FreeCAD / src /Mod /Mesh /App /Core /Degeneration.h
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// SPDX-License-Identifier: LGPL-2.1-or-later
/***************************************************************************
* Copyright (c) 2005 Imetric 3D GmbH *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef MESH_DEGENERATION_H
#define MESH_DEGENERATION_H
#include <string>
#include <vector>
#include "Definitions.h"
#include "Evaluation.h"
namespace MeshCore
{
class MeshKernel;
class MeshGeomFacet;
class MeshFacetIterator;
/**
* The MeshEvalInvalids class searches for as 'Invalid' marked facets and points.
* Basically this comes from a not properly implemented algorithm that marks facets or points
* as 'Invalid' without removing them from the mesh kernel.
* @see MeshFixInvalids
* @author Werner Mayer
*/
class MeshExport MeshEvalInvalids: public MeshEvaluation
{
public:
/**
* Construction.
*/
explicit MeshEvalInvalids(const MeshKernel& rclM)
: MeshEvaluation(rclM)
{}
/**
* Searches for as 'Invalid' marked points or facets.
*/
bool Evaluate() override;
/**
* Returns the indices of all invalid facets or facets whose points are invalid.
*/
std::vector<FacetIndex> GetIndices() const;
};
/**
* The MeshFixInvalids class deletes all elements that are marked as 'Invalid'.
* @see MeshEvalInvalids
* @author Werner Mayer
*/
class MeshExport MeshFixInvalids: public MeshValidation
{
public:
/**
* Construction.
*/
explicit MeshFixInvalids(MeshKernel& rclM)
: MeshValidation(rclM)
{}
/**
* Remove invalid elements.
*/
bool Fixup() override;
};
/**
* The MeshEvalDuplicatePoints class searches for duplicated points.
* A point is regarded as duplicated if the distances between x, y and z coordinates of two points
* is less than an epsilon (defined by MeshDefinitions::_fMinPointDistanceD1, default
* value=1.0e-5f).
* @see MeshFixDuplicatePoints
* @see MeshEvalDegeneratedFacets
* @author Werner Mayer
*/
class MeshExport MeshEvalDuplicatePoints: public MeshEvaluation
{
public:
/**
* Construction.
*/
explicit MeshEvalDuplicatePoints(const MeshKernel& rclM)
: MeshEvaluation(rclM)
{}
/**
* Merges points to one if the distance between them is less than the global \a
* MeshDefinitions::_fMinPointDistanceD1.
*/
bool Evaluate() override;
/**
* Returns the indices of all duplicated points.
*/
std::vector<PointIndex> GetIndices() const;
};
/**
* The MeshFixDuplicatePoints class merges duplicated points.
* @see MeshEvalDuplicatePoints
* @author Werner Mayer
*/
class MeshExport MeshFixDuplicatePoints: public MeshValidation
{
public:
/**
* Construction.
*/
explicit MeshFixDuplicatePoints(MeshKernel& rclM)
: MeshValidation(rclM)
{}
/**
* Merges duplicated points.
*/
bool Fixup() override;
};
/**
* The MeshEvalNaNPoints class searches for points with a coordinate that is NaN.
* @see MeshFixNaNPoints
* @author Werner Mayer
*/
class MeshExport MeshEvalNaNPoints: public MeshEvaluation
{
public:
/**
* Construction.
*/
explicit MeshEvalNaNPoints(const MeshKernel& rclM)
: MeshEvaluation(rclM)
{}
/**
* Returns false if a point with NaN coordinate is found.
*/
bool Evaluate() override;
/**
* Returns the indices of all NaN points.
*/
std::vector<PointIndex> GetIndices() const;
};
/**
* The MeshFixNaNPoints class removes all points with a coordinate that is NaN.
* @see MeshEvalNaNPoints
* @author Werner Mayer
*/
class MeshExport MeshFixNaNPoints: public MeshValidation
{
public:
/**
* Construction.
*/
explicit MeshFixNaNPoints(MeshKernel& rclM)
: MeshValidation(rclM)
{}
/**
* Merges duplicated points.
*/
bool Fixup() override;
};
/**
* The MeshEvalDuplicateFacets class searches for duplicated facets.
