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| | #include <algorithm> |
| |
|
| |
|
| | #include <BRepBndLib.hxx> |
| | #include <BRepCheck_Analyzer.hxx> |
| | #include <BRepClass3d_SolidClassifier.hxx> |
| | #include <gp_Pnt.hxx> |
| |
|
| | #include "VolSim.h" |
| |
|
| | using std::numbers::pi; |
| |
|
| | |
| | |
| | |
| | cStock::cStock(float px, float py, float pz, float lx, float ly, float lz, float res) |
| | : m_px(px) |
| | , m_py(py) |
| | , m_pz(pz) |
| | , m_lx(lx) |
| | , m_ly(ly) |
| | , m_lz(lz) |
| | , m_res(res) |
| | { |
| | m_x = (int)(m_lx / res) + 1; |
| | m_y = (int)(m_ly / res) + 1; |
| | m_stock.Init(m_x, m_y); |
| | m_attr.Init(m_x, m_y); |
| | m_plane = pz + lz; |
| | for (int y = 0; y < m_y; y++) { |
| | for (int x = 0; x < m_x; x++) { |
| | m_stock[x][y] = m_plane; |
| | m_attr[x][y] = 0; |
| | } |
| | } |
| | } |
| |
|
| | cStock::~cStock() |
| | {} |
| |
|
| |
|
| | float cStock::FindRectTop(int& xp, int& yp, int& x_size, int& y_size, bool scanHoriz) |
| | { |
| | float z = m_stock[xp][yp]; |
| | bool xr_ok = true; |
| | bool xl_ok = scanHoriz; |
| | bool yu_ok = true; |
| | bool yd_ok = !scanHoriz; |
| | x_size = 1; |
| | y_size = 1; |
| | while (xr_ok || xl_ok || yu_ok || yd_ok) { |
| | |
| | if (xr_ok) { |
| | int tx = xp + x_size; |
| | if (tx >= m_x) { |
| | xr_ok = false; |
| | } |
| | else { |
| | for (int y = yp; y < yp + y_size; y++) { |
| | if ((m_attr[tx][y] & SIM_TESSEL_TOP) != 0 || fabs(z - m_stock[tx][y]) > m_res) { |
| | xr_ok = false; |
| | break; |
| | } |
| | } |
| | if (xr_ok) { |
| | x_size++; |
| | } |
| | } |
| | } |
| |
|
| | |
| | if (xl_ok) { |
| | int tx = xp - 1; |
| | if (tx < 0) { |
| | xl_ok = false; |
| | } |
| | else { |
| | for (int y = yp; y < yp + y_size; y++) { |
| | if ((m_attr[tx][y] & SIM_TESSEL_TOP) != 0 || fabs(z - m_stock[tx][y]) > m_res) { |
| | xl_ok = false; |
| | break; |
| | } |
| | } |
| | if (xl_ok) { |
| | x_size++; |
| | xp--; |
| | } |
| | } |
| | } |
| |
|
| | |
| | if (yu_ok) { |
| | int ty = yp + y_size; |
| | if (ty >= m_y) { |
| | yu_ok = false; |
| | } |
| | else { |
| | for (int x = xp; x < xp + x_size; x++) { |
| | if ((m_attr[x][ty] & SIM_TESSEL_TOP) != 0 || fabs(z - m_stock[x][ty]) > m_res) { |
| | yu_ok = false; |
| | break; |
| | } |
| | } |
| | if (yu_ok) { |
| | y_size++; |
| | } |
| | } |
| | } |
| |
|
| | |
| | if (yd_ok) { |
| | int ty = yp - 1; |
| | if (ty < 0) { |
| | yd_ok = false; |
| | } |
| | else { |
| | for (int x = xp; x < xp + x_size; x++) { |
| | if ((m_attr[x][ty] & SIM_TESSEL_TOP) != 0 || fabs(z - m_stock[x][ty]) > m_res) { |
| | yd_ok = false; |
| | break; |
| | } |
| | } |
| | if (yd_ok) { |
| | y_size++; |
| | yp--; |
| | } |
| | } |
| | } |
| | } |
| | return z; |
| | } |
| |
|
| | int cStock::TesselTop(int xp, int yp) |
