FreeCAD / src /Base /Builder3D.cpp
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// SPDX-License-Identifier: LGPL-2.1-or-later
/***************************************************************************
* Copyright (c) 2011 Jürgen Riegel <juergen.riegel@web.de> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include <algorithm>
#include <string>
#include <string_view>
#include <boost/algorithm/string.hpp>
#include <boost/algorithm/string/predicate.hpp>
#include <boost/lexical_cast.hpp>
#include <boost/tokenizer.hpp>
#include "Builder3D.h"
#include "Console.h"
#include "Exception.h"
#include "FileInfo.h"
#include "Stream.h"
using namespace Base;
constexpr float valueMinLegal {-1.0F};
constexpr float valueMaxLegal {1.0F};
ColorRGB::ColorRGB()
: Rgb {1.0F, 1.0F, 1.0F}
{}
ColorRGB::ColorRGB(float red, float green, float blue)
: Rgb {valueInRange(red), valueInRange(green), valueInRange(blue)}
{}
float ColorRGB::valueInRange(float value)
{
return std::clamp(value, valueMinLegal, valueMaxLegal);
}
const char* DrawStyle::styleAsString() const
{
switch (style) {
case Style::Filled:
return "FILLED";
case Style::Lines:
return "LINES";
case Style::Points:
return "POINTS";
case Style::Invisible:
return "INVISIBLE";
}
return "FILLED";
}
std::string DrawStyle::patternAsString() const
{
std::stringstream str;
str << "0x" << std::hex << linePattern;
return str.str();
}
const char* VertexOrdering::toString() const
{
switch (ordering) {
case Ordering::UnknownOrdering:
return "UNKNOWN_ORDERING";
case Ordering::Clockwise:
return "CLOCKWISE";
case Ordering::CounterClockwise:
return "COUNTERCLOCKWISE";
}
return "UNKNOWN_ORDERING";
}
const char* ShapeType::toString() const
{
switch (type) {
case Type::UnknownShapeType:
return "UNKNOWN_SHAPE_TYPE";
case Type::Convex:
return "SOLID";
}
return "UNKNOWN_SHAPE_TYPE";
}
const char* BindingElement::bindingAsString() const
{
switch (value) {
case Binding::PerPart:
return "PER_PART";
case Binding::PerPartIndexed:
return "PER_PART_INDEXED";
case Binding::PerFace:
return "PER_FACE";
case Binding::PerFaceIndexed:
return "PER_FACE_INDEXED";
case Binding::PerVertex:
return "PER_VERTEX";
case Binding::PerVertexIndexed:
return "PER_VERTEX_INDEXED";
default:
return "OVERALL";
}
}
const char* PolygonOffset::styleAsString() const
{
switch (style) {
case Style::Filled:
return "FILLED";
case Style::Lines:
return "LINES";
case Style::Points:
return "POINTS";
}
return "FILLED";
}
// -----------------------------------------------------------------------------
InventorOutput::InventorOutput(std::ostream& result, Indentation& indent)
: result(result)
, indent(indent)
{}
std::ostream& InventorOutput::stream()
{
return result;
}
std::ostream& InventorOutput::write()
{
result << indent;
return result;
}
std::ostream& InventorOutput::write(const char* str)
{
result << indent << str;
return result;
}
std::ostream& InventorOutput::write(const std::string& str)
{
result << indent << str;
return result;
}
std::ostream& InventorOutput::writeLine()
{
result << indent << '\n';
return result;
}
std::ostream& InventorOutput::writeLine(const char* str)
{
result << indent << str << '\n';
return result;
}
std::ostream& InventorOutput::writeLine(const std::string& str)
{
result << indent << str << '\n';
return result;
}
void InventorOutput::increaseIndent()
{
indent.increaseIndent();
}
void InventorOutput::decreaseIndent()
{
indent.decreaseIndent();
}
// -----------------------------------------------------------------------------
namespace Base
{
template<class type>
struct field_traits
{
};
template<>
struct field_traits<float>
{
using field_type = float;
static std::ostream& write(std::ostream& out, const field_type& item)
{
out << item;
return out;
}
};
template<>
struct field_traits<Vector3f>
{
using field_type = Vector3f;
static std::ostream& write(std::ostream& out, const field_type& item)
{
out << item.x << " " << item.y << " " << item.z;
return out;
}
};
template<>
struct field_traits<ColorRGB>
{
using field_type = ColorRGB;
static std::ostream& write(std::ostream& out, const field_type& item)
{
out << item.red() << " " << item.green() << " " << item.blue();
return out;
}
};
/**
* Writes a field type to a stream.
