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| | #ifndef LINMATH_H |
| | #define LINMATH_H |
| |
|
| | #include <string.h> |
| | #include <cmath> |
| |
|
| | #ifdef LINMATH_NO_INLINE |
| | # define LINMATH_H_FUNC static |
| | #else |
| | # define LINMATH_H_FUNC static inline |
| | #endif |
| |
|
| | #define LINMATH_H_DEFINE_VEC(n) \ |
| | typedef float vec##n[n]; \ |
| | LINMATH_H_FUNC void vec##n##_add(vec##n r, vec##n const a, vec##n const b) \ |
| | { \ |
| | int i; \ |
| | for (i = 0; i < n; ++i) \ |
| | r[i] = a[i] + b[i]; \ |
| | } \ |
| | LINMATH_H_FUNC void vec##n##_sub(vec##n r, vec##n const a, vec##n const b) \ |
| | { \ |
| | int i; \ |
| | for (i = 0; i < n; ++i) \ |
| | r[i] = a[i] - b[i]; \ |
| | } \ |
| | LINMATH_H_FUNC void vec##n##_scale(vec##n r, vec##n const v, float const s) \ |
| | { \ |
| | int i; \ |
| | for (i = 0; i < n; ++i) \ |
| | r[i] = v[i] * s; \ |
| | } \ |
| | LINMATH_H_FUNC float vec##n##_mul_inner(vec##n const a, vec##n const b) \ |
| | { \ |
| | float p = 0.f; \ |
| | int i; \ |
| | for (i = 0; i < n; ++i) \ |
| | p += b[i] * a[i]; \ |
| | return p; \ |
| | } \ |
| | LINMATH_H_FUNC float vec##n##_len(vec##n const v) \ |
| | { \ |
| | return sqrtf(vec##n##_mul_inner(v, v)); \ |
| | } \ |
| | LINMATH_H_FUNC void vec##n##_norm(vec##n r, vec##n const v) \ |
| | { \ |
| | float k = 1.f / vec##n##_len(v); \ |
| | vec##n##_scale(r, v, k); \ |
| | } \ |
| | LINMATH_H_FUNC void vec##n##_min(vec##n r, vec##n const a, vec##n const b) \ |
| | { \ |
| | int i; \ |
| | for (i = 0; i < n; ++i) \ |
| | r[i] = a[i] < b[i] ? a[i] : b[i]; \ |
| | } \ |
| | LINMATH_H_FUNC void vec##n##_max(vec##n r, vec##n const a, vec##n const b) \ |
| | { \ |
| | int i; \ |
| | for (i = 0; i < n; ++i) \ |
| | r[i] = a[i] > b[i] ? a[i] : b[i]; \ |
| | } \ |
| | LINMATH_H_FUNC void vec##n##_dup(vec##n r, vec##n const src) \ |
| | { \ |
| | int i; \ |
| | for (i = 0; i < n; ++i) \ |
| | r[i] = src[i]; \ |
| | } |
| |
|
| | LINMATH_H_DEFINE_VEC(2) |
| | LINMATH_H_DEFINE_VEC(3) |
| | LINMATH_H_DEFINE_VEC(4) |
| |
|
| | LINMATH_H_FUNC void vec3_set(vec3 r, float x, float y, float z) |
| | { |
| | r[0] = x; |
| | r[1] = y; |
| | r[2] = z; |
| | } |
| |
|
| | LINMATH_H_FUNC void vec3_mul_cross(vec3 r, vec3 const a, vec3 const b) |
| | { |
| | r[0] = a[1] * b[2] - a[2] * b[1]; |
| | r[1] = a[2] * b[0] - a[0] * b[2]; |
| | r[2] = a[0] * b[1] - a[1] * b[0]; |
| | } |
| |
|
