FreeCAD / src /Mod /Mesh /App /Core /SphereFit.cpp
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// SPDX-License-Identifier: LGPL-2.1-or-later
/***************************************************************************
* Copyright (c) 2020 Graeme van der Vlugt *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include <algorithm>
#include <cstdlib>
#include <iterator>
#include <limits>
#include "SphereFit.h"
using namespace MeshCoreFit;
SphereFit::SphereFit()
: _vCenter(0, 0, 0)
{}
// Set approximations before calling the fitting
void SphereFit::SetApproximations(double radius, const Base::Vector3d& center)
{
_bIsFitted = false;
_fLastResult = std::numeric_limits<float>::max();
_numIter = 0;
_dRadius = radius;
_vCenter = center;
}
// Set iteration convergence criteria for the fit if special values are needed.
// The default values set in the constructor are suitable for most uses
void SphereFit::SetConvergenceCriteria(double posConvLimit, double vConvLimit, int maxIter)
{
if (posConvLimit > 0.0) {
_posConvLimit = posConvLimit;
}
if (vConvLimit > 0.0) {
_vConvLimit = vConvLimit;
}
if (maxIter > 0) {
_maxIter = maxIter;
}
}
double SphereFit::GetRadius() const
{
if (_bIsFitted) {
return _dRadius;
}
return 0.0;
}
Base::Vector3d SphereFit::GetCenter() const
{
if (_bIsFitted) {
return _vCenter;
}
return Base::Vector3d();
}
int SphereFit::GetNumIterations() const
{
if (_bIsFitted) {
return _numIter;
}
return 0;
}
float SphereFit::GetDistanceToSphere(const Base::Vector3f& rcPoint) const
{
float fResult = std::numeric_limits<float>::max();
if (_bIsFitted) {
fResult = Base::Vector3d(
(double)rcPoint.x - _vCenter.x,
(double)rcPoint.y - _vCenter.y,
(double)rcPoint.z - _vCenter.z
)
.Length()
- _dRadius;
}
return fResult;
}
float SphereFit::GetStdDeviation() const
{
// Mean: M=(1/N)*SUM Xi
// Variance: VAR=(N/N-1)*[(1/N)*SUM(Xi^2)-M^2]
// Standard deviation: SD=SQRT(VAR)
if (!_bIsFitted) {
return std::numeric_limits<float>::max();
}
double sumXi = 0.0, sumXi2 = 0.0, dist = 0.0;
for (auto it : _vPoints) {
dist = GetDistanceToSphere(it);
sumXi += dist;
sumXi2 += (dist * dist);
}
double N = static_cast<double>(CountPoints());
double mean = sumXi / N;
return sqrt((N / (N - 1.0)) * (sumXi2 / N - mean * mean));
}
void SphereFit::ProjectToSphere()
{
for (auto& cPnt : _vPoints) {
// Compute unit vector from sphere centre to point.
// Because this vector is orthogonal to the sphere's surface at the
// intersection point we can easily compute the projection point on the
// closest surface point using the radius of the sphere
Base::Vector3d diff(
(double)cPnt.x - _vCenter.x,
(double)cPnt.y - _vCenter.y,
(double)cPnt.z - _vCenter.z
);
double length = diff.Length();
if (length == 0.0) {
// Point is exactly at the sphere center, so it can be projected in any direction onto
// the sphere! So here just project in +Z direction
cPnt.z += (float)_dRadius;
}
else {
diff /= length; // normalizing the vector
Base::Vector3d proj = _vCenter + diff * _dRadius;
cPnt.x = (float)proj.x;
cPnt.y = (float)proj.y;
cPnt.z = (float)proj.z;
}
}
}
// Compute approximations for the parameters using all points:
// Set centre to centre of gravity of points and radius to the average
// distance from the centre of gravity to the points.
void SphereFit::ComputeApproximations()
{
_bIsFitted = false;
_fLastResult = std::numeric_limits<float>::max();
_numIter = 0;
_vCenter.Set(0.0, 0.0, 0.0);
_dRadius = 0.0;
if (!_vPoints.empty()) {
std::list<Base::Vector3f>::const_iterator cIt;
for (cIt = _vPoints.begin(); cIt != _vPoints.end(); ++cIt) {
_vCenter.x += cIt->x;
_vCenter.y += cIt->y;
_vCenter.z += cIt->z;
}
_vCenter /= (double)_vPoints.size();
for (cIt = _vPoints.begin(); cIt != _vPoints.end(); ++cIt) {
Base::Vector3d diff(
(double)cIt->x - _vCenter.x,
(double)cIt->y - _vCenter.y,
(double)cIt->z - _vCenter.z
);
_dRadius += diff.Length();
}
_dRadius /= (double)_vPoints.size();
}
}
float SphereFit::Fit()
{
_bIsFitted = false;
_fLastResult = std::numeric_limits<float>::max();
_numIter = 0;
// A minimum of 4 surface points is needed to define a sphere
if (CountPoints() < 4) {
return std::numeric_limits<float>::max();
}
// If approximations have not been set/computed then compute some now
if (_dRadius == 0.0) {
ComputeApproximations();
}
// Initialise some matrices and vectors
std::vector<Base::Vector3d> residuals(CountPoints(), Base::Vector3d(0.0, 0.0, 0.0));
Matrix4x4 atpa;
Eigen::VectorXd atpl(4);
// Iteration loop...