* @author Werner Mayer
*/
class InventorFieldWriter
{
public:
template<typename T>
void write(const char* fieldName, const std::vector<T>& fieldData, InventorOutput& out) const;
};
template<typename T>
void InventorFieldWriter::write(
const char* fieldName,
const std::vector<T>& fieldData,
InventorOutput& out
) const
{
if (fieldData.empty()) {
return;
}
if (fieldData.size() == 1) {
out.write() << fieldName << " ";
field_traits<T>::write(out.stream(), fieldData[0]) << '\n';
}
else {
out.write() << fieldName << " [\n";
out.increaseIndent();
for (auto it : fieldData) {
out.write();
field_traits<T>::write(out.stream(), it) << '\n';
}
out.decreaseIndent();
out.write() << "]\n";
}
}
template<>
void InventorFieldWriter::write<int>(
const char* fieldName,
const std::vector<int>& fieldData,
InventorOutput& out
) const
{
if (fieldData.empty()) {
return;
}
out.write() << fieldName << " [\n";
out.increaseIndent();
std::size_t last_index {fieldData.size()};
std::size_t index {};
for (auto it : fieldData) {
if (index % 8 == 0) {
out.write();
}
if (index < last_index) {
out.stream() << it << ", ";
}
else {
out.stream() << it << " ] \n";
}
if (++index % 8 == 0) {
out.stream() << '\n';
}
}
out.decreaseIndent();
out.write() << "]\n";
}
} // namespace Base
// -----------------------------------------------------------------------------
LabelItem::LabelItem(std::string text)
: text(std::move(text))
{}
void LabelItem::write(InventorOutput& out) const
{
out.write("Label {\n");
out.write() << " label \"" << text << "\"\n";
out.write("}\n");
}
// -----------------------------------------------------------------------------
InfoItem::InfoItem(std::string text)
: text(std::move(text))
{}
void InfoItem::write(InventorOutput& out) const
{
out.write("Info {\n");
out.write() << " string \"" << text << "\"\n";
out.write("}\n");
}
// -----------------------------------------------------------------------------
BaseColorItem::BaseColorItem(const ColorRGB& rgb)
: rgb(rgb)
{}
void BaseColorItem::write(InventorOutput& out) const
{
out.write("BaseColor {\n");
out.write() << " rgb " << rgb.red() << " " << rgb.green() << " " << rgb.blue() << '\n';
out.write("}\n");
}
// -----------------------------------------------------------------------------
PointItem::PointItem(const Base::Vector3f& point, DrawStyle drawStyle, const ColorRGB& rgb)
: point(point)
, drawStyle(drawStyle)
, rgb(rgb)
{}
void PointItem::write(InventorOutput& out) const
{
out.write() << "Separator { \n";
out.write() << " Material { \n";
out.write() << " diffuseColor " << rgb.red() << " " << rgb.green() << " " << rgb.blue()
<< '\n';
out.write() << " }\n";
out.write() << " MaterialBinding { value PER_PART }\n";
out.write() << " DrawStyle { pointSize " << drawStyle.pointSize << "}\n";
out.write() << " Coordinate3 {\n";
out.write() << " point [ " << point.x << " " << point.y << " " << point.z << "]\n";
out.write() << " }\n";
out.write() << " PointSet { }\n";
out.write() << "}\n";
}
// -----------------------------------------------------------------------------
LineItem::LineItem(const Base::Line3f& line, DrawStyle drawStyle, const ColorRGB& rgb)
: line(line)
, drawStyle(drawStyle)
, rgb(rgb)
{}
void LineItem::write(InventorOutput& out) const
{
std::string pattern = drawStyle.patternAsString();
out.write(" Separator { \n");
out.write() << " Material { diffuseColor " << rgb.red() << " " << rgb.green() << " "
<< rgb.blue() << "} \n";
out.write() << " DrawStyle { lineWidth " << drawStyle.lineWidth << " linePattern " << pattern
<< " } \n";
out.write() << " Coordinate3 { \n";
out.write() << " point [ ";
out.write() << line.p1.x << " " << line.p1.y << " " << line.p1.z << ",";