| | LINMATH_H_FUNC void vec3_reflect(vec3 r, vec3 const v, vec3 const n) |
| | { |
| | float p = 2.f * vec3_mul_inner(v, n); |
| | int i; |
| | for (i = 0; i < 3; ++i) { |
| | r[i] = v[i] - p * n[i]; |
| | } |
| | } |
| |
|
| | LINMATH_H_FUNC void vec4_mul_cross(vec4 r, vec4 const a, vec4 const b) |
| | { |
| | r[0] = a[1] * b[2] - a[2] * b[1]; |
| | r[1] = a[2] * b[0] - a[0] * b[2]; |
| | r[2] = a[0] * b[1] - a[1] * b[0]; |
| | r[3] = 1.f; |
| | } |
| |
|
| | LINMATH_H_FUNC void vec4_reflect(vec4 r, vec4 const v, vec4 const n) |
| | { |
| | float p = 2.f * vec4_mul_inner(v, n); |
| | int i; |
| | for (i = 0; i < 4; ++i) { |
| | r[i] = v[i] - p * n[i]; |
| | } |
| | } |
| |
|
| | typedef vec4 mat4x4[4]; |
| | LINMATH_H_FUNC void mat4x4_identity(mat4x4 M) |
| | { |
| | int i, j; |
| | for (i = 0; i < 4; ++i) { |
| | for (j = 0; j < 4; ++j) { |
| | M[i][j] = i == j ? 1.f : 0.f; |
| | } |
| | } |
| | } |
| | LINMATH_H_FUNC void mat4x4_dup(mat4x4 M, mat4x4 const N) |
| | { |
| | int i; |
| | for (i = 0; i < 4; ++i) { |
| | vec4_dup(M[i], N[i]); |
| | } |
| | } |
| | LINMATH_H_FUNC void mat4x4_row(vec4 r, mat4x4 const M, int i) |
| | { |
| | int k; |
| | for (k = 0; k < 4; ++k) { |
| | r[k] = M[k][i]; |
| | } |
| | } |
| | LINMATH_H_FUNC void mat4x4_col(vec4 r, mat4x4 const M, int i) |
| | { |
| | int k; |
| | for (k = 0; k < 4; ++k) { |
| | r[k] = M[i][k]; |
| | } |
| | } |
| | LINMATH_H_FUNC void mat4x4_transpose(mat4x4 M, mat4x4 const N) |
| | { |
| | |
| | |
| | int i, j; |
| | for (j = 0; j < 4; ++j) { |
| | for (i = 0; i < 4; ++i) { |
| | M[i][j] = N[j][i]; |
| | } |
| | } |
| | } |
| | LINMATH_H_FUNC void mat4x4_add(mat4x4 M, mat4x4 const a, mat4x4 const b) |
| | { |
| | int i; |
| | for (i = 0; i < 4; ++i) { |
| | vec4_add(M[i], a[i], b[i]); |
| | } |
| | } |
| | LINMATH_H_FUNC void mat4x4_sub(mat4x4 M, mat4x4 const a, mat4x4 const b) |
| | { |
| | int i; |
| | for (i = 0; i < 4; ++i) { |
| | vec4_sub(M[i], a[i], b[i]); |
| | } |
| | } |
| | LINMATH_H_FUNC void mat4x4_scale(mat4x4 M, mat4x4 const a, float k) |
| | { |
| | int i; |
| | for (i = 0; i < 4; ++i) { |
| | vec4_scale(M[i], a[i], k); |
| | } |
| | } |
| | LINMATH_H_FUNC void mat4x4_scale_aniso(mat4x4 M, mat4x4 const a, float x, float y, float z) |
| | { |
| | vec4_scale(M[0], a[0], x); |
| | vec4_scale(M[1], a[1], y); |
| | vec4_scale(M[2], a[2], z); |
| | vec4_dup(M[3], a[3]); |
| | } |
| | LINMATH_H_FUNC void mat4x4_mul(mat4x4 M, mat4x4 const a, mat4x4 const b) |