| | { |
| | int x_size, y_size; |
| | float z = FindRectTop(xp, yp, x_size, y_size, true); |
| | bool farRect = false; |
| | while (y_size / x_size > 5) { |
| | farRect = true; |
| | yp += x_size * 5; |
| | z = FindRectTop(xp, yp, x_size, y_size, true); |
| | } |
| |
|
| | while (x_size / y_size > 5) { |
| | farRect = true; |
| | xp += y_size * 5; |
| | z = FindRectTop(xp, yp, x_size, y_size, false); |
| | } |
| |
|
| | |
| | for (int y = yp; y < yp + y_size; y++) { |
| | for (int x = xp; x < xp + x_size; x++) { |
| | m_attr[x][y] |= SIM_TESSEL_TOP; |
| | } |
| | } |
| |
|
| | if (z > m_pz + m_res) { |
| | |
| | Point3D pbl(xp, yp, z); |
| | Point3D pbr(xp + x_size, yp, z); |
| | Point3D ptl(xp, yp + y_size, z); |
| | Point3D ptr(xp + x_size, yp + y_size, z); |
| | if (fabs(m_pz + m_lz - z) < SIM_EPSILON) { |
| | AddQuad(pbl, pbr, ptr, ptl, facetsOuter); |
| | } |
| | else { |
| | AddQuad(pbl, pbr, ptr, ptl, facetsInner); |
| | } |
| | } |
| |
|
| | if (farRect) { |
| | return -1; |
| | } |
| | return std::max(0, x_size - 1); |
| | |
| | } |
| |
|
| |
|
| | void cStock::FindRectBot(int& xp, int& yp, int& x_size, int& y_size, bool scanHoriz) |
| | { |
| | bool xr_ok = true; |
| | bool xl_ok = scanHoriz; |
| | bool yu_ok = true; |
| | bool yd_ok = !scanHoriz; |
| | x_size = 1; |
| | y_size = 1; |
| | while (xr_ok || xl_ok || yu_ok || yd_ok) { |
| | |
| | if (xr_ok) { |
| | int tx = xp + x_size; |
| | if (tx >= m_x) { |
| | xr_ok = false; |
| | } |
| | else { |
| | for (int y = yp; y < yp + y_size; y++) { |
| | if ((m_attr[tx][y] & SIM_TESSEL_BOT) != 0 || (m_stock[tx][y] - m_pz) < m_res) { |
| | xr_ok = false; |
| | break; |
| | } |
| | } |
| | if (xr_ok) { |
| | x_size++; |
| | } |
| | } |
| | } |
| |
|
| | |
| | if (xl_ok) { |
| | int tx = xp - 1; |
| | if (tx < 0) { |
| | xl_ok = false; |
| | } |
| | else { |
| | for (int y = yp; y < yp + y_size; y++) { |
| | if ((m_attr[tx][y] & SIM_TESSEL_BOT) != 0 || (m_stock[tx][y] - m_pz) < m_res) { |
| | xl_ok = false; |
| | break; |
| | } |
| | } |
| | if (xl_ok) { |
| | x_size++; |
| | xp--; |
| | } |
| | } |
| | } |
| |
|
| | |
| | if (yu_ok) { |
| | int ty = yp + y_size; |
| | if (ty >= m_y) { |
| | yu_ok = false; |
| | } |
| | else { |
| | for (int x = xp; x < xp + x_size; x++) { |
| | if ((m_attr[x][ty] & SIM_TESSEL_BOT) != 0 || (m_stock[x][ty] - m_pz) < m_res) { |
| | yu_ok = false; |
| | break; |
| | } |
| | } |
| | if (yu_ok) { |
| | y_size++; |
| | } |
| | } |
| | } |
| |
|
| | |
| | if (yd_ok) { |
| | int ty = yp - 1; |
| | if (ty < 0) { |
| | yd_ok = false; |
| | } |
| | else { |
| | for (int x = xp; x < xp + x_size; x++) { |
| | if ((m_attr[x][ty] & SIM_TESSEL_BOT) != 0 || (m_stock[x][ty] - m_pz) < m_res) { |
| | yd_ok = false; |
| | break; |
| | } |
| | } |
| | if (yd_ok) { |
