FreeCAD / src /Mod /Assembly /Gui /ViewProviderAssembly.cpp
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// SPDX-License-Identifier: LGPL-2.1-or-later
/****************************************************************************
* *
* Copyright (c) 2023 Ondsel <development@ondsel.com> *
* *
* This file is part of FreeCAD. *
* *
* FreeCAD is free software: you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as *
* published by the Free Software Foundation, either version 2.1 of the *
* License, or (at your option) any later version. *
* *
* FreeCAD is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with FreeCAD. If not, see *
* <https://www.gnu.org/licenses/>. *
* *
***************************************************************************/
#include <boost/core/ignore_unused.hpp>
#include <QMessageBox>
#include <QTimer>
#include <QMenu>
#include <vector>
#include <sstream>
#include <iostream>
#include <Inventor/nodes/SoSeparator.h>
#include <Inventor/draggers/SoDragger.h>
#include <Inventor/events/SoKeyboardEvent.h>
#include <Inventor/nodes/SoSwitch.h>
#include <Inventor/nodes/SoTransform.h>
#include <Inventor/sensors/SoFieldSensor.h>
#include <Inventor/sensors/SoSensor.h>
#include <chrono>
#include <set>
#include <algorithm>
#include <iterator>
#include <App/Link.h>
#include <App/Document.h>
#include <App/DocumentObject.h>
#include <App/Part.h>
#include <Base/Tools.h>
#include <Gui/ActionFunction.h>
#include <Gui/Application.h>
#include <Gui/BitmapFactory.h>
#include <Gui/CommandT.h>
#include <Gui/Control.h>
#include <Gui/Inventor/Draggers/SoTransformDragger.h>
#include <Gui/MDIView.h>
#include <Gui/MainWindow.h>
#include <Gui/View3DInventor.h>
#include <Gui/View3DInventorViewer.h>
#include <Gui/ViewProviderLink.h>
#include <Gui/ViewProviderGeometryObject.h>
#include <Gui/ViewParams.h>
#include <Mod/Assembly/App/AssemblyLink.h>
#include <Mod/Assembly/App/AssemblyObject.h>
#include <Mod/Assembly/App/AssemblyUtils.h>
#include <Mod/Assembly/App/JointGroup.h>
#include <Mod/Assembly/App/ViewGroup.h>
#include <Mod/Assembly/App/BomGroup.h>
#include <Mod/PartDesign/App/Body.h>
#include "TaskAssemblyMessages.h"
#include "ViewProviderAssembly.h"
#include "ViewProviderAssemblyPy.h"
#include <Gui/Utilities.h>
using namespace Assembly;
using namespace AssemblyGui;
void printPlacement(Base::Placement plc, const char* name)
{
Base::Vector3d pos = plc.getPosition();
Base::Vector3d axis;
double angle;
Base::Rotation rot = plc.getRotation();
rot.getRawValue(axis, angle);
Base::Console().warning(
"placement %s : position (%.1f, %.1f, %.1f) - axis (%.1f, %.1f, %.1f) angle %.1f\n",
name,
pos.x,
pos.y,
pos.z,
axis.x,
axis.y,
axis.z,
angle
);
}
PROPERTY_SOURCE(AssemblyGui::ViewProviderAssembly, Gui::ViewProviderPart)
ViewProviderAssembly::ViewProviderAssembly()
: SelectionObserver(false)
, dragMode(DragMode::None)
, canStartDragging(false)
, partMoving(false)
, enableMovement(true)
, moveOnlyPreselected(false)
, moveInCommand(true)
, ctrlPressed(false)
, lastClickTime(0)
, jointVisibilitiesBackup({})
, docsToMove({})
{
m_preTransactionConn = App::GetApplication().signalBeforeOpenTransaction.connect(
std::bind(&ViewProviderAssembly::slotAboutToOpenTransaction, this, std::placeholders::_1)
);
}
ViewProviderAssembly::~ViewProviderAssembly()
{
m_preTransactionConn.disconnect();
};
QIcon ViewProviderAssembly::getIcon() const
{
return Gui::BitmapFactory().pixmap("Geoassembly.svg");
}
void ViewProviderAssembly::setupContextMenu(QMenu* menu, QObject* receiver, const char* member)
{
auto func = new Gui::ActionFunction(menu);
QAction* act = menu->addAction(QObject::tr("Active object"));
act->setCheckable(true);
act->setChecked(isActivePart());
func->trigger(act, [this]() { this->doubleClicked(); });
ViewProviderDragger::setupContextMenu(menu, receiver, member); // NOLINT
}
bool ViewProviderAssembly::doubleClicked()
{
if (isInEditMode()) {
getDocument()->resetEdit();
}
else {
// assure the Assembly workbench
if (App::GetApplication()
.GetUserParameter()
.GetGroup("BaseApp")
->GetGroup("Preferences")
->GetGroup("Mod/Assembly")
->GetBool("SwitchToWB", true)) {
Gui::Command::assureWorkbench("AssemblyWorkbench");
}
// Part is not 'Active' so we enter edit mode to make it so.
getDocument()->setEdit(this);
}
Gui::Selection().clearSelection();
return true;
}
bool ViewProviderAssembly::canDragObject(App::DocumentObject* obj) const
{
// The user should not be able to drag the joint group out of the assembly
return obj && !obj->is<Assembly::JointGroup>();
}
bool ViewProviderAssembly::canDragObjectToTarget(App::DocumentObject* obj, App::DocumentObject* target) const
{
// If a solid is removed from the assembly, its joints need to be removed.
bool prompted = false;
auto* assemblyPart = getObject<AssemblyObject>();
// If target is null then it's being dropped on a doc.
if (target && assemblyPart->hasObject(target)) {
// If the obj stays in assembly then its ok.
return true;
}
// Combine the joints and groundedJoints vectors into one for simplicity.
std::vector<App::DocumentObject*> allJoints = assemblyPart->getJoints();
std::vector<App::DocumentObject*> groundedJoints = assemblyPart->getGroundedJoints();
allJoints.insert(allJoints.end(), groundedJoints.begin(), groundedJoints.end());
for (auto joint : allJoints) {
// getLinkObjFromProp returns nullptr if the property doesn't exist.
App::DocumentObject* part1 = getMovingPartFromRef(assemblyPart, joint, "Reference1");
App::DocumentObject* part2 = getMovingPartFromRef(assemblyPart, joint, "Reference2");
App::DocumentObject* obj1 = getObjFromRef(joint, "Reference1");
App::DocumentObject* obj2 = getObjFromRef(joint, "Reference2");
App::DocumentObject* obj3 = getObjFromProp(joint, "ObjectToGround");
if (obj == obj1 || obj == obj2 || obj == part1 || obj == part2 || obj == obj3) {
if (!prompted) {
prompted = true;
QMessageBox msgBox(Gui::getMainWindow());
msgBox.setText(tr("The object is associated to one or more joints."));
msgBox.setInformativeText(
tr("Do you want to move the object and delete associated joints?")
