FreeCAD / src /Mod /Mesh /Gui /MeshEditor.h
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// SPDX-License-Identifier: LGPL-2.1-or-later
/***************************************************************************
* Copyright (c) 2010 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef MESHGUI_MESHEDITOR_H
#define MESHGUI_MESHEDITOR_H
#include <QObject>
#include <Mod/Mesh/Gui/ViewProvider.h>
class SoCoordinate3;
class SoFaceSet;
class SoEventCallback;
class SoPickedPoint;
class SoGroup;
class SoSeparator;
class SoRayPickAction;
class SbLine;
class SbVec3f;
namespace Gui
{
class View3DInventor;
class View3DInventorViewer;
} // namespace Gui
namespace Mesh
{
class MeshObject;
}
namespace Mesh
{
class Feature;
}
namespace MeshGui
{
class SoFCMeshPickNode;
/** The ViewProviderFace class is used to display a single face.
* @author Werner Mayer
*/
class MeshGuiExport ViewProviderFace: public Gui::ViewProviderDocumentObject
{
PROPERTY_HEADER_WITH_OVERRIDE(MeshGui::ViewProviderFace);
public:
ViewProviderFace();
~ViewProviderFace() override;
// Build up the initial Inventor node
void attach(App::DocumentObject* obj) override;
void setDisplayMode(const char* ModeName) override;
const char* getDefaultDisplayMode() const override;
std::vector<std::string> getDisplayModes() const override;
SoPickedPoint* getPickedPoint(const SbVec2s& pos, const Gui::View3DInventorViewer* viewer) const;
ViewProviderMesh* mesh {nullptr};
std::vector<int> index;
int current_index {-1};
SoCoordinate3* pcCoords;
SoFaceSet* pcFaces;
SoFCMeshPickNode* pcMeshPick;
FC_DISABLE_COPY_MOVE(ViewProviderFace)
};
/**
* Display data of a mesh kernel.
* \author Werner Mayer
*/
class MeshGuiExport MeshFaceAddition: public QObject
{
Q_OBJECT
public:
explicit MeshFaceAddition(Gui::View3DInventor* parent);
~MeshFaceAddition() override;
void startEditing(ViewProviderMesh*);
public Q_SLOTS:
void finishEditing();
private Q_SLOTS:
void addFace();
void clearPoints();
void flipNormal();
private:
bool addMarkerPoint();
void showMarker(SoPickedPoint*);
static void addFacetCallback(void* ud, SoEventCallback* n);
private:
ViewProviderFace* faceView;
Q_DISABLE_COPY_MOVE(MeshFaceAddition)
};
class MeshGuiExport MeshHoleFiller
{
public:
MeshHoleFiller() = default;
virtual ~MeshHoleFiller() = default;
MeshHoleFiller(const MeshHoleFiller&) = delete;
MeshHoleFiller(MeshHoleFiller&&) = delete;
MeshHoleFiller& operator=(const MeshHoleFiller&) = delete;
MeshHoleFiller& operator=(MeshHoleFiller&&) = delete;
virtual bool fillHoles(
Mesh::MeshObject&,
const std::list<std::vector<Mesh::PointIndex>>&,
Mesh::PointIndex,
Mesh::PointIndex
)
{
return false;
}
};
/**
* Display data of a mesh kernel.
* \author Werner Mayer
*/
class MeshGuiExport MeshFillHole: public QObject
{
Q_OBJECT
public:
MeshFillHole(MeshHoleFiller& hf, Gui::View3DInventor* parent);
~MeshFillHole() override;
void startEditing(ViewProviderMesh*);
public Q_SLOTS:
void finishEditing();
private Q_SLOTS:
void closeBridge();
private:
using TBoundary = std::vector<Mesh::PointIndex>;
using Connection = fastsignals::connection;
static void fileHoleCallback(void* ud, SoEventCallback* n);
void createPolygons();
SoNode* getPickedPolygon(const SoRayPickAction& action) const;
float findClosestPoint(const SbLine& ray, const TBoundary& polygon, Mesh::PointIndex&, SbVec3f&) const;
void slotChangedObject(const App::DocumentObject& Obj, const App::Property& Prop);
private:
SoSeparator* myBoundariesRoot;
SoGroup* myBoundariesGroup;
SoSeparator* myBoundaryRoot;
SoSeparator* myBridgeRoot;
SoCoordinate3* myVertex;
std::map<SoNode*, TBoundary> myPolygons;
Mesh::Feature* myMesh {nullptr};
int myNumPoints {0};
Mesh::PointIndex myVertex1 {0};
Mesh::PointIndex myVertex2 {0};
TBoundary myPolygon;
MeshHoleFiller& myHoleFiller;
Connection myConnection;
Q_DISABLE_COPY_MOVE(MeshFillHole)
};
} // namespace MeshGui
#endif // MESHGUI_MESHEDITOR_H