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| | |
| | """Provides the object code for the PathArray object. |
| | |
| | The copies will be placed along a path like a polyline, spline, or bezier |
| | curve, and along the selected subelements. |
| | |
| | To Do |
| | ----- |
| | The `'PathSubelements'` property must be changed in type, as it does not need |
| | to be an `App::PropertyLinkSubList`. |
| | A `LinkSubList` is to select multiple subelements (edges) from multiple |
| | objects. However, since we need to select a `'Path Object'` already, |
| | which is a single object, the subelements that we can choose must belong |
| | to this `'Path Object'` only. |
| | |
| | Therefore, the correct property that must be used is `App::PropertyLinkSub`. |
| | Then in the property editor we will be unable to select more than one object |
| | thus preventing errors of the subelements not matching the `'PathObject'`. |
| | |
| | In fact, both `'PathObject'` and `'PathSubelements'` |
| | could be handled with a single `App::PropertyLinkSub` property, |
| | as this property can be used to select a single object, |
| | or a single object with its subelements. |
| | |
| | In the future, we could migrate the properties, or outright break |
| | compatibility with older objects by changing both properties |
| | `'PathObject'` and `'PathSubelements'`. |
| | |
| | An alternative to this would be to use a single `App::PropertyLinkSubList`. |
| | This would allow us to build PathArrays on multiple objects and multiple |
| | subelements (edges) of those objects at the same time. However, to do this, |
| | the logic in `execute` would have to be changed to account for multiple |
| | objects. Therefore, the first solution is simpler, that is, using |
| | a single property of type `App::PropertyLinkSub`. |
| | """ |
| | |
| | |
| | |
| |
|
| | import FreeCAD as App |
| | import DraftVecUtils |
| | import lazy_loader.lazy_loader as lz |
| |
|
| | from draftutils.messages import _err, _log, _wrn |
| | from draftutils.translate import translate |
| |
|
| |
|
| | def QT_TRANSLATE_NOOP(ctx, txt): |
| | return txt |
| |
|
| |
|
| | from draftobjects.base import DraftObject |
| | from draftobjects.draftlink import DraftLink |
| |
|
| | |
| | Part = lz.LazyLoader("Part", globals(), "Part") |
| | DraftGeomUtils = lz.LazyLoader("DraftGeomUtils", globals(), "DraftGeomUtils") |
| |
|
| | |
| | |
| |
|
| |
|
| | class PathArray(DraftLink): |
| | """The Draft Path Array object. |
| | |
| | The object distributes copies of an object along a path like a polyline, |
| | spline, or bezier curve. |
| | |
| | Attributes |
| | ---------- |
| | Align: bool |
| | It defaults to `False`. |
| | It sets whether the object will be specially aligned to the path. |
| | |
| | AlignMode: str |
| | It defaults to `'Original'`. |
| | Indicates the type of alignment that will be calculated when |
| | `Align` is `True`. |
| | |
| | `'Original'` mode is the historic `'Align'` for old (v0.18) documents. |
| | It is not really the Fernat alignment. It uses the normal parameter |
| | from `getNormal` (or the default) as a constant, it does not calculate |
| | curve normal. |
| | `X` is curve tangent, `Y` is normal parameter, `Z` is the cross product |
| | `X` x `Y`. |
| | |
| | `'Tangent'` mode is similar to `Original`, but includes a pre-rotation |
| | (in execute) to align the `Base` object's `X` to `TangentVector`, |
| | then `X` follows curve tangent, normal input parameter |
| | is the Z component. |
| | |
| | If `ForceVertical` is `True`, the normal parameter from `getNormal` |