out.write() << line.p2.x << " " << line.p2.y << " " << line.p2.z;
out.write() << " ] \n";
out.write() << " } \n";
out.write() << " LineSet { } \n";
out.write() << " } \n";
}
// -----------------------------------------------------------------------------
MultiLineItem::MultiLineItem(std::vector<Vector3f> points, DrawStyle drawStyle, const ColorRGB& rgb)
: points {std::move(points)}
, drawStyle {drawStyle}
, rgb {rgb}
{}
void MultiLineItem::write(InventorOutput& out) const
{
std::string pattern = drawStyle.patternAsString();
out.write() << "Separator {\n";
out.write() << " Material { diffuseColor " << rgb.red() << " " << rgb.green() << " "
<< rgb.blue() << "}\n";
out.write() << " DrawStyle { lineWidth " << drawStyle.lineWidth << " linePattern " << pattern
<< " }\n";
out.write() << " Coordinate3 {\n";
InventorFieldWriter writer;
writer.write<Vector3f>("point", points, out);
out.write() << " }\n";
out.write() << " LineSet {\n";
out.write() << " numVertices [ -1 ]\n";
out.write() << " }\n";
out.write() << "}\n";
}
// -----------------------------------------------------------------------------
ArrowItem::ArrowItem(const Base::Line3f& line, DrawStyle drawStyle, const ColorRGB& rgb)
: line(line)
, drawStyle(drawStyle)
, rgb(rgb)
{}
void ArrowItem::write(InventorOutput& out) const
{
float length = line.Length();
float coneLength = length / 10.0F;
float coneRadius = coneLength / 2.0F;
float sf1 = length - coneLength;
float sf2 = length - coneLength / 2.0F;
Vector3f dir = line.GetDirection();
dir.Normalize();
dir.Scale(sf1, sf1, sf1);
Vector3f pt2s = line.p1 + dir;
dir.Normalize();
dir.Scale(sf2, sf2, sf2);
Vector3f cpt = line.p1 + dir;
Vector3f rot = Vector3f(0.0F, 1.0F, 0.0F) % dir;
rot.Normalize();
float angle = Vector3f(0.0F, 1.0F, 0.0F).GetAngle(dir);
out.write() << "Separator {\n";
out.write() << " Material { diffuseColor " << rgb.red() << " " << rgb.green() << " "
<< rgb.blue() << "}\n";
out.write() << " DrawStyle { lineWidth " << drawStyle.lineWidth << " }\n";
out.write() << " Coordinate3 {\n";
out.write() << " point [ ";
out.write() << line.p1.x << " " << line.p1.y << " " << line.p1.z << ", ";
out.write() << pt2s.x << " " << pt2s.y << " " << pt2s.z;
out.write() << " ]\n";
out.write() << " }\n";
out.write() << " LineSet { }\n";
out.write() << " Transform { \n";
out.write() << " translation " << cpt.x << " " << cpt.y << " " << cpt.z << '\n';
out.write() << " rotation " << rot.x << " " << rot.y << " " << rot.z << " " << angle << '\n';
out.write() << " }\n";
out.write() << " Cone { bottomRadius " << coneRadius << " height " << coneLength << "} \n";
out.write() << "}\n";
}
// -----------------------------------------------------------------------------
BoundingBoxItem::BoundingBoxItem(
const Vector3f& pt1,
const Vector3f& pt2,
DrawStyle drawStyle,
const ColorRGB& rgb
)
: pt1 {pt1}
, pt2 {pt2}
, drawStyle {drawStyle}
, rgb {rgb}
{}
void BoundingBoxItem::write(InventorOutput& out) const
{
std::vector<Base::Vector3f> points(8);
points[0].Set(pt1.x, pt1.y, pt1.z);
points[1].Set(pt1.x, pt1.y, pt2.z);
points[2].Set(pt1.x, pt2.y, pt1.z);
points[3].Set(pt1.x, pt2.y, pt2.z);
points[4].Set(pt2.x, pt1.y, pt1.z);
points[5].Set(pt2.x, pt1.y, pt2.z);
points[6].Set(pt2.x, pt2.y, pt1.z);
points[7].Set(pt2.x, pt2.y, pt2.z);
std::vector<int> lineset = {0, 2, 6, 4, 0, -1, 1, 5, 7, 3, 1, -1, 7, 6, 2,
3, 7, -1, 3, 2, 0, 1, 3, -1, 5, 1, 0, 4, 5, -1};
out.write() << "Separator {\n";
out.write() << " Material { diffuseColor " << rgb.red() << " " << rgb.green() << " "
<< rgb.blue() << "}\n";
out.write() << " DrawStyle { lineWidth " << drawStyle.lineWidth << "}\n";
Coordinate3Item coords {points};
out.increaseIndent();