| | { |
| | mat4x4 temp; |
| | int k, r, c; |
| | for (c = 0; c < 4; ++c) { |
| | for (r = 0; r < 4; ++r) { |
| | temp[c][r] = 0.f; |
| | for (k = 0; k < 4; ++k) { |
| | temp[c][r] += a[k][r] * b[c][k]; |
| | } |
| | } |
| | } |
| | mat4x4_dup(M, temp); |
| | } |
| | LINMATH_H_FUNC void mat4x4_mul_vec4(vec4 r, mat4x4 const M, vec4 const v) |
| | { |
| | int i, j; |
| | for (j = 0; j < 4; ++j) { |
| | r[j] = 0.f; |
| | for (i = 0; i < 4; ++i) { |
| | r[j] += M[i][j] * v[i]; |
| | } |
| | } |
| | } |
| | LINMATH_H_FUNC void mat4x4_translate(mat4x4 T, float x, float y, float z) |
| | { |
| | mat4x4_identity(T); |
| | T[3][0] = x; |
| | T[3][1] = y; |
| | T[3][2] = z; |
| | } |
| | LINMATH_H_FUNC void mat4x4_translate_in_place(mat4x4 M, float x, float y, float z) |
| | { |
| | vec4 t = {x, y, z, 0}; |
| | vec4 r; |
| | int i; |
| | for (i = 0; i < 4; ++i) { |
| | mat4x4_row(r, M, i); |
| | M[3][i] += vec4_mul_inner(r, t); |
| | } |
| | } |
| | LINMATH_H_FUNC void mat4x4_translate_in_place_v(mat4x4 M, vec3 v) |
| | { |
| | vec4 t = {v[0], v[1], v[2], 0}; |
| | vec4 r; |
| | int i; |
| | for (i = 0; i < 4; ++i) { |
| | mat4x4_row(r, M, i); |
| | M[3][i] += vec4_mul_inner(r, t); |
| | } |
| | } |
| | LINMATH_H_FUNC void mat4x4_from_vec3_mul_outer(mat4x4 M, vec3 const a, vec3 const b) |
| | { |
| | int i, j; |
| | for (i = 0; i < 4; ++i) { |
| | for (j = 0; j < 4; ++j) { |
| | M[i][j] = i < 3 && j < 3 ? a[i] * b[j] : 0.f; |
| | } |
| | } |
| | } |
| | LINMATH_H_FUNC void mat4x4_rotate(mat4x4 R, mat4x4 const M, float x, float y, float z, float angle) |
| | { |
| | float s = sinf(angle); |
| | float c = cosf(angle); |
| | vec3 u = {x, y, z}; |
| |
|
| | if (vec3_len(u) > 1e-4) { |
| | vec3_norm(u, u); |
| | mat4x4 T; |
| | mat4x4_from_vec3_mul_outer(T, u, u); |
| |
|
| | mat4x4 S = {{0, u[2], -u[1], 0}, {-u[2], 0, u[0], 0}, {u[1], -u[0], 0, 0}, {0, 0, 0, 0}}; |
| | mat4x4_scale(S, S, s); |
| |
|
| | mat4x4 C; |
| | mat4x4_identity(C); |
| | mat4x4_sub(C, C, T); |
| |
|
| | mat4x4_scale(C, C, c); |
| |
|
| | mat4x4_add(T, T, C); |
| | mat4x4_add(T, T, S); |
| |
|
| | T[3][3] = 1.f; |
| | mat4x4_mul(R, M, T); |
| | } |
| | else { |
| | mat4x4_dup(R, M); |
| | } |
| | } |
| | LINMATH_H_FUNC void mat4x4_rotate_X(mat4x4 Q, mat4x4 const M, float angle) |
| | { |
| | float s = sinf(angle); |
| | float c = cosf(angle); |
| | mat4x4 R = {{1.f, 0.f, 0.f, 0.f}, {0.f, c, s, 0.f}, {0.f, -s, c, 0.f}, {0.f, 0.f, 0.f, 1.f}}; |