);
msgBox.setStandardButtons(QMessageBox::Yes | QMessageBox::No);
msgBox.setDefaultButton(QMessageBox::No);
int ret = msgBox.exec();
if (ret == QMessageBox::No) {
return false;
}
}
Gui::Command::doCommand(
Gui::Command::Gui,
"App.activeDocument().removeObject('%s')",
joint->getNameInDocument()
);
}
}
return true;
}
void ViewProviderAssembly::updateData(const App::Property* prop)
{
auto* obj = static_cast<Assembly::AssemblyObject*>(pcObject);
if (prop == &obj->Group) {
// Defer the icon update until the event loop is idle.
// This ensures the assembly has had a chance to recompute its
// connectivity state before we query it.
// We can't capture the raw 'obj' pointer because it may be deleted
// by the time the timer fires. Instead, we capture the names of the
// document and the object, and look them up again.
if (!obj->getDocument()) {
return; // Should not happen, but a good safeguard
}
const std::string docName = obj->getDocument()->getName();
const std::string objName = obj->getNameInDocument();
QTimer::singleShot(0, [docName, objName]() {
// Re-acquire the document and the object safely.
App::Document* doc = App::GetApplication().getDocument(docName.c_str());
if (!doc) {
return; // Document was closed
}
auto* pcObj = doc->getObject(objName.c_str());
auto* obj = static_cast<Assembly::AssemblyObject*>(pcObj);
// Now we can safely check if the object still exists and is attached.
if (!obj || !obj->isAttachedToDocument()) {
return;
}
std::vector<App::DocumentObject*> joints = obj->getJoints(false);
for (auto* joint : joints) {
Gui::ViewProvider* jointVp = Gui::Application::Instance->getViewProvider(joint);
if (jointVp) {
jointVp->signalChangeIcon();
}
}
});
}
else {
Gui::ViewProviderPart::updateData(prop);
}
}
bool ViewProviderAssembly::setEdit(int mode)
{
if (mode == ViewProvider::Default) {
// Ask that this edit mode be restored. For example if it is quit to edit a sketch.
getDocument()->setEditRestore(true);
// Set the part as 'Activated' ie bold in the tree.
Gui::Command::doCommand(
Gui::Command::Gui,
"appDoc = App.getDocument('%s')\n"
"Gui.getDocument(appDoc).ActiveView.setActiveObject('%s', "
"appDoc.getObject('%s'))",
this->getObject()->getDocument()->getName(),
PARTKEY,
this->getObject()->getNameInDocument()
);
setDragger();
attachSelection();
Gui::TaskView::TaskView* taskView = Gui::Control().taskPanel();
if (taskView) {
// Waiting for the solver to support reporting information.
// taskSolver = new TaskAssemblyMessages(this);
// taskView->addContextualPanel(taskSolver);
}
auto* assembly = getObject<AssemblyObject>();
connectSolverUpdate = assembly->signalSolverUpdate.connect([this] {
UpdateSolverInformation();
});
return true;
}
return ViewProviderPart::setEdit(mode);
}
void ViewProviderAssembly::unsetEdit(int mode)
{
if (mode == ViewProvider::Default) {
canStartDragging = false;
partMoving = false;
docsToMove.clear();
unsetDragger();
detachSelection();
// Check if the view is still active before trying to deactivate the assembly.
auto activeView = getDocument()->getActiveView();
if (!activeView) {
return;
}
// Set the part as not 'Activated' ie not bold in the tree.
Gui::Command::doCommand(
Gui::Command::Gui,
"appDoc = App.getDocument('%s')\n"
"Gui.getDocument(appDoc).ActiveView.setActiveObject('%s', None)",
this->getObject()->getDocument()->getName(),
PARTKEY
);
Gui::TaskView::TaskView* taskView = Gui::Control().taskPanel();
if (taskView) {
// Waiting for the solver to support reporting information.
// taskView->removeContextualPanel(taskSolver);
}
connectSolverUpdate.disconnect();
return;
}
ViewProviderPart::unsetEdit(mode);
}
void ViewProviderAssembly::setDragger()
{
// Create the dragger coin object
assert(!asmDragger);
asmDragger = new Gui::SoTransformDragger();
asmDragger->setAxisColors(
Gui::ViewParams::instance()->getAxisXColor(),
Gui::ViewParams::instance()->getAxisYColor(),
Gui::ViewParams::instance()->getAxisZColor()
);
asmDragger->draggerSize.setValue(Gui::ViewParams::instance()->getDraggerScale());
asmDraggerSwitch = new SoSwitch(SO_SWITCH_NONE);
asmDraggerSwitch->addChild(asmDragger);
pcRoot->insertChild(asmDraggerSwitch, 0);
asmDraggerSwitch->ref();
asmDragger->ref();
}
void ViewProviderAssembly::unsetDragger()
{
pcRoot->removeChild(asmDraggerSwitch);
asmDragger->unref();
asmDragger = nullptr;
asmDraggerSwitch->unref();
asmDraggerSwitch = nullptr;
}
void ViewProviderAssembly::setEditViewer(Gui::View3DInventorViewer* viewer, int ModNum)
{
ViewProviderPart::setEditViewer(viewer, ModNum);
if (asmDragger && viewer) {
asmDragger->setUpAutoScale(viewer->getSoRenderManager()->getCamera());
}
}
bool ViewProviderAssembly::isInEditMode() const
{
return asmDragger != nullptr;
}
App::DocumentObject* ViewProviderAssembly::getActivePart() const
{
auto activeView = getDocument()->getActiveView();
if (!activeView) {
return nullptr;
}
return activeView->getActiveObject<App::DocumentObject*>(PARTKEY);
}
bool ViewProviderAssembly::keyPressed(bool pressed, int key)
{
if (key == SoKeyboardEvent::ESCAPE) {
if (isInEditMode()) {
if (Gui::Control().activeDialog()) {
return true;
}
ParameterGrp::handle hPgr = App::GetApplication().GetParameterGroupByPath(
"User parameter:BaseApp/Preferences/Mod/Assembly"
);
return !hPgr->GetBool("LeaveEditWithEscape", true);
}
}
if (key == SoKeyboardEvent::LEFT_CONTROL || key == SoKeyboardEvent::RIGHT_CONTROL) {
ctrlPressed = pressed;
}
return false; // handle all other key events
}
bool ViewProviderAssembly::mouseMove(const SbVec2s& cursorPos, Gui::View3DInventorViewer* viewer)
{
try {
return tryMouseMove(cursorPos, viewer);
}
catch (const Base::Exception& e) {
Base::Console().warning("%s\n", e.what());
return false;
}
}
bool ViewProviderAssembly::tryMouseMove(const SbVec2s& cursorPos, Gui::View3DInventorViewer* viewer)
{
if (!isInEditMode()) {
return false;
}
// Initialize or cancel the dragging of parts
if (canStartDragging) {
canStartDragging = false;
if (enableMovement && getSelectedObjectsWithinAssembly()) {
