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# SPDX-License-Identifier: LGPL-2.1-or-later
# ***************************************************************************
# * Copyright (c) 2015 Yorik van Havre <yorik@uncreated.net> *
# * Reimplemented as dressup in 2025 phaseloop <phaseloop@protonmail.com *
# * This program is free software; you can redistribute it and/or modify *
# * it under the terms of the GNU Lesser General Public License (LGPL) *
# * as published by the Free Software Foundation; either version 2 of *
# * the License, or (at your option) any later version. *
# * for detail see the LICENCE text file. *
# * *
# * This program is distributed in the hope that it will be useful, *
# * but WITHOUT ANY WARRANTY; without even the implied warranty of *
# * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
# * GNU Library General Public License for more details. *
# * *
# * You should have received a copy of the GNU Library General Public *
# * License along with this program; if not, write to the Free Software *
# * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 *
# * USA *
# * *
# ***************************************************************************
import FreeCAD
import Path
import PathScripts.PathUtils as PathUtils
import Path.Dressup.Utils as PathDressup
import random
from PySide.QtCore import QT_TRANSLATE_NOOP
__doc__ = """CAM Array dressup"""
translate = FreeCAD.Qt.translate
class DressupArray:
def __init__(self, obj, base, job):
obj.addProperty(
"App::PropertyLink",
"Base",
"Path",
QT_TRANSLATE_NOOP("App::Property", "The base toolpath to modify"),
)
obj.addProperty(
"App::PropertyEnumeration",
"Type",
"Path",
QT_TRANSLATE_NOOP("App::Property", "Pattern method"),
)
obj.addProperty(
"App::PropertyVectorDistance",
"Offset",
"Path",
QT_TRANSLATE_NOOP(
"App::Property",
"The spacing between the array copies in linear pattern",
),
)
obj.addProperty(
"App::PropertyInteger",
"CopiesX",
"Path",
QT_TRANSLATE_NOOP(
"App::Property", "The number of copies in X-direction in linear pattern"
),
)
obj.addProperty(
"App::PropertyInteger",
"CopiesY",
"Path",
QT_TRANSLATE_NOOP(
"App::Property", "The number of copies in Y-direction in linear pattern"
),
)
obj.addProperty(
"App::PropertyAngle",
"Angle",
"Path",
QT_TRANSLATE_NOOP("App::Property", "Total angle in polar pattern"),
)
obj.addProperty(
"App::PropertyInteger",
"Copies",
"Path",
QT_TRANSLATE_NOOP(
"App::Property", "The number of copies in linear 1D and polar pattern"
),
)
obj.addProperty(
"App::PropertyVector",
"Centre",
"Path",
QT_TRANSLATE_NOOP("App::Property", "The centre of rotation in polar pattern"),
)
obj.addProperty(
"App::PropertyBool",
"SwapDirection",
"Path",
QT_TRANSLATE_NOOP(
"App::Property",
"Make copies in X-direction before Y in linear 2D pattern",
),
)
obj.addProperty(
"App::PropertyInteger",
"JitterPercent",
"Path",
QT_TRANSLATE_NOOP("App::Property", "Percent of copies to randomly offset"),
)
obj.addProperty(
"App::PropertyVectorDistance",
"JitterMagnitude",
"Path",
QT_TRANSLATE_NOOP("App::Property", "Maximum random offset of copies"),
)
obj.addProperty(
"App::PropertyInteger",
"JitterSeed",
"Path",
QT_TRANSLATE_NOOP("App::Property", "Seed value for jitter randomness"),
)
self.obj = obj
obj.Base = base
# assigning array tells the type of possible enum choices
obj.Type = ["Linear1D", "Linear2D", "Polar"]
# assign value
obj.Type = "Linear1D"
obj.Copies = 0
obj.JitterPercent = 0
self.setEditorModes(obj)
obj.Proxy = self
def dumps(self):
return None
def loads(self, state):
return None
def setEditorModes(self, obj):
if obj.Type == "Linear1D":
