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/***************************************************************************
* Copyright (c) 2020 Graeme van der Vlugt *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
// Definitions:
// Cylinder axis goes through a point (Xc,Yc,Zc) and has direction (L,M,N)
// Cylinder radius is R
// A point on the axis (X0i,Y0i,Z0i) can be described by:
// (X0i,Y0i,Z0i) = (Xc,Yc,Zc) + s(L,M,N)
// where s is the distance from (Xc,Yc,Zc) to (X0i,Y0i,Z0i) when (L,M,N) is
// of unit length (normalized).
// The distance between a cylinder surface point (Xi,Yi,Zi) and its
// projection onto the axis (X0i,Y0i,Z0i) is the radius:
// (Xi - X0i)^2 + (Yi - Y0i)^2 + (Zi - Z0i)^2 = R^2
// Also the vector to a cylinder surface point (Xi,Yi,Zi) from its
// projection onto the axis (X0i,Y0i,Z0i) is orthogonal to the axis so we can
// write:
// (Xi - X0i, Yi - Y0i, Zi - Z0i).(L,M,N) = 0 or
// L(Xi - X0i) + M(Yi - Y0i) + N(Zi - Z0i) = 0
// If we substitute these various equations into each other and further add
// the constraint that L^2 + M^2 + N^2 = 1 then we can arrive at a single
// equation for the cylinder surface points:
// (Xi - Xc + L*L*(Xc - Xi) + L*M*(Yc - Yi) + L*N*(Zc - Zi))^2 +
// (Yi - Yc + M*L*(Xc - Xi) + M*M*(Yc - Yi) + M*N*(Zc - Zi))^2 +
// (Zi - Zc + N*L*(Xc - Xi) + N*M*(Yc - Yi) + N*N*(Zc - Zi))^2 - R^2 = 0
// This equation is what is used in the least squares solution below. Because
// we are constraining the direction vector to a unit length and also because
// we need to stop the axis point from moving along the axis we need to fix one
// of the ordinates in the solution. So from our initial approximations for the
// axis direction (L0,M0,N0):
// if (L0 > M0) && (L0 > N0) then fix Xc = Mx and use L = sqrt(1 - M^2 - N^2)
// else if (M0 > L0) && (M0 > N0) then fix Yc = My and use M = sqrt(1 - L^2 - N^2)
// else if (N0 > L0) && (N0 > M0) then fix Zc = Mz and use N = sqrt(1 - L^2 - M^2)
// where (Mx,My,Mz) is the mean of the input points (centre of gravity)
// We thus solve for 5 unknown parameters.
// Thus for the solution to succeed the initial axis direction should be reasonable.
#include <algorithm>
#include <cstdlib>
#include <iterator>
#include <limits>
#include <Base/Console.h>
#include <Base/Converter.h>
#include <Mod/Mesh/App/WildMagic4/Wm4ApprLineFit3.h>
#include "CylinderFit.h"
using namespace MeshCoreFit;
CylinderFit::CylinderFit()
: _vBase(0, 0, 0)
, _vAxis(0, 0, 1)
{}
// Set approximations before calling the fitting
void CylinderFit::SetApproximations(double radius, const Base::Vector3d& base, const Base::Vector3d& axis)
{
_bIsFitted = false;
_fLastResult = std::numeric_limits<float>::max();
_numIter = 0;
_dRadius = radius;
_vBase = base;
_vAxis = axis;
_vAxis.Normalize();
}
// Set approximations before calling the fitting. This version computes the radius
// using the given axis and the existing surface points (which must already be added!)
void CylinderFit::SetApproximations(const Base::Vector3d& base, const Base::Vector3d& axis)
{
_bIsFitted = false;
_fLastResult = std::numeric_limits<float>::max();
_numIter = 0;
_vBase = base;
_vAxis = axis;
_vAxis.Normalize();
_dRadius = 0.0;
if (!_vPoints.empty()) {
for (const auto& it : _vPoints) {
_dRadius += Base::Vector3d(it.x, it.y, it.z).DistanceToLine(_vBase, _vAxis);
}
_dRadius /= (double)_vPoints.size();
}
}
// Set iteration convergence criteria for the fit if special values are needed.