| | is ignored, and `X` is curve tangent, `Z` is `VerticalVector`, |
| | and `Y` is the cross product `X` x `Z`. |
| | |
| | `'Frenet'` mode orients the copies to a coordinate system |
| | along the path. |
| | `X` is tangent to curve, `Y` is curve normal, `Z` is curve binormal. |
| | If normal cannot be computed, for example, in a straight line, |
| | the default is used. |
| | |
| | ForceVertical: bool |
| | It defaults to `False`. |
| | If it is `True`, and `AlignMode` is `'Original'` or `'Tangent'`, |
| | it will use the vector in `VerticalVector` as the `Z` axis. |
| | |
| | StartOffset: float |
| | It defaults to 0.0. |
| | It is the length from the start of the path to the first copy. |
| | |
| | EndOffset: float |
| | It defaults to 0.0. |
| | It is the length at the end of the path that will not be available |
| | for object placement. |
| | |
| | ReversePath: bool |
| | It defaults to False. |
| | This will walk the path in reverse, also reversing object |
| | orientation. Start and end offsets will count from opposite ends |
| | of the path, etc. |
| | |
| | SpacingMode: string |
| | It defaults to `'Fixed count'`. |
| | Objects can be spaced to divide the available length evenly |
| | (`'Fixed count'`, this is the original spacing mode from FreeCAD 1.0), |
| | or to be placed in given distances along the path from each other: |
| | `'Fixed spacing'` will keep placing objects for as long as there |
| | is still space available, while `'Fixed count and spacing'` |
| | will place a given number of objects (provided they fit in available |
| | space). |
| | |
| | SpacingUnit: length |
| | It defaults to 20mm. |
| | When fixed spacing modes are used, this is the spacing distance |
| | used. If UseSpacingPattern is also enabled, this is the unit length |
| | of "1.0" in the spacing pattern (so, default pattern of [1.0, 2.0] |
| | with default SpacingUnit of 20mm means a spacing pattern of |
| | 20mm, 40mm). |
| | |
| | UseSpacingPattern: bool |
| | Default is False. |
| | Enables the SpacingPattern for uneven distribution of objects. |
| | Will have slightly different effect depending on SpacingMode. |
| | |
| | SpacingPattern: float list |
| | Default is [1.0, 2.0] |
| | When UseSpacingPattern is True, this list contains the proportions |
| | of distances between consecutive object pairs. Can be used in any |
| | spacing mode. In "fixed spacing" modes SpacingPattern is multiplied |
| | by SpacingUnit. In flexible spacing modes ("fixed count"), spacing |
| | pattern defines the proportion of distances. |
| | """ |
| |
|
| | def __init__(self, obj): |
| | super().__init__(obj, "PathArray") |
| |
|
| | def attach(self, obj): |
| | """Set up the properties when the object is attached. |
| | |
| | Note: we don't exactly know why the properties are added |
| | in the `attach` method. They should probably be added in the `__init__` |
| | method. Maybe this is related to the link behavior of this class. |
| | |
| | For PathLinkArray, DraftLink.attach creates the link to the Base. |
| | |
| | Realthunder: before the big merge, there was only the attach() method |
| | in the view object proxy, not the object proxy. |
| | I added that to allow the proxy to override the C++ view provider |
| | type. The view provider type is normally determined by object's |
| | C++ API getViewProviderName(), and cannot be overridden by the proxy. |
| | I introduced the attach() method in proxy to allow the core |
| | to attach the proxy before creating the C++ view provider. |
| | """ |
| | self.set_properties(obj) |
| | super().attach(obj) |
| |
|
| | def set_properties(self, obj): |
