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985c397 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 | // SPDX-License-Identifier: LGPL-2.1-or-later
// Wild Magic Source Code
// David Eberly
// http://www.geometrictools.com
// Copyright (c) 1998-2007
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version. The license is available for reading at
// either of the locations:
// http://www.gnu.org/copyleft/lgpl.html
// http://www.geometrictools.com/License/WildMagicLicense.pdf
// The license applies to versions 0 through 4 of Wild Magic.
//
// Version: 4.0.0 (2006/06/28)
#ifndef WM4DELTRIANGLE_H
#define WM4DELTRIANGLE_H
#include "Wm4FoundationLIB.h"
#include "Wm4Query2.h"
namespace Wm4
{
template <class Real>
class WM4_FOUNDATION_ITEM DelTriangle
{
public:
DelTriangle (int iV0, int iV1, int iV2);
bool IsInsertionComponent (int i, DelTriangle* pkAdj,
const Query2<Real>* pkQuery, const int* aiSupervertex);
int DetachFrom (int iAdj, DelTriangle* pkAdj);
int V[3];
DelTriangle* A[3];
int Time;
bool IsComponent;
bool OnStack;
};
typedef DelTriangle<float> DelTrianglef;
typedef DelTriangle<double> DelTriangled;
}
#endif
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