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// SPDX-License-Identifier: LGPL-2.1-or-later

/***************************************************************************

 *   Copyright (c) Jürgen Riegel <juergen.riegel@web.de>                   *

 *                                                                         *

 *   This file is part of the FreeCAD CAx development system.              *

 *                                                                         *

 *   This library is free software; you can redistribute it and/or         *

 *   modify it under the terms of the GNU Library General Public           *

 *   License as published by the Free Software Foundation; either          *

 *   version 2 of the License, or (at your option) any later version.      *

 *                                                                         *

 *   This library  is distributed in the hope that it will be useful,      *

 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *

 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *

 *   GNU Library General Public License for more details.                  *

 *                                                                         *

 *   You should have received a copy of the GNU Library General Public     *

 *   License along with this library; see the file COPYING.LIB. If not,    *

 *   write to the Free Software Foundation, Inc., 59 Temple Place,         *

 *   Suite 330, Boston, MA  02111-1307, USA                                *

 *                                                                         *

 ***************************************************************************/


#include <Base/Converter.h>
#include <Base/Exception.h>
#include <Base/Reader.h>
#include <Base/Stream.h>
#include <Base/VectorPy.h>
#include <Base/Writer.h>

#include "Core/Iterator.h"
#include "Core/MeshKernel.h"
#include "Core/MeshIO.h"

#include "MeshProperties.h"
#include "Mesh.h"
#include "MeshPy.h"


using namespace Mesh;

TYPESYSTEM_SOURCE(Mesh::PropertyNormalList, App::PropertyLists)
TYPESYSTEM_SOURCE(Mesh::PropertyCurvatureList, App::PropertyLists)
TYPESYSTEM_SOURCE(Mesh::PropertyMaterial, App::Property)
TYPESYSTEM_SOURCE(Mesh::PropertyMeshKernel, App::PropertyComplexGeoData)

PropertyNormalList::PropertyNormalList() = default;

void PropertyNormalList::setSize(int newSize)

{
    _lValueList.resize(newSize);
}

int PropertyNormalList::getSize() const

{
    return static_cast<int>(_lValueList.size());
}

void PropertyNormalList::setValue(const Base::Vector3f& lValue)

{
    aboutToSetValue();
    _lValueList.resize(1);
    _lValueList[0] = lValue;
    hasSetValue();
}

void PropertyNormalList::setValue(float x, float y, float z)

{
    aboutToSetValue();
    _lValueList.resize(1);
    _lValueList[0].Set(x, y, z);
    hasSetValue();
}

void PropertyNormalList::setValues(const std::vector<Base::Vector3f>& values)

{
    aboutToSetValue();
    _lValueList = values;
    hasSetValue();
}

PyObject* PropertyNormalList::getPyObject()

{
    PyObject* list = PyList_New(getSize());

    for (int i = 0; i < getSize(); i++) {
        PyList_SetItem(list, i, new Base::VectorPy(_lValueList[i]));
    }

    return list;
}

void PropertyNormalList::setPyObject(PyObject* value)

{
    if (PyList_Check(value)) {
        Py_ssize_t nSize = PyList_Size(value);
        std::vector<Base::Vector3f> values;
        values.resize(nSize);

        for (Py_ssize_t i = 0; i < nSize; ++i) {
            PyObject* item = PyList_GetItem(value, i);
            App::PropertyVector val;
            val.setPyObject(item);
            values[i] = Base::convertTo<Base::Vector3f>(val.getValue());
        }

        setValues(values);
    }
    else if (PyObject_TypeCheck(value, &(Base::VectorPy::Type))) {
        Base::VectorPy* pcObject = static_cast<Base::VectorPy*>(value);
        Base::Vector3d* val = pcObject->getVectorPtr();
        setValue(Base::convertTo<Base::Vector3f>(*val));
    }
    else if (PyTuple_Check(value) && PyTuple_Size(value) == 3) {
        App::PropertyVector val;
        val.setPyObject(value);
        setValue(Base::convertTo<Base::Vector3f>(val.getValue()));
    }
    else {
        std::string error = std::string("type must be 'Vector' or list of 'Vector', not ");
        error += value->ob_type->tp_name;
        throw Py::TypeError(error);
    }
}

void PropertyNormalList::Save(Base::Writer& writer) const

{
    if (!writer.isForceXML()) {
        writer.Stream() << writer.ind() << "<VectorList file=\"" << writer.addFile(getName(), this)
                        << "\"/>" << std::endl;
    }
}

void PropertyNormalList::Restore(Base::XMLReader& reader)