initMove(cursorPos, viewer);
}
}
// Do the dragging of parts
if (partMoving) {
Base::Vector3d newPos, newPosRot;
if (dragMode == DragMode::RotationOnPlane) {
SbVec3f vec = viewer->getPointOnXYPlaneOfPlacement(cursorPos, jcsGlobalPlc);
newPosRot = Base::Vector3d(vec[0], vec[1], vec[2]);
}
else if (dragMode == DragMode::TranslationOnAxis) {
Base::Vector3d zAxis = jcsGlobalPlc.getRotation().multVec(Base::Vector3d(0., 0., 1.));
Base::Vector3d pos = jcsGlobalPlc.getPosition();
SbVec3f axisCenter(pos.x, pos.y, pos.z);
SbVec3f axis(zAxis.x, zAxis.y, zAxis.z);
SbVec3f vec = viewer->getPointOnLine(cursorPos, axisCenter, axis);
newPos = Base::Vector3d(vec[0], vec[1], vec[2]);
}
else if (dragMode == DragMode::TranslationOnAxisAndRotationOnePlane) {
SbVec3f vec = viewer->getPointOnXYPlaneOfPlacement(cursorPos, jcsGlobalPlc);
newPosRot = Base::Vector3d(vec[0], vec[1], vec[2]);
Base::Vector3d zAxis = jcsGlobalPlc.getRotation().multVec(Base::Vector3d(0., 0., 1.));
Base::Vector3d pos = jcsGlobalPlc.getPosition();
SbVec3f axisCenter(pos.x, pos.y, pos.z);
SbVec3f axis(zAxis.x, zAxis.y, zAxis.z);
vec = viewer->getPointOnLine(cursorPos, axisCenter, axis);
newPos = Base::Vector3d(vec[0], vec[1], vec[2]);
}
else if (dragMode == DragMode::TranslationOnPlane) {
SbVec3f vec = viewer->getPointOnXYPlaneOfPlacement(cursorPos, jcsGlobalPlc);
newPos = Base::Vector3d(vec[0], vec[1], vec[2]);
}
else {
SbVec3f vec = viewer->getPointOnFocalPlane(cursorPos);
newPos = Base::Vector3d(vec[0], vec[1], vec[2]);
}
for (auto& objToMove : docsToMove) {
App::DocumentObject* obj = objToMove.obj;
auto* propPlacement = dynamic_cast<App::PropertyPlacement*>(
obj->getPropertyByName("Placement")
);
if (propPlacement) {
Base::Placement plc = objToMove.plc;
if (dragMode == DragMode::RotationOnPlane) {
Base::Vector3d center = jcsGlobalPlc.getPosition();
Base::Vector3d norm = jcsGlobalPlc.getRotation().multVec(
Base::Vector3d(0., 0., -1.)
);
double angle
= (newPosRot - center).GetAngleOriented(initialPositionRot - center, norm);
Base::Rotation zRotation = Base::Rotation(Base::Vector3d(0., 0., 1.), angle);
Base::Placement rotatedGlovalJcsPlc = jcsGlobalPlc
* Base::Placement(Base::Vector3d(), zRotation);
Base::Placement jcsPlcRelativeToPart = plc.inverse() * jcsGlobalPlc;
plc = rotatedGlovalJcsPlc * jcsPlcRelativeToPart.inverse();
}
else if (dragMode == DragMode::Ball) {
Base::Vector3d center = jcsGlobalPlc.getPosition();
// Vectors from joint center to initial click and current drag position
Base::Vector3d u = initialPosition - center;
Base::Vector3d v = newPos - center;
// Ensure vectors are valid to prevent singularities
if (u.Length() > Precision::Confusion() && v.Length() > Precision::Confusion()) {
// Calculate rotation that moves vector u to v
Base::Rotation rot;
rot.setValue(u, v);
// Apply this rotation to the global joint placement (around the joint center)
Base::Placement rotatedGlobalJcsPlc = jcsGlobalPlc;
rotatedGlobalJcsPlc.setRotation(rot * jcsGlobalPlc.getRotation());
// Calculate the initial offset of the part relative to the joint
// and apply the new global joint placement to find the new part placement.
Base::Placement jcsPlcRelativeToPart = plc.inverse() * jcsGlobalPlc;
plc = rotatedGlobalJcsPlc * jcsPlcRelativeToPart.inverse();
}
}
else if (dragMode == DragMode::TranslationOnAxis) {
Base::Vector3d pos = plc.getPosition() + (newPos - initialPosition);
plc.setPosition(pos);
}
else if (dragMode == DragMode::TranslationOnAxisAndRotationOnePlane) {
Base::Vector3d pos = plc.getPosition() + (newPos - initialPosition);
plc.setPosition(pos);
Base::Placement newJcsGlobalPlc = jcsGlobalPlc;
newJcsGlobalPlc.setPosition(
jcsGlobalPlc.getPosition() + (newPos - initialPosition)
);
Base::Vector3d center = newJcsGlobalPlc.getPosition();
Base::Vector3d norm = newJcsGlobalPlc.getRotation().multVec(
Base::Vector3d(0., 0., -1.)
);
Base::Vector3d projInitialPositionRot
= initialPositionRot.ProjectToPlane(newJcsGlobalPlc.getPosition(), norm);
boost::ignore_unused(projInitialPositionRot);
double angle
= (newPosRot - center).GetAngleOriented(initialPositionRot - center, norm);
Base::Rotation zRotation = Base::Rotation(Base::Vector3d(0., 0., 1.), angle);
Base::Placement rotatedGlovalJcsPlc = newJcsGlobalPlc
* Base::Placement(Base::Vector3d(), zRotation);
Base::Placement jcsPlcRelativeToPart = plc.inverse() * newJcsGlobalPlc;
plc = rotatedGlovalJcsPlc * jcsPlcRelativeToPart.inverse();
}
else if (dragMode == DragMode::TranslationOnPlane) {
Base::Vector3d pos = plc.getPosition() + (newPos - initialPosition);
plc.setPosition(pos);
}
else { // DragMode::Translation
Base::Vector3d delta = newPos - prevPosition;
Base::Vector3d pos = propPlacement->getValue().getPosition() + delta;
plc.setPosition(pos);
}
propPlacement->setValue(plc);
}
}
prevPosition = newPos;
auto* assemblyPart = getObject<AssemblyObject>();
ParameterGrp::handle hGrp = App::GetApplication().GetParameterGroupByPath(
"User parameter:BaseApp/Preferences/Mod/Assembly"
);
bool solveOnMove = hGrp->GetBool("SolveOnMove", true);
if (solveOnMove && dragMode != DragMode::TranslationNoSolve) {
assemblyPart->doDragStep();
}
else {
assemblyPart->redrawJointPlacements(assemblyPart->getJoints());
}
}
return false;
}
bool ViewProviderAssembly::mouseButtonPressed(
int Button,
bool pressed,
const SbVec2s& cursorPos,
const Gui::View3DInventorViewer* viewer
)
{
Q_UNUSED(cursorPos);
Q_UNUSED(viewer);
if (!isInEditMode()) {
return false;
}
// Left Mouse button ****************************************************
if (Button == 1) {
if (pressed && !getDraggerVisibility()) {
// Check for double-click
auto now = std::chrono::steady_clock::now();
long nowMillis
= std::chrono::duration_cast<std::chrono::milliseconds>(now.time_since_epoch()).count();
if (nowMillis - lastClickTime < 500) {
auto* joint = getSelectedJoint();
if (joint) {
// Double-click detected
// We start by clearing selection such that the second click selects the joint
// and not the assembly.