coords.write(out);
out.decreaseIndent();
IndexedLineSetItem indexed {lineset};
out.increaseIndent();
indexed.write(out);
out.decreaseIndent();
out.write() << "}\n";
}
// -----------------------------------------------------------------------------
void MaterialItem::setAmbientColor(const std::vector<ColorRGB>& rgb)
{
ambientColor = rgb;
}
void MaterialItem::setDiffuseColor(const std::vector<ColorRGB>& rgb)
{
diffuseColor = rgb;
}
void MaterialItem::setSpecularColor(const std::vector<ColorRGB>& rgb)
{
specularColor = rgb;
}
void MaterialItem::setEmissiveColor(const std::vector<ColorRGB>& rgb)
{
emissiveColor = rgb;
}
void MaterialItem::setShininess(const std::vector<float>& value)
{
shininess = value;
}
void MaterialItem::setTransparency(const std::vector<float>& value)
{
transparency = value;
}
void MaterialItem::write(InventorOutput& out) const
{
beginMaterial(out);
writeAmbientColor(out);
writeDiffuseColor(out);
writeSpecularColor(out);
writeEmissiveColor(out);
writeShininess(out);
writeTransparency(out);
endMaterial(out);
}
void MaterialItem::beginMaterial(InventorOutput& out) const
{
out.writeLine("Material {");
out.increaseIndent();
}
void MaterialItem::endMaterial(InventorOutput& out) const
{
out.decreaseIndent();
out.writeLine("}");
}
void MaterialItem::writeAmbientColor(InventorOutput& out) const
{
InventorFieldWriter writer;
writer.write<ColorRGB>("ambientColor", ambientColor, out);
}
void MaterialItem::writeDiffuseColor(InventorOutput& out) const
{
InventorFieldWriter writer;
writer.write<ColorRGB>("diffuseColor", diffuseColor, out);
}
void MaterialItem::writeSpecularColor(InventorOutput& out) const
{
InventorFieldWriter writer;
writer.write<ColorRGB>("specularColor", specularColor, out);
}
void MaterialItem::writeEmissiveColor(InventorOutput& out) const
{
InventorFieldWriter writer;
writer.write<ColorRGB>("emissiveColor", emissiveColor, out);
}
void MaterialItem::writeShininess(InventorOutput& out) const
{
InventorFieldWriter writer;
writer.write<float>("shininess", shininess, out);
}
void MaterialItem::writeTransparency(InventorOutput& out) const
{
InventorFieldWriter writer;
writer.write<float>("transparency", transparency, out);
}
// -----------------------------------------------------------------------------
MaterialBindingItem::MaterialBindingItem(BindingElement::Binding bind)
{
value.value = bind;
}
void MaterialBindingItem::setValue(BindingElement::Binding bind)
{
value.value = bind;
}
void MaterialBindingItem::write(InventorOutput& out) const
{
out.write() << "MaterialBinding { value " << value.bindingAsString() << " } \n";
}
// -----------------------------------------------------------------------------
DrawStyleItem::DrawStyleItem(DrawStyle value)
: style {value}
{}
void DrawStyleItem::setValue(DrawStyle value)
{
style = value;
}
void DrawStyleItem::write(InventorOutput& out) const
{
out.write() << "DrawStyle {\n";
out.write() << " style " << style.styleAsString() << '\n';
out.write() << " pointSize " << style.pointSize << '\n';
out.write() << " lineWidth " << style.lineWidth << '\n';
out.write() << " linePattern " << style.patternAsString() << '\n';
out.write() << "}\n";
}
// -----------------------------------------------------------------------------
ShapeHintsItem::ShapeHintsItem(float creaseAngle)
: creaseAngle(creaseAngle)
{}
void ShapeHintsItem::setVertexOrdering(VertexOrdering::Ordering value)
{
vertexOrdering.ordering = value;
}
void ShapeHintsItem::setShapeType(ShapeType::Type value)
{
shapeType.type = value;
}
void ShapeHintsItem::write(InventorOutput& out) const
{
out.write() << "ShapeHints {\n";
out.write() << " creaseAngle " << creaseAngle << '\n';
