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985c397 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 | // SPDX-License-Identifier: LGPL-2.1-or-later
/***************************************************************************
* Copyright (c) 2005 Imetric 3D GmbH *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include <cmath>
#include "Definitions.h"
#include <Base/Tools.h>
namespace MeshCore
{
template<>
MeshExport const float Math<float>::PI = (float)(4.0 * atan(1.0));
template<>
MeshExport const double Math<double>::PI = 4.0 * atan(1.0);
float MeshDefinitions::_fMinPointDistance = float(MESH_MIN_PT_DIST);
float MeshDefinitions::_fMinPointDistanceP2 = _fMinPointDistance * _fMinPointDistance;
float MeshDefinitions::_fMinPointDistanceD1 = _fMinPointDistance;
float MeshDefinitions::_fMinEdgeLength = MESH_MIN_EDGE_LEN;
bool MeshDefinitions::_bRemoveMinLength = MESH_REMOVE_MIN_LEN;
float MeshDefinitions::_fMinEdgeAngle = Base::toRadians<float>(MESH_MIN_EDGE_ANGLE);
MeshDefinitions::MeshDefinitions() = default;
void MeshDefinitions::SetMinPointDistance(float fMin)
{
_fMinPointDistance = fMin;
_fMinPointDistanceP2 = fMin * fMin;
_fMinPointDistanceD1 = float(std::sqrt((fMin * fMin) / 3.0F));
}
} // namespace MeshCore
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