| | mat4x4_mul(Q, M, R); |
| | } |
| | LINMATH_H_FUNC void mat4x4_rotate_Y(mat4x4 Q, mat4x4 const M, float angle) |
| | { |
| | float s = sinf(angle); |
| | float c = cosf(angle); |
| | mat4x4 R = {{c, 0.f, -s, 0.f}, {0.f, 1.f, 0.f, 0.f}, {s, 0.f, c, 0.f}, {0.f, 0.f, 0.f, 1.f}}; |
| | mat4x4_mul(Q, M, R); |
| | } |
| | LINMATH_H_FUNC void mat4x4_rotate_Z(mat4x4 Q, mat4x4 const M, float angle) |
| | { |
| | float s = sinf(angle); |
| | float c = cosf(angle); |
| | mat4x4 R = {{c, s, 0.f, 0.f}, {-s, c, 0.f, 0.f}, {0.f, 0.f, 1.f, 0.f}, {0.f, 0.f, 0.f, 1.f}}; |
| | mat4x4_mul(Q, M, R); |
| | } |
| | LINMATH_H_FUNC void mat4x4_invert(mat4x4 T, mat4x4 const M) |
| | { |
| | float s[6]; |
| | float c[6]; |
| | s[0] = M[0][0] * M[1][1] - M[1][0] * M[0][1]; |
| | s[1] = M[0][0] * M[1][2] - M[1][0] * M[0][2]; |
| | s[2] = M[0][0] * M[1][3] - M[1][0] * M[0][3]; |
| | s[3] = M[0][1] * M[1][2] - M[1][1] * M[0][2]; |
| | s[4] = M[0][1] * M[1][3] - M[1][1] * M[0][3]; |
| | s[5] = M[0][2] * M[1][3] - M[1][2] * M[0][3]; |
| |
|
| | c[0] = M[2][0] * M[3][1] - M[3][0] * M[2][1]; |
| | c[1] = M[2][0] * M[3][2] - M[3][0] * M[2][2]; |
| | c[2] = M[2][0] * M[3][3] - M[3][0] * M[2][3]; |
| | c[3] = M[2][1] * M[3][2] - M[3][1] * M[2][2]; |
| | c[4] = M[2][1] * M[3][3] - M[3][1] * M[2][3]; |
| | c[5] = M[2][2] * M[3][3] - M[3][2] * M[2][3]; |
| |
|
| | |
| | float idet = 1.0f |
| | / (s[0] * c[5] - s[1] * c[4] + s[2] * c[3] + s[3] * c[2] - s[4] * c[1] + s[5] * c[0]); |
| |
|
| | T[0][0] = (M[1][1] * c[5] - M[1][2] * c[4] + M[1][3] * c[3]) * idet; |
| | T[0][1] = (-M[0][1] * c[5] + M[0][2] * c[4] - M[0][3] * c[3]) * idet; |
| | T[0][2] = (M[3][1] * s[5] - M[3][2] * s[4] + M[3][3] * s[3]) * idet; |
| | T[0][3] = (-M[2][1] * s[5] + M[2][2] * s[4] - M[2][3] * s[3]) * idet; |
| |
|
| | T[1][0] = (-M[1][0] * c[5] + M[1][2] * c[2] - M[1][3] * c[1]) * idet; |
| | T[1][1] = (M[0][0] * c[5] - M[0][2] * c[2] + M[0][3] * c[1]) * idet; |
| | T[1][2] = (-M[3][0] * s[5] + M[3][2] * s[2] - M[3][3] * s[1]) * idet; |
| | T[1][3] = (M[2][0] * s[5] - M[2][2] * s[2] + M[2][3] * s[1]) * idet; |
| |
|
| | T[2][0] = (M[1][0] * c[4] - M[1][1] * c[2] + M[1][3] * c[0]) * idet; |
| | T[2][1] = (-M[0][0] * c[4] + M[0][1] * c[2] - M[0][3] * c[0]) * idet; |
| | T[2][2] = (M[3][0] * s[4] - M[3][1] * s[2] + M[3][3] * s[0]) * idet; |
| | T[2][3] = (-M[2][0] * s[4] + M[2][1] * s[2] - M[2][3] * s[0]) * idet; |
| |
|
| | T[3][0] = (-M[1][0] * c[3] + M[1][1] * c[1] - M[1][2] * c[0]) * idet; |
