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# SPDX-License-Identifier: LGPL-2.1-or-later

# ***************************************************************************
# *   (c) 2009 Yorik van Havre <yorik@uncreated.net>                        *
# *   (c) 2010 Ken Cline <cline@frii.com>                                   *
# *   (c) 2020 Eliud Cabrera Castillo <e.cabrera-castillo@tum.de>           *
# *                                                                         *
# *   This file is part of the FreeCAD CAx development system.              *
# *                                                                         *
# *   This program is free software; you can redistribute it and/or modify  *
# *   it under the terms of the GNU Lesser General Public License (LGPL)    *
# *   as published by the Free Software Foundation; either version 2 of     *
# *   the License, or (at your option) any later version.                   *
# *   for detail see the LICENCE text file.                                 *
# *                                                                         *
# *   FreeCAD is distributed in the hope that it will be useful,            *
# *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
# *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
# *   GNU Library General Public License for more details.                  *
# *                                                                         *
# *   You should have received a copy of the GNU Library General Public     *
# *   License along with FreeCAD; if not, write to the Free Software        *
# *   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  *
# *   USA                                                                   *
# *                                                                         *
# ***************************************************************************
"""Provides GUI tools to create BezCurve objects.

In particular, a cubic Bézier curve is defined, as it is one of the most
useful curves for many applications.

See https://en.wikipedia.org/wiki/B%C3%A9zier_curve
"""
## @package gui_beziers
# \ingroup draftguitools
# \brief Provides GUI tools to create BezCurve objects.

## \addtogroup draftguitools
# @{
from PySide.QtCore import QT_TRANSLATE_NOOP

import FreeCAD as App
import FreeCADGui as Gui
from draftguitools import gui_base_original
from draftguitools import gui_lines
from draftguitools import gui_tool_utils
from draftguitools import gui_trackers as trackers
from draftutils import gui_utils
from draftutils import params
from draftutils import todo
from draftutils import utils
from draftutils.messages import _err, _toolmsg
from draftutils.translate import translate


class BezCurve(gui_lines.Line):
    """Gui command for the Bézier Curve tool."""

    def __init__(self):
        super().__init__(mode="wire")
        self.degree = None

    def GetResources(self):
        """Set icon, menu and tooltip."""

        return {
            "Pixmap": "Draft_BezCurve",
            "Accel": "B, Z",
            "MenuText": QT_TRANSLATE_NOOP("Draft_BezCurve", "Bézier Curve"),
            "ToolTip": QT_TRANSLATE_NOOP(
                "Draft_BezCurve",
                "Creates an n-degree Bézier curve. The more points, the higher the degree.",
            ),
        }

    def Activated(self):
        """Execute when the command is called.

        Activate the specific Bézier curve tracker.
        """
        super().Activated(
            name="BezCurve", icon="Draft_BezCurve", task_title=translate("draft", "Bézier Curve")
        )
        if self.doc:
            self.bezcurvetrack = trackers.bezcurveTracker()

    def action(self, arg):
        """Handle the 3D scene events.

        This is installed as an EventCallback in the Inventor view
        by the `Activated` method of the parent class.

        Parameters
        ----------
        arg: dict
            Dictionary with strings that indicates the type of event received
            from the 3D view.
        """
        if arg["Type"] == "SoKeyboardEvent":
            if arg["Key"] == "ESCAPE":
                self.finish()
            return
        if not self.ui.mouse:
            return
        if arg["Type"] == "SoLocation2Event":  # mouse movement detection
            self.point, ctrlPoint, info = gui_tool_utils.getPoint(self, arg, noTracker=True)
            # existing points + this pointer position
            self.bezcurvetrack.update(self.node + [self.point], degree=self.degree)
            gui_tool_utils.redraw3DView()
            return
        if arg["Type"] != "SoMouseButtonEvent":
            return
        if arg["State"] == "UP":
            self.obj.ViewObject.Selectable = True
            return
        if arg["State"] == "DOWN" and arg["Button"] == "BUTTON1":
            # Stop self.obj from being selected to avoid its display in the tree:
            self.obj.ViewObject.Selectable = False
            if arg["Position"] == self.pos:
                self.finish(cont=None)
                return
            if (not self.node) and (not self.support):  # first point
                gui_tool_utils.getSupport(arg)
                self.point, ctrlPoint, info = gui_tool_utils.getPoint(self, arg, noTracker=True)
            if self.point:
                self.ui.redraw()
                self.pos = arg["Position"]
                self.node.append(self.point)  # add point to "clicked list"
                # sb add a control point,
                # if mod(len(cpoints), 2) == 0
                # then create 2 handle points?
                self.drawUpdate(self.point)
                if self.mode == "line" and len(self.node) == 2:
                    self.finish(cont=None, closed=False)
                if len(self.node) > 2:
                    # does this make sense for a BCurve?
                    # DNC: allows one to close the curve
                    # by placing ends close to each other
                    # with tol = Draft tolerance
                    # old code has been to insensitive
                    if (self.point - self.node[0]).Length < utils.tolerance():
                        self.undolast()
                        self.finish(cont=None, closed=True)

