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// SPDX-License-Identifier: LGPL-2.1-or-later
#include "MillPathLine.h"
#include "OpenGlWrapper.h"
#include "GlUtils.h"
#include "Shader.h"
namespace MillSim
{
MillPathLine::MillPathLine()
{
mVao = mVbo = 0;
}
void MillPathLine::GenerateModel()
{
mNumVerts = MillPathPointsBuffer.size();
void* vbuffer = MillPathPointsBuffer.data();
// vertex array
glGenVertexArrays(1, &mVao);
glBindVertexArray(mVao);
// vertex buffer
glGenBuffers(1, &mVbo);
glBindBuffer(GL_ARRAY_BUFFER, mVbo);
glBufferData(GL_ARRAY_BUFFER, mNumVerts * sizeof(MillPathPosition), vbuffer, GL_STATIC_DRAW);
// vertex attribs
glEnableVertexAttribArray(0);
glVertexAttribPointer(
0,
3,
GL_FLOAT,
GL_FALSE,
sizeof(MillPathPosition),
(void*)offsetof(MillPathPosition, X)
);
glEnableVertexAttribArray(1);
glVertexAttribIPointer(
1,
1,
GL_INT,
sizeof(MillPathPosition),
(void*)offsetof(MillPathPosition, SegmentId)
);
// unbind and free
glBindVertexArray(0);
MillPathPointsBuffer.clear();
}
void MillPathLine::Clear()
{
MillPathPointsBuffer.clear();
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
GLDELETE_BUFFER(mVbo);
GLDELETE_VERTEXARRAY(mVao);
}
void MillPathLine::Render()
{
glBindVertexArray(mVao);
glDrawArrays(GL_LINE_STRIP, 0, mNumVerts);
}
} // namespace MillSim