| | T[3][1] = (M[0][0] * c[3] - M[0][1] * c[1] + M[0][2] * c[0]) * idet; |
| | T[3][2] = (-M[3][0] * s[3] + M[3][1] * s[1] - M[3][2] * s[0]) * idet; |
| | T[3][3] = (M[2][0] * s[3] - M[2][1] * s[1] + M[2][2] * s[0]) * idet; |
| | } |
| | LINMATH_H_FUNC void mat4x4_orthonormalize(mat4x4 R, mat4x4 const M) |
| | { |
| | mat4x4_dup(R, M); |
| | float s = 1.f; |
| | vec3 h; |
| |
|
| | vec3_norm(R[2], R[2]); |
| |
|
| | s = vec3_mul_inner(R[1], R[2]); |
| | vec3_scale(h, R[2], s); |
| | vec3_sub(R[1], R[1], h); |
| | vec3_norm(R[1], R[1]); |
| |
|
| | s = vec3_mul_inner(R[0], R[2]); |
| | vec3_scale(h, R[2], s); |
| | vec3_sub(R[0], R[0], h); |
| |
|
| | s = vec3_mul_inner(R[0], R[1]); |
| | vec3_scale(h, R[1], s); |
| | vec3_sub(R[0], R[0], h); |
| | vec3_norm(R[0], R[0]); |
| | } |
| |
|
| | LINMATH_H_FUNC void mat4x4_frustum(mat4x4 M, float l, float r, float b, float t, float n, float f) |
| | { |
| | M[0][0] = 2.f * n / (r - l); |
| | M[0][1] = M[0][2] = M[0][3] = 0.f; |
| |
|
| | M[1][1] = 2.f * n / (t - b); |
| | M[1][0] = M[1][2] = M[1][3] = 0.f; |
| |
|
| | M[2][0] = (r + l) / (r - l); |
| | M[2][1] = (t + b) / (t - b); |
| | M[2][2] = -(f + n) / (f - n); |
| | M[2][3] = -1.f; |
| |
|
| | M[3][2] = -2.f * (f * n) / (f - n); |
| | M[3][0] = M[3][1] = M[3][3] = 0.f; |
| | } |
| | LINMATH_H_FUNC void mat4x4_ortho(mat4x4 M, float l, float r, float b, float t, float n, float f) |
| | { |
| | M[0][0] = 2.f / (r - l); |
| | M[0][1] = M[0][2] = M[0][3] = 0.f; |
| |
|
| | M[1][1] = 2.f / (t - b); |
| | M[1][0] = M[1][2] = M[1][3] = 0.f; |
| |
|
| | M[2][2] = -2.f / (f - n); |
| | M[2][0] = M[2][1] = M[2][3] = 0.f; |
| |
|
| | M[3][0] = -(r + l) / (r - l); |
| | M[3][1] = -(t + b) / (t - b); |
| | M[3][2] = -(f + n) / (f - n); |
| | M[3][3] = 1.f; |
| | } |
| | LINMATH_H_FUNC void mat4x4_perspective(mat4x4 m, float y_fov, float aspect, float n, float f) |
| | { |
| | |
| | |
| | float const a = 1.f / tanf(y_fov / 2.f); |
| |
|
| | m[0][0] = a / aspect; |
| | m[0][1] = 0.f; |
| | m[0][2] = 0.f; |
| | m[0][3] = 0.f; |
| |
|
| | m[1][0] = 0.f; |
| | m[1][1] = a; |
| | m[1][2] = 0.f; |
| | m[1][3] = 0.f; |
| |
|
| | m[2][0] = 0.f; |
| | m[2][1] = 0.f; |
| | m[2][2] = -((f + n) / (f - n)); |
| | m[2][3] = -1.f; |
| |
|
| | m[3][0] = 0.f; |
| | m[3][1] = 0.f; |
| | m[3][2] = -((2.f * f * n) / (f - n)); |
| | m[3][3] = 0.f; |
| | } |
| | LINMATH_H_FUNC void mat4x4_look_at(mat4x4 m, vec3 const eye, vec3 const center, vec3 const up) |
