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/***************************************************************************
* Copyright (c) 2010 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include <QButtonGroup>
#include <QDialogButtonBox>
#include <Gui/Command.h>
#include <Gui/Selection/Selection.h>
#include <Gui/WaitCursor.h>
#include <Mod/Mesh/App/MeshFeature.h>
#include <Mod/Mesh/App/Core/Smoothing.h>
#include "DlgSmoothing.h"
#include "ui_DlgSmoothing.h"
#include "Selection.h"
using namespace MeshGui;
/* TRANSLATOR MeshGui::DlgSmoothing */
DlgSmoothing::DlgSmoothing(QWidget* parent)
: QWidget(parent)
, ui(new Ui_DlgSmoothing())
{
// clang-format off
ui->setupUi(this);
bg = new QButtonGroup(this); //NOLINT
bg->addButton(ui->radioButtonTaubin, 0);
bg->addButton(ui->radioButtonLaplace, 1);
connect(ui->checkBoxSelection, &QCheckBox::toggled,
this, &DlgSmoothing::onCheckBoxSelectionToggled);
connect(bg, qOverload<int>(&QButtonGroup::idClicked),
this, &DlgSmoothing::methodClicked);
ui->labelLambda->setText(QString::fromUtf8("\xce\xbb"));
ui->labelMu->setText(QString::fromUtf8("\xce\xbc"));
this->resize(this->sizeHint());
// clang-format on
}
/*
* Destroys the object and frees any allocated resources
*/
DlgSmoothing::~DlgSmoothing()
{
// no need to delete child widgets, Qt does it all for us
delete ui;
}
void DlgSmoothing::methodClicked(int id)
{
if (bg->button(id) == ui->radioButtonTaubin) {
ui->labelMu->setEnabled(true);
ui->spinMicro->setEnabled(true);
}
else {
ui->labelMu->setEnabled(false);
ui->spinMicro->setEnabled(false);
}
}
int DlgSmoothing::iterations() const
{
return ui->iterations->value();
}
double DlgSmoothing::lambdaStep() const
{
return ui->spinLambda->value();
}
double DlgSmoothing::microStep() const
{
return ui->spinMicro->value();
}
DlgSmoothing::Smooth DlgSmoothing::method() const
{
if (ui->radioButtonTaubin->isChecked()) {
return DlgSmoothing::Taubin;
}
if (ui->radioButtonLaplace->isChecked()) {
return DlgSmoothing::Laplace;
}
return DlgSmoothing::None;
}
bool DlgSmoothing::smoothSelection() const
{
return ui->checkBoxSelection->isChecked();
}
void DlgSmoothing::onCheckBoxSelectionToggled(bool on)
{
Q_EMIT toggledSelection(on);
}
// ------------------------------------------------
SmoothingDialog::SmoothingDialog(QWidget* parent, Qt::WindowFlags fl)
: QDialog(parent, fl)
{
widget = new DlgSmoothing(this);
this->setWindowTitle(widget->windowTitle());
QVBoxLayout* hboxLayout = new QVBoxLayout(this);
QDialogButtonBox* buttonBox = new QDialogButtonBox(this);
buttonBox->setStandardButtons(QDialogButtonBox::Cancel | QDialogButtonBox::Ok);
connect(buttonBox, &QDialogButtonBox::accepted, this, &QDialog::accept);
connect(buttonBox, &QDialogButtonBox::rejected, this, &QDialog::reject);
hboxLayout->addWidget(widget);
hboxLayout->addWidget(buttonBox);
}
SmoothingDialog::~SmoothingDialog() = default;
// ---------------------------------------
/* TRANSLATOR MeshGui::TaskSmoothing */
TaskSmoothing::TaskSmoothing()
{
widget = new DlgSmoothing(); // NOLINT
addTaskBox(widget, false, nullptr);
selection = new Selection(); // NOLINT
selection->setObjects(Gui::Selection().getSelectionEx(nullptr, Mesh::Feature::getClassTypeId()));
Gui::Selection().clearSelection();
QWidget* box = addTaskBoxWithoutHeader(selection);
box->hide();
connect(widget, &DlgSmoothing::toggledSelection, box, &QWidget::setVisible);
}
bool TaskSmoothing::accept()
{
std::vector<App::DocumentObject*> meshes = selection->getObjects();
if (meshes.empty()) {
return true;
}
Gui::WaitCursor wc;
Gui::Command::openCommand(QT_TRANSLATE_NOOP("Command", "Mesh Smoothing"));
bool hasSelection = false;
for (auto it : meshes) {
Mesh::Feature* mesh = static_cast<Mesh::Feature*>(it);
std::vector<Mesh::FacetIndex> selection;
if (widget->smoothSelection()) {
// clear the selection before editing the mesh to avoid
// to have coloured triangles when doing an 'undo'
const Mesh::MeshObject* mm = mesh->Mesh.getValuePtr();
mm->getFacetsFromSelection(selection);
selection = mm->getPointsFromFacets(selection);
mm->clearFacetSelection();
if (!selection.empty()) {
hasSelection = true;
}
}
Mesh::MeshObject* mm = mesh->Mesh.startEditing();
switch (widget->method()) {
case MeshGui::DlgSmoothing::Taubin: {
MeshCore::TaubinSmoothing s(mm->getKernel());
s.SetLambda(widget->lambdaStep());
s.SetMicro(widget->microStep());
if (widget->smoothSelection()) {
s.SmoothPoints(widget->iterations(), selection);
}
else {
s.Smooth(widget->iterations());
}
} break;
case MeshGui::DlgSmoothing::Laplace: {
MeshCore::LaplaceSmoothing s(mm->getKernel());
s.SetLambda(widget->lambdaStep());
if (widget->smoothSelection()) {
s.SmoothPoints(widget->iterations(), selection);
}
else {
s.Smooth(widget->iterations());
}
} break;
case MeshGui::DlgSmoothing::MedianFilter: {
MeshCore::MedianFilterSmoothing s(mm->getKernel());
if (widget->smoothSelection()) {
s.SmoothPoints(widget->iterations(), selection);
}
else {
s.Smooth(widget->iterations());
}
} break;
default:
break;
}
mesh->Mesh.finishEditing();
}
if (widget->smoothSelection() && !hasSelection) {
Gui::Command::abortCommand();
return false;
}
Gui::Command::commitCommand();
return true;
}
#include "moc_DlgSmoothing.cpp"
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