| // SPDX-License-Identifier: LGPL-2.1-or-later | |
| /*************************************************************************** | |
| * Copyright (c) 2014 Werner Mayer <wmayer[at]users.sourceforge.net> * | |
| * * | |
| * This file is part of the FreeCAD CAx development system. * | |
| * * | |
| * This library is free software; you can redistribute it and/or * | |
| * modify it under the terms of the GNU Library General Public * | |
| * License as published by the Free Software Foundation; either * | |
| * version 2 of the License, or (at your option) any later version. * | |
| * * | |
| * This library is distributed in the hope that it will be useful, * | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of * | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * | |
| * GNU Library General Public License for more details. * | |
| * * | |
| * You should have received a copy of the GNU Library General Public * | |
| * License along with this library; see the file COPYING.LIB. If not, * | |
| * write to the Free Software Foundation, Inc., 51 Franklin Street, * | |
| * Fifth Floor, Boston, MA 02110-1301, USA * | |
| * * | |
| ***************************************************************************/ | |
| namespace Base | |
| { | |
| class Rotation; | |
| /** | |
| * Describes a right-handed coordinate system in 3D space. | |
| \author Werner Mayer | |
| */ | |
| class BaseExport CoordinateSystem | |
| { | |
| public: | |
| /** Construct a default coordinate system with position in (0,0,0), | |
| * with X axis (1,0,0), with Y axis (0,1,0) and Z axis (0,0,1) | |
| */ | |
| CoordinateSystem(); | |
| CoordinateSystem(const CoordinateSystem&) = default; | |
| CoordinateSystem(CoordinateSystem&&) = default; | |
| ~CoordinateSystem() = default; | |
| CoordinateSystem& operator=(const CoordinateSystem&) = default; | |
| CoordinateSystem& operator=(CoordinateSystem&&) = default; | |
| /** Sets the main axis. X and Y dir are adjusted accordingly. | |
| * The main axis \a v must not be parallel to the X axis | |
| */ | |
| void setAxis(const Axis& axis); | |
| /** Sets the main axis. X and Y dir are adjusted accordingly. | |
| * The main axis must not be parallel to \a xd | |
| */ | |
| void setAxes(const Axis&, const Vector3d& xd); | |
| /** Sets the main axis. X and Y dir are adjusted accordingly. | |
| * The main axis \a n must not be parallel to \a xd | |
| */ | |
| void setAxes(const Vector3d& n, const Vector3d& xd); | |
| inline const Axis& getAxis() const | |
| { | |
| return axis; | |
| } | |
| /** The passed vector must not be parallel to the main axis */ | |
| void setXDirection(const Vector3d&); | |
| inline const Vector3d& getXDirection() const | |
| { | |
| return xdir; | |
| } | |
| /** The passed vector must not be parallel to the main axis */ | |
| void setYDirection(const Vector3d&); | |
| inline const Vector3d& getYDirection() const | |
| { | |
| return ydir; | |
| } | |
| /** Sets the main axis. X and Y dir are adjusted accordingly. | |
| * The main axis must not be parallel to the X axis | |
| */ | |
| void setZDirection(const Vector3d&); | |
| inline const Vector3d& getZDirection() const | |
| { | |
| return axis.getDirection(); | |
| } | |
| inline void setPosition(const Vector3d& pos) | |
| { | |
| axis.setBase(pos); | |
| } | |
| inline const Vector3d& getPosition() const | |
| { | |
| return axis.getBase(); | |
| } | |
| /** This computes the displacement from this coordinate system to the | |
| * given coordinate system \a cs | |
| */ | |
| Placement displacement(const CoordinateSystem& cs) const; | |
| /** Transform the point \a pnt to be in this coordinate system */ | |
| void transformTo(Vector3d& pnt); | |
| /** Apply the placement \a plm to the coordinate system. */ | |
| void transform(const Placement& plm); | |
| /** Apply the rotation \a rot to the coordinate system. */ | |
| void transform(const Rotation& rot); | |
| /** Set the placement \a plm to the coordinate system. */ | |
| void setPlacement(const Placement& plm); | |
| private: | |
| Axis axis; | |
| Vector3d xdir; | |
| Vector3d ydir; | |
| }; | |
| } // namespace Base | |