| | { |
| | |
| | |
| | |
| |
|
| | |
| | |
| | vec3 f; |
| | vec3_sub(f, center, eye); |
| | vec3_norm(f, f); |
| |
|
| | vec3 s; |
| | vec3_mul_cross(s, f, up); |
| | vec3_norm(s, s); |
| |
|
| | vec3 t; |
| | vec3_mul_cross(t, s, f); |
| |
|
| | m[0][0] = s[0]; |
| | m[0][1] = t[0]; |
| | m[0][2] = -f[0]; |
| | m[0][3] = 0.f; |
| |
|
| | m[1][0] = s[1]; |
| | m[1][1] = t[1]; |
| | m[1][2] = -f[1]; |
| | m[1][3] = 0.f; |
| |
|
| | m[2][0] = s[2]; |
| | m[2][1] = t[2]; |
| | m[2][2] = -f[2]; |
| | m[2][3] = 0.f; |
| |
|
| | m[3][0] = 0.f; |
| | m[3][1] = 0.f; |
| | m[3][2] = 0.f; |
| | m[3][3] = 1.f; |
| |
|
| | mat4x4_translate_in_place(m, -eye[0], -eye[1], -eye[2]); |
| | } |
| |
|
| | typedef float quat[4]; |
| | #define quat_add vec4_add |
| | #define quat_sub vec4_sub |
| | #define quat_norm vec4_norm |
| | #define quat_scale vec4_scale |
| | #define quat_mul_inner vec4_mul_inner |
| |
|
| | LINMATH_H_FUNC void quat_identity(quat q) |
| | { |
| | q[0] = q[1] = q[2] = 0.f; |
| | q[3] = 1.f; |
| | } |
| | LINMATH_H_FUNC void quat_mul(quat r, quat const p, quat const q) |
| | { |
| | vec3 w, tmp; |
| |
|
| | vec3_mul_cross(tmp, p, q); |
| | vec3_scale(w, p, q[3]); |
| | vec3_add(tmp, tmp, w); |
| | vec3_scale(w, q, p[3]); |
| | vec3_add(tmp, tmp, w); |
| |
|
| | vec3_dup(r, tmp); |
| | r[3] = p[3] * q[3] - vec3_mul_inner(p, q); |
| | } |
| | LINMATH_H_FUNC void quat_conj(quat r, quat const q) |
| | { |
| | int i; |
| | for (i = 0; i < 3; ++i) { |
| | r[i] = -q[i]; |
| | } |
| | r[3] = q[3]; |
| | } |
| | LINMATH_H_FUNC void quat_rotate(quat r, float angle, vec3 const axis) |
| | { |
| | vec3 axis_norm; |
| | vec3_norm(axis_norm, axis); |
| | float s = sinf(angle / 2); |
| | float c = cosf(angle / 2); |
| | vec3_scale(r, axis_norm, s); |
| | r[3] = c; |
| | } |
| | LINMATH_H_FUNC void quat_mul_vec3(vec3 r, quat const q, vec3 const v) |
| | { |
| | |
| | |
| | |
| | |
| | |
| | vec3 t; |
| | vec3 q_xyz = {q[0], q[1], q[2]}; |
| | vec3 u = {q[0], q[1], q[2]}; |
| |
|
| | vec3_mul_cross(t, q_xyz, v); |
| | vec3_scale(t, t, 2); |
| |
|
| | vec3_mul_cross(u, q_xyz, t); |
| | vec3_scale(t, t, q[3]); |
| |
|
| | vec3_add(r, v, t); |
| | vec3_add(r, r, u); |
| | } |
| | LINMATH_H_FUNC void mat4x4_from_quat(mat4x4 M, quat const q) |
| | { |
| | float a = q[3]; |
| | float b = q[0]; |
| | float c = q[1]; |
| | float d = q[2]; |
| | float a2 = a * a; |
