FreeCAD / src /Mod /CAM /libarea /clipper.hpp
AbdulElahGwaith's picture
Upload folder using huggingface_hub
985c397 verified
// SPDX-License-Identifier: BSL-1.0
/*******************************************************************************
* *
* Author : Angus Johnson *
* Version : 6.4.2 *
* Date : 27 February 2017 *
* Website : http://www.angusj.com *
* Copyright : Angus Johnson 2010-2017 *
* *
* License: *
* Use, modification & distribution is subject to Boost Software License Ver 1. *
* http://www.boost.org/LICENSE_1_0.txt *
* *
* Attributions: *
* The code in this library is an extension of Bala Vatti's clipping algorithm: *
* "A generic solution to polygon clipping" *
* Communications of the ACM, Vol 35, Issue 7 (July 1992) pp 56-63. *
* http://portal.acm.org/citation.cfm?id=129906 *
* *
* Computer graphics and geometric modeling: implementation and algorithms *
* By Max K. Agoston *
* Springer; 1 edition (January 4, 2005) *
* http://books.google.com/books?q=vatti+clipping+agoston *
* *
* See also: *
* "Polygon Offsetting by Computing Winding Numbers" *
* Paper no. DETC2005-85513 pp. 565-575 *
* ASME 2005 International Design Engineering Technical Conferences *
* and Computers and Information in Engineering Conference (IDETC/CIE2005) *
* September 24-28, 2005 , Long Beach, California, USA *
* http://www.me.berkeley.edu/~mcmains/pubs/DAC05OffsetPolygon.pdf *
* *
*******************************************************************************/
#ifndef clipper_hpp
#define clipper_hpp
#define CLIPPER_VERSION "6.4.2"
// use_int32: When enabled 32bit ints are used instead of 64bit ints. This
// improve performance but coordinate values are limited to the range +/- 46340
// #define use_int32
// use_xyz: adds a Z member to IntPoint. Adds a minor cost to performance.
// #define use_xyz
// use_lines: Enables line clipping. Adds a very minor cost to performance.
#define use_lines
// use_deprecated: Enables temporary support for the obsolete functions
// #define use_deprecated
#include <vector>
#include <list>
#include <set>
#include <stdexcept>
#include <cstring>
#include <cstdlib>
#include <ostream>
#include <functional>
#include <queue>
namespace ClipperLib
{
enum ClipType
{
ctIntersection,
ctUnion,
ctDifference,
ctXor
};
enum PolyType
{
ptSubject,
ptClip
};
// By far the most widely used winding rules for polygon filling are
// EvenOdd & NonZero (GDI, GDI+, XLib, OpenGL, Cairo, AGG, Quartz, SVG, Gr32)
// Others rules include Positive, Negative and ABS_GTR_EQ_TWO (only in OpenGL)
// see http://glprogramming.com/red/chapter11.html
enum PolyFillType
{
pftEvenOdd,
pftNonZero,
pftPositive,
pftNegative
};
#ifdef use_int32
typedef int cInt;
static cInt const loRange = 0x7FFF;
static cInt const hiRange = 0x7FFF;
#else
typedef signed long long cInt;
static cInt const loRange = 0x3FFFFFFF;
static cInt const hiRange = 0x3FFFFFFFFFFFFFFFLL;
typedef signed long long long64; // used by Int128 class
typedef unsigned long long ulong64;
#endif
struct IntPoint
{
cInt X;
cInt Y;
#ifdef use_xyz
cInt Z;
IntPoint(cInt x = 0, cInt y = 0, cInt z = 0)
: X(x)
, Y(y)
, Z(z) {};
#else
IntPoint(cInt x = 0, cInt y = 0)
: X(x)
, Y(y) {};
#endif
friend inline bool operator==(const IntPoint& a, const IntPoint& b)
{
return a.X == b.X && a.Y == b.Y;
}
friend inline bool operator!=(const IntPoint& a, const IntPoint& b)
{