out.write() << " vertexOrdering " << vertexOrdering.toString() << '\n';
out.write() << " shapeType " << shapeType.toString() << '\n';
out.write() << "}\n";
}
// -----------------------------------------------------------------------------
void PolygonOffsetItem::setValue(PolygonOffset value)
{
offset = value;
}
void PolygonOffsetItem::write(InventorOutput& out) const
{
out.write() << "PolygonOffset {\n";
out.write() << " factor " << offset.factor << '\n';
out.write() << " units " << offset.units << '\n';
out.write() << " styles " << offset.styleAsString() << '\n';
out.write() << " on " << (offset.on ? "TRUE" : "FALSE") << '\n';
out.write() << "}\n";
}
// -----------------------------------------------------------------------------
Coordinate3Item::Coordinate3Item(std::vector<Vector3f> points)
: points(std::move(points))
{}
void Coordinate3Item::write(InventorOutput& out) const
{
beginPoint(out);
InventorFieldWriter writer;
writer.write<Vector3f>("point", points, out);
endPoint(out);
}
void Coordinate3Item::beginPoint(InventorOutput& out) const
{
out.writeLine("Coordinate3 {");
out.increaseIndent();
}
void Coordinate3Item::endPoint(InventorOutput& out) const
{
out.decreaseIndent();
out.writeLine("}");
}
// -----------------------------------------------------------------------------
void PointSetItem::write(InventorOutput& out) const
{
out.writeLine("PointSet { }");
}
// -----------------------------------------------------------------------------
void LineSetItem::write(InventorOutput& out) const
{
out.writeLine("LineSet { }");
}
// -----------------------------------------------------------------------------
FaceSetItem::FaceSetItem(std::vector<int> indices)
: indices(std::move(indices))
{}
void FaceSetItem::write(InventorOutput& out) const
{
out.write() << "FaceSet {\n";
out.increaseIndent();
InventorFieldWriter writer;
writer.write<int>("numVertices", indices, out);
out.decreaseIndent();
out.write() << "}\n";
}
// -----------------------------------------------------------------------------
IndexedLineSetItem::IndexedLineSetItem(std::vector<int> indices)
: indices(std::move(indices))
{}
void IndexedLineSetItem::write(InventorOutput& out) const
{
out.write() << "IndexedLineSet {\n";
out.increaseIndent();
InventorFieldWriter writer;
writer.write<int>("coordIndex", indices, out);
out.decreaseIndent();
out.write() << "}\n";
}
// -----------------------------------------------------------------------------
IndexedFaceSetItem::IndexedFaceSetItem(std::vector<int> indices)
: indices(std::move(indices))
{}
void IndexedFaceSetItem::write(InventorOutput& out) const
{
out.write() << "IndexedFaceSet {\n";
out.increaseIndent();
InventorFieldWriter writer;
writer.write<int>("coordIndex", indices, out);
out.decreaseIndent();
out.write() << "}\n";
}
// -----------------------------------------------------------------------------
NormalItem::NormalItem(std::vector<Base::Vector3f> vec)
: vector(std::move(vec))
{}
void NormalItem::write(InventorOutput& out) const
{
beginNormal(out);
InventorFieldWriter writer;
writer.write<Vector3f>("vector", vector, out);
endNormal(out);
}
void NormalItem::beginNormal(InventorOutput& out) const
{
out.writeLine("Normal {");
out.increaseIndent();
}
void NormalItem::endNormal(InventorOutput& out) const
{
out.decreaseIndent();
out.writeLine("}");
}
// -----------------------------------------------------------------------------
void NormalBindingItem::setValue(BindingElement::Binding bind)
{
value.value = bind;
}
void NormalBindingItem::write(InventorOutput& out) const
{
out.write() << "NormalBinding { value " << value.bindingAsString() << " }\n";
}
// -----------------------------------------------------------------------------
