File size: 18,808 Bytes
985c397
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
// SPDX-License-Identifier: BSL-1.0

// Geometric Tools, LLC
// Copyright (c) 1998-2010
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 4.10.0 (2009/11/18)

#include "Wm4FoundationPCH.h"
#include "Wm4ContBox3.h"
#include "Wm4ApprGaussPointsFit3.h"
#include "Wm4ContBox2.h"
#include "Wm4ConvexHull3.h"
#include "Wm4EdgeKey.h"
#include "Wm4Quaternion.h"

namespace Wm4
{
//----------------------------------------------------------------------------
template <class Real>
Box3<Real> ContAlignedBox (int iQuantity, const Vector3<Real>* akPoint)
{
    Vector3<Real> kMin, kMax;
    Vector3<Real>::ComputeExtremes(iQuantity,akPoint,kMin,kMax);

    Box3<Real> kBox;
    kBox.Center = ((Real)0.5)*(kMin + kMax);
    kBox.Axis[0] = Vector3<Real>::UNIT_X;
    kBox.Axis[1] = Vector3<Real>::UNIT_Y;
    kBox.Axis[2] = Vector3<Real>::UNIT_Z;
    Vector3<Real> kHalfDiagonal = ((Real)0.5)*(kMax - kMin);
    for (int i = 0; i < 3; i++)
    {
        kBox.Extent[i] = kHalfDiagonal[i];
    }

    return kBox;
}
//----------------------------------------------------------------------------
template <class Real>
Box3<Real> ContOrientedBox (int iQuantity, const Vector3<Real>* akPoint)
{
    Box3<Real> kBox = GaussPointsFit3<Real>(iQuantity,akPoint);

    // Let C be the box center and let U0, U1, and U2 be the box axes.  Each
    // input point is of the form X = C + y0*U0 + y1*U1 + y2*U2.  The
    // following code computes min(y0), max(y0), min(y1), max(y1), min(y2),
    // and max(y2).  The box center is then adjusted to be
    //   C' = C + 0.5*(min(y0)+max(y0))*U0 + 0.5*(min(y1)+max(y1))*U1 +
    //        0.5*(min(y2)+max(y2))*U2

    Vector3<Real> kDiff = akPoint[0] - kBox.Center;
    Vector3<Real> kMin(kDiff.Dot(kBox.Axis[0]),kDiff.Dot(kBox.Axis[1]),
        kDiff.Dot(kBox.Axis[2]));
    Vector3<Real> kMax = kMin;
    for (int i = 1; i < iQuantity; i++)
    {
        kDiff = akPoint[i] - kBox.Center;
        for (int j = 0; j < 3; j++)
        {
            Real fDot = kDiff.Dot(kBox.Axis[j]);
            if (fDot < kMin[j])
            {
                kMin[j] = fDot;
            }
            else if (fDot > kMax[j])
            {
                kMax[j] = fDot;
            }
        }
    }

    kBox.Center +=
        (((Real)0.5)*(kMin[0]+kMax[0]))*kBox.Axis[0] +
        (((Real)0.5)*(kMin[1]+kMax[1]))*kBox.Axis[1] +
        (((Real)0.5)*(kMin[2]+kMax[2]))*kBox.Axis[2];

    kBox.Extent[0] = ((Real)0.5)*(kMax[0] - kMin[0]);
    kBox.Extent[1] = ((Real)0.5)*(kMax[1] - kMin[1]);
    kBox.Extent[2] = ((Real)0.5)*(kMax[2] - kMin[2]);

    return kBox;
}
//----------------------------------------------------------------------------
template <class Real>
Box3<Real> ContMinBox (int iQuantity, const Vector3<Real>* akPoint,
    Real fEpsilon, Query::Type eQueryType)
{
    Box3<Real> kBox;