* A facet is regarded as duplicated if all its point indices refer to the same location in the
* point array of the mesh kernel. The actual geometric points are not taken into consideration.
* @see MeshFixDuplicateFacets
* @author Werner Mayer
*/
class MeshExport MeshEvalDuplicateFacets: public MeshEvaluation
{
public:
/**
* Construction.
*/
explicit MeshEvalDuplicateFacets(const MeshKernel& rclM)
: MeshEvaluation(rclM)
{}
/**
* Searches for duplicated facets.
*/
bool Evaluate() override;
/**
* Returns the indices of all duplicated facets.
*/
std::vector<FacetIndex> GetIndices() const;
};
/**
* The MeshFixDuplicateFacets class removes duplicated facets from the mesh structure.
* @see MeshEvalDuplicateFacets
* @author Werner Mayer
*/
class MeshExport MeshFixDuplicateFacets: public MeshValidation
{
public:
/**
* Construction.
*/
explicit MeshFixDuplicateFacets(MeshKernel& rclM)
: MeshValidation(rclM)
{}
/**
* Removes duplicated facets.
*/
bool Fixup() override;
};
/**
* The MeshEvalInternalFacets class identifies internal facets of a volume mesh.
* @author Werner Mayer
*/
class MeshExport MeshEvalInternalFacets: public MeshEvaluation
{
public:
/**
* Construction.
*/
explicit MeshEvalInternalFacets(const MeshKernel& rclM)
: MeshEvaluation(rclM)
{}
/**
* Identify internal facets.
*/
bool Evaluate() override;
/**
* Return the indices.
*/
const std::vector<FacetIndex>& GetIndices() const
{
return _indices;
}
private:
std::vector<FacetIndex> _indices;
};
/**
* The MeshEvalDegeneratedFacets class searches for degenerated facets. A facet is degenerated
* either if its points are collinear, i.e. they lie on a line or two points are coincident. In the
* latter case these points are duplicated. If a facet refers to at least two equal point indices
* then the facet is also regarded is 'corrupt'.
* @see MeshEvalCorruptedFacets
* @see MeshEvalDuplicatePoints
* @see MeshFixDegeneratedFacets
* @author Werner Mayer
*/
class MeshExport MeshEvalDegeneratedFacets: public MeshEvaluation
{
public:
/**
* Construction.
*/
MeshEvalDegeneratedFacets(const MeshKernel& rclM, float fEps)
: MeshEvaluation(rclM)
, fEpsilon(fEps)
{}
/**
* Searches degenerated facets.
*/
bool Evaluate() override;
/**
* Returns the number of facets with an edge smaller than \a fMinEdgeLength.
*/
unsigned long CountEdgeTooSmall(float fMinEdgeLength) const;
/**
* Returns the indices of all corrupt facets.
*/
std::vector<FacetIndex> GetIndices() const;
private:
float fEpsilon;
};
/**
* The MeshFixDegeneratedFacets class tries to fix degenerations by removing the concerning facets.
* @see MeshEvalDegeneratedFacets
* @author Werner Mayer
*/
class MeshExport MeshFixDegeneratedFacets: public MeshValidation
{
public:
/**
* Construction.
*/
MeshFixDegeneratedFacets(MeshKernel& rclM, float fEps)
: MeshValidation(rclM)
, fEpsilon(fEps)
{}
/**
* Removes degenerated facets.
*/
bool Fixup() override;
private:
float fEpsilon;
};
/**
* The MeshRemoveNeedles class tries to fix degenerations by removing needles.
* Needles are triangles where its longest edge is much longer than its shortest edge.
* https://graphics.uni-bielefeld.de/publications/vmv01.pdf
* @see MeshFixDegeneratedFacets
* @see MeshFixCaps
* @author Werner Mayer
*/
class MeshExport MeshRemoveNeedles: public MeshValidation
{
public:
/**
* Construction. The \arg fMinEdgeLen must be in the range of 0.0 and 0.25.
* It defines the amount of perimeter of a triangle for which the shortest
* edge is considered for removal.
*/
explicit MeshRemoveNeedles(MeshKernel& rclM, float fMinEdgeLen = 0.05F)
: MeshValidation(rclM)
, fMinEdgeLength(std::min(fMinEdgeLen, 0.25F))
{}
/**
* Removes all facets with an edge smaller than \a fMinEdgeLength without leaving holes or gaps
* in the mesh.