| | y_size++; |
| | yp--; |
| | } |
| | } |
| | } |
| | } |
| | } |
| |
|
| |
|
| | int cStock::TesselBot(int xp, int yp) |
| | { |
| | int x_size, y_size; |
| | FindRectBot(xp, yp, x_size, y_size, true); |
| | bool farRect = false; |
| | while (y_size / x_size > 5) { |
| | farRect = true; |
| | yp += x_size * 5; |
| | FindRectTop(xp, yp, x_size, y_size, true); |
| | } |
| |
|
| | while (x_size / y_size > 5) { |
| | farRect = true; |
| | xp += y_size * 5; |
| | FindRectTop(xp, yp, x_size, y_size, false); |
| | } |
| |
|
| | |
| | for (int y = yp; y < yp + y_size; y++) { |
| | for (int x = xp; x < xp + x_size; x++) { |
| | m_attr[x][y] |= SIM_TESSEL_BOT; |
| | } |
| | } |
| |
|
| | |
| | Point3D pbl(xp, yp, m_pz); |
| | Point3D pbr(xp + x_size, yp, m_pz); |
| | Point3D ptl(xp, yp + y_size, m_pz); |
| | Point3D ptr(xp + x_size, yp + y_size, m_pz); |
| | AddQuad(pbl, ptl, ptr, pbr, facetsOuter); |
| |
|
| | if (farRect) { |
| | return -1; |
| | } |
| | return std::max(0, x_size - 1); |
| | |
| | } |
| |
|
| |
|
| | int cStock::TesselSidesX(int yp) |
| | { |
| | float lastz1 = m_pz; |
| | if (yp < m_y) { |
| | lastz1 = std::max(m_stock[0][yp], m_pz); |
| | } |
| | float lastz2 = m_pz; |
| | if (yp > 0) { |
| | lastz2 = std::max(m_stock[0][yp - 1], m_pz); |
| | } |
| |
|
| | std::vector<MeshCore::MeshGeomFacet>* facets = &facetsInner; |
| | if (yp == 0 || yp == m_y) { |
| | facets = &facetsOuter; |
| | } |
| |
|
| | |
| | int lastpoint = 0; |
| | for (int x = 1; x <= m_x; x++) { |
| | float newz1 = m_pz; |
| | if (yp < m_y && x < m_x) { |
| | newz1 = std::max(m_stock[x][yp], m_pz); |
| | } |
| | float newz2 = m_pz; |
| | if (yp > 0 && x < m_x) { |
| | newz2 = std::max(m_stock[x][yp - 1], m_pz); |
| | } |
| |
|
| | if (fabs(lastz1 - lastz2) > m_res) { |
| | if (fabs(newz1 - lastz1) < m_res && fabs(newz2 - lastz2) < m_res) { |
| | continue; |
| | } |
| | Point3D pbl(lastpoint, yp, lastz1); |
| | Point3D pbr(x, yp, lastz1); |
| | Point3D ptl(lastpoint, yp, lastz2); |
| | Point3D ptr(x, yp, lastz2); |
| | AddQuad(pbl, ptl, ptr, pbr, *facets); |
| | } |
| | lastz1 = newz1; |
| | lastz2 = newz2; |
| | lastpoint = x; |
| | } |
| | return 0; |
| | } |
| |
|
| | int cStock::TesselSidesY(int xp) |
| | { |
| | float lastz1 = m_pz; |
| | if (xp < m_x) { |
| | lastz1 = std::max(m_stock[xp][0], m_pz); |
| | } |
| | float lastz2 = m_pz; |
| | if (xp > 0) { |
| | lastz2 = std::max(m_stock[xp - 1][0], m_pz); |
| | } |
| |
|
| | std::vector<MeshCore::MeshGeomFacet>* facets = &facetsInner; |
| | if (xp == 0 || xp == m_x) { |
| | facets = &facetsOuter; |
| | } |
| |
|
| | |
| | int lastpoint = 0; |
| | for (int y = 1; y <= m_y; y++) { |
| | float newz1 = m_pz; |
| | if (xp < m_x && y < m_y) { |
| | newz1 = std::max(m_stock[xp][y], m_pz); |
| | } |