{
    reader.readElement("VectorList");
    std::string file(reader.getAttribute<const char*>("file"));

    if (!file.empty()) {
        // initiate a file read
        reader.addFile(file.c_str(), this);
    }
}

void PropertyNormalList::SaveDocFile(Base::Writer& writer) const

{
    Base::OutputStream str(writer.Stream());
    uint32_t uCt = (uint32_t)getSize();
    str << uCt;
    for (auto it : _lValueList) {
        str << it.x << it.y << it.z;
    }
}

void PropertyNormalList::RestoreDocFile(Base::Reader& reader)

{
    Base::InputStream str(reader);
    uint32_t uCt = 0;
    str >> uCt;
    std::vector<Base::Vector3f> values(uCt);
    for (auto& it : values) {
        str >> it.x >> it.y >> it.z;
    }
    setValues(values);
}

App::Property* PropertyNormalList::Copy() const

{
    PropertyNormalList* p = new PropertyNormalList();
    p->_lValueList = _lValueList;
    return p;
}

void PropertyNormalList::Paste(const App::Property& from)

{
    aboutToSetValue();
    _lValueList = dynamic_cast<const PropertyNormalList&>(from)._lValueList;
    hasSetValue();
}

unsigned int PropertyNormalList::getMemSize() const

{
    return static_cast<unsigned int>(_lValueList.size() * sizeof(Base::Vector3f));
}

void PropertyNormalList::transformGeometry(const Base::Matrix4D& mat)

{
    // A normal vector is only a direction with unit length, so we only need to rotate it
    // (no translations or scaling)

    // Extract scale factors (assumes an orthogonal rotation matrix)
    // Use the fact that the length of the row vectors of R are all equal to 1
    // And that scaling is applied after rotating
    double s[3];
    s[0] = sqrt(mat[0][0] * mat[0][0] + mat[0][1] * mat[0][1] + mat[0][2] * mat[0][2]);
    s[1] = sqrt(mat[1][0] * mat[1][0] + mat[1][1] * mat[1][1] + mat[1][2] * mat[1][2]);
    s[2] = sqrt(mat[2][0] * mat[2][0] + mat[2][1] * mat[2][1] + mat[2][2] * mat[2][2]);

    // Set up the rotation matrix: zero the translations and make the scale factors = 1
    Base::Matrix4D rot;
    rot.setToUnity();
    for (unsigned short i = 0; i < 3; i++) {
        for (unsigned short j = 0; j < 3; j++) {
            rot[i][j] = mat[i][j] / s[i];
        }
    }

    aboutToSetValue();

    // Rotate the normal vectors
    for (int ii = 0; ii < getSize(); ii++) {
        set1Value(ii, rot * operator[](ii));
    }

    hasSetValue();
}

// ----------------------------------------------------------------------------

PropertyCurvatureList::PropertyCurvatureList() = default;

void PropertyCurvatureList::setValue(const CurvatureInfo& lValue)

{
    aboutToSetValue();
    _lValueList.resize(1);
    _lValueList[0] = lValue;
    hasSetValue();
}

void PropertyCurvatureList::setValues(const std::vector<CurvatureInfo>& lValues)

{
    aboutToSetValue();
    _lValueList = lValues;
    hasSetValue();
}

std::vector<float> PropertyCurvatureList::getCurvature(int mode) const

{
    const std::vector<Mesh::CurvatureInfo>& fCurvInfo = getValues();
    std::vector<float> fValues;
    fValues.reserve(fCurvInfo.size());