void CylinderItem::setRadius(float value)
{
radius = value;
}
void CylinderItem::setHeight(float value)
{
height = value;
}
void CylinderItem::write(InventorOutput& out) const
{
out.write() << "Cylinder {\n";
out.write() << " radius " << radius << "\n";
out.write() << " height " << height << "\n";
out.write() << " parts (SIDES | TOP | BOTTOM)\n";
out.write() << "}\n";
}
// -----------------------------------------------------------------------------
void ConeItem::setBottomRadius(float value)
{
bottomRadius = value;
}
void ConeItem::setHeight(float value)
{
height = value;
}
void ConeItem::write(InventorOutput& out) const
{
out.write() << "Cone { bottomRadius " << bottomRadius << " height " << height << " }\n";
}
// -----------------------------------------------------------------------------
void SphereItem::setRadius(float value)
{
radius = value;
}
void SphereItem::write(InventorOutput& out) const
{
out.write() << "Sphere { radius " << radius << " }\n";
}
// -----------------------------------------------------------------------------
void NurbsSurfaceItem::setControlPoints(int numU, int numV)
{
numUControlPoints = numU;
numVControlPoints = numV;
}
void NurbsSurfaceItem::setKnotVector(const std::vector<float>& uKnots, const std::vector<float>& vKnots)
{
uKnotVector = uKnots;
vKnotVector = vKnots;
}
void NurbsSurfaceItem::write(InventorOutput& out) const
{
out.write() << "NurbsSurface {\n";
out.write() << " numUControlPoints " << numUControlPoints << '\n';
out.write() << " numVControlPoints " << numVControlPoints << '\n';
out.increaseIndent();
InventorFieldWriter writer;
writer.write<float>("uKnotVector", uKnotVector, out);
writer.write<float>("vKnotVector", vKnotVector, out);
out.decreaseIndent();
out.write() << "}\n";
}
// -----------------------------------------------------------------------------
Text2Item::Text2Item(std::string string)
: string(std::move(string))
{}
void Text2Item::write(InventorOutput& out) const
{
out.write() << "Text2 { string \"" << string << "\" "
<< "}\n";
}
// -----------------------------------------------------------------------------
// NOLINTNEXTLINE
TransformItem::TransformItem(const Base::Placement& placement)
: placement(placement)
{}
TransformItem::TransformItem(const Matrix4D& transform)
{
placement.fromMatrix(transform);
}
void TransformItem::write(InventorOutput& out) const
{
Base::Vector3d translation = placement.getPosition();
Base::Vector3d rotationaxis;
double angle {};
placement.getRotation().getValue(rotationaxis, angle);
out.write() << "Transform {\n";
out.write() << " translation " << translation.x << " " << translation.y << " " << translation.z
<< '\n';
out.write() << " rotation " << rotationaxis.x << " " << rotationaxis.y << " " << rotationaxis.z
<< " " << angle << '\n';
out.write() << "}" << '\n';
}
// -----------------------------------------------------------------------------
InventorBuilder::InventorBuilder(std::ostream& str)
: result(str)
{
addHeader();
}
InventorBuilder::~InventorBuilder() = default;
void InventorBuilder::addHeader()
{
result << "#Inventor V2.1 ascii \n\n";
}
void InventorBuilder::increaseIndent()
{
indent.increaseIndent();
}
void InventorBuilder::decreaseIndent()
{
indent.decreaseIndent();
}
void InventorBuilder::addNode(const NodeItem& node)
{
InventorOutput out(result, indent);
node.write(out);
}
void InventorBuilder::beginSeparator()
{
result << indent << "Separator { \n";
increaseIndent();
}
void InventorBuilder::endSeparator()
{
decreaseIndent();
result << indent << "}\n";
}
// -----------------------------------------------------------------------------
/**
* A constructor.