Gui::Selection().clearSelection();
// singleShot timer to make sure this happens after the release of the click.
// Else the release will trigger a removeSelection of what
// doubleClickedIn3dView adds to the selection.
QTimer::singleShot(50, [this]() { doubleClickedIn3dView(); });
return true;
}
}
// First click detected
lastClickTime = nowMillis;
canStartDragging = true;
}
else { // Button 1 released
// release event is not received when user click on a part for selection.
// So we use SelectionObserver to know if something got selected.
canStartDragging = false;
if (partMoving) {
endMove();
return true;
}
}
}
return false;
}
void ViewProviderAssembly::doubleClickedIn3dView()
{
// Double clicking on a joint should start editing it.
auto* joint = getSelectedJoint();
if (joint) {
std::string obj_name = joint->getNameInDocument();
std::string doc_name = joint->getDocument()->getName();
std::string cmd = "import JointObject\n"
"obj = App.getDocument('"
+ doc_name + "').getObject('" + obj_name
+ "')\n"
"Gui.Control.showDialog(JointObject.TaskAssemblyCreateJoint(0, obj))";
Gui::Command::runCommand(Gui::Command::App, cmd.c_str());
}
}
bool ViewProviderAssembly::canDragObjectIn3d(App::DocumentObject* obj) const
{
if (!obj) {
return false;
}
if (auto* asmLink = dynamic_cast<Assembly::AssemblyLink*>(obj)) {
if (!asmLink->isRigid()) {
return false;
}
}
auto* assemblyPart = getObject<AssemblyObject>();
// Check if the selected object is a child of the assembly
if (!assemblyPart->hasObject(obj, true)) {
// hasObject does not detect LinkElements (see
// https://github.com/FreeCAD/FreeCAD/issues/16113) the following block can be removed if
// the issue is fixed :
auto* linkEl = dynamic_cast<App::LinkElement*>(obj);
if (linkEl) {
auto* linkGroup = linkEl->getLinkGroup();
if (assemblyPart->hasObject(linkGroup, true)) {
return true;
}
}
return false;
}
auto* propPlacement = dynamic_cast<App::PropertyPlacement*>(obj->getPropertyByName("Placement"));
if (!propPlacement) {
return false;
}
// We have to exclude Grounded joints as they happen to have a Placement prop
auto* propLink = dynamic_cast<App::PropertyLink*>(obj->getPropertyByName("ObjectToGround"));
if (propLink) {
return false;
}
// We have to exclude grounded objects as they should not move.
if (assemblyPart->isPartGrounded(obj)) {
return false;
}
return true;
}
App::DocumentObject* ViewProviderAssembly::getSelectedJoint()
{
auto sel = Gui::Selection().getSelectionEx("", App::DocumentObject::getClassTypeId());
if (sel.size() == 1) { // Handle double click only if only one obj selected.
App::DocumentObject* obj = sel[0].getObject();
if (obj) {
auto* prop = dynamic_cast<App::PropertyBool*>(obj->getPropertyByName("EnableLengthMin"));
if (prop) {
return obj;
}
}
}
return nullptr;
}
bool ViewProviderAssembly::getSelectedObjectsWithinAssembly(bool addPreselection, bool onlySolids)
{
// check the current selection, and check if any of the selected objects are within this
// App::Part
// If any, put them into the vector docsToMove and return true.
// Get the document
docsToMove.clear();
// Get the assembly object for this ViewProvider
auto* assemblyPart = getObject<AssemblyObject>();
if (!assemblyPart) {
return false;
}
if (!moveOnlyPreselected) {
for (auto& selObj : Gui::Selection().getSelectionEx(
"",
App::DocumentObject::getClassTypeId(),
Gui::ResolveMode::NoResolve
)) {
// getSubNames() returns ["Body001.Pad.Face14", "Body002.Pad.Face7"]
// if you have several objects within the same assembly selected.
std::vector<std::string> objsSubNames = selObj.getSubNames();
for (auto& subNamesStr : objsSubNames) {
std::vector<std::string> subNames = Base::Tools::splitSubName(subNamesStr);
if (subNames.empty()) {
continue;
}
if (onlySolids && subNames.back() != "") {
continue;
}
App::DocumentObject* selRoot = selObj.getObject();
App::DocumentObject* obj = getObjFromRef(selRoot, subNamesStr);
if (!obj) {
// In case of sub-assembly, the jointgroup would trigger the dragger.
continue;
}
collectMovableObjects(selRoot, subNamesStr, obj, onlySolids);
}
}
}
// This function is called before the selection is updated. So if a user click and drag a part
// it is not selected at that point. So we need to get the preselection too.
if (addPreselection && Gui::Selection().hasPreselection()) {
App::DocumentObject* selRoot = Gui::Selection().getPreselection().Object.getObject();
std::string sub = Gui::Selection().getPreselection().pSubName;
App::DocumentObject* obj = getMovingPartFromRef(assemblyPart, selRoot, sub);
if (canDragObjectIn3d(obj)) {
bool alreadyIn = false;
for (auto& movingObj : docsToMove) {
App::DocumentObject* obji = movingObj.obj;
if (obji == obj) {
alreadyIn = true;
break;
}
}
if (!alreadyIn) {
auto* pPlc = dynamic_cast<App::PropertyPlacement*>(obj->getPropertyByName("Placement"));
if (!ctrlPressed && !moveOnlyPreselected) {
Gui::Selection().clearSelection();
docsToMove.clear();
}
docsToMove.emplace_back(obj, pPlc->getValue(), selRoot, sub);
}
}
}
return !docsToMove.empty();
}
void ViewProviderAssembly::collectMovableObjects(
App::DocumentObject* selRoot,
const std::string& subNamePrefix,
App::DocumentObject* currentObject,
bool onlySolids
)
{
// Get the AssemblyObject for context
auto* assemblyPart = getObject<AssemblyObject>();
// Handling of special case: flexible AssemblyLink
auto* asmLink = dynamic_cast<Assembly::AssemblyLink*>(currentObject);
if (asmLink && !asmLink->isRigid()) {
std::vector<App::DocumentObject*> children = asmLink->Group.getValues();
for (auto* child : children) {
// Recurse on children, appending the child's name to the subName prefix
std::string newSubNamePrefix = subNamePrefix + child->getNameInDocument() + ".";
if (child->isDerivedFrom<App::Link>() && child->isLinkGroup()) {
auto* link = static_cast<App::Link*>(child);
std::vector<App::DocumentObject*> elts = link->ElementList.getValues();
for (auto* elt : elts) {
std::string eltSubNamePrefix = newSubNamePrefix + elt->getNameInDocument() + ".";
collectMovableObjects(selRoot, eltSubNamePrefix, elt, onlySolids);
}
}
else {
collectMovableObjects(selRoot, newSubNamePrefix, child, onlySolids);
}
}
return;
}
// Base case: This is not a flexible link, process it as a potential movable part.
if (onlySolids
&& !(
currentObject->isDerivedFrom<App::Part>() || currentObject->isDerivedFrom<Part::Feature>()
|| currentObject->isDerivedFrom<App::Link>()
|| currentObject->isDerivedFrom<App::LinkElement>()
)) {
return;
}
App::DocumentObject* part = getMovingPartFromRef(assemblyPart, selRoot, subNamePrefix);
if (onlySolids && assemblyPart->isPartConnected(part)) {
return; // No dragger for connected parts.