| | float b2 = b * b; |
| | float c2 = c * c; |
| | float d2 = d * d; |
| |
|
| | M[0][0] = a2 + b2 - c2 - d2; |
| | M[0][1] = 2.f * (b * c + a * d); |
| | M[0][2] = 2.f * (b * d - a * c); |
| | M[0][3] = 0.f; |
| |
|
| | M[1][0] = 2 * (b * c - a * d); |
| | M[1][1] = a2 - b2 + c2 - d2; |
| | M[1][2] = 2.f * (c * d + a * b); |
| | M[1][3] = 0.f; |
| |
|
| | M[2][0] = 2.f * (b * d + a * c); |
| | M[2][1] = 2.f * (c * d - a * b); |
| | M[2][2] = a2 - b2 - c2 + d2; |
| | M[2][3] = 0.f; |
| |
|
| | M[3][0] = M[3][1] = M[3][2] = 0.f; |
| | M[3][3] = 1.f; |
| | } |
| |
|
| | LINMATH_H_FUNC void mat4x4o_mul_quat(mat4x4 R, mat4x4 const M, quat const q) |
| | { |
| | |
| | |
| | quat_mul_vec3(R[0], q, M[0]); |
| | quat_mul_vec3(R[1], q, M[1]); |
| | quat_mul_vec3(R[2], q, M[2]); |
| |
|
| | R[3][0] = R[3][1] = R[3][2] = 0.f; |
| | R[0][3] = M[0][3]; |
| | R[1][3] = M[1][3]; |
| | R[2][3] = M[2][3]; |
| | R[3][3] = M[3][3]; |
| | } |
| | LINMATH_H_FUNC void quat_from_mat4x4(quat q, mat4x4 const M) |
| | { |
| | float r = 0.f; |
| | int i; |
| |
|
| | int perm[] = {0, 1, 2, 0, 1}; |
| | int* p = perm; |
| |
|
| | for (i = 0; i < 3; i++) { |
| | float m = M[i][i]; |
| | if (m < r) { |
| | continue; |
| | } |
| | m = r; |
| | p = &perm[i]; |
| | } |
| |
|
| | r = sqrtf(1.f + M[p[0]][p[0]] - M[p[1]][p[1]] - M[p[2]][p[2]]); |
| |
|
| | if (r < 1e-6) { |
| | q[0] = 1.f; |
| | q[1] = q[2] = q[3] = 0.f; |
| | return; |
| | } |
| |
|
| | q[0] = r / 2.f; |
| | q[1] = (M[p[0]][p[1]] - M[p[1]][p[0]]) / (2.f * r); |
| | q[2] = (M[p[2]][p[0]] - M[p[0]][p[2]]) / (2.f * r); |
| | q[3] = (M[p[2]][p[1]] - M[p[1]][p[2]]) / (2.f * r); |
| | } |
| |
|
| | LINMATH_H_FUNC void mat4x4_arcball(mat4x4 R, mat4x4 const M, vec2 const _a, vec2 const _b, float s) |
| | { |
| | vec2 a; |
| | memcpy(a, _a, sizeof(a)); |
| | vec2 b; |
| | memcpy(b, _b, sizeof(b)); |
| |
|
| | float z_a = 0.; |
| | float z_b = 0.; |
| |
|
| | if (vec2_len(a) < 1.) { |
| | z_a = sqrtf(1.f - vec2_mul_inner(a, a)); |
| | } |
| | else { |
| | vec2_norm(a, a); |
| | } |
| |
|
| | if (vec2_len(b) < 1.f) { |
| | z_b = sqrtf(1.f - vec2_mul_inner(b, b)); |
| | } |
| | else { |
| | vec2_norm(b, b); |
| | } |
| |
|
| | vec3 a_ = {a[0], a[1], z_a}; |
| | vec3 b_ = {b[0], b[1], z_b}; |
| |
|
| | vec3 c_; |
| | vec3_mul_cross(c_, a_, b_); |
| |
|
| | float const angle = acosf(vec3_mul_inner(a_, b_)) * s; |
| | mat4x4_rotate(R, M, c_[0], c_[1], c_[2], angle); |
| | } |
| | #endif |
| |
|