FreeCAD / src /Gui /Dialogs /DlgMaterialPropertiesImp.cpp
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// SPDX-License-Identifier: LGPL-2.1-or-later
/***************************************************************************
* Copyright (c) 2006 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include <App/PropertyStandard.h>
#include "Dialogs/DlgMaterialPropertiesImp.h"
#include "ui_DlgMaterialProperties.h"
#include "ViewProvider.h"
#include <Base/Tools.h>
using namespace Gui::Dialog;
/* TRANSLATOR Gui::Dialog::DlgMaterialPropertiesImp */
DlgMaterialPropertiesImp::DlgMaterialPropertiesImp(QWidget* parent, Qt::WindowFlags fl)
: QDialog(parent, fl)
, ui(new Ui_DlgMaterialProperties)
{
ui->setupUi(this);
setupConnections();
ui->ambientColor->setAutoChangeColor(true);
ui->diffuseColor->setAutoChangeColor(true);
ui->emissiveColor->setAutoChangeColor(true);
ui->specularColor->setAutoChangeColor(true);
}
DlgMaterialPropertiesImp::~DlgMaterialPropertiesImp() = default;
void DlgMaterialPropertiesImp::setupConnections()
{
// clang-format off
connect(ui->ambientColor, &ColorButton::changed,
this, &DlgMaterialPropertiesImp::onAmbientColorChanged);
connect(ui->diffuseColor, &ColorButton::changed,
this, &DlgMaterialPropertiesImp::onDiffuseColorChanged);
connect(ui->emissiveColor, &ColorButton::clicked,
this, &DlgMaterialPropertiesImp::onEmissiveColorChanged);
connect(ui->specularColor, &ColorButton::clicked,
this, &DlgMaterialPropertiesImp::onSpecularColorChanged);
connect(ui->shininess, qOverload<int>(&QSpinBox::valueChanged),
this, &DlgMaterialPropertiesImp::onShininessValueChanged);
connect(ui->transparency, qOverload<int>(&QSpinBox::valueChanged),
this, &DlgMaterialPropertiesImp::onTransparencyValueChanged);
connect(ui->buttonReset, &QPushButton::clicked,
this, &DlgMaterialPropertiesImp::onButtonReset);
connect(ui->buttonDefault, &QPushButton::clicked,
this, &DlgMaterialPropertiesImp::onButtonDefault);
// clang-format on
}
void DlgMaterialPropertiesImp::setCustomMaterial(const App::Material& mat)
{
customMaterial = mat;
setButtonColors(customMaterial);
}
App::Material DlgMaterialPropertiesImp::getCustomMaterial() const
{
return customMaterial;
}
void DlgMaterialPropertiesImp::setDefaultMaterial(const App::Material& mat)
{
defaultMaterial = mat;
}
App::Material DlgMaterialPropertiesImp::getDefaultMaterial() const
{
return defaultMaterial;
}
/**
* Sets the ambient color.
*/
void DlgMaterialPropertiesImp::onAmbientColorChanged()
{
customMaterial.ambientColor.setValue(ui->ambientColor->color());
}
/**
* Sets the diffuse color.
*/
void DlgMaterialPropertiesImp::onDiffuseColorChanged()
{
customMaterial.diffuseColor.setValue(ui->diffuseColor->color());
}
/**
* Sets the emissive color.
*/
void DlgMaterialPropertiesImp::onEmissiveColorChanged()
{
customMaterial.emissiveColor.setValue(ui->emissiveColor->color());
}
/**
* Sets the specular color.
*/
void DlgMaterialPropertiesImp::onSpecularColorChanged()
{
customMaterial.specularColor.setValue(ui->specularColor->color());
}
/**
* Sets the current shininess.
*/
void DlgMaterialPropertiesImp::onShininessValueChanged(int sh)
{
customMaterial.shininess = Base::fromPercent(sh);
}
/**
* Sets the current transparency.
*/
void DlgMaterialPropertiesImp::onTransparencyValueChanged(int sh)
{
customMaterial.transparency = Base::fromPercent(sh);
}
/**
* Reset the colors to the Coin3D defaults
*/
void DlgMaterialPropertiesImp::onButtonReset()
{
setCustomMaterial(getDefaultMaterial());
}
/**
* Reset the colors to the current default
*/
void DlgMaterialPropertiesImp::onButtonDefault()
{
App::Material mat = App::Material::getDefaultAppearance();
setCustomMaterial(mat);
}
/**
* Sets the button colors to match the current material settings.
*/
void DlgMaterialPropertiesImp::setButtonColors(const App::Material& mat)
{
ui->ambientColor->setColor(mat.ambientColor.asValue<QColor>());
ui->diffuseColor->setColor(mat.diffuseColor.asValue<QColor>());
ui->emissiveColor->setColor(mat.emissiveColor.asValue<QColor>());
ui->specularColor->setColor(mat.specularColor.asValue<QColor>());
ui->shininess->blockSignals(true);
ui->shininess->setValue((int)(100.0F * (mat.shininess + 0.001F)));
ui->shininess->blockSignals(false);
ui->transparency->blockSignals(true);
ui->transparency->setValue((int)(100.0F * (mat.transparency + 0.001F)));
ui->transparency->blockSignals(false);
}
#include "moc_DlgMaterialPropertiesImp.cpp"