return a.X != b.X || a.Y != b.Y;
}
};
//------------------------------------------------------------------------------
typedef std::vector<IntPoint> Path;
typedef std::vector<Path> Paths;
inline Path& operator<<(Path& poly, const IntPoint& p)
{
poly.push_back(p);
return poly;
}
inline Paths& operator<<(Paths& polys, const Path& p)
{
polys.push_back(p);
return polys;
}
std::ostream& operator<<(std::ostream& s, const IntPoint& p);
std::ostream& operator<<(std::ostream& s, const Path& p);
std::ostream& operator<<(std::ostream& s, const Paths& p);
struct DoublePoint
{
double X;
double Y;
DoublePoint(double x = 0, double y = 0)
: X(x)
, Y(y)
{}
DoublePoint(IntPoint ip)
: X((double)ip.X)
, Y((double)ip.Y)
{}
};
//------------------------------------------------------------------------------
#ifdef use_xyz
typedef void (*ZFillCallback)(
IntPoint& e1bot,
IntPoint& e1top,
IntPoint& e2bot,
IntPoint& e2top,
IntPoint& pt
);
#endif
enum InitOptions
{
ioReverseSolution = 1,
ioStrictlySimple = 2,
ioPreserveCollinear = 4
};
enum JoinType
{
jtSquare,
jtRound,
jtMiter
};
enum EndType
{
etClosedPolygon,
etClosedLine,
etOpenButt,
etOpenSquare,
etOpenRound
};
class PolyNode;
typedef std::vector<PolyNode*> PolyNodes;
class PolyNode
{
public:
PolyNode();
virtual ~PolyNode() {};
Path Contour;
PolyNodes Childs;
PolyNode* Parent;
PolyNode* GetNext() const;
bool IsHole() const;
bool IsOpen() const;
int ChildCount() const;
private:
// PolyNode& operator =(PolyNode& other);
unsigned Index; // node index in Parent.Childs
bool m_IsOpen;
JoinType m_jointype;
EndType m_endtype;
PolyNode* GetNextSiblingUp() const;
void AddChild(PolyNode& child);
friend class Clipper; // to access Index
friend class ClipperOffset;
};
class PolyTree: public PolyNode
{
public:
~PolyTree()
{
Clear();
};
PolyNode* GetFirst() const;
void Clear();
int Total() const;
private:
// PolyTree& operator =(PolyTree& other);
PolyNodes AllNodes;
friend class Clipper; // to access AllNodes
};
bool Orientation(const Path& poly);
double Area(const Path& poly);
int PointInPolygon(const IntPoint& pt, const Path& path);
void SimplifyPolygon(const Path& in_poly, Paths& out_polys, PolyFillType fillType = pftEvenOdd);
void SimplifyPolygons(const Paths& in_polys, Paths& out_polys, PolyFillType fillType = pftEvenOdd);
void SimplifyPolygons(Paths& polys, PolyFillType fillType = pftEvenOdd);
void CleanPolygon(const Path& in_poly, Path& out_poly, double distance = 1.415);
void CleanPolygon(Path& poly, double distance = 1.415);
void CleanPolygons(const Paths& in_polys, Paths& out_polys, double distance = 1.415);
void CleanPolygons(Paths& polys, double distance = 1.415);
void MinkowskiSum(const Path& pattern, const Path& path, Paths& solution, bool pathIsClosed);
void MinkowskiSum(const Path& pattern, const Paths& paths, Paths& solution, bool pathIsClosed);
void MinkowskiDiff(const Path& poly1, const Path& poly2, Paths& solution);
void PolyTreeToPaths(const PolyTree& polytree, Paths& paths);
void ClosedPathsFromPolyTree(const PolyTree& polytree, Paths& paths);
void OpenPathsFromPolyTree(PolyTree& polytree, Paths& paths);
void ReversePath(Path& p);
void ReversePaths(Paths& p);
struct IntRect
{
cInt left;
cInt top;
cInt right;
cInt bottom;
};
// enums that are used internally ...
enum EdgeSide
{
esLeft = 1,
esRight = 2
};
// forward declarations (for stuff used internally) ...
