| // SPDX-License-Identifier: LGPL-2.1-or-later | |
| /*************************************************************************** | |
| * Copyright (c) 2019 Viktor Titov (DeepSOIC) <vv.titov@gmail.com> * | |
| * * | |
| * This file is part of the FreeCAD CAx development system. * | |
| * * | |
| * This library is free software; you can redistribute it and/or * | |
| * modify it under the terms of the GNU Library General Public * | |
| * License as published by the Free Software Foundation; either * | |
| * version 2 of the License, or (at your option) any later version. * | |
| * * | |
| * This library is distributed in the hope that it will be useful, * | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of * | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * | |
| * GNU Library General Public License for more details. * | |
| * * | |
| * You should have received a copy of the GNU Library General Public * | |
| * License along with this library; see the file COPYING.LIB. If not, * | |
| * write to the Free Software Foundation, Inc., 59 Temple Place, * | |
| * Suite 330, Boston, MA 02111-1307, USA * | |
| * * | |
| ***************************************************************************/ | |
| // NOLINTBEGIN(readability-identifier-length) | |
| Base::DualQuat Base::operator+(Base::DualQuat a, Base::DualQuat b) | |
| { | |
| return {a.x + b.x, a.y + b.y, a.z + b.z, a.w + b.w}; | |
| } | |
| Base::DualQuat Base::operator-(Base::DualQuat a, Base::DualQuat b) | |
| { | |
| return {a.x - b.x, a.y - b.y, a.z - b.z, a.w - b.w}; | |
| } | |
| Base::DualQuat Base::operator*(Base::DualQuat a, Base::DualQuat b) | |
| { | |
| return { | |
| a.w * b.x + a.x * b.w + a.y * b.z - a.z * b.y, | |
| a.w * b.y + a.y * b.w + a.z * b.x - a.x * b.z, | |
| a.w * b.z + a.z * b.w + a.x * b.y - a.y * b.x, | |
| a.w * b.w - a.x * b.x - a.y * b.y - a.z * b.z | |
| }; | |
| } | |
| Base::DualQuat Base::operator*(Base::DualQuat a, double b) | |
| { | |
| return {a.x * b, a.y * b, a.z * b, a.w * b}; | |
| } | |
| Base::DualQuat Base::operator*(double a, Base::DualQuat b) | |
| { | |
| return {b.x * a, b.y * a, b.z * a, b.w * a}; | |
| } | |
| Base::DualQuat Base::operator*(Base::DualQuat a, Base::DualNumber b) | |
| { | |
| return {a.x * b, a.y * b, a.z * b, a.w * b}; | |
| } | |
| Base::DualQuat Base::operator*(Base::DualNumber a, Base::DualQuat b) | |
| { | |
| return {b.x * a, b.y * a, b.z * a, b.w * a}; | |
| } | |
| Base::DualQuat::DualQuat(Base::DualQuat re, Base::DualQuat du) | |
| : x(re.x.re, du.x.re) | |
| , y(re.y.re, du.y.re) | |
| , z(re.z.re, du.z.re) | |
| , w(re.w.re, du.w.re) | |
| { | |
| assert(re.dual().length() < 1e-12); | |
| assert(du.dual().length() < 1e-12); | |
| } | |
| double Base::DualQuat::dot(Base::DualQuat a, Base::DualQuat b) | |
| { | |
| return a.x.re * b.x.re + a.y.re * b.y.re + a.z.re * b.z.re + a.w.re * b.w.re; | |
| } | |
| Base::DualQuat Base::DualQuat::pow(double t, bool shorten) const | |
| { | |
| /* implemented after "Dual-Quaternions: From Classical Mechanics to | |
| * Computer Graphics and Beyond" by Ben Kenwright www.xbdev.net | |
| * bkenwright@xbdev.net | |
| * http://www.xbdev.net/misc_demos/demos/dual_quaternions_beyond/paper.pdf | |
| * | |
| * There are some differences: | |
| * | |
| * * Special handling of no-rotation situation (because normalization | |
| * multiplier becomes infinite in this situation, breaking the algorithm). | |
| * | |
| * * Dual quaternions are implemented as a collection of dual numbers, | |
| * rather than a collection of two quaternions like it is done in suggested | |
| * implementation in the paper. | |
| * | |
| * * acos replaced with atan2 for improved angle accuracy for small angles | |
| * | |
| * */ | |
| double le = this->vec().length(); | |
| if (le < 1e-12) { | |
| // special case of no rotation. Interpolate position | |
| return {this->real(), this->dual() * t}; | |
| } | |
| double normmult = 1.0 / le; | |
| DualQuat self = *this; | |
| if (shorten) { | |
| if (dot(self, identity()) < -1e-12) { // using negative tolerance instead of zero, for | |
| // stability in situations the choice is ambiguous | |
| // (180-degree rotations) | |
| self = -self; | |
| } | |
| } | |
| // to screw coordinates | |
| double theta = self.theta(); | |
| double pitch = -2.0 * self.w.du * normmult; | |
| DualQuat l = self.real().vec() | |
| * normmult; // abusing DualQuat to store vectors. Very handy in this case. | |
| DualQuat m = (self.dual().vec() - pitch / 2 * cos(theta / 2) * l) * normmult; | |
| // interpolate | |
| theta *= t; | |
| pitch *= t; | |
| // back to quaternion | |
| return { | |
| l * sin(theta / 2) + DualQuat(0, 0, 0, cos(theta / 2)), | |
| m * sin(theta / 2) + pitch / 2 * cos(theta / 2) * l | |
| + DualQuat(0, 0, 0, -pitch / 2 * sin(theta / 2)) | |
| }; | |
| } | |
| // NOLINTEND(readability-identifier-length) | |