    // Get the convex hull of the points.
    ConvexHull3<Real> kHull(iQuantity,(Vector3<Real>*)akPoint,fEpsilon,false,
        eQueryType);
    int iHDim = kHull.GetDimension();
    int iHQuantity;
    const int* aiHIndex;

    if (iHDim == 0)
    {
        kBox.Center = akPoint[0];
        kBox.Axis[0] = Vector3<Real>::UNIT_X;
        kBox.Axis[1] = Vector3<Real>::UNIT_Y;
        kBox.Axis[2] = Vector3<Real>::UNIT_Z;
        kBox.Extent[0] = (Real)0.0;
        kBox.Extent[1] = (Real)0.0;
        kBox.Extent[2] = (Real)0.0;
        return kBox;
    }

    if (iHDim == 1)
    {
        ConvexHull1<Real>* pkHull1 = kHull.GetConvexHull1();
        aiHIndex = pkHull1->GetIndices();

        kBox.Center = ((Real)0.5)*(akPoint[aiHIndex[0]]+akPoint[aiHIndex[1]]);
        Vector3<Real> kDiff = akPoint[aiHIndex[1]] - akPoint[aiHIndex[0]];
        kBox.Extent[0] = ((Real)0.5)*kDiff.Normalize();
        kBox.Extent[1] = (Real)0.0;
        kBox.Extent[2] = (Real)0.0;
        kBox.Axis[0] = kDiff;
        Vector3<Real>::GenerateComplementBasis(kBox.Axis[1],kBox.Axis[2],
            kBox.Axis[0]);

        WM4_DELETE pkHull1;
        return kBox;
    }

    int i, j;
    Vector3<Real> kOrigin, kDiff, kU, kV, kW;
    Vector2<Real>* akPoint2;
    Box2<Real> kBox2;

    if (iHDim == 2)
    {
        // When ConvexHull3 reports that the point set is 2-dimensional, the
        // caller is responsible for projecting the points onto a plane and
        // calling ConvexHull2.  ConvexHull3 does provide information about
        // the plane of the points.  In this application, we need only
        // project the input points onto that plane and call ContMinBox in
        // two dimensions.

        // Get a coordinate system relative to the plane of the points.
        kOrigin = kHull.GetPlaneOrigin();
        kW = kHull.GetPlaneDirection(0).Cross(kHull.GetPlaneDirection(1));
        Vector3<Real>::GenerateComplementBasis(kU,kV,kW);

        // Project the input points onto the plane.
        akPoint2 = WM4_NEW Vector2<Real>[iQuantity];
        for (i = 0; i < iQuantity; i++)
        {
            kDiff = akPoint[i] - kOrigin;
            akPoint2[i].X() = kU.Dot(kDiff);
            akPoint2[i].Y() = kV.Dot(kDiff);
        }

        // Compute the minimum area box in 2D.
        kBox2 = ContMinBox<Real>(iQuantity,akPoint2,fEpsilon,eQueryType,
            false);
        WM4_DELETE[] akPoint2;

        // Lift the values into 3D.
        kBox.Center = kOrigin + kBox2.Center.X()*kU + kBox2.Center.Y()*kV;
        kBox.Axis[0] = kBox2.Axis[0].X()*kU + kBox2.Axis[0].Y()*kV;
        kBox.Axis[1] = kBox2.Axis[1].X()*kU + kBox2.Axis[1].Y()*kV;
        kBox.Axis[2] = kW;
        kBox.Extent[0] = kBox2.Extent[0];
        kBox.Extent[1] = kBox2.Extent[1];
        kBox.Extent[2] = (Real)0.0;
        return kBox;
    }

    iHQuantity = kHull.GetSimplexQuantity();
    aiHIndex = kHull.GetIndices();
    Real fVolume, fMinVolume = Math<Real>::MAX_REAL;

    // Create the unique set of hull vertices to minimize the time spent
    // projecting vertices onto planes of the hull faces.
    std::set<int> kUniqueIndices;
    for (i = 0; i < 3*iHQuantity; i++)
    {
        kUniqueIndices.insert(aiHIndex[i]);
    }

    // Use the rotating calipers method on the projection of the hull onto
    // the plane of each face.  Also project the hull onto the normal line
    // of each face.  The minimum area box in the plane and the height on
    // the line produce a containing box.  If its volume is smaller than the
    // current volume, this box is the new candidate for the minimum volume
    // box.  The unique edges are accumulated into a set for use by a later
    // step in the algorithm.
    const int* piIndex = aiHIndex;
    Real fHeight, fMinHeight, fMaxHeight;
    std::set<EdgeKey> kEdges;
    akPoint2 = WM4_NEW Vector2<Real>[kUniqueIndices.size()];
    for (i = 0; i < iHQuantity; i++)
    {
        // get triangle
        int iV0 = *piIndex++;
        int iV1 = *piIndex++;
        int iV2 = *piIndex++;