| | float newz2 = m_pz; |
| | if (xp > 0 && y < m_y) { |
| | newz2 = std::max(m_stock[xp - 1][y], m_pz); |
| | } |
| |
|
| | if (fabs(lastz1 - lastz2) > m_res) { |
| | if (fabs(newz1 - lastz1) < m_res && fabs(newz2 - lastz2) < m_res) { |
| | continue; |
| | } |
| | Point3D pbr(xp, lastpoint, lastz1); |
| | Point3D pbl(xp, y, lastz1); |
| | Point3D ptr(xp, lastpoint, lastz2); |
| | Point3D ptl(xp, y, lastz2); |
| | AddQuad(pbl, ptl, ptr, pbr, *facets); |
| | } |
| | lastz1 = newz1; |
| | lastz2 = newz2; |
| | lastpoint = y; |
| | } |
| | return 0; |
| | } |
| |
|
| | void cStock::SetFacetPoints(MeshCore::MeshGeomFacet& facet, Point3D& p1, Point3D& p2, Point3D& p3) |
| | { |
| | facet._aclPoints[0][0] = p1.x * m_res + m_px; |
| | facet._aclPoints[0][1] = p1.y * m_res + m_py; |
| | facet._aclPoints[0][2] = p1.z; |
| | facet._aclPoints[1][0] = p2.x * m_res + m_px; |
| | facet._aclPoints[1][1] = p2.y * m_res + m_py; |
| | facet._aclPoints[1][2] = p2.z; |
| | facet._aclPoints[2][0] = p3.x * m_res + m_px; |
| | facet._aclPoints[2][1] = p3.y * m_res + m_py; |
| | facet._aclPoints[2][2] = p3.z; |
| | facet.CalcNormal(); |
| | } |
| |
|
| | void cStock::AddQuad( |
| | Point3D& p1, |
| | Point3D& p2, |
| | Point3D& p3, |
| | Point3D& p4, |
| | std::vector<MeshCore::MeshGeomFacet>& facets |
| | ) |
| | { |
| | MeshCore::MeshGeomFacet facet; |
| | SetFacetPoints(facet, p1, p2, p3); |
| | facets.push_back(facet); |
| | SetFacetPoints(facet, p1, p3, p4); |
| | facets.push_back(facet); |
| | } |
| |
|
| | void cStock::Tessellate(Mesh::MeshObject& meshOuter, Mesh::MeshObject& meshInner) |
| | { |
| | |
| | for (int y = 0; y < m_y; y++) { |
| | for (int x = 0; x < m_x; x++) { |
| | m_attr[x][y] = 0; |
| | } |
| | } |
| |
|
| | facetsOuter.clear(); |
| | facetsInner.clear(); |
| |
|
| | for (int y = 0; y < m_y; y++) { |
| | for (int x = 0; x < m_x; x++) { |
| | int attr = m_attr[x][y]; |
| | if ((attr & SIM_TESSEL_TOP) == 0) { |
| | x += TesselTop(x, y); |
| | } |
| | } |
| | } |
| | for (int y = 0; y < m_y; y++) { |
| | for (int x = 0; x < m_x; x++) { |
| | if ((m_stock[x][y] - m_pz) < m_res) { |
| | m_attr[x][y] |= SIM_TESSEL_BOT; |
| | } |
| | if ((m_attr[x][y] & SIM_TESSEL_BOT) == 0) { |
| | x += TesselBot(x, y); |
| | } |
| | } |
| | } |
| | for (int y = 0; y <= m_y; y++) { |
| | TesselSidesX(y); |
| | } |
| | for (int x = 0; x <= m_x; x++) { |
| | TesselSidesY(x); |
| | } |
| | meshOuter.addFacets(facetsOuter); |
| | meshInner.addFacets(facetsInner); |
| | facetsOuter.clear(); |
| | facetsInner.clear(); |
| | } |
| |
|
| |
|
| | void cStock::CreatePocket(float cxf, float cyf, float radf, float height) |
| | { |
| | int cx = (int)((cxf - m_px) / m_res); |
| | int cy = (int)((cyf - m_py) / m_res); |
| | int rad = (int)(radf / m_res); |
| | int drad = rad * rad; |