}
if (canDragObjectIn3d(part)) {
auto* pPlc = dynamic_cast<App::PropertyPlacement*>(part->getPropertyByName("Placement"));
if (pPlc) {
docsToMove.emplace_back(part, pPlc->getValue(), selRoot, subNamePrefix);
}
}
}
ViewProviderAssembly::DragMode ViewProviderAssembly::findDragMode()
{
auto addPartsToMove = [&](const std::vector<Assembly::ObjRef>& refs) {
for (auto& partRef : refs) {
auto obj = partRef.obj;
auto ref = partRef.ref;
if (!obj || !ref) {
continue;
}
auto pPlc = dynamic_cast<App::PropertyPlacement*>(obj->getPropertyByName("Placement"));
if (!pPlc) {
continue;
}
App::DocumentObject* selRoot = ref->getValue();
if (!selRoot) {
continue;
}
std::vector<std::string> subs = ref->getSubValues();
if (subs.empty()) {
continue;
}
docsToMove.emplace_back(obj, pPlc->getValue(), selRoot, subs[0]);
}
};
if (docsToMove.size() == 1) {
auto* assemblyPart = getObject<AssemblyObject>();
std::string pName;
movingJoint = assemblyPart->getJointOfPartConnectingToGround(docsToMove[0].obj, pName);
if (!movingJoint) {
// In this case the user is moving an object that is not grounded
// Then we want to also move other parts that may be connected to it.
// In particular for case of flexible subassemblies or it looks really weird
std::vector<Assembly::ObjRef> connectedParts
= assemblyPart->getDownstreamParts(docsToMove[0].obj, movingJoint);
addPartsToMove(connectedParts);
return DragMode::TranslationNoSolve;
}
JointType jointType = getJointType(movingJoint);
if (jointType == JointType::Fixed) {
// If fixed joint we need to find the upstream joint to find move mode.
// For example : Gnd -(revolute)- A -(fixed)- B : if user try to move B, then we should
// actually move A
movingJoint = nullptr; // reinitialize because getUpstreamMovingPart will call
// getJointOfPartConnectingToGround again which will find the same joint.
auto* upPart = assemblyPart->getUpstreamMovingPart(docsToMove[0].obj, movingJoint, pName);
if (!movingJoint) {
return DragMode::Translation;
}
docsToMove.clear();
if (!upPart) {
return DragMode::None;
}
auto* pPlc = dynamic_cast<App::PropertyPlacement*>(upPart->getPropertyByName("Placement"));
if (pPlc) {
auto* ref = dynamic_cast<App::PropertyXLinkSub*>(
movingJoint->getPropertyByName(pName.c_str())
);
App::DocumentObject* selRoot = ref->getValue();
if (!selRoot) {
return DragMode::None;
}
std::vector<std::string> subs = ref->getSubValues();
if (subs.empty()) {
return DragMode::None;
}
docsToMove.emplace_back(upPart, pPlc->getValue(), selRoot, subs[0]);
}
jointType = getJointType(movingJoint);
}
const char* plcPropName = (pName == "Reference1") ? "Placement1" : "Placement2";
// jcsPlc is relative to the Object
jcsPlc = App::GeoFeature::getPlacementFromProp(movingJoint, plcPropName);
// Make jcsGlobalPlc relative to the origin of the doc
auto* ref = dynamic_cast<App::PropertyXLinkSub*>(movingJoint->getPropertyByName(pName.c_str()));
if (!ref) {
return DragMode::Translation;
}
auto* obj = getObjFromRef(movingJoint, pName.c_str());
Base::Placement global_plc = App::GeoFeature::getGlobalPlacement(obj, ref);
jcsGlobalPlc = global_plc * jcsPlc;
// Add downstream parts so that they move together
std::vector<Assembly::ObjRef> downstreamParts
= assemblyPart->getDownstreamParts(docsToMove[0].obj, movingJoint);
addPartsToMove(downstreamParts);
if (jointType == JointType::Revolute) {
return DragMode::RotationOnPlane;
}
else if (jointType == JointType::Slider) {
return DragMode::TranslationOnAxis;
}
else if (jointType == JointType::Cylindrical) {
return DragMode::TranslationOnAxisAndRotationOnePlane;
}
else if (jointType == JointType::Ball) {
return DragMode::Ball;
}
else if (jointType == JointType::Distance) {
// depends on the type of distance. For example plane-plane:
DistanceType distanceType = getDistanceType(movingJoint);
if (distanceType == DistanceType::PlanePlane || distanceType == DistanceType::Other) {
return DragMode::TranslationOnPlane;
}
}
}
return DragMode::Translation;
}
void ViewProviderAssembly::initMove(const SbVec2s& cursorPos, Gui::View3DInventorViewer* viewer)
{
try {
tryInitMove(cursorPos, viewer);
}
catch (const Base::Exception& e) {
Base::Console().warning("%s\n", e.what());
}
}
void ViewProviderAssembly::tryInitMove(const SbVec2s& cursorPos, Gui::View3DInventorViewer* viewer)
{
dragMode = findDragMode();
if (dragMode == DragMode::None) {
return;
}
auto* assemblyPart = getObject<AssemblyObject>();
// When the user drag parts, we switch off all joints visibility and only show the movingjoint
jointVisibilitiesBackup.clear();
auto joints = assemblyPart->getJoints();
for (auto* joint : joints) {
if (!joint) {
continue;
}
bool visible = joint->Visibility.getValue();
jointVisibilitiesBackup.push_back({joint, visible});
if (movingJoint == joint) {
if (!visible) {
joint->Visibility.setValue(true);
}
}
else if (visible) {
joint->Visibility.setValue(false);
}
}
SbVec3f vec;
if (dragMode == DragMode::RotationOnPlane) {
vec = viewer->getPointOnXYPlaneOfPlacement(cursorPos, jcsGlobalPlc);
initialPositionRot = Base::Vector3d(vec[0], vec[1], vec[2]);
}
else if (dragMode == DragMode::TranslationOnAxis) {
Base::Vector3d zAxis = jcsGlobalPlc.getRotation().multVec(Base::Vector3d(0., 0., 1.));
Base::Vector3d pos = jcsGlobalPlc.getPosition();
SbVec3f axisCenter(pos.x, pos.y, pos.z);
SbVec3f axis(zAxis.x, zAxis.y, zAxis.z);
vec = viewer->getPointOnLine(cursorPos, axisCenter, axis);
initialPosition = Base::Vector3d(vec[0], vec[1], vec[2]);
}
else if (dragMode == DragMode::TranslationOnAxisAndRotationOnePlane) {
vec = viewer->getPointOnXYPlaneOfPlacement(cursorPos, jcsGlobalPlc);