    // Mean curvature
    if (mode == MeanCurvature) {
        for (const auto& it : fCurvInfo) {
            fValues.push_back(0.5F * (it.fMaxCurvature + it.fMinCurvature));
        }
    }
    // Gaussian curvature
    else if (mode == GaussCurvature) {
        for (const auto& it : fCurvInfo) {
            fValues.push_back(it.fMaxCurvature * it.fMinCurvature);
        }
    }
    // Maximum curvature
    else if (mode == MaxCurvature) {
        for (const auto& it : fCurvInfo) {
            fValues.push_back(it.fMaxCurvature);
        }
    }
    // Minimum curvature
    else if (mode == MinCurvature) {
        for (const auto& it : fCurvInfo) {
            fValues.push_back(it.fMinCurvature);
        }
    }
    // Absolute curvature
    else if (mode == AbsCurvature) {
        for (const auto& it : fCurvInfo) {
            if (fabs(it.fMaxCurvature) > fabs(it.fMinCurvature)) {
                fValues.push_back(it.fMaxCurvature);
            }
            else {
                fValues.push_back(it.fMinCurvature);
            }
        }
    }

    return fValues;
}

void PropertyCurvatureList::transformGeometry(const Base::Matrix4D& mat)

{
    // The principal direction is only a vector with unit length, so we only need to rotate it
    // (no translations or scaling)

    // Extract scale factors (assumes an orthogonal rotation matrix)
    // Use the fact that the length of the row vectors of R are all equal to 1
    // And that scaling is applied after rotating
    double s[3];
    s[0] = sqrt(mat[0][0] * mat[0][0] + mat[0][1] * mat[0][1] + mat[0][2] * mat[0][2]);
    s[1] = sqrt(mat[1][0] * mat[1][0] + mat[1][1] * mat[1][1] + mat[1][2] * mat[1][2]);
    s[2] = sqrt(mat[2][0] * mat[2][0] + mat[2][1] * mat[2][1] + mat[2][2] * mat[2][2]);

    // Set up the rotation matrix: zero the translations and make the scale factors = 1
    Base::Matrix4D rot;
    rot.setToUnity();
    for (unsigned short i = 0; i < 3; i++) {
        for (unsigned short j = 0; j < 3; j++) {
            rot[i][j] = mat[i][j] / s[i];
        }
    }

    aboutToSetValue();

    // Rotate the principal directions
    for (int ii = 0; ii < getSize(); ii++) {
        CurvatureInfo ci = operator[](ii);
        ci.cMaxCurvDir = rot * ci.cMaxCurvDir;
        ci.cMinCurvDir = rot * ci.cMinCurvDir;
        _lValueList[ii] = ci;
    }

    hasSetValue();
}

void PropertyCurvatureList::Save(Base::Writer& writer) const

{
    if (!writer.isForceXML()) {
        writer.Stream() << writer.ind() << "<CurvatureList file=\""
                        << writer.addFile(getName(), this) << "\"/>" << std::endl;
    }
}

void PropertyCurvatureList::Restore(Base::XMLReader& reader)

{
    reader.readElement("CurvatureList");
    std::string file(reader.getAttribute<const char*>("file"));

    if (!file.empty()) {
        // initiate a file read
        reader.addFile(file.c_str(), this);
    }
}

void PropertyCurvatureList::SaveDocFile(Base::Writer& writer) const

{
    Base::OutputStream str(writer.Stream());
    uint32_t uCt = (uint32_t)getSize();
    str << uCt;
    for (const auto& it : _lValueList) {
        str << it.fMaxCurvature << it.fMinCurvature;
        str << it.cMaxCurvDir.x << it.cMaxCurvDir.y << it.cMaxCurvDir.z;
        str << it.cMinCurvDir.x << it.cMinCurvDir.y << it.cMinCurvDir.z;
    }
}

void PropertyCurvatureList::RestoreDocFile(Base::Reader& reader)

{
    Base::InputStream str(reader);
    uint32_t uCt = 0;
    str >> uCt;
    std::vector<CurvatureInfo> values(uCt);
    for (auto& it : values) {
        str >> it.fMaxCurvature >> it.fMinCurvature;
        str >> it.cMaxCurvDir.x >> it.cMaxCurvDir.y >> it.cMaxCurvDir.z;
        str >> it.cMinCurvDir.x >> it.cMinCurvDir.y >> it.cMinCurvDir.z;
    }

    setValues(values);
}

PyObject* PropertyCurvatureList::getPyObject()

