FreeCAD / src /Mod /MeshPart /App /CurveProjector.cpp
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// SPDX-License-Identifier: LGPL-2.1-or-later
/***************************************************************************
* Copyright (c) 2008 Juergen Riegel <juergen.riegel@web.de> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include <limits>
#include <FCConfig.h>
#ifdef FC_OS_LINUX
# include <unistd.h>
#endif
#include <BRepAdaptor_Curve.hxx>
#include <BRepBuilderAPI_MakeVertex.hxx>
#include <BRepExtrema_DistShapeShape.hxx>
#include <BRep_Tool.hxx>
#include <BndLib_Add3dCurve.hxx>
#include <Bnd_Box.hxx>
#include <GCPnts_AbscissaPoint.hxx>
#include <GCPnts_UniformAbscissa.hxx>
#include <GCPnts_UniformDeflection.hxx>
#include <GeomAPI_IntCS.hxx>
#include <Geom_Curve.hxx>
#include <Geom_Plane.hxx>
#include <Standard_Failure.hxx>
#include <TopExp_Explorer.hxx>
#include <TopoDS.hxx>
#include <TopoDS_Edge.hxx>
#include <gp_Pln.hxx>
#include <Base/Console.h>
#include <Base/FileInfo.h>
#include <Base/Sequencer.h>
#include <Base/Stream.h>
#include <Mod/Mesh/App/Core/Algorithm.h>
#include <Mod/Mesh/App/Core/Grid.h>
#include <Mod/Mesh/App/Core/Iterator.h>
#include <Mod/Mesh/App/Core/MeshKernel.h>
#include <Mod/Mesh/App/Core/Projection.h>
#include "MeshAlgos.h"
using namespace MeshPart;
using MeshCore::MeshAlgorithm;
using MeshCore::MeshFacet;
using MeshCore::MeshFacetGrid;
using MeshCore::MeshFacetIterator;
using MeshCore::MeshKernel;
using MeshCore::MeshPointIterator;
CurveProjector::CurveProjector(const TopoDS_Shape& aShape, const MeshKernel& pMesh)
: _Shape(aShape)
, _Mesh(pMesh)
{}
void CurveProjector::writeIntersectionPointsToFile(const char* name)
{
// export points
Base::FileInfo fi(name);
Base::ofstream str(fi, std::ios::out | std::ios::binary);
str.precision(4);
str.setf(std::ios::fixed | std::ios::showpoint);
for (const auto& it1 : mvEdgeSplitPoints) {
for (const auto& it2 : it1.second) {
str << it2.p1.x << " " << it2.p1.y << " " << it2.p1.z << std::endl;
}
}
str.close();
}
//**************************************************************************
//**************************************************************************
// Separator for additional classes
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
CurveProjectorShape::CurveProjectorShape(const TopoDS_Shape& aShape, const MeshKernel& pMesh)
: CurveProjector(aShape, pMesh)
{
CurveProjectorShape::Do();
}
void CurveProjectorShape::Do()
{
TopExp_Explorer Ex;
for (Ex.Init(_Shape, TopAbs_EDGE); Ex.More(); Ex.Next()) {
const TopoDS_Edge& aEdge = TopoDS::Edge(Ex.Current());
projectCurve(aEdge, mvEdgeSplitPoints[aEdge]);
}
}
void CurveProjectorShape::projectCurve(const TopoDS_Edge& aEdge, std::vector<FaceSplitEdge>& vSplitEdges)
{
Standard_Real fFirst, fLast;
Handle(Geom_Curve) hCurve = BRep_Tool::Curve(aEdge, fFirst, fLast);
// getting start point
gp_Pnt gpPt = hCurve->Value(fFirst);
// projection of the first point
Base::Vector3f cStartPoint = Base::Vector3f((float)gpPt.X(), (float)gpPt.Y(), (float)gpPt.Z());
Base::Vector3f cResultPoint, cSplitPoint, cPlanePnt, cPlaneNormal;
MeshCore::FacetIndex uStartFacetIdx, uCurFacetIdx;
MeshCore::FacetIndex uLastFacetIdx = MeshCore::FACET_INDEX_MAX
- 1; // use another value as FACET_INDEX_MAX
MeshCore::FacetIndex auNeighboursIdx[3];
bool GoOn;
if (!findStartPoint(_Mesh, cStartPoint, cResultPoint, uStartFacetIdx)) {
return;
}
uCurFacetIdx = uStartFacetIdx;
do {
MeshGeomFacet cCurFacet = _Mesh.GetFacet(uCurFacetIdx);
_Mesh.GetFacetNeighbours(
uCurFacetIdx,
auNeighboursIdx[0],
auNeighboursIdx[1],
auNeighboursIdx[2]
);