| | """Set properties only if they don't exist.""" |
| | if not obj: |
| | return |
| |
|
| | if hasattr(obj, "PropertiesList"): |
| | properties = obj.PropertiesList |
| | else: |
| | properties = [] |
| |
|
| | self.set_general_properties(obj, properties) |
| | self.set_spacing_properties(obj, properties) |
| | self.set_align_properties(obj, properties) |
| |
|
| | def set_general_properties(self, obj, properties): |
| | """Set general properties only if they don't exist.""" |
| | if "Base" not in properties: |
| | _tip = QT_TRANSLATE_NOOP("App::Property", "The base object that will be duplicated") |
| | obj.addProperty("App::PropertyLinkGlobal", "Base", "Objects", _tip, locked=True) |
| | obj.Base = None |
| |
|
| | if "PathObject" not in properties: |
| | _tip = QT_TRANSLATE_NOOP( |
| | "App::Property", |
| | "The object along which the copies will be distributed. It must contain 'Edges'.", |
| | ) |
| | obj.addProperty("App::PropertyLinkGlobal", "PathObject", "Objects", _tip, locked=True) |
| | obj.PathObject = None |
| |
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | if "PathSubelements" not in properties: |
| | _tip = QT_TRANSLATE_NOOP( |
| | "App::Property", |
| | "List of connected edges in the 'Path Object'.\nIf these are present, the copies will be created along these subelements only.\nLeave this property empty to create copies along the entire 'Path Object'.", |
| | ) |
| | obj.addProperty( |
| | "App::PropertyLinkSubListGlobal", "PathSubelements", "Objects", _tip, locked=True |
| | ) |
| | obj.PathSubelements = [] |
| |
|
| | if "Fuse" not in properties: |
| | _tip = QT_TRANSLATE_NOOP( |
| | "App::Property", |
| | "Specifies if the copies " |
| | "should be fused together " |
| | "if they touch each other (slower)", |
| | ) |
| | obj.addProperty("App::PropertyBool", "Fuse", "Objects", _tip, locked=True) |
| | obj.Fuse = False |
| |
|
| | if self.use_link and "ExpandArray" not in properties: |
| | _tip = QT_TRANSLATE_NOOP( |
| | "App::Property", "Show the individual array elements (only for Link arrays)" |
| | ) |
| | obj.addProperty("App::PropertyBool", "ExpandArray", "Objects", _tip, locked=True) |
| | obj.ExpandArray = False |
| | obj.setPropertyStatus("Shape", "Transient") |
| |
|
| | if not self.use_link: |
| | if "PlacementList" not in properties: |
| | _tip = QT_TRANSLATE_NOOP("App::Property", "The placement for each array element") |
| | obj.addProperty( |
| | "App::PropertyPlacementList", "PlacementList", "Objects", _tip, locked=True |
| | ) |
| | obj.PlacementList = [] |
| |
|
| | def set_align_properties(self, obj, properties): |
| | """Set general properties only if they don't exist.""" |
| | if "ExtraTranslation" not in properties: |
| | _tip = QT_TRANSLATE_NOOP( |
| | "App::Property", |
| | "Additional translation that will be applied to each copy.\nThis is useful to adjust for the difference between shape centre and shape reference point.", |
| | ) |
| | obj.addProperty( |
| | "App::PropertyVectorDistance", "ExtraTranslation", "Alignment", _tip, locked=True |
| | ) |
| | obj.ExtraTranslation = App.Vector(0, 0, 0) |
| |
|
| | if "TangentVector" not in properties: |
| | _tip = QT_TRANSLATE_NOOP("App::Property", "Alignment vector for 'Tangent' mode") |
| | obj.addProperty("App::PropertyVector", "TangentVector", "Alignment", _tip, locked=True) |
| | obj.TangentVector = App.Vector(1, 0, 0) |
| |
|
| | if "ForceVertical" not in properties: |
| | _tip = QT_TRANSLATE_NOOP( |
| | "App::Property", |
| | "Force use of 'Vertical Vector' as local Z-direction when using 'Original' or 'Tangent' alignment mode", |
| | ) |
