FreeCAD / src /Gui /Dialogs /DlgActivateWindowImp.cpp
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// SPDX-License-Identifier: LGPL-2.1-or-later
/***************************************************************************
* Copyright (c) 2004 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include <QApplication>
#include <QPushButton>
#include "Dialogs/DlgActivateWindowImp.h"
#include "ui_DlgActivateWindow.h"
#include "MainWindow.h"
#include "MDIView.h"
using namespace Gui::Dialog;
/* TRANSLATOR Gui::Dialog::DlgActivateWindowImp */
/**
* Constructs a DlgActivateWindowImp which is a child of 'parent', with the
* name 'name' and widget flags set to 'f'
*
* The dialog will by default be modeless, unless you set 'modal' to
* true to construct a modal dialog.
*/
DlgActivateWindowImp::DlgActivateWindowImp(QWidget* parent, Qt::WindowFlags fl)
: QDialog(parent, fl)
, ui(new Ui_DlgActivateWindow)
{
// create widgets
ui->setupUi(this);
QPushButton* buttonOk = ui->buttonBox->button(QDialogButtonBox::Ok);
buttonOk->setText(QApplication::translate("Gui::Dialog::DlgActivateWindow", "&Activate"));
QTreeWidgetItem* active = nullptr;
QStringList labels;
labels << tr("Windows");
ui->treeWidget->setHeaderLabels(labels);
ui->treeWidget->header()->hide();
QList<QWidget*> windows = getMainWindow()->windows();
if (windows.isEmpty()) {
buttonOk->setDisabled(true);
return;
}
QWidget* activeWnd = getMainWindow()->activeWindow();
for (QWidget* it : windows) {
auto item = new QTreeWidgetItem(ui->treeWidget);
QString title = it->windowTitle();
title.replace(QLatin1String("[*]"), QLatin1String(""));
if (it->isWindowModified()) {
title += QLatin1String("*");
}
item->setText(0, title);
if (it == activeWnd) {
active = item;
}
}
if (active) {
ui->treeWidget->setCurrentItem(active);
}
ui->treeWidget->setFocus();
}
/** Destroys the object and frees any allocated resources */
DlgActivateWindowImp::~DlgActivateWindowImp()
{
delete ui;
}
/**
* Activates the MDI window you wish and closes the dialog.
*/
void DlgActivateWindowImp::accept()
{
QTreeWidgetItem* item = ui->treeWidget->currentItem();
QList<QWidget*> windows = getMainWindow()->windows();
if (item) {
int index = ui->treeWidget->indexOfTopLevelItem(item);
getMainWindow()->setActiveWindow(static_cast<MDIView*>(windows.at(index)));
}
QDialog::accept();
}
#include "moc_DlgActivateWindowImp.cpp"