temp.Unit();

    temp.e[0] = scalex;
    temp.e[5] = scaley;
    temp.e[10] = scalez;
    Multiply(temp);
    m_unit = false;
    m_mirrored = -1;  // don't know
}
void Matrix::Multiply(Matrix& m)
{
    // multiply this by give matrix - concatenate
    int i, k, l;
    Matrix ret;

    for (i = 0; i < 16; i++) {
        l = i - (k = (i % 4));
        ret.e[i] = m.e[l] * e[k] + m.e[l + 1] * e[k + 4] + m.e[l + 2] * e[k + 8]
            + m.e[l + 3] * e[k + 12];
    }

    *this = ret;
    this->IsUnit();
}

void Matrix::Transform(double p0[3], double p1[3]) const
{
    // transform p0 thro' this matrix
    if (m_unit) {
        memcpy(p1, p0, 3 * sizeof(double));
    }
    else {
        p1[0] = p0[0] * e[0] + p0[1] * e[1] + p0[2] * e[2] + e[3];
        p1[1] = p0[0] * e[4] + p0[1] * e[5] + p0[2] * e[6] + e[7];
        p1[2] = p0[0] * e[8] + p0[1] * e[9] + p0[2] * e[10] + e[11];
    }
}
void Matrix::Transform2d(double p0[2], double p1[2]) const
{
    // transform p0 thro' this matrix (2d only)
    if (m_unit) {
        memcpy(p1, p0, 2 * sizeof(double));
    }
    else {
        p1[0] = p0[0] * e[0] + p0[1] * e[1] + e[3];
        p1[1] = p0[0] * e[4] + p0[1] * e[5] + e[7];
    }
}

void Matrix::Transform(double p0[3]) const
{
    double p1[3];
    if (!m_unit) {
        Transform(p0, p1);
        memcpy(p0, p1, 3 * sizeof(double));
    }
}

int Matrix::IsMirrored()
{
    // returns true if matrix has a mirror
    if (m_unit) {
        m_mirrored = false;
    }
    else if (m_mirrored == -1) {

        m_mirrored
            = ((e[0] * (e[5] * e[10] - e[6] * e[9]) - e[1] * (e[4] * e[10] - e[6] * e[8])
                + e[2] * (e[4] * e[9] - e[5] * e[8]))
               < 0);
    }
    return m_mirrored;
}
int Matrix::IsUnit()
{
    // returns true if unit matrix
    for (int i = 0; i < 16; i++) {
        if (i == 0 || i == 5 || i == 10 || i == 15) {
            if (e[i] != 1) {
                return m_unit = false;
            }
        }
        else {
            if (e[i] != 0) {
                return m_unit = false;
            }
        }
    }
    m_mirrored = false;
    return m_unit = true;
}

void Matrix::GetTranslate(double& x, double& y, double& z) const
{
    // return translation
    x = e[3];
    y = e[7];
    z = e[11];
}
void Matrix::GetScale(double& sx, double& sy, double& sz) const
{
    // return the scale
    if (m_unit) {
        sx = sy = sz = 1;
    }
    else {
        sx = sqrt(e[0] * e[0] + e[1] * e[1] + e[2] * e[2]);
        sy = sqrt(e[4] * e[4] + e[5] * e[5] + e[6] * e[6]);
        sz = sqrt(e[8] * e[8] + e[9] * e[9] + e[10] * e[10]);
    }
}
bool Matrix::GetScale(double& sx) const
{
    // return a uniform scale  (false if differential)
    double sy, sz;
    if (m_unit) {
        sx = 1;
        return true;
    }
    GetScale(sx, sy, sz);
    return (fabs(fabs(sx) - fabs(sy)) < 0.000001) ? true : false;
}
void Matrix::GetRotation(double& ax, double& ay, double& az) const
{
    // return the rotations
    if (m_unit) {
        ax = ay = az = 0;
        return;
    }
    double a;  /* cos(bx) */
    double b;  /* sin(bx) */
    double c;  /* cos(by) */
    double d;  /* sin(by) */
    double ee; /* cos(bz) */
    double f;  /* sin(bz) */
    double sx, sy, sz;
    GetScale(sx, sy, sz);
    if (this->m_mirrored == -1) {
        FAILURE(L"Don't know mirror - use IsMirrored method on object");
    }
    if (this->m_mirrored) {
        sx = -sx;
    }

    // solve for d and decide case and solve for a, b, c, e and f
    d = -e[8] / sz;
    if ((c = (1 - d) * (1 + d)) > 0.001) {
        // case 1
        c = sqrt(c);
        a = e[10] / sz / c;
        b = e[9] / sz / c;
        ee = e[0] / sx / c;
        f = e[4] / sy / c;
    }
    else {
        // case 2
        double coef;
        double p, q;

        d = (d < 0) ? -1 : 1;
        c = 0;
        p = d * e[5] / sy - e[2] / sx;
        q = d * e[6] / sy + e[1] / sx;
        if ((coef = sqrt(p * p + q * q)) > 0.001) {
            a = q / coef;
            b = p / coef;
            ee = b;
            f = -d * b;
        }
        else {
            /* dependent pairs */
            a = e[5] / sy;
            b = -e[6] / sy;
            ee = 1;
            f = 0;
        }
    }