    def undolast(self):
        """Undo last line segment."""
        if len(self.node) > 1:
            self.node.pop()
            self.bezcurvetrack.update(self.node, degree=self.degree)
            self.obj.Shape = self.updateShape(self.node)
            self.update_hints()

    def drawUpdate(self, point):
        """Draw and update to the curve."""
        if len(self.node) == 1:
            self.bezcurvetrack.on()
            if self.planetrack:
                self.planetrack.set(self.node[0])
            _toolmsg(translate("draft", "Pick next point"))
        else:
            self.obj.Shape = self.updateShape(self.node)
            _toolmsg(translate("draft", "Pick next point"))
        self.update_hints()

    def updateShape(self, pts):
        """Create shape for display during creation process."""
        import Part

        edges = []
        if len(pts) >= 2:  # allow lower degree segment
            poles = pts[1:]
        else:
            poles = []
        if self.degree:
            segpoleslst = [
                poles[x : x + self.degree] for x in range(0, len(poles), (self.degree or 1))
            ]
        else:
            segpoleslst = [pts]
        startpoint = pts[0]
        for segpoles in segpoleslst:
            c = Part.BezierCurve()  # last segment may have lower degree
            c.increase(len(segpoles))
            c.setPoles([startpoint] + segpoles)
            edges.append(Part.Edge(c))
            startpoint = segpoles[-1]
        w = Part.Wire(edges)
        return w

    def finish(self, cont=False, closed=False):
        """Terminate the operation and close the curve if asked.

        Parameters
        ----------
        cont: bool or None, optional
            Restart (continue) the command if `True`, or if `None` and
            `ui.continueMode` is `True`.
        closed: bool, optional
            Close the curve if `True`.
        """
        self.end_callbacks(self.call)
        if self.ui and hasattr(self, "bezcurvetrack"):
            self.bezcurvetrack.finalize()
        if self.obj:
            # remove temporary object, if any
            old = self.obj.Name
            todo.ToDo.delay(self.doc.removeObject, old)
        if len(self.node) > 1:
            # The command to run is built as a series of text strings
            # to be committed through the `draftutils.todo.ToDo` class.
            try:
                rot, sup, pts, fil = self.getStrings()
                Gui.addModule("Draft")
                _cmd = "Draft.make_bezcurve"
                _cmd += "("
                _cmd += "points, "
                _cmd += "closed=" + str(closed) + ", "
                _cmd += "support=" + sup + ", "
                _cmd += "degree=" + str(self.degree)
                _cmd += ")"
                _cmd_list = [
                    "points = " + pts,
                    "bez = " + _cmd,
                    "Draft.autogroup(bez)",
                    "FreeCAD.ActiveDocument.recompute()",
                ]
                self.commit(translate("draft", "Create Bézier Curve"), _cmd_list)
            except Exception:
                _err("Draft: error delaying commit")

        # `Creator` is the grandfather class, the parent of `Line`;
        # we need to call it to perform final cleanup tasks.
        #
        # Calling it directly like this is a bit messy; maybe we need
        # another method that performs cleanup (superfinish)
        # that is not re-implemented by any of the child classes.
        gui_base_original.Creator.finish(self)
        if cont or (cont is None and self.ui and self.ui.continueMode):
            self.Activated()


Gui.addCommand("Draft_BezCurve", BezCurve())


class CubicBezCurve(gui_lines.Line):
    """Gui command for the 3rd degree Bézier Curve tool.

    The EnableSelection parameter has an impact on SoMouseButtonEvents. If the
    mouse is over a highlighted object and EnableSelection is `True` the mouse
    up event is not detected. When this command is activated EnableSelection is
    therefore temporarily set to `False`.
    See: https://github.com/FreeCAD/FreeCAD/issues/6452
    """

    def __init__(self):
        super().__init__(mode="wire")
        self.degree = 3
        self.old_EnableSelection = True

    def GetResources(self):
        """Set icon, menu and tooltip."""

        return {
            "Pixmap": "Draft_CubicBezCurve",
            # "Accel": "B, Z",
            "MenuText": QT_TRANSLATE_NOOP("Draft_CubicBezCurve", "Cubic Bézier Curve"),
            "ToolTip": QT_TRANSLATE_NOOP(
                "Draft_CubicBezCurve",
                "Creates a Bézier curve made of 2nd degree (quadratic) and 3rd degree (cubic) segments. Clicking and dragging allows to define segments.\nControl points and properties of each knot can be edited after creation.",
            ),
        }

    def Activated(self):
        """Execute when the command is called.