// The default values set in the constructor are suitable for most uses
void CylinderFit::SetConvergenceCriteria(
double posConvLimit,
double dirConvLimit,
double vConvLimit,
int maxIter
)
{
if (posConvLimit > 0.0) {
_posConvLimit = posConvLimit;
}
if (dirConvLimit > 0.0) {
_dirConvLimit = dirConvLimit;
}
if (vConvLimit > 0.0) {
_vConvLimit = vConvLimit;
}
if (maxIter > 0) {
_maxIter = maxIter;
}
}
double CylinderFit::GetRadius() const
{
if (_bIsFitted) {
return _dRadius;
}
return 0.0;
}
Base::Vector3d CylinderFit::GetBase() const
{
if (_bIsFitted) {
return _vBase;
}
return Base::Vector3d();
}
Base::Vector3d CylinderFit::GetAxis() const
{
if (_bIsFitted) {
return _vAxis;
}
return Base::Vector3d();
}
int CylinderFit::GetNumIterations() const
{
if (_bIsFitted) {
return _numIter;
}
return 0;
}
float CylinderFit::GetDistanceToCylinder(const Base::Vector3f& rcPoint) const
{
float fResult = std::numeric_limits<float>::max();
if (_bIsFitted) {
Base::Vector3d pt(rcPoint.x, rcPoint.y, rcPoint.z);
fResult = static_cast<float>(pt.DistanceToLine(_vBase, _vAxis) - _dRadius);
}
return fResult;
}
float CylinderFit::GetStdDeviation() const
{
// Mean: M=(1/N)*SUM Xi
// Variance: VAR=(N/N-1)*[(1/N)*SUM(Xi^2)-M^2]
// Standard deviation: SD=SQRT(VAR)
if (!_bIsFitted) {
return std::numeric_limits<float>::max();
}
double sumXi = 0.0;
double sumXi2 = 0.0;
double dist = 0.0;
for (auto it : _vPoints) {
dist = GetDistanceToCylinder(it);
sumXi += dist;
sumXi2 += (dist * dist);
}
double N = static_cast<double>(CountPoints());
double mean = sumXi / N;
return static_cast<float>(sqrt((N / (N - 1.0)) * (sumXi2 / N - mean * mean)));
}
void CylinderFit::ProjectToCylinder()
{
auto cBase = Base::convertTo<Base::Vector3f>(_vBase);
auto cAxis = Base::convertTo<Base::Vector3f>(_vAxis);
for (auto& cPnt : _vPoints) {
if (cPnt.DistanceToLine(cBase, cAxis) > 0) {
Base::Vector3f proj;
cBase.ProjectToPlane(cPnt, cAxis, proj);
Base::Vector3f diff = cPnt - proj;
diff.Normalize();
cPnt = proj + diff * _dRadius;
}
else {
// Point is on the cylinder axis, so it can be moved in
// any direction perpendicular to the cylinder axis
Base::Vector3f cMov(cPnt);
do {
float x = (float(rand()) / float(RAND_MAX));
float y = (float(rand()) / float(RAND_MAX));
float z = (float(rand()) / float(RAND_MAX));
cMov.Move(x, y, z);
} while (cMov.DistanceToLine(cBase, cAxis) == 0);
Base::Vector3f proj;
cMov.ProjectToPlane(cPnt, cAxis, proj);
Base::Vector3f diff = cPnt - proj;
diff.Normalize();
cPnt = proj + diff * _dRadius;
}
}
}
// Compute approximations for the parameters using all points by computing a
// line through the points. This doesn't work well if the points are only from
// one small surface area.