| | obj.addProperty("App::PropertyBool", "ForceVertical", "Alignment", _tip, locked=True) |
| | obj.ForceVertical = False |
| |
|
| | if "VerticalVector" not in properties: |
| | _tip = QT_TRANSLATE_NOOP( |
| | "App::Property", "Direction of the local Z axis when 'Force Vertical' is true" |
| | ) |
| | obj.addProperty("App::PropertyVector", "VerticalVector", "Alignment", _tip, locked=True) |
| | obj.VerticalVector = App.Vector(0, 0, 1) |
| |
|
| | if "AlignMode" not in properties: |
| | _tip = QT_TRANSLATE_NOOP( |
| | "App::Property", |
| | "Method to orient the copies along the path.\n- Original: X is curve tangent, Y is normal, and Z is the cross product.\n- Frenet: aligns the object following the local coordinate system along the path.\n- Tangent: similar to 'Original' but the local X axis is pre-aligned to 'Tangent Vector'.\n\nTo get better results with 'Original' or 'Tangent' you may have to set 'Force Vertical' to true.", |
| | ) |
| | obj.addProperty("App::PropertyEnumeration", "AlignMode", "Alignment", _tip, locked=True) |
| | obj.AlignMode = ["Original", "Frenet", "Tangent"] |
| | obj.AlignMode = "Original" |
| |
|
| | if "ReversePath" not in properties: |
| | _tip = QT_TRANSLATE_NOOP("App::Property", "Walk the path backwards.") |
| | obj.addProperty("App::PropertyBool", "ReversePath", "Alignment", _tip, locked=True) |
| | obj.ReversePath = False |
| |
|
| | |
| | |
| | if "Align" not in properties: |
| | _tip = QT_TRANSLATE_NOOP( |
| | "App::Property", |
| | "Orient the copies along the path depending on the 'Align Mode'.\nOtherwise the copies will have the same orientation as the original Base object.", |
| | ) |
| | obj.addProperty("App::PropertyBool", "Align", "Alignment", _tip, locked=True) |
| | obj.Align = False |
| |
|
| | def set_spacing_properties(self, obj, properties): |
| |
|
| | if "Count" not in properties: |
| | _tip = QT_TRANSLATE_NOOP("App::Property", "Number of copies to create") |
| | obj.addProperty("App::PropertyInteger", "Count", "Spacing", _tip, locked=True) |
| | obj.Count = 4 |
| |
|
| | if "SpacingMode" not in properties: |
| | _tip = QT_TRANSLATE_NOOP( |
| | "App::Property", |
| | "How copies are spaced.\n" |
| | + " - Fixed count: available path length (minus start and end offsets) is evenly divided into n.\n" |
| | + ' - Fixed spacing: start at "Start offset" and place new copies after traveling a fixed distance along the path.\n' |
| | + ' - Fixed count and spacing: same as "Fixed spacing", but also stop at given number of copies.', |
| | ) |
| | obj.addProperty("App::PropertyEnumeration", "SpacingMode", "Spacing", _tip, locked=True) |
| | obj.SpacingMode = ["Fixed count", "Fixed spacing", "Fixed count and spacing"] |
| | obj.SpacingMode = "Fixed count" |
| |
|
| | if "SpacingUnit" not in properties: |
| | _tip = QT_TRANSLATE_NOOP("App::Property", "Base fixed distance between elements.") |
| | obj.addProperty("App::PropertyLength", "SpacingUnit", "Spacing", _tip, locked=True) |
| | obj.SpacingUnit = 20.0 |
| | obj.setPropertyStatus("SpacingUnit", "Hidden") |
| |
|
| | if "UseSpacingPattern" not in properties: |
| | _tip = QT_TRANSLATE_NOOP( |
| | "App::Property", "Use repeating spacing patterns instead of uniform spacing." |
| | ) |
| | obj.addProperty("App::PropertyBool", "UseSpacingPattern", "Spacing", _tip, locked=True) |
| | obj.UseSpacingPattern = False |
| |
|
| | if "SpacingPattern" not in properties: |
| | _tip = QT_TRANSLATE_NOOP( |
| | "App::Property", "Spacing is multiplied by a corresponding number in this sequence." |
| | ) |
| | obj.addProperty( |
| | "App::PropertyFloatList", "SpacingPattern", "Spacing", _tip, locked=True |
| | ) |
