FreeCAD / src /Mod /Mesh /App /Exporter.h
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// SPDX-License-Identifier: LGPL-2.1-or-later
/***************************************************************************
* Copyright (c) 2017 Ian Rees <ian.rees@gmail.com> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef MESH_EXPORTER_H
#define MESH_EXPORTER_H
#include <map>
#include <ostream>
#include <vector>
#include "MeshFeature.h"
#include "Core/MeshIO.h"
#include "Core/IO/Writer3MF.h"
namespace Mesh
{
/// Virtual base class for exporting meshes
/*!
* Constructors of derived classes are expected to be required, for passing
* in the name of output file.
*
* If objects are meant to be combined into a single file, then the file should
* be saved from the derived class' destructor.
*/
class MeshExport Exporter
{
public:
Exporter();
virtual ~Exporter() = default;
/// Add object and all subobjects and links etc. Returns the number of stuff added.
/*!
* @param obj The object to export. If this is a group like object, its
* sub-objects will be added.
* @param tol The tolerance/accuracy with which to generate the triangle mesh
* @return The number of objects/subobjects that was exported from the document.
See the parameter `accuracy` of ComplexGeoData::getFaces
*/
int addObject(App::DocumentObject* obj, float tol);
virtual bool addMesh(const char* name, const MeshObject& mesh) = 0;
Exporter(const Exporter&) = delete;
Exporter(Exporter&&) = delete;
Exporter& operator=(const Exporter&) = delete;
Exporter& operator=(Exporter&&) = delete;
protected:
/// Does some simple escaping of characters for XML-type exports
static std::string xmlEscape(const std::string& input);
void throwIfNoPermission(const std::string&);
std::map<const App::DocumentObject*, std::vector<std::string>> subObjectNameCache;
std::map<const App::DocumentObject*, MeshObject> meshCache;
};
/// Creates a single mesh, in a file, from one or more objects
class MeshExport MergeExporter: public Exporter
{
public:
MergeExporter(std::string fileName, MeshCore::MeshIO::Format fmt);
~MergeExporter() override;
MergeExporter(const MergeExporter&) = delete;
MergeExporter(MergeExporter&&) = delete;
MergeExporter& operator=(const MergeExporter&) = delete;
MergeExporter& operator=(MergeExporter&&) = delete;
bool addMesh(const char* name, const MeshObject& mesh) override;
private:
/// Write the meshes of the added objects to the output file
void write();
protected:
// NOLINTBEGIN
MeshObject mergingMesh;
std::string fName;
// NOLINTEND
};
// ------------------------------------------------------------------------------------------------
/*!
* \brief The AbstractExtension class
* Abstract base class for file format extensions
*/
class MeshExport AbstractFormatExtension
{
protected:
AbstractFormatExtension() = default;
public:
virtual ~AbstractFormatExtension() = default;
AbstractFormatExtension(const AbstractFormatExtension&) = delete;
AbstractFormatExtension(AbstractFormatExtension&&) = delete;
AbstractFormatExtension& operator=(const AbstractFormatExtension&) = delete;
AbstractFormatExtension& operator=(AbstractFormatExtension&&) = delete;
};
using AbstractFormatExtensionPtr = std::shared_ptr<AbstractFormatExtension>;
/*!
* \brief The Extension3MF class
* Abstract base class for 3MF extensions
*/
class MeshExport Extension3MF: public AbstractFormatExtension
{
public:
using Resource = MeshCore::Resource3MF;
Extension3MF() = default;
virtual Resource addMesh(const MeshObject& mesh) = 0;
};
using Extension3MFPtr = std::shared_ptr<Extension3MF>;
/*!
* \brief The AbstractExtensionProducer class
* Abstract base class to create an instance of an AbstractFormatExtension.
*/
class MeshExport AbstractExtensionProducer
{
public:
AbstractExtensionProducer() = default;
virtual ~AbstractExtensionProducer() = default;
virtual AbstractFormatExtensionPtr create() const = 0;
AbstractExtensionProducer(const AbstractExtensionProducer&) = delete;
AbstractExtensionProducer(AbstractExtensionProducer&&) = delete;
AbstractExtensionProducer& operator=(const AbstractExtensionProducer&) = delete;
AbstractExtensionProducer& operator=(AbstractExtensionProducer&&) = delete;
};
using AbstractExtensionProducerPtr = std::shared_ptr<AbstractExtensionProducer>;
/*!
* \brief The Extension3MFProducer class
* Abstract base class to create an instance of an Extension3MF.
*/
class MeshExport Extension3MFProducer: public AbstractExtensionProducer
{
public:
Extension3MFProducer() = default;
virtual void initialize() = 0;
};
using Extension3MFProducerPtr = std::shared_ptr<Extension3MFProducer>;
/*!
* \brief The GuiExtension3MFProducer class
* This class tries to load the MeshGui module to register further 3MF extensions.
*/
class MeshExport GuiExtension3MFProducer: public Extension3MFProducer
{
public:
GuiExtension3MFProducer() = default;
void initialize() override;
AbstractFormatExtensionPtr create() const override;
};
/*!
* \brief The Extension3MFFactory class
* Factor class to manage the producers of Extension3MF
*/
class MeshExport Extension3MFFactory
{
public:
static void addProducer(Extension3MFProducer* ext);
static void initialize();
static std::vector<Extension3MFPtr> createExtensions();
private:
static std::vector<Extension3MFProducerPtr> producer;
};
// ------------------------------------------------------------------------------------------------
/// Used for exporting to 3D Manufacturing Format (3MF)
/*!
* The constructor and destructor write the beginning and end of the 3MF,
* addObject() is used to add geometry
*/
class MeshExport Exporter3MF: public Exporter
{
public:
explicit Exporter3MF(std::string fileName, const std::vector<Extension3MFPtr>& = {});
~Exporter3MF() override;
Exporter3MF(const Exporter3MF&) = delete;
Exporter3MF(Exporter3MF&&) = delete;
Exporter3MF& operator=(const Exporter3MF&) = delete;
Exporter3MF& operator=(Exporter3MF&&) = delete;
bool addMesh(const char* name, const MeshObject& mesh) override;
/*!
* \brief SetForceModel
* Forcces to write the mesh as model even if itsn't a solid.
* \param model
*/
void setForceModel(bool model);
private:
/// Write the meshes of the added objects to the output file
void write();
private:
class Private;
std::unique_ptr<Private> d;
};
/// Used for exporting to Additive Manufacturing File (AMF) format
/*!
* The constructor and destructor write the beginning and end of the AMF,
* addObject() is used to add geometry
*/
class MeshExport ExporterAMF: public Exporter
{
public:
/// Writes AMF header
/*!
* meta information passed in is applied at the <amf> tag level
*/
ExporterAMF(
std::string fileName,
const std::map<std::string, std::string>& meta,
bool compress = true
);
/// Writes AMF footer
~ExporterAMF() override;
ExporterAMF(const ExporterAMF&) = delete;
ExporterAMF(ExporterAMF&&) = delete;
ExporterAMF& operator=(const ExporterAMF&) = delete;
ExporterAMF& operator=(ExporterAMF&&) = delete;
bool addMesh(const char* name, const MeshObject& mesh) override;
private:
/// Write the meshes of the added objects to the output file
void write();
private:
std::ostream* outputStreamPtr {nullptr};
int nextObjectIndex {0};
/// Helper for putting Base::Vector3f objects into a std::map in addMesh()
class VertLess;
}; // class ExporterAMF
} // namespace Mesh
#endif // MESH_EXPORTER_H