// In that case rather use SetApproximations() with a better estimate.
void CylinderFit::ComputeApproximationsLine()
{
_bIsFitted = false;
_fLastResult = std::numeric_limits<float>::max();
_numIter = 0;
_vBase.Set(0.0, 0.0, 0.0);
_vAxis.Set(0.0, 0.0, 0.0);
_dRadius = 0.0;
if (!_vPoints.empty()) {
std::vector<Wm4::Vector3d> input;
std::transform(
_vPoints.begin(),
_vPoints.end(),
std::back_inserter(input),
[](const Base::Vector3f& v) { return Wm4::Vector3d(v.x, v.y, v.z); }
);
Wm4::Line3<double> kLine = Wm4::OrthogonalLineFit3(input.size(), input.data());
_vBase.Set(kLine.Origin.X(), kLine.Origin.Y(), kLine.Origin.Z());
_vAxis.Set(kLine.Direction.X(), kLine.Direction.Y(), kLine.Direction.Z());
for (const auto& it : _vPoints) {
_dRadius += Base::Vector3d(it.x, it.y, it.z).DistanceToLine(_vBase, _vAxis);
}
_dRadius /= (double)_vPoints.size();
}
}
float CylinderFit::Fit()
{
_bIsFitted = false;
_fLastResult = std::numeric_limits<float>::max();
_numIter = 0;
// A minimum of 5 surface points is needed to define a cylinder
const int minPts = 5;
if (CountPoints() < minPts) {
return std::numeric_limits<float>::max();
}
// If approximations have not been set/computed then compute some now using the line fit method
if (_dRadius == 0.0) {
ComputeApproximationsLine();
}
// Check parameters to define the best solution direction
// There are 7 parameters but 2 are actually dependent on the others
// so we are actually solving for 5 parameters.
// order of parameters depending on the solution direction:
// solL: Yc, Zc, M, N, R
// solM: Xc, Zc, L, N, R
// solN: Xc, Yc, L, M, R
SolutionD solDir {};
findBestSolDirection(solDir);
// Initialise some matrices and vectors
const int dim = 5;
std::vector<Base::Vector3d> residuals(CountPoints(), Base::Vector3d(0.0, 0.0, 0.0));
Matrix5x5 atpa;
Eigen::VectorXd atpl(dim);
// Iteration loop...
double sigma0 {};
bool cont = true;
while (cont && (_numIter < _maxIter)) {
++_numIter;
// Set up the quasi parametric normal equations
setupNormalEquationMatrices(solDir, residuals, atpa, atpl);
// Solve the equations for the unknown corrections
Eigen::LLT<Matrix5x5> llt(atpa);
if (llt.info() != Eigen::Success) {
return std::numeric_limits<float>::max();
}
Eigen::VectorXd x = llt.solve(atpl);
// Check parameter convergence
cont = false;
// x(0), x(1): the two position parameter corrections
// x(2),x(3): the two direction parameter corrections
// x(4): the radius correction
if ((fabs(x(0)) > _posConvLimit) || (fabs(x(1)) > _posConvLimit)
|| (fabs(x(2)) > _dirConvLimit) || (fabs(x(3)) > _dirConvLimit)
|| (fabs(x(4)) > _posConvLimit)) {
cont = true;
}
// Before updating the unknowns, compute the residuals and sigma0 and check the residual
// convergence
bool vConverged {};
if (!computeResiduals(solDir, x, residuals, sigma0, _vConvLimit, vConverged)) {
return std::numeric_limits<float>::max();
}
if (!vConverged) {
cont = true;
}
// Update the parameters
if (!updateParameters(solDir, x)) {
return std::numeric_limits<float>::max();
}
}
// Check for convergence
if (cont) {
return std::numeric_limits<float>::max();
}
_bIsFitted = true;
_fLastResult = sigma0;
return _fLastResult;
}
// Checks initial parameter values and defines the best solution direction to use
// Axis direction = (L,M,N)
// solution L: L is biggest axis component and L = f(M,N) and X = Mx (we move the base point along
// axis to this x-value) solution M: M is biggest axis component and M = f(L,N) and Y = My (we move