initialPositionRot = Base::Vector3d(vec[0], vec[1], vec[2]);
Base::Vector3d zAxis = jcsGlobalPlc.getRotation().multVec(Base::Vector3d(0., 0., 1.));
Base::Vector3d pos = jcsGlobalPlc.getPosition();
SbVec3f axisCenter(pos.x, pos.y, pos.z);
SbVec3f axis(zAxis.x, zAxis.y, zAxis.z);
vec = viewer->getPointOnLine(cursorPos, axisCenter, axis);
initialPosition = Base::Vector3d(vec[0], vec[1], vec[2]);
}
else if (dragMode == DragMode::TranslationOnPlane) {
vec = viewer->getPointOnXYPlaneOfPlacement(cursorPos, jcsGlobalPlc);
initialPosition = Base::Vector3d(vec[0], vec[1], vec[2]);
}
else {
vec = viewer->getPointOnFocalPlane(cursorPos);
initialPosition = Base::Vector3d(vec[0], vec[1], vec[2]);
prevPosition = initialPosition;
}
if (moveInCommand) {
Gui::Command::openCommand(tr("Move part").toStdString().c_str());
}
partMoving = true;
// prevent selection while moving
viewer->setSelectionEnabled(false);
ParameterGrp::handle hGrp = App::GetApplication().GetParameterGroupByPath(
"User parameter:BaseApp/Preferences/Mod/Assembly"
);
bool solveOnMove = hGrp->GetBool("SolveOnMove", true);
if (solveOnMove && dragMode != DragMode::TranslationNoSolve) {
objectMasses.clear();
for (auto& movingObj : docsToMove) {
objectMasses.push_back({movingObj.obj, 10.0});
}
assemblyPart->setObjMasses(objectMasses);
std::vector<App::DocumentObject*> dragParts;
for (auto& movingObj : docsToMove) {
dragParts.push_back(movingObj.obj);
}
assemblyPart->preDrag(dragParts);
}
else {
assemblyPart->redrawJointPlacements(assemblyPart->getJoints());
}
}
void ViewProviderAssembly::endMove()
{
docsToMove.clear();
partMoving = false;
canStartDragging = false;
auto* assemblyPart = getObject<AssemblyObject>();
auto joints = assemblyPart->getJoints();
for (auto pair : jointVisibilitiesBackup) {
bool visible = pair.first->Visibility.getValue();
if (visible != pair.second) {
pair.first->Visibility.setValue(pair.second);
}
}
movingJoint = nullptr;
// enable selection after the move
auto* view = dynamic_cast<Gui::View3DInventor*>(getDocument()->getActiveView());
if (view) {
view->getViewer()->setSelectionEnabled(true);
}
ParameterGrp::handle hGrp = App::GetApplication().GetParameterGroupByPath(
"User parameter:BaseApp/Preferences/Mod/Assembly"
);
bool solveOnMove = hGrp->GetBool("SolveOnMove", true);
if (solveOnMove) {
assemblyPart->postDrag();
assemblyPart->setObjMasses({});
}
if (moveInCommand) {
Gui::Command::commitCommand();
}
}
void ViewProviderAssembly::initMoveDragger()
{
setDraggerVisibility(true);
// find the placement for the dragger.
App::DocumentObject* part = docsToMove[0].obj;
draggerInitPlc
= App::GeoFeature::getGlobalPlacement(part, docsToMove[0].rootObj, docsToMove[0].sub);
std::vector<App::DocumentObject*> listOfObjs;
std::vector<App::PropertyXLinkSub*> listOfRefs;
for (auto& movingObj : docsToMove) {
listOfObjs.push_back(movingObj.obj);
listOfRefs.push_back(movingObj.ref);
}
Base::Vector3d pos = getCenterOfBoundingBox(docsToMove);
draggerInitPlc.setPosition(pos);
setDraggerPlacement(draggerInitPlc);
asmDragger->addMotionCallback(draggerMotionCallback, this);
}
void ViewProviderAssembly::endMoveDragger()
{
if (getDraggerVisibility()) {
asmDragger->removeMotionCallback(draggerMotionCallback, this);
setDraggerVisibility(false);
}
}
void ViewProviderAssembly::draggerMotionCallback(void* data, SoDragger* d)
{
boost::ignore_unused(d);
auto sudoThis = static_cast<ViewProviderAssembly*>(data);
Base::Placement draggerPlc = sudoThis->getDraggerPlacement();
Base::Placement movePlc = draggerPlc * sudoThis->draggerInitPlc.inverse();
// Transform the global delta `movePlc` in case the assembly is transformed.
Base::Placement asmPlc = App::GeoFeature::getGlobalPlacement(sudoThis->getObject<AssemblyObject>());
if (!asmPlc.isIdentity()) {
movePlc = asmPlc.inverse() * movePlc * asmPlc;
}
for (auto& movingObj : sudoThis->docsToMove) {
App::DocumentObject* obj = movingObj.obj;
auto* pPlc = dynamic_cast<App::PropertyPlacement*>(obj->getPropertyByName("Placement"));
if (pPlc) {
pPlc->setValue(movePlc * movingObj.plc);
}
}
}
void ViewProviderAssembly::onSelectionChanged(const Gui::SelectionChanges& msg)
{
// Joint components isolation
if (msg.Type == Gui::SelectionChanges::AddSelection) {
auto selection = Gui::Selection().getSelection();
if (selection.size() == 1) {
App::DocumentObject* obj = selection[0].pObject;
// A simple way to identify a joint is to check for its "JointType" property.
if (obj && obj->getPropertyByName("JointType")) {
isolateJointReferences(obj);
return;
}
}
}
if (msg.Type == Gui::SelectionChanges::ClrSelection
|| msg.Type == Gui::SelectionChanges::RmvSelection) {
clearIsolate();
}
if (!isInEditMode()) {
return;
}
if (msg.Type == Gui::SelectionChanges::AddSelection
|| msg.Type == Gui::SelectionChanges::ClrSelection
|| msg.Type == Gui::SelectionChanges::RmvSelection) {
canStartDragging = false;
}
if (msg.Type == Gui::SelectionChanges::AddSelection) {
// If selected object is a single solid show dragger and init dragger move
if (enableMovement && getSelectedObjectsWithinAssembly(false, true)) {
initMoveDragger();
}
}
if (msg.Type == Gui::SelectionChanges::ClrSelection
|| msg.Type == Gui::SelectionChanges::RmvSelection) {
if (enableMovement) {
endMoveDragger();
}
}
}
bool ViewProviderAssembly::onDelete(const std::vector<std::string>& subNames)
{
// Delete the assembly groups when assembly is deleted
for (auto obj : getObject()->getOutList()) {
if (obj->is<Assembly::JointGroup>() || obj->is<Assembly::ViewGroup>()
|| obj->is<Assembly::BomGroup>()) {
// Delete the group content first.