* A more elaborate description of the constructor.
*/
Builder3D::Builder3D()
: result {}
, builder {result}
{}
/**
* A destructor.
* A more elaborate description of the destructor.
*/
Builder3D::~Builder3D() = default;
void Builder3D::clear()
{
// under gcc stringstream::str() returns a copy not a reference
#if defined(_MSC_VER)
result.str().clear();
#endif
result.clear();
}
/**
* Save the resulting inventor 3D representation to the Console().log() facility.
* In DEBUG mode the Gui (if running) will trigger on that and show the representation in
* the active Viewer/Document. It shows only one representation on time. If you need to
* show more then one representation use saveToFile() instead.
* @see saveToFile()
*/
void Builder3D::saveToLog()
{
ILogger* obs = Base::Console().get("StatusBar");
if (obs) {
obs->sendLog(
"Builder3D",
result.str(),
Base::LogStyle::Log,
Base::IntendedRecipient::Developer,
Base::ContentType::Untranslatable
);
}
}
/**
* Save the resulting inventor 3D representation to a file. Ending should be *.iv.
* That enables you to show the result in a Inventor Viewer or in FreeCAD by:
* /code
* Gui.document().addAnnotation("Debug","MyFile.iv")
* /endcode
* @see saveToFile()
*/
void Builder3D::saveToFile(const char* FileName)
{
Base::FileInfo fi(FileName);
Base::ofstream file(fi);
if (!file) {
throw FileException("Cannot open file");
}
file << result.str();
}
void Builder3D::addNode(const NodeItem& item)
{
builder.addNode(item);
}
void Builder3D::beginSeparator()
{
builder.beginSeparator();
}
void Builder3D::endSeparator()
{
builder.endSeparator();
}
// -----------------------------------------------------------------------------
template<typename T>
std::vector<T> InventorLoader::readData(const char* fieldName) const
{
std::vector<T> fieldValues;
std::string str;
// search for 'fieldName' and '['
bool found = false;
while (std::getline(inp, str)) {
std::string::size_type point = str.find(fieldName);
std::string::size_type open = str.find('[');
if (point != std::string::npos && open > point) {
str = str.substr(open);
found = true;
break;
}
}
if (!found) {
return {};
}
do {
boost::char_separator<char> sep(" ,");
boost::tokenizer<boost::char_separator<char>> tokens(str, sep);
std::vector<std::string> token_results;
token_results.assign(tokens.begin(), tokens.end());
for (const auto& it : token_results) {
try {
T value = boost::lexical_cast<T>(it);
fieldValues.emplace_back(value);
}
catch (const boost::bad_lexical_cast&) {
}
}
// search for ']' to finish the reading
if (str.find(']') != std::string::npos) {
break;
}
} while (std::getline(inp, str));
return fieldValues;
}
std::vector<Vector3f> InventorLoader::convert(const std::vector<float>& data) const
{
if (data.size() % 3 != 0) {
throw std::string("Reading failed");
}
std::size_t len = data.size() / 3;
std::vector<Vector3f> points;
points.reserve(len);
for (std::size_t i = 0; i < len; i++) {
float x = data[3 * i];
float y = data[3 * i + 1];
float z = data[3 * i + 2];
points.emplace_back(x, y, z);
}
return points;
}
std::vector<InventorLoader::Face> InventorLoader::convert(const std::vector<int32_t>& data) const
{
std::vector<Face> faces;
faces.reserve(data.size());
int32_t coordIndex = 0;
for (const auto it : data) {
if (it == 3) {
faces.emplace_back(coordIndex, coordIndex + 1, coordIndex + 2);
}
else if (it == 4) {