        Activate the specific BezCurve tracker.
        """
        self.old_EnableSelection = params.get_param_view("EnableSelection")
        params.set_param_view("EnableSelection", False)

        super().Activated(
            name="CubicBezCurve",
            icon="Draft_CubicBezCurve",
            task_title=translate("draft", "Cubic Bézier Curve"),
        )
        if self.doc:
            self.bezcurvetrack = trackers.bezcurveTracker()

    def action(self, arg):
        """Handle the 3D scene events.

        This is installed as an EventCallback in the Inventor view
        by the `Activated` method of the parent class.

        Parameters
        ----------
        arg: dict
            Dictionary with strings that indicates the type of event received
            from the 3D view.
        """
        if arg["Type"] == "SoKeyboardEvent":
            if arg["Key"] == "ESCAPE":
                self.finish()
            return
        if not self.ui.mouse:
            return
        if arg["Type"] == "SoLocation2Event":  # mouse movement detection
            self.point, ctrlPoint, info = gui_tool_utils.getPoint(self, arg, noTracker=True)
            if (len(self.node) - 1) % self.degree == 0 and len(self.node) > 2:
                prevctrl = 2 * self.node[-1] - self.point
                # Existing points + this pointer position
                self.bezcurvetrack.update(
                    self.node[0:-2] + [prevctrl] + [self.node[-1]] + [self.point],
                    degree=self.degree,
                )
            else:
                # Existing points + this pointer position
                self.bezcurvetrack.update(self.node + [self.point], degree=self.degree)
            gui_tool_utils.redraw3DView()
            return
        if arg["Type"] != "SoMouseButtonEvent":
            return
        if arg["State"] == "DOWN" and arg["Button"] == "BUTTON1":
            if arg["Position"] == self.pos:
                if len(self.node) > 2:
                    self.node = self.node[0:-2]
                else:
                    self.node = []
                return
            else:
                if (not self.node) and (not self.support):  # first point
                    gui_tool_utils.getSupport(arg)
                    self.point, ctrlPoint, info = gui_tool_utils.getPoint(self, arg, noTracker=True)
                if self.point:
                    self.ui.redraw()
                    self.pos = arg["Position"]
                    # add point to "clicked list"
                    self.node.append(self.point)
                    # sb add a control point,
                    # if mod(len(cpoints), 2) == 0
                    # then create 2 handle points?
                    self.drawUpdate(self.point)
                    if self.mode == "line" and len(self.node) == 2:
                        self.finish(cont=None, closed=False)
                    # does this make sense for a BCurve?
                    if len(self.node) > 2:
                        # add point to "clicked list"
                        self.node.append(self.point)
                        self.drawUpdate(self.point)
                        # DNC: allows one to close the curve
                        # by placing ends close to each other
                        # with tol = Draft tolerance
                        # old code has been to insensitive
                        _diff = (self.point - self.node[0]).Length
                        if _diff < utils.tolerance() and len(self.node) >= 4:
                            # self.undolast()
                            self.node = self.node[0:-2]
                            # close the curve with a smooth symmetric knot
                            _sym = 2 * self.node[0] - self.node[1]
                            self.node.append(_sym)
                            self.finish(cont=None, closed=True)
        # Release the held button
        if arg["State"] == "UP" and arg["Button"] == "BUTTON1":
            if arg["Position"] == self.pos:
                self.node = self.node[0:-2]
                return
            else:
                if (not self.node) and (not self.support):  # first point
                    return
                if self.point:
                    self.ui.redraw()
                    self.pos = arg["Position"]
                    # add point to "clicked list"
                    self.node.append(self.point)
                    # sb add a control point,
                    # if mod(len(cpoints),2) == 0
                    # then create 2 handle points?
                    self.drawUpdate(self.point)
                    if self.mode == "line" and len(self.node) == 2:
                        self.finish(cont=None, closed=False)
                    # Does this make sense for a BCurve?
                    if len(self.node) > 2:
                        self.node[-3] = 2 * self.node[-2] - self.node[-1]
                        self.drawUpdate(self.point)
                        # DNC: allows one to close the curve
                        # by placing ends close to each other
                        # with tol = Draft tolerance
                        # old code has been to insensitive

    def undolast(self):
        """Undo last line segment."""
        if len(self.node) > 1:
            self.node.pop()
            self.bezcurvetrack.update(self.node, degree=self.degree)
            self.obj.Shape = self.updateShape(self.node)
            self.update_hints()

    def drawUpdate(self, point):
        """Create shape for display during creation process."""
        if len(self.node) == 1:
            self.bezcurvetrack.on()
            if self.planetrack:
                self.planetrack.set(self.node[0])
            _toolmsg(translate("draft", "Click and drag to define next knot"))
        elif (len(self.node) - 1) % self.degree == 1 and len(self.node) > 2:
            # is a knot
            self.obj.Shape = self.updateShape(self.node[:-1])
            _toolmsg(translate("draft", "Click and drag to define next knot"))
        self.update_hints()

    def updateShape(self, pts):
        """Create shape for display during creation process."""
        import Part