| | int ys = std::max(0, cy - rad); |
| | int ye = std::min(m_x, cy + rad); |
| | int xs = std::max(0, cx - rad); |
| | int xe = std::min(m_x, cx + rad); |
| | for (int y = ys; y < ye; y++) { |
| | for (int x = xs; x < xe; x++) { |
| | if (((x - cx) * (x - cx) + (y - cy) * (y - cy)) < drad) { |
| | if (m_stock[x][y] > height) { |
| | m_stock[x][y] = height; |
| | } |
| | } |
| | } |
| | } |
| | } |
| |
|
| | void cStock::ApplyLinearTool(Point3D& p1, Point3D& p2, cSimTool& tool) |
| | { |
| | |
| | Point3D pi1 = ToInner(p1); |
| | Point3D pi2 = ToInner(p2); |
| | float rad = tool.radius; |
| | rad /= m_res; |
| | float cupAngle = 180; |
| |
|
| | |
| | float perpDirX = 1; |
| | float perpDirY = 0; |
| | cLineSegment path(pi1, pi2); |
| | if (path.lenXY > SIM_EPSILON) |
| | { |
| | perpDirX = -path.pDirXY.y; |
| | perpDirY = path.pDirXY.x; |
| | Point3D start(perpDirX * rad + pi1.x, perpDirY * rad + pi1.y, pi1.z); |
| | Point3D mainWay = path.pDir * SIM_WALK_RES; |
| | Point3D sideWay(-perpDirX * SIM_WALK_RES, -perpDirY * SIM_WALK_RES, 0); |
| | int lenSteps = (int)(path.len / SIM_WALK_RES) + 1; |
| | int radSteps = (int)(rad * 2 / SIM_WALK_RES) + 1; |
| | float zstep = (pi2.z - pi1.z) / radSteps; |
| | float tstep = 2.0 / radSteps; |
| | float t = -1; |
| | for (int j = 0; j < radSteps; j++) { |
| | float z = pi1.z + tool.GetToolProfileAt(t); |
| | Point3D p = start; |
| | for (int i = 0; i < lenSteps; i++) { |
| | int x = (int)p.x; |
| | int y = (int)p.y; |
| | if (x >= 0 && y >= 0 && x < m_x && y < m_y) { |
| | if (m_stock[x][y] > z) { |
| | m_stock[x][y] = z; |
| | } |
| | } |
| | p.Add(mainWay); |
| | z += zstep; |
| | } |
| | t += tstep; |
| | start.Add(sideWay); |
| | } |
| | } |
| | else { |
| | cupAngle = 360; |
| | } |
| |
|
| | |
| | for (float r = 0.5f; r <= rad; r += (float)SIM_WALK_RES) { |
| | Point3D cupCirc(perpDirX * r, perpDirY * r, pi2.z); |
| | float rotang = 180 * SIM_WALK_RES / (pi * r); |
| | cupCirc.SetRotationAngle(-rotang); |
| | float z = pi2.z + tool.GetToolProfileAt(r / rad); |
| | for (float a = 0; a < cupAngle; a += rotang) { |
| | int x = (int)(pi2.x + cupCirc.x); |
| | int y = (int)(pi2.y + cupCirc.y); |
| | if (x >= 0 && y >= 0 && x < m_x && y < m_y) { |
| | if (m_stock[x][y] > z) { |
| | m_stock[x][y] = z; |
| | } |
| | } |
| | cupCirc.Rotate(); |
| | } |
| | } |
| | } |
| |
|
| | void cStock::ApplyCircularTool(Point3D& p1, Point3D& p2, Point3D& cent, cSimTool& tool, bool isCCW) |
| | { |
| | |
| | Point3D pi1 = ToInner(p1); |
| | Point3D pi2 = ToInner(p2); |
| | Point3D centi(cent.x / m_res, cent.y / m_res, cent.z); |
| | float rad = tool.radius; |
| | rad /= m_res; |
| | float cpx = centi.x; |
| | float cpy = centi.y; |
| |
|
| | Point3D xynorm = unit(Point3D(-cpx, -cpy, 0)); |