struct TEdge;
struct IntersectNode;
struct LocalMinimum;
struct OutPt;
struct OutRec;
struct Join;
typedef std::vector<OutRec*> PolyOutList;
typedef std::vector<TEdge*> EdgeList;
typedef std::vector<Join*> JoinList;
typedef std::vector<IntersectNode*> IntersectList;
//------------------------------------------------------------------------------
// ClipperBase is the ancestor to the Clipper class. It should not be
// instantiated directly. This class simply abstracts the conversion of sets of
// polygon coordinates into edge objects that are stored in a LocalMinima list.
class ClipperBase
{
public:
ClipperBase();
virtual ~ClipperBase();
virtual bool AddPath(const Path& pg, PolyType PolyTyp, bool Closed);
bool AddPaths(const Paths& ppg, PolyType PolyTyp, bool Closed);
virtual void Clear();
IntRect GetBounds();
bool PreserveCollinear()
{
return m_PreserveCollinear;
};
void PreserveCollinear(bool value)
{
m_PreserveCollinear = value;
};
protected:
void DisposeLocalMinimaList();
TEdge* AddBoundsToLML(TEdge* e, bool IsClosed);
virtual void Reset();
TEdge* ProcessBound(TEdge* E, bool IsClockwise);
void InsertScanbeam(const cInt Y);
bool PopScanbeam(cInt& Y);
bool LocalMinimaPending();
bool PopLocalMinima(cInt Y, const LocalMinimum*& locMin);
OutRec* CreateOutRec();
void DisposeAllOutRecs();
void DisposeOutRec(PolyOutList::size_type index);
void SwapPositionsInAEL(TEdge* edge1, TEdge* edge2);
void DeleteFromAEL(TEdge* e);
void UpdateEdgeIntoAEL(TEdge*& e);
typedef std::vector<LocalMinimum> MinimaList;
MinimaList::iterator m_CurrentLM;
MinimaList m_MinimaList;
bool m_UseFullRange;
EdgeList m_edges;
bool m_PreserveCollinear;
bool m_HasOpenPaths;
PolyOutList m_PolyOuts;
TEdge* m_ActiveEdges;
typedef std::priority_queue<cInt> ScanbeamList;
ScanbeamList m_Scanbeam;
};
//------------------------------------------------------------------------------
class Clipper: public virtual ClipperBase
{
public:
Clipper(int initOptions = 0);
bool Execute(ClipType clipType, Paths& solution, PolyFillType fillType = pftEvenOdd);
bool Execute(ClipType clipType, Paths& solution, PolyFillType subjFillType, PolyFillType clipFillType);
bool Execute(ClipType clipType, PolyTree& polytree, PolyFillType fillType = pftEvenOdd);
bool Execute(
ClipType clipType,
PolyTree& polytree,
PolyFillType subjFillType,
PolyFillType clipFillType
);
bool ReverseSolution()
{
return m_ReverseOutput;
};
void ReverseSolution(bool value)
{
m_ReverseOutput = value;
};
bool StrictlySimple()
{
return m_StrictSimple;
};
void StrictlySimple(bool value)
{
m_StrictSimple = value;
};
// set the callback function for z value filling on intersections (otherwise Z is 0)
#ifdef use_xyz
void ZFillFunction(ZFillCallback zFillFunc);
#endif
protected:
virtual bool ExecuteInternal();
private:
JoinList m_Joins;
JoinList m_GhostJoins;
IntersectList m_IntersectList;
ClipType m_ClipType;
typedef std::list<cInt> MaximaList;
MaximaList m_Maxima;
TEdge* m_SortedEdges;
bool m_ExecuteLocked;
PolyFillType m_ClipFillType;
PolyFillType m_SubjFillType;
bool m_ReverseOutput;
bool m_UsingPolyTree;
bool m_StrictSimple;
#ifdef use_xyz
ZFillCallback m_ZFill; // custom callback
#endif
void SetWindingCount(TEdge& edge);
bool IsEvenOddFillType(const TEdge& edge) const;