{
    Py::List list;
    for (const auto& it : _lValueList) {
        Py::Tuple tuple(4);
        tuple.setItem(0, Py::Float(it.fMaxCurvature));
        tuple.setItem(1, Py::Float(it.fMinCurvature));
        Py::Tuple maxDir(3);
        maxDir.setItem(0, Py::Float(it.cMaxCurvDir.x));
        maxDir.setItem(1, Py::Float(it.cMaxCurvDir.y));
        maxDir.setItem(2, Py::Float(it.cMaxCurvDir.z));
        tuple.setItem(2, maxDir);
        Py::Tuple minDir(3);
        minDir.setItem(0, Py::Float(it.cMinCurvDir.x));
        minDir.setItem(1, Py::Float(it.cMinCurvDir.y));
        minDir.setItem(2, Py::Float(it.cMinCurvDir.z));
        tuple.setItem(3, minDir);
        list.append(tuple);
    }

    return Py::new_reference_to(list);
}

void PropertyCurvatureList::setPyObject(PyObject* /*value*/)

{
    throw Base::AttributeError(std::string("This attribute is read-only"));
}

App::Property* PropertyCurvatureList::Copy() const

{
    PropertyCurvatureList* p = new PropertyCurvatureList();
    p->_lValueList = _lValueList;
    return p;
}

void PropertyCurvatureList::Paste(const App::Property& from)

{
    aboutToSetValue();
    _lValueList = dynamic_cast<const PropertyCurvatureList&>(from)._lValueList;
    hasSetValue();
}

// ----------------------------------------------------------------------------

const MeshCore::Material& PropertyMaterial::getValue() const

{
    return _material;
}

MeshCore::MeshIO::Binding PropertyMaterial::getBinding() const

{
    return _material.binding;
}

const std::vector<Base::Color>& PropertyMaterial::getAmbientColor() const

{
    return _material.ambientColor;
}

const std::vector<Base::Color>& PropertyMaterial::getDiffuseColor() const

{
    return _material.diffuseColor;
}

const std::vector<Base::Color>& PropertyMaterial::getSpecularColor() const

{
    return _material.specularColor;
}

const std::vector<Base::Color>& PropertyMaterial::getEmissiveColor() const

{
    return _material.emissiveColor;
}

const std::vector<float>& PropertyMaterial::getShininess() const

{
    return _material.shininess;
}

const std::vector<float>& PropertyMaterial::getTransparency() const

{
    return _material.transparency;
}

void PropertyMaterial::setValue(const MeshCore::Material& value)

{
    aboutToSetValue();
    _material = value;
    hasSetValue();
}

void PropertyMaterial::setAmbientColor(const std::vector<Base::Color>& value)

{
    aboutToSetValue();
    _material.ambientColor = value;
    hasSetValue();
}

void PropertyMaterial::setDiffuseColor(const std::vector<Base::Color>& value)

{
    aboutToSetValue();
    _material.diffuseColor = value;
    hasSetValue();
}

void PropertyMaterial::setSpecularColor(const std::vector<Base::Color>& value)

{
    aboutToSetValue();
    _material.specularColor = value;
    hasSetValue();
}

void PropertyMaterial::setEmissiveColor(const std::vector<Base::Color>& value)

{
    aboutToSetValue();
    _material.emissiveColor = value;
    hasSetValue();
}

void PropertyMaterial::setShininess(const std::vector<float>& value)

{
    aboutToSetValue();
    _material.shininess = value;
    hasSetValue();
}

void PropertyMaterial::setTransparency(const std::vector<float>& value)

{
    aboutToSetValue();
    _material.transparency = value;
    hasSetValue();
}

void PropertyMaterial::setBinding(MeshCore::MeshIO::Binding bind)

{
    aboutToSetValue();
    _material.binding = bind;
    hasSetValue();
}

PyObject* PropertyMaterial::getPyObject()

{
    auto getColorList = [](const std::vector<Base::Color>& color) {
        Py::List list;
        for (const auto& it : color) {
            list.append(Py::TupleN(Py::Float(it.r), Py::Float(it.g), Py::Float(it.b)));
        }
        return list;
    };

    auto getFloatList = [](const std::vector<float>& value) {
        Py::List list;
        for (auto it : value) {
            list.append(Py::Float(it));
        }
        return list;
    };