| | float crad = sqrt(cpx * cpx + cpy * cpy); |
| | float crad1 = std::max((float)0.5, crad - rad); |
| | float crad2 = crad + rad; |
| |
|
| | float sang = atan2(-cpy, -cpx); |
| |
|
| | cpx += pi1.x; |
| | cpy += pi1.y; |
| | double eang = atan2(pi2.y - cpy, pi2.x - cpx); |
| |
|
| | double ang = eang - sang; |
| | if (!isCCW && ang > 0) { |
| | ang -= 2 * pi; |
| | } |
| | if (isCCW && ang < 0) { |
| | ang += 2 * pi; |
| | } |
| | ang = fabs(ang); |
| |
|
| | |
| | Point3D cupCirc; |
| | float tstep = (float)SIM_WALK_RES / rad; |
| | float t = -1; |
| | for (float r = crad1; r <= crad2; r += (float)SIM_WALK_RES) { |
| | cupCirc.x = xynorm.x * r; |
| | cupCirc.y = xynorm.y * r; |
| | float rotang = (float)SIM_WALK_RES / r; |
| | int ndivs = (int)(ang / rotang) + 1; |
| | if (!isCCW) { |
| | rotang = -rotang; |
| | } |
| | cupCirc.SetRotationAngleRad(rotang); |
| | float z = pi1.z + tool.GetToolProfileAt(t); |
| | float zstep = (pi2.z - pi1.z) / ndivs; |
| | for (int i = 0; i < ndivs; i++) { |
| | int x = (int)(cpx + cupCirc.x); |
| | int y = (int)(cpy + cupCirc.y); |
| | if (x >= 0 && y >= 0 && x < m_x && y < m_y) { |
| | if (m_stock[x][y] > z) { |
| | m_stock[x][y] = z; |
| | } |
| | } |
| | z += zstep; |
| | cupCirc.Rotate(); |
| | } |
| | t += tstep; |
| | } |
| |
|
| | |
| | xynorm.SetRotationAngleRad(ang); |
| | xynorm.Rotate(); |
| | for (float r = 0.5f; r <= rad; r += (float)SIM_WALK_RES) { |
| | Point3D cupCirc(xynorm.x * r, xynorm.y * r, 0); |
| | float rotang = (float)SIM_WALK_RES / r; |
| | int ndivs = (int)(pi / rotang) + 1; |
| | if (!isCCW) { |
| | rotang = -rotang; |
| | } |
| | cupCirc.SetRotationAngleRad(rotang); |
| | float z = pi2.z + tool.GetToolProfileAt(r / rad); |
| | for (int i = 0; i < ndivs; i++) { |
| | int x = (int)(pi2.x + cupCirc.x); |
| | int y = (int)(pi2.y + cupCirc.y); |
| | if (x >= 0 && y >= 0 && x < m_x && y < m_y) { |
| | if (m_stock[x][y] > z) { |
| | m_stock[x][y] = z; |
| | } |
| | } |
| | cupCirc.Rotate(); |
| | } |
| | } |
| | } |
| |
|
| |
|
| | |
| | |
| | |
| |
|
| | void cLineSegment::SetPoints(Point3D& p1, Point3D& p2) |
| | { |
| | pStart = p1; |
| | pDir = unit(p2 - p1); |
| | Point3D dirXY(pDir.x, pDir.y, 0); |
| | lenXY = length(dirXY); |
| | len = length(p2 - p1); |
| | if (len > SIM_EPSILON) { |
| | pDirXY = unit(dirXY); |
| | } |
| | } |
| |
|
| | void cLineSegment::PointAt(float dist, Point3D& retp) |
| | { |
| | retp.x = pStart.x + pDir.x * dist; |
| | retp.y = pStart.y + pDir.y * dist; |
| | retp.z = pStart.z + pDir.z * dist; |
| | } |
| |
|
| | |
| | |
| | |
| |
|
| | void Point3D::SetRotationAngleRad(float angle) |
| | { |
| | sina = sin(angle); |
| | cosa = cos(angle); |
| | } |
| |
|
| | void Point3D::SetRotationAngle(float angle) |
| | { |
| | SetRotationAngleRad(angle * 2 * pi / 360); |