        # Not quite right. draws 1 big bez. sb segmented
        edges = []

        if len(pts) >= 2:  # allow lower degree segment
            poles = pts[1:]
        else:
            poles = []

        if self.degree:
            segpoleslst = [
                poles[x : x + self.degree] for x in range(0, len(poles), (self.degree or 1))
            ]
        else:
            segpoleslst = [pts]

        startpoint = pts[0]

        for segpoles in segpoleslst:
            c = Part.BezierCurve()  # last segment may have lower degree
            c.increase(len(segpoles))
            c.setPoles([startpoint] + segpoles)
            edges.append(Part.Edge(c))
            startpoint = segpoles[-1]
        w = Part.Wire(edges)
        return w

    def finish(self, cont=False, closed=False):
        """Terminate the operation and close the curve if asked.

        Parameters
        ----------
        cont: bool or None, optional
            Restart (continue) the command if `True`, or if `None` and
            `ui.continueMode` is `True`.
        closed: bool, optional
            Close the curve if `True`.
        """
        params.set_param_view("EnableSelection", self.old_EnableSelection)

        self.end_callbacks(self.call)
        if self.ui and hasattr(self, "bezcurvetrack"):
            self.bezcurvetrack.finalize()
        if self.obj:
            # remove temporary object, if any
            old = self.obj.Name
            todo.ToDo.delay(self.doc.removeObject, old)
        if closed is False:
            cleannd = (len(self.node) - 1) % self.degree
            if cleannd == 0:
                self.node = self.node[0:-3]
            if cleannd > 0:
                self.node = self.node[0:-cleannd]
        if len(self.node) > 1:
            try:
                # The command to run is built as a series of text strings
                # to be committed through the `draftutils.todo.ToDo` class.
                rot, sup, pts, fil = self.getStrings()
                Gui.addModule("Draft")
                _cmd = "Draft.make_bezcurve"
                _cmd += "("
                _cmd += "points, "
                _cmd += "closed=" + str(closed) + ", "
                _cmd += "support=" + sup + ", "
                _cmd += "degree=" + str(self.degree)
                _cmd += ")"
                _cmd_list = [
                    "points = " + pts,
                    "bez = " + _cmd,
                    "Draft.autogroup(bez)",
                    "FreeCAD.ActiveDocument.recompute()",
                ]
                self.commit(translate("draft", "Create Bézier Curve"), _cmd_list)
            except Exception:
                _err("Draft: error delaying commit")

        # `Creator` is the grandfather class, the parent of `Line`;
        # we need to call it to perform final cleanup tasks.
        #
        # Calling it directly like this is a bit messy; maybe we need
        # another method that performs cleanup (superfinish)
        # that is not re-implemented by any of the child classes.
        gui_base_original.Creator.finish(self)
        if cont or (cont is None and self.ui and self.ui.continueMode):
            self.Activated()

    def get_hints(self):
        if len(self.node) < 2:
            return [
                Gui.InputHint(
                    translate("draft", "%1 click and drag to define first point and knot"),
                    Gui.UserInput.MouseLeft,
                )
            ]
        return [
            Gui.InputHint(
                translate("draft", "%1 click and drag to define next point and knot"),
                Gui.UserInput.MouseLeft,
            )
        ]


Gui.addCommand("Draft_CubicBezCurve", CubicBezCurve())


class BezierGroup:
    """Gui Command group for the Bézier curve tools."""

    def GetResources(self):
        """Set icon, menu and tooltip."""
        return {
            "MenuText": QT_TRANSLATE_NOOP("Draft_BezierTools", "Bézier Tools"),
            "ToolTip": QT_TRANSLATE_NOOP(
                "Draft_BezierTools", "Tools to create various types of Bézier curves"
            ),
        }

    def GetCommands(self):
        """Return a tuple of commands in the group."""
        return ("Draft_CubicBezCurve", "Draft_BezCurve")

    def IsActive(self):
        """Return True when this command should be available."""
        return bool(gui_utils.get_3d_view())


Gui.addCommand("Draft_BezierTools", BezierGroup())

## @}