// the base point along axis to this y-value) solution N: N is biggest axis component and N = f(L,M)
// and Z = Mz (we move the base point along axis to this z-value) where (Mx,My,Mz) is the mean of
// the input points (centre of gravity)
void CylinderFit::findBestSolDirection(SolutionD& solDir)
{
// Choose the best of the three solution 'directions' to use
// This is to avoid a square root of a negative number when computing the dependent parameters
Base::Vector3d dir = _vAxis;
Base::Vector3d pos = _vBase;
dir.Normalize();
double biggest = dir.x;
solDir = solL;
if (fabs(dir.y) > fabs(biggest)) {
biggest = dir.y;
solDir = solM;
}
if (fabs(dir.z) > fabs(biggest)) {
biggest = dir.z;
solDir = solN;
}
if (biggest < 0.0) {
dir.Set(-dir.x, -dir.y, -dir.z); // multiplies by -1
}
double fixedVal = 0.0;
double lambda {};
switch (solDir) {
case solL:
fixedVal = meanXObs();
lambda = (fixedVal - pos.x) / dir.x;
pos.x = fixedVal;
pos.y = pos.y + lambda * dir.y;
pos.z = pos.z + lambda * dir.z;
break;
case solM:
fixedVal = meanYObs();
lambda = (fixedVal - pos.y) / dir.y;
pos.x = pos.x + lambda * dir.x;
pos.y = fixedVal;
pos.z = pos.z + lambda * dir.z;
break;
case solN:
fixedVal = meanZObs();
lambda = (fixedVal - pos.z) / dir.z;
pos.x = pos.x + lambda * dir.x;
pos.y = pos.y + lambda * dir.y;
pos.z = fixedVal;
break;
}
_vAxis = dir;
_vBase = pos;
}
double CylinderFit::meanXObs()
{
double mx = 0.0;
if (!_vPoints.empty()) {
for (const auto& it : _vPoints) {
mx += it.x;
}
mx /= double(_vPoints.size());
}
return mx;
}
double CylinderFit::meanYObs()
{
double my = 0.0;
if (!_vPoints.empty()) {
for (const auto& it : _vPoints) {
my += it.y;
}
my /= double(_vPoints.size());
}
return my;
}
double CylinderFit::meanZObs()
{
double mz = 0.0;
if (!_vPoints.empty()) {
for (const auto& it : _vPoints) {
mz += it.z;
}
mz /= double(_vPoints.size());
}
return mz;
}
// Set up the normal equation matrices
// atpa ... 5x5 normal matrix
// atpl ... 5x1 matrix (right-hand side of equation)
void CylinderFit::setupNormalEquationMatrices(
SolutionD solDir,
const std::vector<Base::Vector3d>& residuals,
Matrix5x5& atpa,
Eigen::VectorXd& atpl
) const
{
// Zero matrices
atpa.setZero();
atpl.setZero();
// For each point, setup the observation equation coefficients and add their
// contribution into the normal equation matrices
DoubleArray5 a {};
DoubleArray3 b {};
double f0 {};
double qw {};
auto vIt = residuals.begin();
for (auto cIt = _vPoints.begin(); cIt != _vPoints.end(); ++cIt, ++vIt) {
// if (using this point) { // currently all given points are used (could modify this if
// eliminating outliers, etc....
setupObservation(solDir, *cIt, *vIt, a, f0, qw, b);
addObservationU(a, f0, qw, atpa, atpl);
// }
}
setLowerPart(atpa);
}
// clang-format off
// NOLINTBEGIN
// Sets up contributions of given observation to the quasi parametric
// normal equation matrices. Assumes uncorrelated coordinates.
// point ... point
// residual ... residual for this point computed from previous iteration (zero for first iteration)
// a[5] ... parameter partials
// f0 ... reference to f0 term
// qw ... reference to quasi weight (here we are assuming equal unit weights for each observed
// point coordinate) b[3] ... observation partials
void CylinderFit::setupObservation(SolutionD solDir,
const Base::Vector3f& point,
const Base::Vector3d& residual,
DoubleArray5& a,
double& f0,
double& qw,
DoubleArray3& b) const
{
// This adjustment requires an update of the observation approximations
// because the residuals do not have a linear relationship.
