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* Copyright (c) 2021 FreeCAD Developers *
* Author: Ajinkya Dahale *
* Based on src/Gui/DlgAddProperty.cpp *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include <QMessageBox>
#include <App/Application.h>
#include <Gui/Application.h>
#include "ui_DlgActiveBody.h"
#include "DlgActiveBody.h"
#include "ReferenceSelection.h"
#include "Utils.h"
Q_DECLARE_METATYPE(App::DocumentObject*)
using namespace PartDesignGui;
DlgActiveBody::DlgActiveBody(QWidget* parent, App::Document*& doc, const QString& infoText)
: QDialog(parent)
, ui(new Ui_DlgActiveBody)
, _doc(doc)
, activeBody(nullptr)
{
ui->setupUi(this);
connect(ui->bodySelect, &QListWidget::itemDoubleClicked, this, &DlgActiveBody::accept);
if (!infoText.isEmpty()) {
ui->label->setText(infoText + QStringLiteral("\n\n") + tr("Please select"));
}
auto bodies = _doc->getObjectsOfType(PartDesign::Body::getClassTypeId());
PartDesign::Body* bodyOfActiveObject = nullptr;
for (const auto& obj : Gui::Selection().getSelection()) {
bodyOfActiveObject = PartDesign::Body::findBodyOf(obj.pObject);
break; // Just get the body for first selected object
}
for (const auto& body : bodies) {
auto item = new QListWidgetItem(QString::fromUtf8(body->Label.getValue()));
item->setData(Qt::UserRole, QVariant::fromValue(body));
ui->bodySelect->addItem(item);
if (body == bodyOfActiveObject) {
item->setSelected(true);
}
// TODO: Any other logic (hover, select effects on view etc.)
}
if (!bodyOfActiveObject) {
// by default select the first item so that the user
// can continue by clicking Ok without further action
QListWidgetItem* first = ui->bodySelect->item(0);
if (first) {
first->setSelected(true);
}
}
}
DlgActiveBody::~DlgActiveBody() = default;
void DlgActiveBody::accept()
{
auto selectedItems = ui->bodySelect->selectedItems();
if (selectedItems.empty()) {
return;
}
App::DocumentObject* selectedBody
= selectedItems[0]->data(Qt::UserRole).value<App::DocumentObject*>();
if (selectedBody) {
activeBody = makeBodyActive(selectedBody, _doc);
}
else {
// A transaction must be created as otherwise the undo/redo is broken
App::GetApplication().setActiveTransaction(QT_TRANSLATE_NOOP("Command", "Add a Body"), true);
activeBody = makeBody(_doc);
App::GetApplication().closeActiveTransaction();
}
QDialog::accept();
}
#include "moc_DlgActiveBody.cpp"
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