Base::Vector3f PointOnEdge[3];
GoOn = false;
int NbrOfHits = 0, HitIdx = 0;
for (int i = 0; i < 3; i++) {
// ignore last visited facet
if (auNeighboursIdx[i] == uLastFacetIdx) {
continue;
}
// get points of the edge i
const Base::Vector3f& cP0 = cCurFacet._aclPoints[i];
const Base::Vector3f& cP1 = cCurFacet._aclPoints[(i + 1) % 3];
if (auNeighboursIdx[i] != MeshCore::FACET_INDEX_MAX) {
// calculate the normal by the edge vector and the middle between the two face
// normals
MeshGeomFacet N = _Mesh.GetFacet(auNeighboursIdx[i]);
cPlaneNormal = (N.GetNormal() + cCurFacet.GetNormal()) % (cP1 - cP0);
cPlanePnt = cP0;
}
else {
// with no neighbours the face normal is used
cPlaneNormal = cCurFacet.GetNormal() % (cP1 - cP0);
cPlanePnt = cP0;
}
Handle(Geom_Plane) hPlane = new Geom_Plane(gp_Pln(
gp_Pnt(cPlanePnt.x, cPlanePnt.y, cPlanePnt.z),
gp_Dir(cPlaneNormal.x, cPlaneNormal.y, cPlaneNormal.z)
));
GeomAPI_IntCS Alg(hCurve, hPlane);
if (Alg.IsDone()) {
// deciding by the number of result points (intersections)
if (Alg.NbPoints() == 1) {
gp_Pnt P = Alg.Point(1);
float l = ((Base::Vector3f((float)P.X(), (float)P.Y(), (float)P.Z()) - cP0)
* (cP1 - cP0))
/ ((cP1 - cP0) * (cP1 - cP0));
// is the Point on the Edge of the facet?
if (l < 0.0 || l > 1.0) {
PointOnEdge[i] = Base::Vector3f(std::numeric_limits<float>::max(), 0, 0);
}
else {
cSplitPoint = (1 - l) * cP0 + l * cP1;
PointOnEdge[i] = (1 - l) * cP0 + l * cP1;
NbrOfHits++;
HitIdx = i;
}
// no intersection
}
else if (Alg.NbPoints() == 0) {
PointOnEdge[i] = Base::Vector3f(std::numeric_limits<float>::max(), 0, 0);
// more the one intersection (@ToDo)
}
else if (Alg.NbPoints() > 1) {
PointOnEdge[i] = Base::Vector3f(std::numeric_limits<float>::max(), 0, 0);
Base::Console().log(
"MeshAlgos::projectCurve(): More then one intersection in "
"Facet %lu, Edge %d\n",
uCurFacetIdx,
i
);
}
}
}
uLastFacetIdx = uCurFacetIdx;
if (NbrOfHits == 1) {
uCurFacetIdx = auNeighboursIdx[HitIdx];
FaceSplitEdge splitEdge;
splitEdge.ulFaceIndex = uCurFacetIdx;
splitEdge.p1 = cResultPoint;
splitEdge.p2 = cSplitPoint;
vSplitEdges.push_back(splitEdge);
cResultPoint = cSplitPoint;
GoOn = true;
}
else {
Base::Console().log(
"MeshAlgos::projectCurve(): Possible reentry in Facet %lu\n",
uCurFacetIdx
);
}
if (uCurFacetIdx == uStartFacetIdx) {
GoOn = false;
}
} while (GoOn);
}
bool CurveProjectorShape::findStartPoint(
const MeshKernel& MeshK,
const Base::Vector3f& Pnt,
Base::Vector3f& Rslt,
MeshCore::FacetIndex& FaceIndex
)
{
Base::Vector3f TempResultPoint;
float MinLength = std::numeric_limits<float>::max();
bool bHit = false;
// go through the whole Mesh
MeshFacetIterator It(MeshK);
for (It.Init(); It.More(); It.Next()) {
// try to project (with angle) to the face
if (It->Foraminate(Pnt, It->GetNormal(), TempResultPoint)) {
// distance to the projected point
float Dist = (Pnt - TempResultPoint).Length();
if (Dist < MinLength) {
// remember the point with the closest distance
bHit = true;
MinLength = Dist;
Rslt = TempResultPoint;
FaceIndex = It.Position();
}
}
}
return bHit;
}
//**************************************************************************
//**************************************************************************
// Separator for CurveProjectorSimple classes
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
CurveProjectorSimple::CurveProjectorSimple(const TopoDS_Shape& aShape, const MeshKernel& pMesh)
: CurveProjector(aShape, pMesh)
{
Do();
}
void CurveProjectorSimple::Do()
{
TopExp_Explorer Ex;
std::vector<Base::Vector3f> vEdgePolygon;
for (Ex.Init(_Shape, TopAbs_EDGE); Ex.More(); Ex.Next()) {