| | obj.SpacingPattern = [1, 2] |
| | obj.setPropertyStatus("SpacingPattern", "Hidden") |
| |
|
| | if "StartOffset" not in properties: |
| | _tip = QT_TRANSLATE_NOOP( |
| | "App::Property", "Length from the start of the path to the first copy." |
| | ) |
| | obj.addProperty("App::PropertyLength", "StartOffset", "Spacing", _tip, locked=True) |
| | obj.StartOffset = 0.0 |
| |
|
| | if "EndOffset" not in properties: |
| | _tip = QT_TRANSLATE_NOOP( |
| | "App::Property", "Length from the end of the path to the last copy." |
| | ) |
| | obj.addProperty("App::PropertyLength", "EndOffset", "Spacing", _tip, locked=True) |
| | obj.EndOffset = 0.0 |
| |
|
| | def linkSetup(self, obj): |
| | """Set up the object as a link object.""" |
| | super().linkSetup(obj) |
| | obj.configLinkProperty(ElementCount="Count") |
| |
|
| | def execute(self, obj): |
| | """Execute when the object is created or recomputed.""" |
| | if self.props_changed_placement_only(obj) or not obj.Base or not obj.PathObject: |
| | self.props_changed_clear() |
| | return |
| |
|
| | |
| | array_placement = obj.Placement |
| |
|
| | w = self.get_wires(obj.PathObject, obj.PathSubelements) |
| | if not w: |
| | _err(obj.PathObject.Label + translate("draft", ", path object does not have 'Edges'.")) |
| | return |
| |
|
| | base_rotation = obj.Base.Shape.Placement.Rotation |
| | final_rotation = base_rotation |
| |
|
| | if obj.Align and obj.AlignMode == "Tangent" and hasattr(obj, "TangentVector"): |
| | Xaxis = App.Vector(1.0, 0.0, 0.0) |
| |
|
| | if not DraftVecUtils.equals(Xaxis, obj.TangentVector): |
| | |
| | pre_rotation = App.Rotation(obj.TangentVector, Xaxis) |
| | final_rotation = base_rotation.multiply(pre_rotation) |
| |
|
| | copy_placements = placements_on_path( |
| | final_rotation, |
| | w, |
| | obj.Count, |
| | obj.ExtraTranslation, |
| | obj.Align, |
| | obj.AlignMode, |
| | obj.ForceVertical, |
| | obj.VerticalVector, |
| | obj.StartOffset.Value, |
| | obj.EndOffset.Value, |
| | obj.ReversePath, |
| | obj.SpacingMode, |
| | obj.SpacingUnit.Value, |
| | obj.UseSpacingPattern, |
| | obj.SpacingPattern, |
| | ) |
| |
|
| | self.buildShape(obj, array_placement, copy_placements) |
| | self.props_changed_clear() |
| | return not self.use_link |
| |
|
| | def get_wires(self, path_object, subelements): |
| | """Get wires from the path object.""" |
| | if subelements: |
| | w = self.get_wire_from_subelements(subelements) |
| | elif hasattr(path_object.Shape, "Wires") and path_object.Shape.Wires: |
| | w = path_object.Shape.Wires[0] |
| | elif path_object.Shape.Edges: |
| | w = Part.Wire(path_object.Shape.Edges) |
| | else: |
| | w = None |
| | return w |
| |
|
| | def get_wire_from_subelements(self, subelements): |
| | """Make a wire from the path object subelements.""" |
| | sl = [] |
| | for sub in subelements: |
| | edgeNames = sub[1] |
| | for n in edgeNames: |
| | e = sub[0].Shape.getElement(n) |
| | sl.append(e) |
| | return Part.Wire(Part.__sortEdges__(sl)) |
| |
|
| | def onChanged(self, obj, prop): |
| | """Execute when a property is changed.""" |
| | super().onChanged(obj, prop) |
| | self.show_and_hide(obj, prop) |
| |
|
| | def show_and_hide(self, obj, prop): |
| | """Show and hide the properties depending on the touched property. |
| | |
| | Note that when the array is created, some properties will change |
| | more than once in a seemingly random order. |
| | """ |
| | |
| |
|
| | if prop == "SpacingMode": |
| |
|
| | |
| | for pr in ("SpacingMode", "SpacingUnit", "UseSpacingPattern", "SpacingPattern"): |
| | if not hasattr(obj, pr): |
| | return |
| |
|
| | if obj.SpacingMode == "Fixed spacing": |