    Py::Dict dict;
    dict.setItem("binding", Py::Long(static_cast<int>(_material.binding)));
    dict.setItem("ambientColor", getColorList(_material.ambientColor));
    dict.setItem("diffuseColor", getColorList(_material.diffuseColor));
    dict.setItem("specularColor", getColorList(_material.specularColor));
    dict.setItem("emissiveColor", getColorList(_material.emissiveColor));
    dict.setItem("shininess", getFloatList(_material.shininess));
    dict.setItem("transparency", getFloatList(_material.transparency));

    return Py::new_reference_to(dict);
}

void PropertyMaterial::setPyObject(PyObject* obj)

{
    auto getColorList = [](const Py::Dict& dict, const std::string& key) {
        std::vector<Base::Color> color;
        if (dict.hasKey(key)) {
            Py::Sequence list(dict.getItem(key));
            color.reserve(list.size());
            for (const auto& it : list) {
                Py::Sequence tuple(it);
                float r = static_cast<float>(Py::Float(tuple[0]));
                float g = static_cast<float>(Py::Float(tuple[1]));
                float b = static_cast<float>(Py::Float(tuple[2]));
                color.emplace_back(r, g, b);
            }
        }
        return color;
    };

    auto getFloatList = [](const Py::Dict& dict, const std::string& key) {
        std::vector<float> value;
        if (dict.hasKey(key)) {
            Py::Sequence list(dict.getItem(key));
            value.reserve(list.size());
            for (const auto& it : list) {
                value.push_back(static_cast<float>(Py::Float(it)));
            }
        }
        return value;
    };

    try {
        MeshCore::Material material;
        Py::Dict dict(obj);

        if (dict.hasKey("binding")) {
            Py::Long binding(dict.getItem("binding"));
            int bind = static_cast<int>(binding);
            material.binding = static_cast<MeshCore::MeshIO::Binding>(bind);
        }

        material.ambientColor = getColorList(dict, "ambientColor");
        material.diffuseColor = getColorList(dict, "diffuseColor");
        material.specularColor = getColorList(dict, "specularColor");
        material.emissiveColor = getColorList(dict, "emissiveColor");
        material.shininess = getFloatList(dict, "shininess");
        material.transparency = getFloatList(dict, "transparency");

        setValue(material);
    }
    catch (Py::Exception& e) {
        e.clear();
        throw Base::TypeError("Not a dict with expected keys");
    }
}

void PropertyMaterial::Save(Base::Writer& writer) const

{
    if (!writer.isForceXML()) {
        writer.Stream() << writer.ind() << "<Material file=\"" << writer.addFile(getName(), this)
                        << "\"/>" << std::endl;
    }
}

void PropertyMaterial::Restore(Base::XMLReader& reader)

{
    reader.readElement("Material");
    if (reader.hasAttribute("file")) {
        std::string file(reader.getAttribute<const char*>("file"));

        if (!file.empty()) {
            // initiate a file read
            reader.addFile(file.c_str(), this);
        }
    }
}

void PropertyMaterial::SaveDocFile(Base::Writer& writer) const

{
    Base::OutputStream str(writer.Stream());
    auto saveColor = [&str](const std::vector<Base::Color>& color) {
        uint32_t count = static_cast<uint32_t>(color.size());
        str << count;
        for (const auto& it : color) {
            str << it.getPackedValue();
        }
    };

    auto saveFloat = [&str](const std::vector<float>& value) {
        uint32_t count = static_cast<uint32_t>(value.size());
        str << count;
        for (const auto& it : value) {
            str << it;
        }
    };

    uint32_t bind = static_cast<uint32_t>(_material.binding);
    str << bind;

    saveColor(_material.ambientColor);
    saveColor(_material.diffuseColor);
    saveColor(_material.specularColor);
    saveColor(_material.emissiveColor);
    saveFloat(_material.shininess);
    saveFloat(_material.transparency);
}

void PropertyMaterial::RestoreDocFile(Base::Reader& reader)

{
    Base::InputStream str(reader);
    auto restoreColor = [&str](std::vector<Base::Color>& color) {
        uint32_t count = 0;
        str >> count;
        color.resize(count);
        for (auto& it : color) {
            uint32_t value {};  // must be 32 bit long
            str >> value;
            it.setPackedValue(value);
        }
    };

    auto restoreFloat = [&str](std::vector<float>& value) {
        uint32_t count = 0;
        str >> count;
        value.resize(count);
        for (auto& it : value) {
            float valueF {};
            str >> valueF;
            it = valueF;
        }
    };