angleMode = centreMode = copiesXMode = copiesYMode = swapDirectionMode = 2
copiesMode = offsetMode = 0
elif obj.Type == "Linear2D":
angleMode = copiesMode = centreMode = 2
copiesXMode = copiesYMode = offsetMode = swapDirectionMode = 0
elif obj.Type == "Polar":
angleMode = copiesMode = centreMode = 0
copiesXMode = copiesYMode = offsetMode = swapDirectionMode = 2
obj.setEditorMode("Angle", angleMode)
obj.setEditorMode("Copies", copiesMode)
obj.setEditorMode("Centre", centreMode)
obj.setEditorMode("CopiesX", copiesXMode)
obj.setEditorMode("CopiesY", copiesYMode)
obj.setEditorMode("Offset", offsetMode)
obj.setEditorMode("SwapDirection", swapDirectionMode)
obj.setEditorMode("JitterPercent", 0)
obj.setEditorMode("JitterMagnitude", 0)
obj.setEditorMode("JitterSeed", 0)
def onChanged(self, obj, prop):
if prop == "Type":
self.setEditorModes(obj)
if prop == "Path" and obj.ViewObject:
obj.ViewObject.signalChangeIcon()
def onDocumentRestored(self, obj):
"""onDocumentRestored(obj) ... Called automatically when document is restored."""
# Before commit 24c32c9 array dressups did have their own CoolantMode
# and ToolController which they copied from the base operation. We need
# to remove those properties when loading a file that was created before
# that commit. Otherwise the wrong or no CoolantMode/ToolController will
# be used.
if hasattr(obj, "CoolantMode"):
obj.removeProperty("CoolantMode")
FreeCAD.Console.PrintWarning(
translate(
"DressupArray",
"Removing CoolantMode property from {} as base operation's CoolantMode is now used.",
).format(obj.Name)
+ "\n"
)
if hasattr(obj, "ToolController"):
obj.removeProperty("ToolController")
FreeCAD.Console.PrintWarning(
translate(
"DressupArray",
"Removing ToolController property from {} as base operation's ToolController is now used.",
).format(obj.Name)
+ "\n"
)
self.obj = obj
self.setEditorModes(obj)
def onDelete(self, obj, args):
if obj.Base:
job = PathUtils.findParentJob(obj)
if job:
job.Proxy.addOperation(obj.Base, obj)
if obj.Base.ViewObject:
obj.Base.ViewObject.Visibility = True
obj.Base = None
return True
def execute(self, obj):
if not obj.Base or not obj.Base.isDerivedFrom("Path::Feature") or not obj.Base.Path:
Path.Log.error(translate("PathArray", "Base is empty or an invalid object."))
return None
# Do not generate paths and clear current Path data if operation not active
if not PathDressup.baseOp(obj.Base).Active:
if obj.Path:
obj.Path = Path.Path()
return
# use seed if specified, otherwise default to object name for consistency during recomputes
seed = obj.JitterSeed or obj.Name
pa = PathArray(
obj.Base,
obj.Type,
obj.Copies,
obj.Offset,
obj.CopiesX,
obj.CopiesY,
obj.Angle,
obj.Centre,
obj.SwapDirection,
obj.JitterMagnitude,
obj.JitterPercent,
seed,
)
obj.Path = pa.getPath()
class PathArray:
"""class PathArray ...
This class receives one or more base operations and repeats those operations
at set intervals based upon array type requested and the related settings for that type."""
def __init__(
self,
base,
arrayType,
copies,
offsetVector,
copiesX,
copiesY,
angle,
centre,
swapDirection,
jitterMagnitude=FreeCAD.Vector(0, 0, 0),
jitterPercent=0,
seed="FreeCAD",
):
self.base = base
self.arrayType = arrayType # ['Linear1D', 'Linear2D', 'Polar']
self.copies = copies
self.offsetVector = offsetVector
self.copiesX = copiesX
self.copiesY = copiesY
self.angle = angle
self.centre = centre
self.swapDirection = swapDirection
self.jitterMagnitude = jitterMagnitude
self.jitterPercent = jitterPercent
self.seed = seed
# Private method
def _calculateJitter(self, pos):
"""_calculateJitter(pos) ...