Gui::Command::doCommand(
Gui::Command::Doc,
"doc = App.getDocument(\"%s\")\n"
"objName = \"%s\"\n"
"doc.getObject(objName).removeObjectsFromDocument()\n"
"doc.removeObject(objName)\n",
obj->getDocument()->getName(),
obj->getNameInDocument()
);
}
}
return ViewProviderPart::onDelete(subNames);
}
bool ViewProviderAssembly::canDelete(App::DocumentObject* objBeingDeleted) const
{
bool res = ViewProviderPart::canDelete(objBeingDeleted);
if (res) {
// If a component is deleted, then we delete the joints as well.
auto* assemblyPart = getObject<AssemblyObject>();
std::vector<App::DocumentObject*> objToDel;
std::vector<App::DocumentObject*> objsBeingDeleted;
objsBeingDeleted.push_back(objBeingDeleted);
auto addSubComponents
= std::function<void(AssemblyLink*, std::vector<App::DocumentObject*>&)> {};
addSubComponents = [&](AssemblyLink* asmLink, std::vector<App::DocumentObject*>& objs) {
std::vector<App::DocumentObject*> assemblyLinkGroup = asmLink->Group.getValues();
for (auto* obj : assemblyLinkGroup) {
auto* subAsmLink = freecad_cast<AssemblyLink*>(obj);
auto* link = dynamic_cast<App::Link*>(obj);
if (subAsmLink || link) {
if (std::ranges::find(objs, obj) == objs.end()) {
objs.push_back(obj);
if (subAsmLink && !asmLink->isRigid()) {
addSubComponents(subAsmLink, objs);
}
}
}
}
};
auto* asmLink = dynamic_cast<Assembly::AssemblyLink*>(objBeingDeleted);
if (asmLink && !asmLink->isRigid()) {
addSubComponents(asmLink, objsBeingDeleted);
}
for (auto* obj : objsBeingDeleted) {
// List its joints
std::vector<App::DocumentObject*> joints = assemblyPart->getJointsOfObj(obj);
for (auto* joint : joints) {
if (std::ranges::find(objToDel, joint) == objToDel.end()) {
objToDel.push_back(joint);
}
}
joints = assemblyPart->getJointsOfPart(obj);
for (auto* joint : joints) {
if (std::ranges::find(objToDel, joint) == objToDel.end()) {
objToDel.push_back(joint);
}
}
// List its grounded joints
std::vector<App::DocumentObject*> inList = obj->getInList();
for (auto* parent : inList) {
if (!parent) {
continue;
}
if (dynamic_cast<App::PropertyLink*>(parent->getPropertyByName("ObjectToGround"))) {
objToDel.push_back(parent);
}
}
}
// Deletes them.
for (auto* joint : objToDel) {
Gui::Command::doCommand(
Gui::Command::Doc,
"App.getDocument(\"%s\").removeObject(\"%s\")",
joint->getDocument()->getName(),
joint->getNameInDocument()
);
}
}
return res;
}
void ViewProviderAssembly::setDraggerVisibility(bool val)
{
asmDraggerSwitch->whichChild = val ? SO_SWITCH_ALL : SO_SWITCH_NONE;
}
bool ViewProviderAssembly::getDraggerVisibility()
{
if (!isInEditMode()) {
return false;
}
return asmDraggerSwitch->whichChild.getValue() == SO_SWITCH_ALL;
}
void ViewProviderAssembly::setDraggerPlacement(Base::Placement plc)
{
asmDragger->rotation.setValue(Base::convertTo<SbRotation>(plc.getRotation()));
asmDragger->translation.setValue(Base::convertTo<SbVec3f>(plc.getPosition()));
}
Base::Placement ViewProviderAssembly::getDraggerPlacement()
{
return {
Base::convertTo<Base::Vector3d>(asmDragger->translation.getValue()),
Base::convertTo<Base::Rotation>(asmDragger->rotation.getValue())
};
}
Gui::SoTransformDragger* ViewProviderAssembly::getDragger()
{
return asmDragger;
}
PyObject* ViewProviderAssembly::getPyObject()
{
if (!pyViewObject) {
pyViewObject = new ViewProviderAssemblyPy(this);
}
pyViewObject->IncRef();
return pyViewObject;
}
void ViewProviderAssembly::applyIsolationRecursively(
App::DocumentObject* current,
std::set<App::DocumentObject*>& isolateSet,
IsolateMode mode,
std::set<App::DocumentObject*>& visited
)
{
if (!current || !visited.insert(current).second) {
return; // Object is null or already processed
}
bool isolate = isolateSet.count(current);
if (auto* group = dynamic_cast<App::DocumentObjectGroup*>(current)) {
for (auto* child : group->Group.getValues()) {
applyIsolationRecursively(child, isolateSet, mode, visited);
}
}
else if (auto* part = dynamic_cast<App::Part*>(current)) {
// As App::Part currently don't have material override
// (there is in LinkStage and RealThunder said he'll try to PR later)
// we have to recursively apply to children of App::Parts.
// If Part is in isolateSet, then all its children should be added to isolateSet
if (isolate) {
for (auto* child : part->Group.getValues()) {
isolateSet.insert(child);
}
}
for (auto* child : part->Group.getValues()) {
applyIsolationRecursively(child, isolateSet, mode, visited);
}
}
auto* vp = Gui::Application::Instance->getViewProvider(current);
auto* vpl = dynamic_cast<Gui::ViewProviderLink*>(vp);
auto* vpg = dynamic_cast<Gui::ViewProviderGeometryObject*>(vp);
if (!vpl && !vpg) {
return; // we process only geometric objects and links.
}
// Backup the initial values.
ComponentState state;
state.visibility = current->Visibility.getValue();
if (vpl) {
state.selectable = vpl->Selectable.getValue();
state.overrideMaterial = vpl->OverrideMaterial.getValue();
state.shapeMaterial = vpl->ShapeMaterial.getValue();
}
else { // vpg
state.selectable = vpg->Selectable.getValue();
state.shapeMaterial = vpg->ShapeAppearance.getValue()[0];
}
stateBackup[current] = state;
if (mode == IsolateMode::Hidden) {
stateBackup[current] = state;
current->Visibility.setValue(isolate);
return;
}
if (isolate && !state.visibility) { // force visibility for isolated objects
current->Visibility.setValue(true);
}
App::Material mat = App::Material::getDefaultAppearance();
float trans = mode == IsolateMode::Transparent ? 0.8 : 1.0;
mat.transparency = trans;
if (vpl) {
vpl->Selectable.setValue(isolate);
if (!isolate) {
vpl->OverrideMaterial.setValue(true);
vpl->ShapeMaterial.setValue(mat);
}
}
else if (vpg) {
vpg->Selectable.setValue(isolate);
if (!isolate) {
vpg->ShapeAppearance.setValue(mat);
// Note, this geometric object could have a link linking to it in the assembly
// and this link may be in isolate set! If so it will inherit the isolation
// from 'current'! So we need to manually handle it to visible.
const std::vector<App::DocumentObject*> inList = current->getInList();
for (auto* child : inList) {
if (child->isDerivedFrom<App::Link>() && child->getLinkedObject() == current) {
// In this case we need to reverse isolate this!