*/
bool Fixup() override;
private:
float fMinEdgeLength;
};
/**
* The MeshFixCaps class tries to fix degenerations by swapping the common edge of a cap
* and its neighbour.
* Caps are triangles with one angle close to 180 degree. The definitions of caps and needles
* are not mutually exclusive but here we only consider triangles that are caps but no needles.
* https://graphics.uni-bielefeld.de/publications/vmv01.pdf
* @see MeshFixDegeneratedFacets
* @see MeshRemoveNeedles
* @author Werner Mayer
*/
class MeshExport MeshFixCaps: public MeshValidation
{
public:
/**
* Construction. The \arg fFactor must be in the range of 0.0 and 0.5.
*/
explicit MeshFixCaps(
MeshKernel& rclM,
float fMaxAng = 2.61F,
float fFactor = 0.25F
) // ~150 degree
: MeshValidation(rclM)
, fMaxAngle(fMaxAng)
, fSplitFactor(fFactor)
{}
/**
*/
bool Fixup() override;
private:
float fMaxAngle;
float fSplitFactor;
};
/**
* The MeshEvalDeformedFacets class searches for deformed facets. A facet is regarded as deformed
* if an angle is < 30 deg or > 120 deg.
* @see MeshFixDegeneratedFacets
* @author Werner Mayer
*/
class MeshExport MeshEvalDeformedFacets: public MeshEvaluation
{
public:
/**
* Construction.
*/
MeshEvalDeformedFacets(const MeshKernel& rclM, float fMinAngle, float fMaxAngle)
: MeshEvaluation(rclM)
, fMinAngle(fMinAngle)
, fMaxAngle(fMaxAngle)
{}
/**
* Searches deformed facets.
*/
bool Evaluate() override;
/**
* Returns the indices of deformed facets.
*/
std::vector<FacetIndex> GetIndices() const;
private:
float fMinAngle; /**< If an angle of a facet is lower than fMinAngle it's considered as
deformed. */
float fMaxAngle; /**< If an angle of a facet is higher than fMaxAngle it's considered as
deformed. */
};
/**
* The MeshFixDeformedFacets class tries to fix deformed facets by swapping the common edge with one
* of their neighbours.
* @note Degenerated facets are also deformed facet but this algorithm tries to fix deformed facets
* that or not degenerated. The removal of degenerated facets is done by @ref
* MeshFixDegeneratedFacets.
* @see MeshEvalDeformedFacets
* @author Werner Mayer
*/
class MeshExport MeshFixDeformedFacets: public MeshValidation
{
public:
/**
* Construction.
*/
MeshFixDeformedFacets(MeshKernel& rclM, float fMinAngle, float fMaxAngle, float fSwapAngle, float fEps)
: MeshValidation(rclM)
, fMinAngle(fMinAngle)
, fMaxAngle(fMaxAngle)
, fMaxSwapAngle(fSwapAngle)
, fEpsilon(fEps)
{}
/**
* Removes deformed facets.
*/
bool Fixup() override;
private:
float fMinAngle; /**< If an angle of a facet is lower than fMinAngle it's considered as
deformed. */
float fMaxAngle; /**< If an angle of a facet is higher than fMaxAngle it's considered as
deformed. */
float fMaxSwapAngle; /**< A swap edge is only allowed if the angle of both normals doesn't
exceed fMaxSwapAngle */
float fEpsilon;
};
/**
* The MeshFixMergeFacets class removes vertexes which have three adjacent vertexes and is
* referenced by three facets. Usually all the three facets that reference this vertex are not
* well-formed. If the number of adjacent vertexes is equal to the number of adjacent facets the
* affected vertex never lies on the boundary and thus it's safe to delete and replace the three
* facets with a single facet. Effectively this algorithm does the opposite of \ref
* MeshTopoAlgorithm::InsertVertex
* @author Werner Mayer
*/
class MeshExport MeshFixMergeFacets: public MeshValidation
{
public:
/**
* Construction.
*/
explicit MeshFixMergeFacets(MeshKernel& rclM)
: MeshValidation(rclM)
{}
/**
* Removes deformed facets.