    // solve and return ax, ay and az
    ax = atan2(b, a);
    ay = atan2(d, c);
    az = atan2(f, ee);
}

Matrix Matrix::Inverse()
{
    // matrix inversion routine

    // a is input matrix destroyed & replaced by inverse
    // method used is gauss-jordan (ref ibm applications)

    double hold, biga;
    int i, j, k, nk, kk, ij, iz;
    int ki, ji, jp, jk, kj, jq, jr, ik;

    int n = 4;  // 4 x 4 matrix only
    Matrix a = *this;
    int l[4], m[4];

    if (a.m_unit) {  // unit matrix
        return a;
    }

    // search for largest element
    nk = -n;
    for (k = 0; k < n; k++) {
        nk += n;
        l[k] = m[k] = k;
        kk = nk + k;
        biga = a.e[kk];

        for (j = k; j < n; j++) {
            iz = n * j;
            for (i = k; i < n; i++) {
                ij = iz + i;
                if (fabs(biga) < fabs(a.e[ij])) {
                    biga = a.e[ij];
                    l[k] = i;
                    m[k] = j;
                }
            }
        }


        // interchange rows
        j = l[k];
        if (j > k) {
            ki = k - n;

            for (i = 0; i < n; i++) {
                ki += n;
                hold = -a.e[ki];
                ji = ki - k + j;
                a.e[ki] = a.e[ji];
                a.e[ji] = hold;
            }
        }

        // interchange columns
        i = m[k];
        if (i > k) {
            jp = n * i;
            for (j = 0; j < n; j++) {
                jk = nk + j;
                ji = jp + j;
                hold = -a.e[jk];
                a.e[jk] = a.e[ji];
                a.e[ji] = hold;
            }
        }

        // divide columns by minus pivot (value of pivot element is contained in biga)
        if (fabs(biga) < 1.0e-10) {
            FAILURE(getMessage(L"Singular Matrix - Inversion failure"));  // singular matrix
        }

        for (i = 0; i < n; i++) {
            if (i != k) {
                ik = nk + i;
                a.e[ik] = -a.e[ik] / biga;
            }
        }

        // reduce matrix
        for (i = 0; i < n; i++) {
            ik = nk + i;
            hold = a.e[ik];
            ij = i - n;

            for (j = 0; j < n; j++) {
                ij = ij + n;
                if (i != k && j != k) {
                    kj = ij - i + k;
                    a.e[ij] = hold * a.e[kj] + a.e[ij];
                }
            }
        }

        // divide row by pivot
        kj = k - n;
        for (j = 0; j < n; j++) {
            kj = kj + n;
            if (j != k) {
                a.e[kj] = a.e[kj] / biga;
            }
        }

        // replace pivot by reciprocal
        a.e[kk] = 1 / biga;
    }

    // final row and column interchange
    k = n - 1;

    while (k > 0) {
        i = l[--k];
        if (i > k) {
            jq = n * k;
            jr = n * i;

            for (j = 0; j < n; j++) {
                jk = jq + j;
                hold = a.e[jk];
                ji = jr + j;
                a.e[jk] = -a.e[ji];
                a.e[ji] = hold;
            }
        }

        j = m[k];
        if (j > k) {
            ki = k - n;

            for (i = 1; i <= n; i++) {
                ki = ki + n;
                hold = a.e[ki];
                ji = ki - k + j;
                a.e[ki] = -a.e[ji];
                a.e[ji] = hold;
            }
        }
    }

    return a;
}

#ifdef PEPSDLL
void Matrix::ToPeps(int id)
{
    int set = PepsVdmMake(id, VDM_MATRIX_TYPE, VDM_LOCAL);
    if (set < 0) {
        FAILURE(L"Failed to create Matrix VDM");
    }
    struct kgm_header pepsm;

    Get(pepsm.matrix);
    pepsm.off_rad = 0;
    pepsm.off_dir = pepsm.origin_id = 0;

    PepsVdmWriteTmx(set, &pepsm);

