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// SPDX-License-Identifier: BSL-1.0
// Geometric Tools, LLC
// Copyright (c) 1998-2010
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 4.10.0 (2009/11/18)
//----------------------------------------------------------------------------
template <class Real>
Box2<Real>::Box2 ()
{
// uninitialized
}
//----------------------------------------------------------------------------
template <class Real>
Box2<Real>::Box2 (const Vector2<Real>& rkCenter, const Vector2<Real>* akAxis,
const Real* afExtent)
:
Center(rkCenter)
{
for (int i = 0; i < 2; i++)
{
Axis[i] = akAxis[i];
Extent[i] = afExtent[i];
}
}
//----------------------------------------------------------------------------
template <class Real>
Box2<Real>::Box2 (const Vector2<Real>& rkCenter, const Vector2<Real>& rkAxis0,
const Vector2<Real>& rkAxis1, Real fExtent0, Real fExtent1)
:
Center(rkCenter)
{
Axis[0] = rkAxis0;
Axis[1] = rkAxis1;
Extent[0] = fExtent0;
Extent[1] = fExtent1;
}
//----------------------------------------------------------------------------
template <class Real>
void Box2<Real>::ComputeVertices (Vector2<Real> akVertex[4]) const
{
Vector2<Real> akEAxis[2] =
{
Axis[0]*Extent[0],
Axis[1]*Extent[1]
};
akVertex[0] = Center - akEAxis[0] - akEAxis[1];
akVertex[1] = Center + akEAxis[0] - akEAxis[1];
akVertex[2] = Center + akEAxis[0] + akEAxis[1];
akVertex[3] = Center - akEAxis[0] + akEAxis[1];
}
//----------------------------------------------------------------------------