*/
bool Fixup() override;
};
/**
* If an adjacent point (A) of a point (P) can be projected onto a triangle shared
* by (P) but not by (A) then we have a local dent. The topology is not affected.
*/
class MeshExport MeshEvalDentsOnSurface: public MeshEvaluation
{
public:
explicit MeshEvalDentsOnSurface(const MeshKernel& rclM)
: MeshEvaluation(rclM)
{}
bool Evaluate() override;
std::vector<FacetIndex> GetIndices() const;
private:
std::vector<FacetIndex> indices;
};
class MeshExport MeshFixDentsOnSurface: public MeshValidation
{
public:
explicit MeshFixDentsOnSurface(MeshKernel& rclM)
: MeshValidation(rclM)
{}
bool Fixup() override;
};
/**
* If the angle between the adjacent triangles of a triangle is lower then 90 deg
* but the angles between both of these adjacent triangles is higher than 90 deg
* we have a fold. The topology is not affected but the geometry is broken.
*/
class MeshExport MeshEvalFoldsOnSurface: public MeshEvaluation
{
public:
explicit MeshEvalFoldsOnSurface(const MeshKernel& rclM)
: MeshEvaluation(rclM)
{}
bool Evaluate() override;
std::vector<FacetIndex> GetIndices() const;
private:
std::vector<FacetIndex> indices;
};
/**
* Considers a boundary triangle with two open edges and an angle higher than
* 60 deg with its adjacent triangle as a boundary fold.
* The topology is not affected there but such triangles can lead to problems
* on some hole-filling algorithms.
*/
class MeshExport MeshEvalFoldsOnBoundary: public MeshEvaluation
{
public:
explicit MeshEvalFoldsOnBoundary(const MeshKernel& rclM)
: MeshEvaluation(rclM)
{}
bool Evaluate() override;
std::vector<FacetIndex> GetIndices() const;
private:
std::vector<FacetIndex> indices;
};
class MeshExport MeshFixFoldsOnBoundary: public MeshValidation
{
public:
explicit MeshFixFoldsOnBoundary(MeshKernel& rclM)
: MeshValidation(rclM)
{}
bool Fixup() override;
};
/**
* Considers two adjacent triangles with an angle higher than 120 deg of their
* normals as a fold-over. The topology is not affected there.
*/
class MeshExport MeshEvalFoldOversOnSurface: public MeshEvaluation
{
public:
explicit MeshEvalFoldOversOnSurface(const MeshKernel& rclM)
: MeshEvaluation(rclM)
{}
bool Evaluate() override;
std::vector<FacetIndex> GetIndices() const
{
return this->indices;
}
private:
std::vector<FacetIndex> indices;
};
/**
* The MeshEvalBorderFacet class removes facets whose all three vertices are
* part of a boundary.
* @see MeshEvalSingleFacet
*/
class MeshExport MeshEvalBorderFacet: public MeshEvaluation
{
public:
MeshEvalBorderFacet(const MeshKernel& rclB, std::vector<FacetIndex>& f)
: MeshEvaluation(rclB)
, _facets(f)
{}
bool Evaluate() override;
private:
std::vector<FacetIndex>& _facets;
};
// ----------------------------------------------------
/**
* The MeshEvalRangeFacet class checks whether a facet points to neighbour
* facets that are out of range. All errors detected by this class would also
* be implicitly found by MeshEvalNeighbourhood. However, MeshEvalRangeFacet
* is used for a very fast search while MeshEvalNeighbourhood needs much more
* time because it can detect more errors.
* @see MeshFixRangeFacet
* @author Werner Mayer
*/
class MeshExport MeshEvalRangeFacet: public MeshEvaluation
{
public:
/**
* Construction.
*/
explicit MeshEvalRangeFacet(const MeshKernel& rclM)
: MeshEvaluation(rclM)
{}
/**
* Searches for facets that has neighbour facet indices out of range.
*/
bool Evaluate() override;
/**
* Returns the indices of all facets with invalid neighbour indices.
*/
std::vector<FacetIndex> GetIndices() const;
};
/**
* The MeshFixRangeFacet class fixes facets with invalid neighbour indices.