// New estimates for the observations:
double xEstimate = (double)point.x + residual.x;
double yEstimate = (double)point.y + residual.y;
double zEstimate = (double)point.z + residual.z;
// intermediate parameters
double lambda = _vAxis.x * (xEstimate - _vBase.x) + _vAxis.y * (yEstimate - _vBase.y) + _vAxis.z * (zEstimate - _vBase.z);
double x0 = _vBase.x + lambda * _vAxis.x;
double y0 = _vBase.y + lambda * _vAxis.y;
double z0 = _vBase.z + lambda * _vAxis.z;
double dx = xEstimate - x0;
double dy = yEstimate - y0;
double dz = zEstimate - z0;
double dx00 = _vBase.x - xEstimate;
double dy00 = _vBase.y - yEstimate;
double dz00 = _vBase.z - zEstimate;
// partials of the observations
b[0] = 2.0 * (dx - _vAxis.x * _vAxis.x * dx - _vAxis.x * _vAxis.y * dy - _vAxis.x * _vAxis.z * dz);
b[1] = 2.0 * (dy - _vAxis.x * _vAxis.y * dx - _vAxis.y * _vAxis.y * dy - _vAxis.y * _vAxis.z * dz);
b[2] = 2.0 * (dz - _vAxis.x * _vAxis.z * dx - _vAxis.y * _vAxis.z * dy - _vAxis.z * _vAxis.z * dz);
double ddxdl {}, ddydl {}, ddzdl {};
double ddxdm {}, ddydm {}, ddzdm {};
double ddxdn {}, ddydn {}, ddzdn {};
// partials of the parameters
switch (solDir) {
case solL:
// order of parameters: Yc, Zc, M, N, R
ddxdm = -2.0 * _vAxis.y * dx00 + (_vAxis.x - _vAxis.y * _vAxis.y / _vAxis.x) * dy00 - (_vAxis.y * _vAxis.z / _vAxis.x) * dz00;
ddydm = (_vAxis.x - _vAxis.y * _vAxis.y / _vAxis.x) * dx00 + 2.0 * _vAxis.y * dy00 + _vAxis.z * dz00;
ddzdm = -(_vAxis.y * _vAxis.z / _vAxis.x) * dx00 + _vAxis.z * dy00;
ddxdn = -2.0 * _vAxis.z * dx00 - (_vAxis.y * _vAxis.z / _vAxis.x) * dy00 + (_vAxis.x - _vAxis.z * _vAxis.z / _vAxis.x) * dz00;
ddydn = -(_vAxis.y * _vAxis.z / _vAxis.x) * dx00 + _vAxis.y * dz00;
ddzdn = (_vAxis.x - _vAxis.z * _vAxis.z / _vAxis.x) * dx00 + _vAxis.y * dy00 + 2.0 * _vAxis.z * dz00;
a[0] = -b[1];
a[1] = -b[2];
a[2] = 2.0 * (dx * ddxdm + dy * ddydm + dz * ddzdm);
a[3] = 2.0 * (dx * ddxdn + dy * ddydn + dz * ddzdn);
a[4] = -2.0 * _dRadius;
break;
case solM:
// order of parameters: Xc, Zc, L, N, R
ddxdl = 2.0 * _vAxis.x * dx00 + (_vAxis.y - _vAxis.x * _vAxis.x / _vAxis.y) * dy00 + _vAxis.z * dz00;
ddydl = (_vAxis.y - _vAxis.x * _vAxis.x / _vAxis.y) * dx00 - 2.0 * _vAxis.x * dy00 - (_vAxis.x * _vAxis.z / _vAxis.y) * dz00;
ddzdl = _vAxis.z * dx00 - (_vAxis.x * _vAxis.z / _vAxis.y) * dy00;
ddxdn = -(_vAxis.x * _vAxis.z / _vAxis.y) * dy00 + _vAxis.x * dz00;
ddydn = -(_vAxis.x * _vAxis.z / _vAxis.y) * dx00 - 2.0 * _vAxis.z * dy00 + (_vAxis.y - _vAxis.z * _vAxis.z / _vAxis.y) * dz00;
ddzdn = _vAxis.x * dx00 + (_vAxis.y - _vAxis.z * _vAxis.z / _vAxis.y) * dy00 + 2.0 * _vAxis.z * dz00;
a[0] = -b[0];
a[1] = -b[2];
a[2] = 2.0 * (dx * ddxdl + dy * ddydl + dz * ddzdl);
a[3] = 2.0 * (dx * ddxdn + dy * ddydn + dz * ddzdn);
a[4] = -2.0 * _dRadius;
break;
case solN:
// order of parameters: Xc, Yc, L, M, R
ddxdl = 2.0 * _vAxis.x * dx00 + _vAxis.y * dy00 + (_vAxis.z - _vAxis.x * _vAxis.x / _vAxis.z) * dz00;
ddydl = _vAxis.y * dx00 - (_vAxis.x * _vAxis.y / _vAxis.z) * dz00;