Returns the position argument with a random vector shift applied."""
if self.jitterPercent == 0:
pass
elif random.randint(0, 100) < self.jitterPercent:
pos.x = pos.x + random.uniform(-self.jitterMagnitude.x, self.jitterMagnitude.x)
pos.y = pos.y + random.uniform(-self.jitterMagnitude.y, self.jitterMagnitude.y)
pos.z = pos.z + random.uniform(-self.jitterMagnitude.z, self.jitterMagnitude.z)
return pos
# Public method
def getPath(self):
"""getPath() ... Call this method on an instance of the class to generate and return
path data for the requested path array."""
if self.base is None:
Path.Log.error(translate("PathArray", "No base objects for PathArray."))
return None
base = self.base
# build copies
# initially output contains original base path, copies are added on top of that
output = PathUtils.getPathWithPlacement(base).toGCode()
random.seed(self.seed)
if self.arrayType == "Linear1D":
for i in range(self.copies):
pos = FreeCAD.Vector(
self.offsetVector.x * (i + 1),
self.offsetVector.y * (i + 1),
self.offsetVector.z * (i + 1),
)
pos = self._calculateJitter(pos)
pl = FreeCAD.Placement()
pl.move(pos)
np = Path.Path(
[cm.transform(pl) for cm in PathUtils.getPathWithPlacement(base).Commands]
)
output += np.toGCode()
elif self.arrayType == "Linear2D":
if self.swapDirection:
for i in range(self.copiesY + 1):
for j in range(self.copiesX + 1):
if (i % 2) == 0:
pos = FreeCAD.Vector(
self.offsetVector.x * j,
self.offsetVector.y * i,
self.offsetVector.z * i,
)
else:
pos = FreeCAD.Vector(
self.offsetVector.x * (self.copiesX - j),
self.offsetVector.y * i,
self.offsetVector.z * i,
)
pos = self._calculateJitter(pos)
pl = FreeCAD.Placement()
# do not process the index 0,0. It will be processed by the base Paths themselves
if not (i == 0 and j == 0):
pl.move(pos)
np = Path.Path(
[
cm.transform(pl)
for cm in PathUtils.getPathWithPlacement(base).Commands
]
)
output += np.toGCode()
else:
for i in range(self.copiesX + 1):
for j in range(self.copiesY + 1):
if (i % 2) == 0:
pos = FreeCAD.Vector(
self.offsetVector.x * i,
self.offsetVector.y * j,
self.offsetVector.z * i,
)
else:
pos = FreeCAD.Vector(
self.offsetVector.x * i,
self.offsetVector.y * (self.copiesY - j),
self.offsetVector.z * i,
)
pos = self._calculateJitter(pos)
pl = FreeCAD.Placement()
# do not process the index 0,0. It will be processed by the base Paths themselves
if not (i == 0 and j == 0):
pl.move(pos)
np = Path.Path(
[
cm.transform(pl)
for cm in PathUtils.getPathWithPlacement(base).Commands
]
)
output += np.toGCode()
# Eif
else:
for i in range(self.copies):
ang = 360
if self.copies > 0:
ang = self.angle / self.copies * (1 + i)
pl = FreeCAD.Placement()
pl.rotate(self.centre, FreeCAD.Vector(0, 0, 1), ang)
np = PathUtils.applyPlacementToPath(pl, PathUtils.getPathWithPlacement(base))
output += np.toGCode()
# return output
return Path.Path(output)
def Create(base, name="DressupArray"):
"""Create(base, name='DressupPathBoundary') ... creates a dressup array."""
if not base.isDerivedFrom("Path::Feature"):
Path.Log.error(translate("CAM_DressupArray", "The selected object is not a path") + "\n")
return None
obj = FreeCAD.ActiveDocument.addObject("Path::FeaturePython", name)
job = PathUtils.findParentJob(base)
obj.Proxy = DressupArray(obj, base, job)
job.Proxy.addOperation(obj, base, True)
return obj