        // save the edges for later use
        kEdges.insert(EdgeKey(iV0,iV1));
        kEdges.insert(EdgeKey(iV1,iV2));
        kEdges.insert(EdgeKey(iV2,iV0));

        // get 3D coordinate system relative to plane of triangle
        kOrigin = (akPoint[iV0] + akPoint[iV1] + akPoint[iV2])/(Real)3.0;
        Vector3<Real> kEdge1 = akPoint[iV1] - akPoint[iV0];
        Vector3<Real> kEdge2 = akPoint[iV2] - akPoint[iV0];
        kW = kEdge2.UnitCross(kEdge1);  // inner-pointing normal
        if (kW == Vector3<Real>::ZERO)
        {
            // The triangle is needle-like, so skip it.
            continue;
        }
        Vector3<Real>::GenerateComplementBasis(kU,kV,kW);

        // Project points onto plane of triangle, onto normal line of plane.
        // TO DO.  In theory, minHeight should be zero since W points to the
        // interior of the hull.  However, the snap rounding used in the 3D
        // convex hull finder involves loss of precision, which in turn can
        // cause a hull facet to have the wrong ordering (clockwise instead
        // of counterclockwise when viewed from outside the hull).  The
        // height calculations here trap that problem (the incorrectly ordered
        // face will not affect the minimum volume box calculations).
        fMinHeight = (Real)0.0;
        fMaxHeight = (Real)0.0;
        j = 0;
        std::set<int>::const_iterator pkUI = kUniqueIndices.begin();
        while (pkUI != kUniqueIndices.end())
        {
            int index = *pkUI++;
            kDiff = akPoint[index] - kOrigin;
            akPoint2[j].X() = kU.Dot(kDiff);
            akPoint2[j].Y() = kV.Dot(kDiff);
            fHeight = kW.Dot(kDiff);
            if (fHeight > fMaxHeight)
            {
                fMaxHeight = fHeight;
            }
            else if (fHeight < fMinHeight)
            {
                fMinHeight = fHeight;
            }

            j++;
        }
        if (-fMinHeight > fMaxHeight)
        {
            fMaxHeight = -fMinHeight;
        }

        // compute minimum area box in 2D
        kBox2 = ContMinBox<Real>((int)kUniqueIndices.size(),akPoint2,fEpsilon,
            eQueryType,false);

        // update current minimum-volume box (if necessary)
        fVolume = fMaxHeight*kBox2.Extent[0]*kBox2.Extent[1];
        if (fVolume < fMinVolume)
        {
            fMinVolume = fVolume;

            // lift the values into 3D
            kBox.Extent[0] = kBox2.Extent[0];
            kBox.Extent[1] = kBox2.Extent[1];
            kBox.Extent[2] = ((Real)0.5)*fMaxHeight;
            kBox.Axis[0] = kBox2.Axis[0].X()*kU + kBox2.Axis[0].Y()*kV;
            kBox.Axis[1] = kBox2.Axis[1].X()*kU + kBox2.Axis[1].Y()*kV;
            kBox.Axis[2] = kW;
            kBox.Center = kOrigin + kBox2.Center.X()*kU + kBox2.Center.Y()*kV
                + kBox.Extent[2]*kW;
        }
    }

    // The minimum-volume box can also be supported by three mutually
    // orthogonal edges of the convex hull.  For each triple of orthogonal
    // edges, compute the minimum-volume box for that coordinate frame by
    // projecting the points onto the axes of the frame.
    std::set<EdgeKey>::const_iterator pkE2;
    for (pkE2 = kEdges.begin(); pkE2 != kEdges.end(); pkE2++)
    {
        kW = akPoint[pkE2->V[1]] - akPoint[pkE2->V[0]];
        kW.Normalize();

        std::set<EdgeKey>::const_iterator pkE1 = pkE2;
        for (++pkE1; pkE1 != kEdges.end(); pkE1++)
        {
            kV = akPoint[pkE1->V[1]] - akPoint[pkE1->V[0]];
            kV.Normalize();
            Real fDot = kV.Dot(kW);
            if (Math<Real>::FAbs(fDot) > Math<Real>::ZERO_TOLERANCE)
            {
                continue;
            }

            std::set<EdgeKey>::const_iterator pkE0 = pkE1;
            for (++pkE0; pkE0 != kEdges.end(); pkE0++)
            {
                kU = akPoint[pkE0->V[1]] - akPoint[pkE0->V[0]];
                kU.Normalize();
                fDot = kU.Dot(kV);
                if (Math<Real>::FAbs(fDot) > Math<Real>::ZERO_TOLERANCE)
                {
                    continue;
                }
                fDot = kU.Dot(kW);
                if (Math<Real>::FAbs(fDot) > Math<Real>::ZERO_TOLERANCE)
                {
                    continue;
                }
    