ddzdl = (_vAxis.z - _vAxis.x * _vAxis.x / _vAxis.z) * dx00 - (_vAxis.x * _vAxis.y / _vAxis.z) * dy00 - 2.0 * _vAxis.x * dz00;
ddxdm = _vAxis.x * dy00 - (_vAxis.x * _vAxis.y / _vAxis.z) * dz00;
ddydm = _vAxis.x * dx00 + 2.0 * _vAxis.y * dy00 + (_vAxis.z - _vAxis.y * _vAxis.y / _vAxis.z) * dz00;
ddzdm = -(_vAxis.x * _vAxis.y / _vAxis.z) * dx00 + (_vAxis.z - _vAxis.y * _vAxis.y / _vAxis.z) * dy00 - 2.0 * _vAxis.y * dz00;
a[0] = -b[0];
a[1] = -b[1];
a[2] = 2.0 * (dx * ddxdl + dy * ddydl + dz * ddzdl);
a[3] = 2.0 * (dx * ddxdm + dy * ddydm + dz * ddzdm);
a[4] = -2.0 * _dRadius;
break;
}
// free term
f0 = _dRadius * _dRadius - dx * dx - dy * dy - dz * dz + b[0] * residual.x + b[1] * residual.y + b[2] * residual.z;
// quasi weight (using equal weights for cylinder point coordinate observations)
// w[0] = 1.0;
// w[1] = 1.0;
// w[2] = 1.0;
// qw = 1.0 / (b[0] * b[0] / w[0] + b[1] * b[1] / w[1] + b[2] * b[2] / w[2]);
qw = 1.0 / (b[0] * b[0] + b[1] * b[1] + b[2] * b[2]);
}
// NOLINTEND
// clang-format on
// Computes contribution of the given observation equation on the normal equation matrices
// Call this for each observation (point)
// Here we only add the contribution to the upper part of the normal matrix
// and then after all observations have been added we need to set the lower part
// (which is symmetrical to the upper part)
// a[5] ... parameter partials
// li ... free term (f0)
// pi ... weight of observation (= quasi weight qw for this solution)
// atpa ... 5x5 normal equation matrix
// atpl ... 5x1 matrix/vector (right-hand side of equations)
void CylinderFit::addObservationU(
DoubleArray5 a,
double li,
double pi,
Matrix5x5& atpa,
Eigen::VectorXd& atpl
) const
{
const int dim = 5;
for (int i = 0; i < dim; ++i) {
double aipi = a[i] * pi;
for (int j = i; j < dim; ++j) {
atpa(i, j) += aipi * a[j];
// atpa(j, i) = atpa(i, j); // it's a symmetrical matrix, we'll set this later after all
// observations processed
}
atpl(i) += aipi * li;
}
}
// Set the lower part of the normal matrix equal to the upper part
// This is done after all the observations have been added
void CylinderFit::setLowerPart(Matrix5x5& atpa) const
{
const int dim = 5;
for (int i = 0; i < dim; ++i) {
for (int j = i + 1; j < dim; ++j) { // skip the diagonal elements
atpa(j, i) = atpa(i, j);
}
}
}
// Compute the residuals and sigma0 and check the residual convergence
bool CylinderFit::computeResiduals(
SolutionD solDir,
const Eigen::VectorXd& x,
std::vector<Base::Vector3d>& residuals,
double& sigma0,
double vConvLimit,
bool& vConverged
) const
{
const int dim = 5;
// A minimum of 5 surface points is needed to define a cylinder
const int minPts = 5;
vConverged = true;
int nPtsUsed = 0;
sigma0 = 0.0;
DoubleArray5 a {};
DoubleArray3 b {};
double f0 {};
double qw {};
// double maxdVx = 0.0;
// double maxdVy = 0.0;
// double maxdVz = 0.0;
// double rmsVv = 0.0;
auto vIt = residuals.begin();
for (auto cIt = _vPoints.begin(); cIt != _vPoints.end(); ++cIt, ++vIt) {
// if (using this point) { // currently all given points are used (could modify this if
// eliminating outliers, etc....