| | } |
| |
|
| | void Point3D::UpdateCmd(Path::Command& cmd) |
| | { |
| | if (cmd.has("X")) { |
| | x = cmd.getPlacement().getPosition()[0]; |
| | } |
| | if (cmd.has("Y")) { |
| | y = cmd.getPlacement().getPosition()[1]; |
| | } |
| | if (cmd.has("Z")) { |
| | z = cmd.getPlacement().getPosition()[2]; |
| | } |
| | } |
| |
|
| | |
| | |
| | |
| | cSimTool::cSimTool(const TopoDS_Shape& toolShape, float res) |
| | { |
| |
|
| | BRepCheck_Analyzer aChecker(toolShape); |
| | bool shapeIsValid = aChecker.IsValid() ? true : false; |
| |
|
| | if (!shapeIsValid) { |
| | throw Base::RuntimeError("Path Simulation: Error in tool geometry"); |
| | } |
| |
|
| | Bnd_Box boundBox; |
| | BRepBndLib::Add(toolShape, boundBox); |
| |
|
| | boundBox.SetGap(0.0); |
| | Standard_Real xMin, yMin, zMin, xMax, yMax, zMax; |
| | boundBox.Get(xMin, yMin, zMin, xMax, yMax, zMax); |
| | radius = (xMax - xMin) / 2; |
| | length = zMax - zMin; |
| |
|
| | Base::Vector3d pnt; |
| | pnt.x = 0; |
| | pnt.y = 0; |
| | pnt.z = 0; |
| |
|
| | int radValue = (int)(radius / res) + 1; |
| |
|
| | |
| | |
| |
|
| | for (int x = 0; x < radValue; x++) { |
| | |
| | |
| | pnt.x = static_cast<double>(x) * res; |
| | bool inside = isInside(toolShape, pnt, res); |
| |
|
| | |
| | while (inside && std::abs(pnt.z) < length) { |
| | pnt.z -= res; |
| | inside = isInside(toolShape, pnt, res); |
| | } |
| |
|
| | |
| | while (!inside && pnt.z < length) { |
| | pnt.z += res; |
| | inside = isInside(toolShape, pnt, res); |
| |
|
| | if (inside) { |
| | toolShapePoint shapePoint; |
| | shapePoint.radiusPos = pnt.x; |
| | shapePoint.heightPos = pnt.z; |
| | m_toolShape.push_back(shapePoint); |
| | break; |
| | } |
| | } |
| | } |
| |
|
| | |
| | |
| | |
| | |
| | |
| | } |
| |
|
| | float cSimTool::GetToolProfileAt(float pos) |
| | |
| | { |
| | toolShapePoint test; |
| | test.radiusPos = std::abs(pos) * radius; |
| |
|
| | auto it |
| | = std::lower_bound(m_toolShape.begin(), m_toolShape.end(), test, toolShapePoint::less_than()); |
| | return it != m_toolShape.end() ? it->heightPos : 0.0f; |
| | } |
| |
|
| | bool cSimTool::isInside(const TopoDS_Shape& toolShape, Base::Vector3d pnt, float res) |
| | { |
| | bool checkFace = true; |
| | TopAbs_State stateIn = TopAbs_IN; |
| |
|
| | try { |
| | BRepClass3d_SolidClassifier solidClassifier(toolShape); |
| | gp_Pnt vertex = gp_Pnt(pnt.x, pnt.y, pnt.z); |
| | solidClassifier.Perform(vertex, res); |
| | bool inside = (solidClassifier.State() == stateIn); |
| | if (checkFace && solidClassifier.IsOnAFace()) { |
| | inside = true; |
| | } |
| | return inside; |
| | } |
| | catch (...) { |
| | return false; |
| | } |
| | } |
| |
|
| | cVolSim::cVolSim() |
| | : stock(nullptr) |
| | {} |
| |
|
| |
|
| | cVolSim::~cVolSim() |
| | {} |
| |
|