                // The three edges are mutually orthogonal.  Project the
                // hull points onto the lines containing the edges.  Use
                // hull point zero as the origin.
                Real fUMin = (Real)0.0, fUMax = (Real)0.0;
                Real fVMin = (Real)0.0, fVMax = (Real)0.0;
                Real fWMin = (Real)0.0, fWMax = (Real)0.0;
                kOrigin = akPoint[aiHIndex[0]];
                std::set<int>::const_iterator pkUI = kUniqueIndices.begin();
                while (pkUI != kUniqueIndices.end())
                {
                    int index = *pkUI++;
                    kDiff = akPoint[index] - kOrigin;

                    Real fU = kU.Dot(kDiff);
                    if (fU < fUMin)
                    {
                        fUMin = fU;
                    }
                    else if (fU > fUMax)
                    {
                        fUMax = fU;
                    }

                    Real fV = kV.Dot(kDiff);
                    if (fV < fVMin)
                    {
                        fVMin = fV;
                    }
                    else if (fV > fVMax)
                    {
                        fVMax = fV;
                    }

                    Real fW = kW.Dot(kDiff);
                    if (fW < fWMin)
                    {
                        fWMin = fW;
                    }
                    else if (fW > fWMax)
                    {
                        fWMax = fW;
                    }
                }

                Real fUExtent = ((Real)0.5)*(fUMax - fUMin);
                Real fVExtent = ((Real)0.5)*(fVMax - fVMin);
                Real fWExtent = ((Real)0.5)*(fWMax - fWMin);

                // update current minimum-volume box (if necessary)
                fVolume = fUExtent*fVExtent*fWExtent;
                if (fVolume < fMinVolume)
                {
                    fMinVolume = fVolume;

                    kBox.Extent[0] = fUExtent;
                    kBox.Extent[1] = fVExtent;
                    kBox.Extent[2] = fWExtent;
                    kBox.Axis[0] = kU;
                    kBox.Axis[1] = kV;
                    kBox.Axis[2] = kW;
                    kBox.Center = kOrigin +
                        ((Real)0.5)*(fUMin+fUMax)*kU +
                        ((Real)0.5)*(fVMin+fVMax)*kV +
                        ((Real)0.5)*(fWMin+fWMax)*kW;
                }
            }
        }
    }

    WM4_DELETE[] akPoint2;
    return kBox;
}
//----------------------------------------------------------------------------
template <class Real>
bool InBox (const Vector3<Real>& rkPoint, const Box3<Real>& rkBox)
{
    Vector3<Real> kDiff = rkPoint - rkBox.Center;
    for (int i = 0; i < 3; i++)
    {
        Real fCoeff = kDiff.Dot(rkBox.Axis[i]);
        if (Math<Real>::FAbs(fCoeff) > rkBox.Extent[i])
        {
            return false;
        }
    }
    return true;
}
//----------------------------------------------------------------------------
template <class Real>
Box3<Real> MergeBoxes (const Box3<Real>& rkBox0, const Box3<Real>& rkBox1)
{
    // construct a box that contains the input boxes
    Box3<Real> kBox;

    // The first guess at the box center.  This value will be updated later
    // after the input box vertices are projected onto axes determined by an
    // average of box axes.
    kBox.Center = ((Real)0.5)*(rkBox0.Center + rkBox1.Center);

    // A box's axes, when viewed as the columns of a matrix, form a rotation
    // matrix.  The input box axes are converted to quaternions.  The average
    // quaternion is computed, then normalized to unit length.  The result is
    // the slerp of the two input quaternions with t-value of 1/2.  The result
    // is converted back to a rotation matrix and its columns are selected as
    // the merged box axes.
    Quaternion<Real> kQ0, kQ1;
    kQ0.FromRotationMatrix(rkBox0.Axis);
    kQ1.FromRotationMatrix(rkBox1.Axis);
    if (kQ0.Dot(kQ1) < (Real)0.0)
    {
        kQ1 = -kQ1;
    }