| | obj.setPropertyStatus("Count", "Hidden") |
| | obj.setPropertyStatus("SpacingUnit", "-Hidden") |
| |
|
| | elif obj.SpacingMode == "Fixed count": |
| | obj.setPropertyStatus("Count", "-Hidden") |
| | obj.setPropertyStatus("SpacingUnit", "Hidden") |
| |
|
| | elif obj.SpacingMode == "Fixed count and spacing": |
| | obj.setPropertyStatus("Count", "-Hidden") |
| | obj.setPropertyStatus("SpacingUnit", "-Hidden") |
| |
|
| | if prop == "UseSpacingPattern": |
| |
|
| | |
| | if not hasattr(obj, "SpacingPattern"): |
| | return |
| |
|
| | if obj.UseSpacingPattern: |
| | obj.setPropertyStatus("SpacingPattern", "-Hidden") |
| | else: |
| | obj.setPropertyStatus("SpacingPattern", "Hidden") |
| |
|
| | if prop in ("Align", "AlignMode"): |
| |
|
| | |
| | for pr in ("Align", "AlignMode", "ForceVertical", "VerticalVector", "TangentVector"): |
| | if not hasattr(obj, pr): |
| | return |
| |
|
| | if obj.Align: |
| | obj.setPropertyStatus("AlignMode", "-Hidden") |
| |
|
| | if obj.AlignMode == "Frenet": |
| | for pr in ("ForceVertical", "VerticalVector"): |
| | obj.setPropertyStatus(pr, "Hidden") |
| | else: |
| | for pr in ("ForceVertical", "VerticalVector"): |
| | obj.setPropertyStatus(pr, "-Hidden") |
| |
|
| | if obj.AlignMode == "Tangent": |
| | obj.setPropertyStatus("TangentVector", "-Hidden") |
| | else: |
| | obj.setPropertyStatus("TangentVector", "Hidden") |
| |
|
| | else: |
| | for pr in ("AlignMode", "ForceVertical", "VerticalVector", "TangentVector"): |
| | obj.setPropertyStatus(pr, "Hidden") |
| |
|
| | def onDocumentRestored(self, obj): |
| | super().onDocumentRestored(obj) |
| | |
| | |
| | |
| | if hasattr(obj, "ReversePath") and hasattr(obj, "PlacementList"): |
| | return |
| |
|
| | if hasattr(obj, "PathObj"): |
| | _log("v0.19, " + obj.Name + ", migrated 'PathObj' property to 'PathObject'") |
| | if hasattr(obj, "PathSubs"): |
| | _log("v0.19, " + obj.Name + ", migrated 'PathSubs' property to 'PathSubelements'") |
| | if hasattr(obj, "Xlate"): |
| | _log("v0.19, " + obj.Name + ", migrated 'Xlate' property to 'ExtraTranslation'") |
| | if not hasattr(obj, "Fuse"): |
| | _log("v1.0, " + obj.Name + ", added 'Fuse' property") |
| | if obj.getGroupOfProperty("Count") != "Spacing": |
| | _log("v1.1, " + obj.Name + ", moved 'Count' property to 'Spacing' subsection") |
| | if not hasattr(obj, "ReversePath"): |
| | _log( |
| | "v1.1, " |
| | + obj.Name |
| | + ", " |
| | + "added 'ReversePath', 'SpacingMode', 'SpacingUnit', 'UseSpacingPattern' " |
| | + "and 'SpacingPattern' properties" |
| | ) |
| | if not hasattr(obj, "PlacementList"): |
| | _log("v1.1, " + obj.Name + ", added hidden property 'PlacementList'") |
| |
|
| | self.set_properties(obj) |
| | obj.setGroupOfProperty("Count", "Spacing") |
| | if hasattr(obj, "PathObj"): |
| | obj.PathObject = obj.PathObj |
| | obj.removeProperty("PathObj") |
| | if hasattr(obj, "PathSubs"): |
| | obj.PathSubelements = obj.PathSubs |
| | obj.removeProperty("PathSubs") |
| | if hasattr(obj, "Xlate"): |
| | obj.ExtraTranslation = obj.Xlate |
| | obj.removeProperty("Xlate") |
| | self.execute(obj) |
| |
|
| |
|
| | |
| | _PathArray = PathArray |
| |
|
| |
|
| | def placements_on_path( |
| | shapeRotation, |
| | pathwire, |
| | count, |
| | xlate, |
| | align, |
| | mode="Original", |
| | forceNormal=False, |
| | normalOverride=None, |
| | startOffset=0.0, |
| | endOffset=0.0, |
| | reversePath=False, |
| | spacingMode="Fixed count", |
| | spacingUnit=20.0, |
| | useSpacingPattern=False, |
| | spacingPattern=[1, 1, 1, 1], |
| | ): |
| | """Calculate the placements of a shape along a given path. |
| | |