    MeshCore::Material material;

    uint32_t bind = 0;
    str >> bind;
    material.binding = static_cast<MeshCore::MeshIO::Binding>(bind);

    restoreColor(material.ambientColor);
    restoreColor(material.diffuseColor);
    restoreColor(material.specularColor);
    restoreColor(material.emissiveColor);
    restoreFloat(material.shininess);
    restoreFloat(material.transparency);

    setValue(material);
}

const char* PropertyMaterial::getEditorName() const

{
    return "";
}

App::Property* PropertyMaterial::Copy() const

{
    PropertyMaterial* prop = new PropertyMaterial();
    prop->_material = _material;
    return prop;
}

void PropertyMaterial::Paste(const Property& from)

{
    aboutToSetValue();
    using ObjectType = std::remove_pointer<decltype(this)>::type;
    _material = dynamic_cast<const ObjectType&>(from)._material;
    hasSetValue();
}

unsigned int PropertyMaterial::getMemSize() const

{
    auto size = (_material.ambientColor.size() + _material.diffuseColor.size()
                 + _material.emissiveColor.size() + _material.specularColor.size())
            * sizeof(Base::Color)
        + (_material.shininess.size() + _material.transparency.size()) * sizeof(float)
        + _material.library.size() + sizeof(_material);
    return static_cast<unsigned int>(size);
}

bool PropertyMaterial::isSame(const App::Property& other) const

{
    if (&other == this) {
        return true;
    }
    return getTypeId() == other.getTypeId()
        && getValue() == static_cast<decltype(this)>(&other)->getValue();
}

// ----------------------------------------------------------------------------

PropertyMeshKernel::PropertyMeshKernel()
    : _meshObject(new MeshObject())
{
    // Note: Normally this property is a member of a document object, i.e. the setValue()
    // method gets called in the constructor of a subclass of DocumentObject, e.g. Mesh::Feature.
    // This means that the created MeshObject here will be replaced and deleted immediately.
    // However, we anyway create this object in case we use this class in another context.
}

PropertyMeshKernel::~PropertyMeshKernel()
{
    if (meshPyObject) {
        // Note: Do not call setInvalid() of the Python binding
        // because the mesh should still be accessible afterwards.
        meshPyObject->parentProperty = nullptr;
        Py_DECREF(meshPyObject);
    }
}

void PropertyMeshKernel::setValuePtr(MeshObject* mesh)

{
    // use the tmp. object to guarantee that the referenced mesh is not destroyed
    // before calling hasSetValue()
    Base::Reference<MeshObject> tmp(_meshObject);
    aboutToSetValue();
    _meshObject = mesh;
    hasSetValue();
}

void PropertyMeshKernel::setValue(const MeshObject& mesh)

{
    aboutToSetValue();
    *_meshObject = mesh;
    hasSetValue();
}

void PropertyMeshKernel::setValue(const MeshCore::MeshKernel& mesh)

{
    aboutToSetValue();
    _meshObject->setKernel(mesh);
    hasSetValue();
}

void PropertyMeshKernel::swapMesh(MeshObject& mesh)

{
    aboutToSetValue();
    _meshObject->swap(mesh);
    hasSetValue();
}

void PropertyMeshKernel::swapMesh(MeshCore::MeshKernel& mesh)

{
    aboutToSetValue();
    _meshObject->swap(mesh);
    hasSetValue();
}

const MeshObject& PropertyMeshKernel::getValue() const

{
    return *_meshObject;
}

const MeshObject* PropertyMeshKernel::getValuePtr() const

{
    return static_cast<MeshObject*>(_meshObject);
}

const Data::ComplexGeoData* PropertyMeshKernel::getComplexData() const

{
    return static_cast<MeshObject*>(_meshObject);
}

Base::BoundBox3d PropertyMeshKernel::getBoundingBox() const

{
    return _meshObject->getBoundBox();
}

unsigned int PropertyMeshKernel::getMemSize() const

{
    unsigned int size = 0;
    size += _meshObject->getMemSize();

    return size;
}

MeshObject* PropertyMeshKernel::startEditing()

{
    aboutToSetValue();
    return static_cast<MeshObject*>(_meshObject);
}

void PropertyMeshKernel::finishEditing()

{
    hasSetValue();
}

void PropertyMeshKernel::transformGeometry(const Base::Matrix4D& rclMat)