double sigma0 {};
bool cont = true;
while (cont && (_numIter < _maxIter)) {
++_numIter;
// Set up the quasi parametric normal equations
setupNormalEquationMatrices(residuals, atpa, atpl);
// Solve the equations for the unknown corrections
Eigen::LLT<Matrix4x4> llt(atpa);
if (llt.info() != Eigen::Success) {
return std::numeric_limits<float>::max();
}
Eigen::VectorXd x = llt.solve(atpl);
// Check parameter convergence (order of parameters: X,Y,Z,R)
cont = false;
if ((fabs(x(0)) > _posConvLimit) || (fabs(x(1)) > _posConvLimit)
|| (fabs(x(2)) > _posConvLimit) || (fabs(x(3)) > _posConvLimit)) {
cont = true;
}
// Before updating the unknowns, compute the residuals and sigma0 and check the residual
// convergence
bool vConverged {};
if (!computeResiduals(x, residuals, sigma0, _vConvLimit, vConverged)) {
return std::numeric_limits<float>::max();
}
if (!vConverged) {
cont = true;
}
// Update the parameters (order of parameters: X,Y,Z,R)
_vCenter.x += x(0);
_vCenter.y += x(1);
_vCenter.z += x(2);
_dRadius += x(3);
}
// Check for convergence
if (cont) {
return std::numeric_limits<float>::max();
}
_bIsFitted = true;
_fLastResult = sigma0;
return _fLastResult;
}
// Set up the normal equation matrices
// atpa ... 4x4 normal matrix
// atpl ... 4x1 matrix (right-hand side of equation)
void SphereFit::setupNormalEquationMatrices(
const std::vector<Base::Vector3d>& residuals,
Matrix4x4& atpa,
Eigen::VectorXd& atpl
) const
{
// Zero matrices
atpa.setZero();
atpl.setZero();
// For each point, setup the observation equation coefficients and add their
// contribution into the normal equation matrices
double a[4] {}, b[3] {};
double f0 {}, qw {};
std::vector<Base::Vector3d>::const_iterator vIt = residuals.begin();
for (auto cIt = _vPoints.begin(); cIt != _vPoints.end(); ++cIt, ++vIt) {
// if (using this point) { // currently all given points are used (could modify this if
// eliminating outliers, etc....
setupObservation(*cIt, *vIt, a, f0, qw, b);
addObservationU(a, f0, qw, atpa, atpl);
// }
}
setLowerPart(atpa);
}
// Sets up contributions of given observation to the quasi parametric
// normal equation matrices. Assumes uncorrelated coordinates.
// point ... point
// residual ... residual for this point computed from previous iteration (zero for first iteration)
// a[4] ... parameter partials (order of parameters: X,Y,Z,R)
// f0 ... reference to f0 term
// qw ... reference to quasi weight (here we are assuming equal unit weights for each observed
// point coordinate) b[3] ... observation partials
void SphereFit::setupObservation(
const Base::Vector3f& point,
const Base::Vector3d& residual,
double a[4],
double& f0,
double& qw,
double b[3]
) const
{
// This adjustment requires an update of the observation approximations
// because the residuals do not have a linear relationship.
