FreeCAD / src /Mod /Draft /Resources /ui /TaskPanel_PolarArray.ui
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<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>DraftPolarArrayTaskPanel</class>
<widget class="QWidget" name="DraftPolarArrayTaskPanel">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>445</width>
<height>488</height>
</rect>
</property>
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Expanding">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>250</width>
<height>0</height>
</size>
</property>
<property name="windowTitle">
<string>Polar Array</string>
</property>
<layout class="QGridLayout" name="gridLayout_3">
<item row="0" column="0">
<layout class="QGridLayout" name="grid_values">
<item row="0" column="0">
<widget class="QLabel" name="label_angle">
<property name="toolTip">
<string>Sweeping angle of the polar distribution.
A negative angle produces a polar pattern in the opposite direction.
The maximum absolute value is 360 degrees.</string>
</property>
<property name="text">
<string>Polar angle</string>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="Gui::QuantitySpinBox" name="spinbox_angle">
<property name="toolTip">
<string>Sweeping angle of the polar distribution.
A negative angle produces a polar pattern in the opposite direction.
The maximum absolute value is 360 degrees.</string>
</property>
<property name="unit" stdset="0">
<string notr="true">°</string>
</property>
<property name="minimum">
<double>-360.000000000000000</double>
</property>
<property name="maximum">
<double>360.000000000000000</double>
</property>
<property name="value">
<double>360.000000000000000</double>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QLabel" name="label_number">
<property name="toolTip">
<string>Number of elements in the array, including a copy of the original object.
It must be at least 2.</string>
</property>
<property name="text">
<string>Number of elements</string>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QSpinBox" name="spinbox_number">
<property name="toolTip">
<string>Number of elements in the array, including a copy of the original object.
It must be at least 2.</string>
</property>
<property name="minimum">
<number>2</number>
</property>
<property name="maximum">
<number>1000000</number>
</property>
<property name="value">
<number>5</number>
</property>
</widget>
</item>
</layout>
</item>
<item row="1" column="0">
<widget class="QGroupBox" name="group_center">
<property name="toolTip">
<string>The coordinates of the point through which the axis of rotation passes.
Change the direction of the axis itself in the property editor.</string>
</property>
<property name="title">
<string>Center of Rotation</string>
</property>
<layout class="QGridLayout" name="gridLayout_2">
<item row="0" column="0">
<layout class="QGridLayout" name="grid_center">
<item row="0" column="0">
<widget class="QLabel" name="label_c_x">
<property name="text">
<string>X</string>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="Gui::InputField" name="input_c_x">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="unit" stdset="0">
<string notr="true">mm</string>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QLabel" name="label_c_y">
<property name="text">
<string>Y</string>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="Gui::InputField" name="input_c_y">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="unit" stdset="0">
<string notr="true">mm</string>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QLabel" name="label_c_z">
<property name="text">
<string>Z</string>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="Gui::InputField" name="input_c_z">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="unit" stdset="0">
<string notr="true">mm</string>
</property>
</widget>
</item>
</layout>
</item>
<item row="1" column="0">
<widget class="QPushButton" name="button_reset">
<property name="toolTip">
<string>Resets the coordinates of the center of rotation</string>
</property>
<property name="text">
<string>Reset Point</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item row="2" column="0">
<layout class="QVBoxLayout" name="vertical_layout">
<item>
<widget class="QCheckBox" name="checkbox_fuse">
<property name="toolTip">
<string>If checked, the resulting objects in the array will be fused if they touch each other.
This only works if "Link array" is off.</string>
</property>
<property name="text">
<string>Fuse</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="checkbox_link">
<property name="toolTip">
<string>If checked, the resulting object will be a "Link array" instead of a regular array.
A Link array is more efficient when creating multiple copies, but it cannot be fused together.</string>
</property>
<property name="text">
<string>Link array</string>
</property>
<property name="checked">
<bool>true</bool>
</property>
</widget>
</item>
</layout>
</item>
<item row="3" column="0">
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
<customwidgets>
<customwidget>
<class>Gui::InputField</class>
<extends>QLineEdit</extends>
<header>Gui/InputField.h</header>
</customwidget>
<customwidget>
<class>Gui::QuantitySpinBox</class>
<extends>QWidget</extends>
<header>Gui/QuantitySpinBox.h</header>
</customwidget>
</customwidgets>
<tabstops>
<tabstop>spinbox_angle</tabstop>
<tabstop>spinbox_number</tabstop>
<tabstop>input_c_x</tabstop>
<tabstop>input_c_y</tabstop>
<tabstop>input_c_z</tabstop>
<tabstop>button_reset</tabstop>
<tabstop>checkbox_fuse</tabstop>
<tabstop>checkbox_link</tabstop>
</tabstops>
<resources/>
<connections/>
</ui>