bool IsEvenOddAltFillType(const TEdge& edge) const;
void InsertLocalMinimaIntoAEL(const cInt botY);
void InsertEdgeIntoAEL(TEdge* edge, TEdge* startEdge);
void AddEdgeToSEL(TEdge* edge);
bool PopEdgeFromSEL(TEdge*& edge);
void CopyAELToSEL();
void DeleteFromSEL(TEdge* e);
void SwapPositionsInSEL(TEdge* edge1, TEdge* edge2);
bool IsContributing(const TEdge& edge) const;
bool IsTopHorz(const cInt XPos);
void DoMaxima(TEdge* e);
void ProcessHorizontals();
void ProcessHorizontal(TEdge* horzEdge);
void AddLocalMaxPoly(TEdge* e1, TEdge* e2, const IntPoint& pt);
OutPt* AddLocalMinPoly(TEdge* e1, TEdge* e2, const IntPoint& pt);
OutRec* GetOutRec(int idx);
void AppendPolygon(TEdge* e1, TEdge* e2);
void IntersectEdges(TEdge* e1, TEdge* e2, IntPoint& pt);
OutPt* AddOutPt(TEdge* e, const IntPoint& pt);
OutPt* GetLastOutPt(TEdge* e);
bool ProcessIntersections(const cInt topY);
void BuildIntersectList(const cInt topY);
void ProcessIntersectList();
void ProcessEdgesAtTopOfScanbeam(const cInt topY);
void BuildResult(Paths& polys);
void BuildResult2(PolyTree& polytree);
void SetHoleState(TEdge* e, OutRec* outrec);
void DisposeIntersectNodes();
bool FixupIntersectionOrder();
void FixupOutPolygon(OutRec& outrec);
void FixupOutPolyline(OutRec& outrec);
bool IsHole(TEdge* e);
bool FindOwnerFromSplitRecs(OutRec& outRec, OutRec*& currOrfl);
void FixHoleLinkage(OutRec& outrec);
void AddJoin(OutPt* op1, OutPt* op2, const IntPoint offPt);
void ClearJoins();
void ClearGhostJoins();
void AddGhostJoin(OutPt* op, const IntPoint offPt);
bool JoinPoints(Join* j, OutRec* outRec1, OutRec* outRec2);
void JoinCommonEdges();
void DoSimplePolygons();
void FixupFirstLefts1(OutRec* OldOutRec, OutRec* NewOutRec);
void FixupFirstLefts2(OutRec* InnerOutRec, OutRec* OuterOutRec);
void FixupFirstLefts3(OutRec* OldOutRec, OutRec* NewOutRec);
#ifdef use_xyz
void SetZ(IntPoint& pt, TEdge& e1, TEdge& e2);
#endif
};
//------------------------------------------------------------------------------
class ClipperOffset
{
public:
ClipperOffset(double miterLimit = 2.0, double roundPrecision = 0.25);
~ClipperOffset();
void AddPath(const Path& path, JoinType joinType, EndType endType);
void AddPaths(const Paths& paths, JoinType joinType, EndType endType);
void Execute(Paths& solution, double delta);
void Execute(PolyTree& solution, double delta);
void Clear();
double MiterLimit;
double ArcTolerance;
private:
Paths m_destPolys;
Path m_srcPoly;
Path m_destPoly;
std::vector<DoublePoint> m_normals;
double m_delta, m_sinA, m_sin, m_cos;
double m_miterLim, m_StepsPerRad;
IntPoint m_lowest;
PolyNode m_polyNodes;
void FixOrientations();
void DoOffset(double delta);
void OffsetPoint(int j, int& k, JoinType jointype);
void DoSquare(int j, int k);
void DoMiter(int j, int k, double r);
void DoRound(int j, int k);
};
//------------------------------------------------------------------------------
class clipperException: public std::exception
{
public:
clipperException(const char* description)
: m_descr(description)
{}
virtual ~clipperException() throw()
{}
virtual const char* what() const throw()
{
return m_descr.c_str();
}
private:
std::string m_descr;
};
//------------------------------------------------------------------------------
} // namespace ClipperLib
#endif // clipper_hpp