| | Copies will be distributed according to spacing mode - evenly or in fixed offsets. |
| | """ |
| |
|
| | if mode == "Frenet": |
| | forceNormal = False |
| |
|
| | if forceNormal and normalOverride: |
| | normal = normalOverride |
| | else: |
| | normal = DraftGeomUtils.get_normal(pathwire) |
| | if normal is None: |
| | normal = App.Vector(0, 0, 1) |
| |
|
| | path = Part.__sortEdges__(pathwire.Edges) |
| |
|
| | |
| | if reversePath: |
| | path = path[::-1] |
| |
|
| | |
| | totalDist = 0 |
| | ends = [] |
| | for e in path: |
| | totalDist += e.Length |
| | ends.append(totalDist) |
| |
|
| | |
| | minLength = 1e-6 if align else -1e-12 |
| |
|
| | if startOffset > (totalDist - minLength): |
| | if startOffset != 0: |
| | _wrn(translate("draft", "Start Offset too large for path length. Using 0 instead.")) |
| | startOffset = 0 |
| |
|
| | if endOffset > (totalDist - startOffset - minLength): |
| | if endOffset != 0: |
| | _wrn( |
| | translate( |
| | "draft", |
| | "End Offset too large for path length minus Start Offset. Using 0 instead.", |
| | ) |
| | ) |
| | endOffset = 0 |
| |
|
| | totalDist = totalDist - startOffset - endOffset |
| |
|
| | useFlexibleSpacing = spacingMode == "Fixed count" |
| | useFixedSpacing = spacingMode in ("Fixed spacing", "Fixed count and spacing") |
| |
|
| | stopAfterCount = spacingMode in ("Fixed count", "Fixed count and spacing") |
| | stopAfterDistance = spacingMode in ("Fixed spacing", "Fixed count and spacing") |
| |
|
| | spacingUnit = max(spacingUnit, 0) |
| | |
| | if spacingUnit == 0: |
| | _wrn(translate("draft", "Spacing unit of 0 is not allowed, using default")) |
| | spacingUnit = totalDist |
| |
|
| | |
| | spacingPattern = [abs(w) for w in spacingPattern] |
| |
|
| | |
| | if sum(spacingPattern) == 0: |
| | spacingPattern = [spacingUnit] |
| |
|
| | isClosedPath = DraftGeomUtils.isReallyClosed(pathwire) and not (startOffset or endOffset) |
| |
|
| | count = max(count, 1) |
| |
|
| | if useFlexibleSpacing: |
| | |
| |
|
| | segCount = count if isClosedPath else count - 1 |
| | segCount = max(segCount, 1) |
| |
|
| | if useSpacingPattern: |
| | |
| | fullSpacingPattern = [spacingPattern[i % len(spacingPattern)] for i in range(segCount)] |
| | sumWeights = sum(fullSpacingPattern) |
| | distPerWeightUnit = totalDist / sumWeights |
| | steps = [distPerWeightUnit * weight for weight in fullSpacingPattern] |
| |
|
| | else: |
| | |
| | steps = [totalDist / segCount] |
| |
|
| | if useFixedSpacing: |
| | |
| |
|
| | if useSpacingPattern: |
| | |
| | steps = [spacingUnit * mult for mult in spacingPattern] |
| | else: |
| | |
| | steps = [spacingUnit] |
| |
|
| | remains = 0 |
| | travel = startOffset |
| | endTravel = startOffset + totalDist |
| | placements = [] |
| |
|
| | i = 0 |
| | while True: |
| | |
| | for j in range(len(ends)): |
| | if travel <= ends[j]: |
| | iend = j |
| | remains = ends[iend] - travel |
| | offset = path[iend].Length - remains if not reversePath else remains |
| | break |
| | else: |
| | |
| | iend = len(ends) - 1 |
| | offset = path[iend].Length if not reversePath else 0 |
| |
|
| | |
| | pt = path[iend].valueAt(get_parameter_from_v0(path[iend], offset)) |
| | place = calculate_placement( |
| | shapeRotation, |
| | path[iend], |
| | offset, |
| | pt, |
| | xlate, |
| | align, |
| | normal, |
| | mode, |
| | forceNormal, |
| | reversePath, |
| | ) |
| | placements.append(place) |
| | travel += steps[i % len(steps)] |
| | i = i + 1 |
| |
|
| | |
| | if stopAfterDistance and travel > endTravel: |
| | break |
| | if stopAfterCount and i >= count: |
| | break |
| |
|
| | |
| | if i > 10_000: |