auto* childVp = freecad_cast<Gui::ViewProviderLink*>(
Gui::Application::Instance->getViewProvider(child)
);
// we give the child the color the current had before we changed it
childVp->OverrideMaterial.setValue(true);
childVp->ShapeMaterial.setValue(state.shapeMaterial);
}
}
}
}
}
void ViewProviderAssembly::isolateComponents(std::set<App::DocumentObject*>& isolateSet, IsolateMode mode)
{
if (!stateBackup.empty()) {
clearIsolate();
}
auto* assembly = getObject<AssemblyObject>();
if (!assembly) {
return;
}
std::vector<App::DocumentObject*> topLevelChildren = assembly->Group.getValues();
std::set<App::DocumentObject*> visited;
for (auto* child : topLevelChildren) {
applyIsolationRecursively(child, isolateSet, mode, visited);
}
}
void ViewProviderAssembly::isolateJointReferences(App::DocumentObject* joint, IsolateMode mode)
{
if (!joint || isolatedJoint == joint) {
return;
}
AssemblyObject* assembly = getObject<AssemblyObject>();
App::DocumentObject* part1 = getMovingPartFromRef(assembly, joint, "Reference1");
App::DocumentObject* part2 = getMovingPartFromRef(assembly, joint, "Reference2");
if (!part1 || !part2) {
return;
}
isolatedJoint = joint;
isolatedJointVisibilityBackup = joint->Visibility.getValue();
joint->Visibility.setValue(true);
std::set<App::DocumentObject*> isolateSet = {part1, part2};
isolateComponents(isolateSet, mode);
}
void ViewProviderAssembly::clearIsolate()
{
if (isolatedJoint) {
isolatedJoint->Visibility.setValue(isolatedJointVisibilityBackup);
isolatedJoint = nullptr;
}
for (const auto& pair : stateBackup) {
App::DocumentObject* component = pair.first;
const ComponentState& state = pair.second;
if (!component || !component->isAttachedToDocument()) {
continue;
}
component->Visibility.setValue(state.visibility);
if (auto* vpl = dynamic_cast<Gui::ViewProviderLink*>(
Gui::Application::Instance->getViewProvider(component)
)) {
vpl->Selectable.setValue(state.selectable);
vpl->ShapeMaterial.setValue(state.shapeMaterial);
vpl->OverrideMaterial.setValue(state.overrideMaterial);
}
else if (auto* vpg = dynamic_cast<Gui::ViewProviderGeometryObject*>(
Gui::Application::Instance->getViewProvider(component)
)) {
vpg->Selectable.setValue(state.selectable);
vpg->ShapeAppearance.setValue(state.shapeMaterial);
}
}
stateBackup.clear();
}
void ViewProviderAssembly::slotAboutToOpenTransaction(const std::string& cmdName)
{
Q_UNUSED(cmdName);
this->clearIsolate();
}
// UTILS
Base::Vector3d ViewProviderAssembly::getCenterOfBoundingBox(const std::vector<MovingObject>& movingObjs)
{
int count = 0;
Base::Vector3d center; // feujhzef
for (auto& movingObj : movingObjs) {
Gui::ViewProvider* viewProvider = Gui::Application::Instance->getViewProvider(movingObj.obj);
if (!viewProvider) {
continue;
}
const Base::BoundBox3d& boundingBox = viewProvider->getBoundingBox();
if (!boundingBox.IsValid()) {
continue;
}
Base::Vector3d bboxCenter = boundingBox.GetCenter();
// bboxCenter does not take into account obj global placement
Base::Placement plc(bboxCenter, Base::Rotation());
// Change plc to be relative to the object placement.
Base::Placement objPlc = App::GeoFeature::getPlacementFromProp(movingObj.obj, "Placement");
plc = objPlc.inverse() * plc;
// Change plc to be relative to the origin of the document.
Base::Placement global_plc
= App::GeoFeature::getGlobalPlacement(movingObj.obj, movingObj.rootObj, movingObj.sub);
plc = global_plc * plc;
bboxCenter = plc.getPosition();
center += bboxCenter;
++count;
}
if (count > 0) {
center /= static_cast<double>(count);
}
return center;
}
inline QString intListHelper(const std::vector<int>& ints)
{
QString results;
if (ints.size() < 8) { // The 8 is a bit heuristic... more than that and we shift formats
for (const auto i : ints) {
if (results.isEmpty()) {
results.append(QStringLiteral("%1").arg(i));
}
else {
results.append(QStringLiteral(", %1").arg(i));
}
}
}
else {
const int numToShow = 3;
int more = ints.size() - numToShow;
for (int i = 0; i < numToShow; ++i) {
results.append(QStringLiteral("%1, ").arg(ints[i]));
}
results.append(ViewProviderAssembly::tr("ViewProviderAssembly", "and %1 more").arg(more));
}
return results;
}
void ViewProviderAssembly::UpdateSolverInformation()
{
// Updates Solver Information with the Last solver execution at AssemblyObject level
auto* assembly = getObject<AssemblyObject>();
int dofs = assembly->getLastDoF();
bool hasConflicts = assembly->getLastHasConflicts();
bool hasRedundancies = assembly->getLastHasRedundancies();
bool hasPartiallyRedundant = assembly->getLastHasPartialRedundancies();
bool hasMalformed = assembly->getLastHasMalformedConstraints();
if (assembly->isEmpty()) {
signalSetUp(QStringLiteral("empty"), tr("Empty Assembly"), QString(), QString());
}
else if (dofs < 0 || hasConflicts) { // over-constrained
signalSetUp(
QStringLiteral("conflicting_constraints"),
tr("Over-constrained:") + QLatin1String(" "),
QStringLiteral("#conflicting"),
QStringLiteral("(%1)").arg(intListHelper(assembly->getLastConflicting()))
);
}
else if (hasMalformed) { // malformed joints
signalSetUp(
QStringLiteral("malformed_constraints"),
tr("Malformed joints:") + QLatin1String(" "),
QStringLiteral("#malformed"),
QStringLiteral("(%1)").arg(intListHelper(assembly->getLastMalformedConstraints()))
);
}
else if (hasRedundancies) {
signalSetUp(
QStringLiteral("redundant_constraints"),
tr("Redundant joints:") + QLatin1String(" "),
QStringLiteral("#redundant"),
QStringLiteral("(%1)").arg(intListHelper(assembly->getLastRedundant()))
);
}
else if (hasPartiallyRedundant) {
signalSetUp(
QStringLiteral("partially_redundant_constraints"),
tr("Partially redundant:") + QLatin1String(" "),
QStringLiteral("#partiallyredundant"),
QStringLiteral("(%1)").arg(intListHelper(assembly->getLastPartiallyRedundant()))
);
}
else if (assembly->getLastSolverStatus() != 0) {
signalSetUp(
QStringLiteral("solver_failed"),
tr("Solver failed to converge"),
QStringLiteral(""),
QStringLiteral("")
);
}
else if (dofs > 0) {
signalSetUp(
QStringLiteral("under_constrained"),
tr("Under-constrained:") + QLatin1String(" "),
QStringLiteral("#dofs"),
tr("%n Degrees of Freedom", "", dofs)
);
}
else {
signalSetUp(QStringLiteral("fully_constrained"), tr("Fully constrained"), QString(), QString());
}
}