* @see MeshEvalRangeFacet
* @author Werner Mayer
*/
class MeshExport MeshFixRangeFacet: public MeshValidation
{
public:
/**
* Construction.
*/
explicit MeshFixRangeFacet(MeshKernel& rclM)
: MeshValidation(rclM)
{}
/**
* Fixes facets with neighbour indices out of range.
*/
bool Fixup() override;
};
/**
* The MeshEvalRangePoint class searches for facets that has point indices out of range.
* @see MeshFixRangePoint
* @author Werner Mayer
*/
class MeshExport MeshEvalRangePoint: public MeshEvaluation
{
public:
/**
* Construction.
*/
explicit MeshEvalRangePoint(const MeshKernel& rclM)
: MeshEvaluation(rclM)
{}
/**
* Searches for facets that has point indices out of range.
*/
bool Evaluate() override;
/**
* Returns the indices of all facets with invalid point indices.
*/
std::vector<PointIndex> GetIndices() const;
};
/**
* The MeshFixRangePoint class fixes the facets with point indices out of range.
* @see MeshFixRangePoint
* @author Werner Mayer
*/
class MeshExport MeshFixRangePoint: public MeshValidation
{
public:
/**
* Construction.
*/
explicit MeshFixRangePoint(MeshKernel& rclM)
: MeshValidation(rclM)
{}
/**
* Fixes facets with point indices out of range.
*/
bool Fixup() override;
};
/**
* The MeshEvalCorruptedFacets class searches for facets with several equal point
* indices.
* @see MeshFixCorruptedFacets
* @author Werner Mayer
*/
class MeshExport MeshEvalCorruptedFacets: public MeshEvaluation
{
public:
/**
* Construction.
*/
explicit MeshEvalCorruptedFacets(const MeshKernel& rclM)
: MeshEvaluation(rclM)
{}
/**
* Searches for corrupted facets.
*/
bool Evaluate() override;
/**
* Returns the indices of all corrupt facets.
*/
std::vector<FacetIndex> GetIndices() const;
};
/**
* The MeshFixCorruptedFacets class fixes corrupted facets by removing them from the mesh
* structure.
* @see MeshEvalCorruptedFacets
* @author Werner Mayer
*/
class MeshExport MeshFixCorruptedFacets: public MeshValidation
{
public:
/**
* Construction.
*/
explicit MeshFixCorruptedFacets(MeshKernel& rclM)
: MeshValidation(rclM)
{}
/**
* Removes corrupted facets.
*/
bool Fixup() override;
};
/**
* The MeshEvalPointOnEdge class searches for points that lie on or close to an edge of a triangle.
* @see MeshFixPointOnEdge
* @author Werner Mayer
*/
class MeshExport MeshEvalPointOnEdge: public MeshEvaluation
{
public:
/**
* Construction.
*/
explicit MeshEvalPointOnEdge(const MeshKernel& rclM)
: MeshEvaluation(rclM)
{}
/**
* Searches for points that lie on edge of triangle.
*/
bool Evaluate() override;
/**
* Returns the indices of all points on edge.
*/
std::vector<PointIndex> GetPointIndices() const;
/**
* Returns the indices of all facets with an open edge on that a point lies.
*/
std::vector<FacetIndex> GetFacetIndices() const;
private:
std::vector<PointIndex> pointsIndices;
std::vector<FacetIndex> facetsIndices;
};
/**
* The MeshFixPointOnEdge class removes points that lie on or close to an edge of a triangle.
* @see MeshEvalPointOnEdge
* @author Werner Mayer
*/
class MeshExport MeshFixPointOnEdge: public MeshValidation
{
public:
/**
* Construction.
*/
explicit MeshFixPointOnEdge(MeshKernel& rclM, bool fill = false)
: MeshValidation(rclM)
, fillBoundary(fill)
{}
/**
* Removes points that lie on edges of triangles.
*/
bool Fixup() override;
private:
void MarkBoundaries(const std::vector<FacetIndex>& facetsIndices);
void FindBoundaries(std::list<std::vector<PointIndex>>& borderList);
void FillBoundaries(const std::list<std::vector<PointIndex>>& borderList);
private:
bool fillBoundary;
};
} // namespace MeshCore
#endif // MESH_DEGENERATION_H