    PepsVdmClose(set);
}

void Matrix::FromPeps(int id)
{
    //	if(id) {
    int set = PepsVdmOpen(id, VDM_MATRIX_TYPE, VDM_READ_ONLY | VDM_LOCAL);
    if (set < 0) {
        FAILURE(L"Failed to open Matrix VDM");
    }

    struct kgm_header pepsm;
    PepsVdmReadTmx(set, &pepsm);
    memcpy(e, pepsm.matrix, sizeof(pepsm.matrix));
    m_unit = true;
    for (int i = 0; i < 16; i++) {
        // copy over matrix and check for unit matrix
        if (i == 0 || i == 5 || i == 10 || i == 15) {
            if ((e[i] = pepsm.matrix[i]) != 1) {
                m_unit = false;
            }
        }
        else {
            if ((e[i] = pepsm.matrix[i]) != 0) {
                m_unit = false;
            }
        }
    }
    PepsVdmClose(set);
    m_mirrored = IsMirrored();
    //	}
}
#endif

Matrix UnitMatrix;  // a global unit matrix


// vector
Vector2d::Vector2d(const Vector3d& v)
{
    if (FEQZ(v.getz())) {
        FAILURE(L"Converting Vector3d to Vector2d illegal");
    }
    dx = v.getx();
    dy = v.gety();
}

bool Vector2d::operator==(const Vector2d& v) const
{
    return FEQ(dx, v.getx(), 1.0e-06) && FEQ(dy, v.gety(), 1.0e-06);
}

void Vector2d::Transform(const Matrix& m)
{
    // transform vector
    if (!m.m_unit) {
        double dxt = dx * m.e[0] + dy * m.e[1];
        double dyt = dx * m.e[4] + dy * m.e[5];
        dx = dxt;
        dy = dyt;
    }
    this->normalise();
}

void Vector3d::Transform(const Matrix& m)
{
    // transform vector
    if (!m.m_unit) {
        double dxt = dx * m.e[0] + dy * m.e[1] + dz * m.e[2];
        double dyt = dx * m.e[4] + dy * m.e[5] + dz * m.e[6];
        double dzt = dx * m.e[8] + dy * m.e[9] + dz * m.e[10];
        dx = dxt;
        dy = dyt;
        dz = dzt;
    }
    this->normalise();
}

void Vector3d::arbitrary_axes(Vector3d& x, Vector3d& y)
{
    // arbitrary axis algorithm - acad method of generating an arbitrary but
    // consistent set of axes from a single normal ( z )
    // arbitrary x & y axes

    if ((fabs(this->getx()) < 1.0 / 64.0) && (fabs(this->gety()) < 1.0 / 64.0)) {
        x = Y_VECTOR ^ *this;
    }
    else {
        x = Z_VECTOR ^ *this;
    }

    y = *this ^ x;
}

int Vector3d::setCartesianAxes(Vector3d& b, Vector3d& c)
{
#define a *this
    // computes a RH triad of Axes (Cartesian) starting from a (normalised)
    // if a & b are perpendicular then c = a ^ b
    // if a & c are perpendicular then b = c ^ a
    // if neither are perpendicular to a, then return arbitrary axes from a

    // calling sequence for RH cartesian
    //	x y z
    //  y z x
    //  z x y
    if (a == NULL_VECTOR) {
        FAILURE(L"SetAxes given a NULL Vector");
    }
    double epsilon = 1.0e-09;
    bool bNull = (b == NULL_VECTOR);
    bool cNull = (c == NULL_VECTOR);
    bool abPerp = !bNull;
    if (abPerp) {
        abPerp = (fabs(a * b) < epsilon);
    }

    bool acPerp = !cNull;
    if (acPerp) {
        acPerp = (fabs(a * c) < epsilon);
    }

    if (abPerp) {
        c = a ^ b;
        return 1;
    }

    if (acPerp) {
        b = c ^ a;
        return 1;
    }

    arbitrary_axes(b, c);
    b.normalise();
    c.normalise();
    return 2;
}


void Plane::Mirrored(Matrix* tmMirrored)
{
    // calculates a mirror transformation that mirrors 2d about plane

    // Point3d p1 = this->Near(Point3d(0.,0.,0.));
    if (!tmMirrored->m_unit) {
        tmMirrored->Unit();
    }

    double nx = this->normal.getx();
    double ny = this->normal.gety();
    double nz = this->normal.getz();

    // the translation
    tmMirrored->e[3] = -2. * nx * this->d;
    tmMirrored->e[7] = -2. * ny * this->d;
    tmMirrored->e[11] = -2. * nz * this->d;

    // the rest
    tmMirrored->e[0] = 1. - 2. * nx * nx;
    tmMirrored->e[5] = 1. - 2. * ny * ny;
    tmMirrored->e[10] = 1. - 2. * nz * nz;
    tmMirrored->e[1] = tmMirrored->e[4] = -2. * nx * ny;
    tmMirrored->e[2] = tmMirrored->e[8] = -2. * nz * nx;
    tmMirrored->e[6] = tmMirrored->e[9] = -2. * ny * nz;

    tmMirrored->m_unit = false;
    tmMirrored->m_mirrored = true;
}
}  // namespace geoff_geometry