faces.emplace_back(coordIndex, coordIndex + 1, coordIndex + 2);
faces.emplace_back(coordIndex, coordIndex + 2, coordIndex + 3);
}
coordIndex += it;
}
return faces;
}
std::vector<std::vector<int32_t>> InventorLoader::split(const std::vector<int32_t>& data)
{
std::vector<std::vector<int32_t>> splitdata;
std::vector<int32_t>::const_iterator begin = data.cbegin();
std::vector<int32_t>::const_iterator it = begin;
while ((it = std::find(begin, data.cend(), -1)) != data.cend()) {
splitdata.emplace_back(begin, it);
begin = it;
std::advance(begin, 1);
}
return splitdata;
}
std::vector<InventorLoader::Face> InventorLoader::convert(
const std::vector<std::vector<int32_t>>& coordIndex
) const
{
std::vector<Face> faces;
faces.reserve(coordIndex.size());
for (const auto& it : coordIndex) {
if (it.size() == 3) {
faces.emplace_back(it[0], it[1], it[2]);
}
else if (it.size() == 4) {
faces.emplace_back(it[0], it[1], it[2]);
faces.emplace_back(it[0], it[2], it[3]);
}
}
return faces;
}
void InventorLoader::readNormals()
{
auto data = readData<float>("vector");
vector = convert(data);
}
void InventorLoader::readCoords()
{
auto data = readData<float>("point");
points = convert(data);
}
void InventorLoader::readIndexedFaceSet()
{
auto data = readData<int32_t>("coordIndex");
faces = convert(split(data));
}
void InventorLoader::readFaceSet()
{
auto data = readData<int32_t>("numVertices");
faces = convert(data);
isnonindexed = true;
}
bool InventorLoader::read()
{
if (!inp || inp.bad()) {
return false;
}
std::string line;
// Verify it's an Inventor 2.1 file
std::getline(inp, line);
if (line.find("#Inventor V2.1 ascii") == std::string::npos) {
return false;
}
while (std::getline(inp, line)) {
// read the normals if they are defined
if (line.find("Normal {") != std::string::npos) {
readNormals();
}
else if (line.find("Coordinate3 {") != std::string::npos) {
readCoords();
}
else if (line.find("IndexedFaceSet {") != std::string::npos) {
readIndexedFaceSet();
break;
}
else if (line.find("FaceSet {") != std::string::npos) {
readFaceSet();
break;
}
}
return true;
}
bool InventorLoader::isValid() const
{
int32_t value {static_cast<int32_t>(points.size())};
auto inRange = [value](const Face& face) {
if (face.p1 < 0 || face.p1 >= value) {
return false;
}
if (face.p2 < 0 || face.p2 >= value) {
return false;
}
if (face.p3 < 0 || face.p3 >= value) {
return false;
}
return true;
};
return std::all_of(faces.cbegin(), faces.cend(), [&inRange](const Face& face) {
return inRange(face);
});
}
namespace Base
{
BaseExport Vector3f stringToVector(std::string str)
{
std::string_view view = str;
if (!boost::starts_with(view, "(") || !boost::ends_with(str, ")")) {
throw std::runtime_error("string is not a tuple");
}
view.remove_prefix(1);
view.remove_suffix(1);
str = view;
boost::char_separator<char> sep(" ,");
boost::tokenizer<boost::char_separator<char>> tokens(str, sep);
std::vector<std::string> token_results;
token_results.assign(tokens.begin(), tokens.end());
if (token_results.size() != 3) {
throw std::runtime_error("not a tuple of three floats");
}
Base::Vector3f vec;
vec.x = boost::lexical_cast<float>(token_results.at(0));
vec.y = boost::lexical_cast<float>(token_results.at(1));
vec.z = boost::lexical_cast<float>(token_results.at(2));
return vec;
}
BaseExport std::string vectorToString(Vector3f vec)
{
return fmt::format("({},{},{})", vec.x, vec.y, vec.z);
}
} // namespace Base