| | _wrn(translate("draft", "Operation would generate too many objects. Aborting")) |
| | return placements[0:1] |
| |
|
| | return placements |
| |
|
| |
|
| | calculatePlacementsOnPath = placements_on_path |
| |
|
| |
|
| | def calculate_placement( |
| | globalRotation, |
| | edge, |
| | offset, |
| | RefPt, |
| | xlate, |
| | align, |
| | normal=App.Vector(0.0, 0.0, 1.0), |
| | mode="Original", |
| | overrideNormal=False, |
| | reversePath=False, |
| | ): |
| | """Orient shape in the local coordinate system at parameter offset. |
| | |
| | http://en.wikipedia.org/wiki/Euler_angles (previous version) |
| | http://en.wikipedia.org/wiki/Quaternions |
| | """ |
| | |
| | placement = App.Placement() |
| | placement.Rotation = globalRotation.inverted() if reversePath else globalRotation |
| | placement.Base = RefPt + placement.Rotation.multVec(xlate) |
| |
|
| | if not align: |
| | return placement |
| |
|
| | tol = 1e-6 |
| | nullv = App.Vector() |
| |
|
| | t = edge.tangentAt(get_parameter_from_v0(edge, offset)) |
| |
|
| | if t.isEqual(nullv, tol): |
| | _wrn(translate("draft", "Length of tangent vector is 0. Copy not aligned.")) |
| | return placement |
| |
|
| | if reversePath: |
| | t.multiply(-1) |
| |
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| |
|
| | if mode in ("Original", "Tangent"): |
| | n = normal |
| | if n.isEqual(nullv, tol): |
| | _wrn(translate("draft", "Length of normal vector is 0. Using a default axis instead.")) |
| | n = t |
| | else: |
| | n_nor = n.normalize() |
| | t_nor = t.normalize() |
| | if n_nor.isEqual(t_nor, tol) or n_nor.isEqual(t_nor.negative(), tol): |
| | _wrn( |
| | translate( |
| | "draft", |
| | "Tangent and normal vectors are parallel. Normal replaced by a default axis.", |
| | ) |
| | ) |
| | n = t |
| |
|
| | if overrideNormal: |
| | onPathRotation = App.Rotation(t, nullv, n, "XZY") |
| | else: |
| | onPathRotation = App.Rotation(t, n, nullv, "XYZ") |
| |
|
| | elif mode == "Frenet": |
| | try: |
| | n = edge.normalAt(get_parameter_from_v0(edge, offset)) |
| | except App.Base.FreeCADError: |
| | _wrn( |
| | translate( |
| | "draft", "Cannot calculate normal vector. Using the default normal instead." |
| | ) |
| | ) |
| | n = normal |
| |
|
| | if n.isEqual(nullv, tol): |
| | _wrn(translate("draft", "Length of normal vector is 0. Using a default axis instead.")) |
| | n = t |
| | else: |
| | n_nor = n.normalize() |
| | t_nor = t.normalize() |
| | if n_nor.isEqual(t_nor, tol) or n_nor.isEqual(t_nor.negative(), tol): |
| | _wrn( |
| | translate( |
| | "draft", |
| | "Tangent and normal vectors are parallel. Normal replaced by a default axis.", |
| | ) |
| | ) |
| | n = t |
| |
|
| | onPathRotation = App.Rotation(t, n, nullv, "XYZ") |
| |
|
| | else: |
| | _err(translate("draft", "AlignMode {} is not implemented").format(mode)) |
| | return placement |
| |
|
| | placement.Rotation = onPathRotation.multiply(globalRotation) |
| | placement.Base = RefPt + placement.Rotation.multVec(xlate) |
| |
|
| | return placement |
| |
|
| |
|
| | calculatePlacement = calculate_placement |
| |
|
| |
|
| | def get_parameter_from_v0(edge, offset): |
| | """Return parameter at distance offset from edge.Vertexes[0]. |
| | |
| | sb method in Part.TopoShapeEdge??? |
| | """ |
| | lpt = edge.valueAt(edge.getParameterByLength(0)) |
| | vpt = edge.Vertexes[0].Point |
| |
|
| | if not DraftVecUtils.equals(vpt, lpt): |
| | |
| | length = edge.Length - offset |
| | else: |
| | |
| | length = offset |
| |
|
| | return edge.getParameterByLength(length) |
| |
|
| |
|
| | getParameterFromV0 = get_parameter_from_v0 |
| |
|
| | |
| |
|