// New estimates for the observations:
double xEstimate = (double)point.x + residual.x;
double yEstimate = (double)point.y + residual.y;
double zEstimate = (double)point.z + residual.z;
// partials of the observations
double dx = xEstimate - _vCenter.x;
double dy = yEstimate - _vCenter.y;
double dz = zEstimate - _vCenter.z;
b[0] = 2.0 * dx;
b[1] = 2.0 * dy;
b[2] = 2.0 * dz;
// partials of the parameters
a[0] = -b[0];
a[1] = -b[1];
a[2] = -b[2];
a[3] = -2.0 * _dRadius;
// free term
f0 = _dRadius * _dRadius - dx * dx - dy * dy - dz * dz + b[0] * residual.x + b[1] * residual.y
+ b[2] * residual.z;
// quasi weight (using equal weights for sphere point coordinate observations)
// w[0] = 1.0;
// w[1] = 1.0;
// w[2] = 1.0;
// qw = 1.0 / (b[0] * b[0] / w[0] + b[1] * b[1] / w[1] + b[2] * b[2] / w[2]);
qw = 1.0 / (b[0] * b[0] + b[1] * b[1] + b[2] * b[2]);
}
// Computes contribution of the given observation equation on the normal equation matrices
// Call this for each observation (point)
// Here we only add the contribution to the upper part of the normal matrix
// and then after all observations have been added we need to set the lower part
// (which is symmetrical to the upper part)
// a[4] ... parameter partials
// li ... free term (f0)
// pi ... weight of observation (= quasi weight qw for this solution)
// atpa ... 4x4 normal equation matrix
// atpl ... 4x1 matrix/vector (right-hand side of equations)
void SphereFit::addObservationU(double a[4], double li, double pi, Matrix4x4& atpa, Eigen::VectorXd& atpl) const
{
for (int i = 0; i < 4; ++i) {
double aipi = a[i] * pi;
for (int j = i; j < 4; ++j) {
atpa(i, j) += aipi * a[j];
// atpa(j, i) = atpa(i, j); // it's a symmetrical matrix, we'll set this later after all
// observations processed
}
atpl(i) += aipi * li;
}
}
// Set the lower part of the normal matrix equal to the upper part
// This is done after all the observations have been added
void SphereFit::setLowerPart(Matrix4x4& atpa) const
{
for (int i = 0; i < 4; ++i) {
for (int j = i + 1; j < 4; ++j) { // skip the diagonal elements
atpa(j, i) = atpa(i, j);
}
}
}
// Compute the residuals and sigma0 and check the residual convergence
bool SphereFit::computeResiduals(
const Eigen::VectorXd& x,
std::vector<Base::Vector3d>& residuals,
double& sigma0,
double vConvLimit,
bool& vConverged
) const
{
vConverged = true;
int nPtsUsed = 0;
sigma0 = 0.0;
double a[4] {}, b[3] {};
double f0 {}, qw {};
// double maxdVx = 0.0;
// double maxdVy = 0.0;
// double maxdVz = 0.0;
// double rmsVv = 0.0;
std::vector<Base::Vector3d>::iterator vIt = residuals.begin();
for (auto cIt = _vPoints.begin(); cIt != _vPoints.end(); ++cIt, ++vIt) {
// if (using this point) { // currently all given points are used (could modify this if
// eliminating outliers, etc....
++nPtsUsed;
Base::Vector3d& v = *vIt;
setupObservation(*cIt, v, a, f0, qw, b);
double qv = -f0;
for (int i = 0; i < 4; ++i) {
qv += a[i] * x(i);
}
// We are using equal weights for sphere point coordinate observations (see
// setupObservation) i.e. w[0] = w[1] = w[2] = 1.0;
// double vx = -qw * qv * b[0] / w[0];
// double vy = -qw * qv * b[1] / w[1];
// double vz = -qw * qv * b[2] / w[2];
double vx = -qw * qv * b[0];
double vy = -qw * qv * b[1];
double vz = -qw * qv * b[2];
double dVx = fabs(vx - v.x);
double dVy = fabs(vy - v.y);
double dVz = fabs(vz - v.z);
v.x = vx;
v.y = vy;
v.z = vz;
// double vv = v.x * v.x + v.y * v.y + v.z * v.z;
// rmsVv += vv * vv;
// sigma0 += v.x * w[0] * v.x + v.y * w[1] * v.y + v.z * w[2] * v.z;
sigma0 += v.x * v.x + v.y * v.y + v.z * v.z;
if ((dVx > vConvLimit) || (dVy > vConvLimit) || (dVz > vConvLimit)) {
vConverged = false;
}
// if (dVx > maxdVx)
// maxdVx = dVx;
// if (dVy > maxdVy)
// maxdVy = dVy;
// if (dVz > maxdVz)
// maxdVz = dVz;
}
// Compute degrees of freedom and sigma0
if (nPtsUsed < 4) // A minimum of 4 surface points is needed to define a sphere
{
sigma0 = 0.0;
return false;
}
int df = nPtsUsed - 4;
if (df == 0) {
sigma0 = 0.0;
}
else {
sigma0 = sqrt(sigma0 / (double)df);
}
// rmsVv = sqrt(rmsVv / (double)nPtsUsed);
// Base::Console().message("X: %0.3e %0.3e %0.3e %0.3e , Max dV: %0.4f %0.4f %0.4f , RMS Vv:
// %0.4f\n", x(0), x(1), x(2), x(3), maxdVx, maxdVy, maxdVz, rmsVv);
return true;
}