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/***************************************************************************
* Copyright (c) 2023 David Carter <dcarter@david.carter.ca> *
* *
* This file is part of FreeCAD. *
* *
* FreeCAD is free software: you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as *
* published by the Free Software Foundation, either version 2.1 of the *
* License, or (at your option) any later version. *
* *
* FreeCAD is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with FreeCAD. If not, see *
* <https://www.gnu.org/licenses/>. *
* *
**************************************************************************/
#include <Base/Console.h>
#include <Base/Interpreter.h>
#include <Base/PyObjectBase.h>
#include <Gui/Application.h>
#include <Gui/Language/Translator.h>
#include <Gui/WidgetFactory.h>
#include "DlgSettingsDefaultMaterial.h"
#include "DlgSettingsMaterial.h"
#include "Workbench.h"
#include "WorkbenchManipulator.h"
#include "MaterialTreeWidget.h"
#include "MaterialTreeWidgetPy.h"
#if defined(BUILD_MATERIAL_EXTERNAL)
#include "DlgSettingsExternal.h"
#endif
// use a different name to CreateCommand()
void CreateMaterialCommands();
void loadMaterialResource()
{
// add resources and reloads the translators
Q_INIT_RESOURCE(Material);
Q_INIT_RESOURCE(Material_translation);
Gui::Translator::instance()->refresh();
}
namespace MatGui
{
class Module: public Py::ExtensionModule<Module>
{
public:
Module()
: Py::ExtensionModule<Module>("MatGui")
{
initialize("This module is the MatGui module."); // register with Python
}
~Module() = default;
private:
};
PyObject* initModule()
{
return Base::Interpreter().addModule(new Module);
}
} // namespace MatGui
PyMOD_INIT_FUNC(MatGui)
{
if (!Gui::Application::Instance) {
PyErr_SetString(PyExc_ImportError, "Cannot load Gui module in console application.");
PyMOD_Return(nullptr);
}
// load needed modules
try {
Base::Interpreter().runString("import Materials");
}
catch (const Base::Exception& e) {
PyErr_SetString(PyExc_ImportError, e.what());
PyMOD_Return(nullptr);
}
PyObject* matGuiModule = MatGui::initModule();
Base::Console().log("Loading GUI of Material module… done\n");
MatGui::Workbench ::init();
auto manip = std::make_shared<MatGui::WorkbenchManipulator>();
Gui::WorkbenchManipulator::installManipulator(manip);
// instantiating the commands
CreateMaterialCommands();
// register preferences pages on Material, the order here will be the order of the tabs in pref
// widget
Gui::Dialog::DlgPreferencesImp::setGroupData("Material",
"Material",
QObject::tr("Material Workbench"));
new Gui::PrefPageProducer<MatGui::DlgSettingsMaterial>(
QT_TRANSLATE_NOOP("QObject", "Material"));
new Gui::PrefPageProducer<MatGui::DlgSettingsDefaultMaterial>(
QT_TRANSLATE_NOOP("QObject", "Material"));
#if defined(BUILD_MATERIAL_EXTERNAL)
new Gui::PrefPageProducer<MatGui::DlgSettingsExternal>(
QT_TRANSLATE_NOOP("QObject", "Material"));
#endif
// add resources and reloads the translators
loadMaterialResource();
Base::Interpreter().addType(&MatGui::MaterialTreeWidgetPy::Type,
matGuiModule,
"MaterialTreeWidget");
// Initialize types
MatGui::MaterialTreeWidget::init();
// Add custom widgets
new Gui::WidgetProducer<MatGui::MaterialTreeWidget>;
PyMOD_Return(matGuiModule);
}
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