++nPtsUsed;
Base::Vector3d& v = *vIt;
setupObservation(solDir, *cIt, v, a, f0, qw, b);
double qv = -f0;
for (int i = 0; i < dim; ++i) {
qv += a[i] * x(i);
}
// We are using equal weights for cylinder point coordinate observations (see
// setupObservation) i.e. w[0] = w[1] = w[2] = 1.0;
// double vx = -qw * qv * b[0] / w[0];
// double vy = -qw * qv * b[1] / w[1];
// double vz = -qw * qv * b[2] / w[2];
double vx = -qw * qv * b[0];
double vy = -qw * qv * b[1];
double vz = -qw * qv * b[2];
double dVx = fabs(vx - v.x);
double dVy = fabs(vy - v.y);
double dVz = fabs(vz - v.z);
v.x = vx;
v.y = vy;
v.z = vz;
// double vv = v.x * v.x + v.y * v.y + v.z * v.z;
// rmsVv += vv * vv;
// sigma0 += v.x * w[0] * v.x + v.y * w[1] * v.y + v.z * w[2] * v.z;
sigma0 += v.x * v.x + v.y * v.y + v.z * v.z;
if ((dVx > vConvLimit) || (dVy > vConvLimit) || (dVz > vConvLimit)) {
vConverged = false;
}
// if (dVx > maxdVx)
// maxdVx = dVx;
// if (dVy > maxdVy)
// maxdVy = dVy;
// if (dVz > maxdVz)
// maxdVz = dVz;
}
// Compute degrees of freedom and sigma0
if (nPtsUsed < minPts) {
sigma0 = 0.0;
return false;
}
int df = nPtsUsed - minPts;
if (df == 0) {
sigma0 = 0.0;
}
else {
sigma0 = sqrt(sigma0 / (double)df);
}
// rmsVv = sqrt(rmsVv / (double)nPtsUsed);
// Base::Console().message("X: %0.3e %0.3e %0.3e %0.3e %0.3e , Max dV: %0.4f %0.4f %0.4f , RMS
// Vv: %0.4f\n", x(0), x(1), x(2), x(3), x(4), maxdVx, maxdVy, maxdVz, rmsVv);
return true;
}
// Update the parameters after solving the normal equations
bool CylinderFit::updateParameters(SolutionD solDir, const Eigen::VectorXd& x)
{
// Update the parameters used as unknowns in the solution
switch (solDir) {
case solL: // order of parameters: Yc, Zc, M, N, R
_vBase.y += x(0);
_vBase.z += x(1);
_vAxis.y += x(2);
_vAxis.z += x(3);
_dRadius += x(4);
break;
case solM: // order of parameters: Xc, Zc, L, N, R
_vBase.x += x(0);
_vBase.z += x(1);
_vAxis.x += x(2);
_vAxis.z += x(3);
_dRadius += x(4);
break;
case solN: // order of parameters: Xc, Yc, L, M, R
_vBase.x += x(0);
_vBase.y += x(1);
_vAxis.x += x(2);
_vAxis.y += x(3);
_dRadius += x(4);
break;
}
// Update the dependent axis direction parameter
double l2 {};
double m2 {};
double n2 {};
switch (solDir) {
case solL:
l2 = 1.0 - _vAxis.y * _vAxis.y - _vAxis.z * _vAxis.z;
if (l2 <= 0.0) {
return false; // L*L <= 0 !
}
_vAxis.x = sqrt(l2);
//_vBase.x is fixed
break;
case solM:
m2 = 1.0 - _vAxis.x * _vAxis.x - _vAxis.z * _vAxis.z;
if (m2 <= 0.0) {
return false; // M*M <= 0 !
}
_vAxis.y = sqrt(m2);
//_vBase.y is fixed
break;
case solN:
n2 = 1.0 - _vAxis.x * _vAxis.x - _vAxis.y * _vAxis.y;
if (n2 <= 0.0) {
return false; // N*N <= 0 !
}
_vAxis.z = sqrt(n2);
//_vBase.z is fixed
break;
}
return true;
}
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