{
    aboutToSetValue();
    _meshObject->transformGeometry(rclMat);
    hasSetValue();
}

void PropertyMeshKernel::setPointIndices(const std::vector<std::pair<PointIndex, Base::Vector3f>>& inds)

{
    aboutToSetValue();
    MeshCore::MeshKernel& kernel = _meshObject->getKernel();
    for (const auto& it : inds) {
        kernel.SetPoint(it.first, it.second);
    }
    hasSetValue();
}

void PropertyMeshKernel::setTransform(const Base::Matrix4D& rclTrf)

{
    _meshObject->setTransform(rclTrf);
}

Base::Matrix4D PropertyMeshKernel::getTransform() const

{
    return _meshObject->getTransform();
}

PyObject* PropertyMeshKernel::getPyObject()

{
    if (!meshPyObject) {
        meshPyObject = new MeshPy(&*_meshObject);  // Lgtm[cpp/resource-not-released-in-destructor]
                                                   // ** Not destroyed in this class because it is
                                                   // reference-counted and destroyed elsewhere
        meshPyObject->setConst();                  // set immutable
        meshPyObject->parentProperty = this;
    }

    Py_INCREF(meshPyObject);
    return meshPyObject;
}

void PropertyMeshKernel::setPyObject(PyObject* value)

{
    if (PyObject_TypeCheck(value, &(MeshPy::Type))) {
        MeshPy* mesh = static_cast<MeshPy*>(value);
        // Do not allow one to reassign the same instance
        if (&(*this->_meshObject) != mesh->getMeshObjectPtr()) {
            // Note: Copy the content, do NOT reference the same mesh object
            setValue(*(mesh->getMeshObjectPtr()));
        }
    }
    else if (PyList_Check(value)) {
        // new instance of MeshObject
        Py::List triangles(value);
        MeshObject* mesh = MeshObject::createMeshFromList(triangles);
        setValuePtr(mesh);
    }
    else {
        std::string error = std::string("type must be 'Mesh', not ");
        error += value->ob_type->tp_name;
        throw Base::TypeError(error);
    }
}

void PropertyMeshKernel::Save(Base::Writer& writer) const

{
    if (writer.isForceXML()) {
        writer.Stream() << writer.ind() << "<Mesh>" << std::endl;
        MeshCore::MeshOutput saver(_meshObject->getKernel());
        saver.SaveXML(writer);
    }
    else {
        writer.Stream() << writer.ind() << "<Mesh file=\"" << writer.addFile("MeshKernel.bms", this)
                        << "\"/>" << std::endl;
    }
}

void PropertyMeshKernel::Restore(Base::XMLReader& reader)

{
    reader.readElement("Mesh");
    std::string file(reader.getAttribute<const char*>("file"));

    if (file.empty()) {
        // read XML
        MeshCore::MeshKernel kernel;
        MeshCore::MeshInput restorer(kernel);
        restorer.LoadXML(reader);

        // avoid to duplicate the mesh in memory
        MeshCore::MeshPointArray points;
        MeshCore::MeshFacetArray facets;
        kernel.Adopt(points, facets);

        aboutToSetValue();
        _meshObject->getKernel().Adopt(points, facets);
        hasSetValue();
    }
    else {
        // initiate a file read
        reader.addFile(file.c_str(), this);
    }
}

void PropertyMeshKernel::SaveDocFile(Base::Writer& writer) const

{
    _meshObject->save(writer.Stream());
}

void PropertyMeshKernel::RestoreDocFile(Base::Reader& reader)

{
    aboutToSetValue();
    _meshObject->load(reader);
    hasSetValue();
}

App::Property* PropertyMeshKernel::Copy() const

{
    // Note: Copy the content, do NOT reference the same mesh object
    PropertyMeshKernel* prop = new PropertyMeshKernel();
    *(prop->_meshObject) = *(this->_meshObject);
    return prop;
}

void PropertyMeshKernel::Paste(const App::Property& from)

{
    // Note: Copy the content, do NOT reference the same mesh object
    aboutToSetValue();
    const PropertyMeshKernel& prop = dynamic_cast<const PropertyMeshKernel&>(from);
    *(this->_meshObject) = *(prop._meshObject);
    hasSetValue();
}