    Quaternion<Real> kQ = kQ0 + kQ1;
    Real fInvLength = Math<Real>::InvSqrt(kQ.Dot(kQ));
    kQ = fInvLength*kQ;
    kQ.ToRotationMatrix(kBox.Axis);

    // Project the input box vertices onto the merged-box axes.  Each axis
    // D[i] containing the current center C has a minimum projected value
    // pmin[i] and a maximum projected value pmax[i].  The corresponding end
    // points on the axes are C+pmin[i]*D[i] and C+pmax[i]*D[i].  The point C
    // is not necessarily the midpoint for any of the intervals.  The actual
    // box center will be adjusted from C to a point C' that is the midpoint
    // of each interval,
    //   C' = C + sum_{i=0}^2 0.5*(pmin[i]+pmax[i])*D[i]
    // The box extents are
    //   e[i] = 0.5*(pmax[i]-pmin[i])

    int i, j;
    Real fDot;
    Vector3<Real> akVertex[8], kDiff;
    Vector3<Real> kMin = Vector3<Real>::ZERO;
    Vector3<Real> kMax = Vector3<Real>::ZERO;

    rkBox0.ComputeVertices(akVertex);
    for (i = 0; i < 8; i++)
    {
        kDiff = akVertex[i] - kBox.Center;
        for (j = 0; j < 3; j++)
        {
            fDot = kDiff.Dot(kBox.Axis[j]);
            if (fDot > kMax[j])
            {
                kMax[j] = fDot;
            }
            else if (fDot < kMin[j])
            {
                kMin[j] = fDot;
            }
        }
    }

    rkBox1.ComputeVertices(akVertex);
    for (i = 0; i < 8; i++)
    {
        kDiff = akVertex[i] - kBox.Center;
        for (j = 0; j < 3; j++)
        {
            fDot = kDiff.Dot(kBox.Axis[j]);
            if (fDot > kMax[j])
            {
                kMax[j] = fDot;
            }
            else if (fDot < kMin[j])
            {
                kMin[j] = fDot;
            }
        }
    }

    // [kMin,kMax] is the axis-aligned box in the coordinate system of the
    // merged box axes.  Update the current box center to be the center of
    // the new box.  Compute the extents based on the new center.
    for (j = 0; j < 3; j++)
    {
        kBox.Center += (((Real)0.5)*(kMax[j]+kMin[j]))*kBox.Axis[j];
        kBox.Extent[j] = ((Real)0.5)*(kMax[j]-kMin[j]);
    }

    return kBox;
}
//----------------------------------------------------------------------------

//----------------------------------------------------------------------------
// explicit instantiation
//----------------------------------------------------------------------------
template WM4_FOUNDATION_ITEM
Box3<float> ContAlignedBox<float> (int, const Vector3<float>*);

template WM4_FOUNDATION_ITEM
Box3<float> ContOrientedBox<float> (int, const Vector3<float>*);

template WM4_FOUNDATION_ITEM
Box3<float> ContMinBox<float> (int, const Vector3<float>*, float,
    Query::Type);

template WM4_FOUNDATION_ITEM
bool InBox<float> (const Vector3<float>&, const Box3<float>&);

template WM4_FOUNDATION_ITEM
Box3<float> MergeBoxes<float> (const Box3<float>&, const Box3<float>&);

template WM4_FOUNDATION_ITEM
Box3<double> ContAlignedBox<double> (int, const Vector3<double>*);

template WM4_FOUNDATION_ITEM
Box3<double> ContOrientedBox<double> (int, const Vector3<double>*);

template WM4_FOUNDATION_ITEM
Box3<double> ContMinBox<double> (int, const Vector3<double>*, double,
    Query::Type);

template WM4_FOUNDATION_ITEM
bool InBox<double> (const Vector3<double>&, const Box3<double>&);

template WM4_FOUNDATION_ITEM
Box3<double> MergeBoxes<double> (const Box3<double>&, const Box3<double>&);
//----------------------------------------------------------------------------
}