const TopoDS_Edge& aEdge = TopoDS::Edge(Ex.Current());
projectCurve(aEdge, vEdgePolygon, mvEdgeSplitPoints[aEdge]);
}
}
void CurveProjectorSimple::GetSampledCurves(
const TopoDS_Edge& aEdge,
std::vector<Base::Vector3f>& rclPoints,
unsigned long ulNbOfPoints
)
{
rclPoints.clear();
Standard_Real fBegin, fEnd;
Handle(Geom_Curve) hCurve = BRep_Tool::Curve(aEdge, fBegin, fEnd);
float fLen = float(fEnd - fBegin);
for (unsigned long i = 0; i < ulNbOfPoints; i++) {
gp_Pnt gpPt = hCurve->Value(fBegin + (fLen * float(i)) / float(ulNbOfPoints - 1));
rclPoints.emplace_back((float)gpPt.X(), (float)gpPt.Y(), (float)gpPt.Z());
}
}
// projectToNeighbours(Handle(Geom_Curve) hCurve,float pos
void CurveProjectorSimple::projectCurve(
const TopoDS_Edge& aEdge,
const std::vector<Base::Vector3f>&,
std::vector<FaceSplitEdge>&
)
{
Base::Vector3f TempResultPoint;
bool bFirst = true;
Standard_Real fBegin, fEnd;
Handle(Geom_Curve) hCurve = BRep_Tool::Curve(aEdge, fBegin, fEnd);
float fLen = float(fEnd - fBegin);
unsigned long ulNbOfPoints = 1000, PointCount = 0;
MeshFacetIterator It(_Mesh);
Base::SequencerLauncher seq("Building up projection map...", ulNbOfPoints + 1);
Base::FileInfo fi("projected.asc");
Base::ofstream str(fi, std::ios::out | std::ios::binary);
str.precision(4);
str.setf(std::ios::fixed | std::ios::showpoint);
std::map<MeshCore::FacetIndex, std::vector<Base::Vector3f>> FaceProjctMap;
for (unsigned long i = 0; i <= ulNbOfPoints; i++) {
seq.next();
gp_Pnt gpPt = hCurve->Value(fBegin + (fLen * float(i)) / float(ulNbOfPoints - 1));
// go through the whole Mesh
for (It.Init(); It.More(); It.Next()) {
// try to project (with angle) to the face
if (It->IntersectWithLine(
Base::Vector3f((float)gpPt.X(), (float)gpPt.Y(), (float)gpPt.Z()),
It->GetNormal(),
TempResultPoint
)) {
FaceProjctMap[It.Position()].push_back(TempResultPoint);
str << TempResultPoint.x << " " << TempResultPoint.y << " " << TempResultPoint.z
<< std::endl;
Base::Console().log("IDX %d\n", It.Position());
if (bFirst) {
bFirst = false;
}
PointCount++;
}
}
}
str.close();
Base::Console().log("Projection map [%d facets with %d points]\n", FaceProjctMap.size(), PointCount);
}
bool CurveProjectorSimple::findStartPoint(
const MeshKernel& MeshK,
const Base::Vector3f& Pnt,
Base::Vector3f& Rslt,
MeshCore::FacetIndex& FaceIndex
)
{
Base::Vector3f TempResultPoint;
float MinLength = std::numeric_limits<float>::max();
bool bHit = false;
// go through the whole Mesh
MeshFacetIterator It(MeshK);
for (It.Init(); It.More(); It.Next()) {
// try to project (with angle) to the face
if (It->Foraminate(Pnt, It->GetNormal(), TempResultPoint)) {
// distance to the projected point
float Dist = (Pnt - TempResultPoint).Length();
if (Dist < MinLength) {
// remember the point with the closest distance
bHit = true;
MinLength = Dist;
Rslt = TempResultPoint;
FaceIndex = It.Position();
}
}
}
return bHit;
}
//**************************************************************************
//**************************************************************************
// Separator for CurveProjectorSimple classes
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
CurveProjectorWithToolMesh::CurveProjectorWithToolMesh(
const TopoDS_Shape& aShape,
const MeshKernel& pMesh,
MeshKernel& rToolMesh
)
: CurveProjector(aShape, pMesh)
, ToolMesh(rToolMesh)
{
Do();
}
void CurveProjectorWithToolMesh::Do()
{
TopExp_Explorer Ex;
std::vector<MeshGeomFacet> cVAry;
for (Ex.Init(_Shape, TopAbs_EDGE); Ex.More(); Ex.Next()) {
const TopoDS_Edge& aEdge = TopoDS::Edge(Ex.Current());
makeToolMesh(aEdge, cVAry);
}
ToolMesh.AddFacets(cVAry);
}
// projectToNeighbours(Handle(Geom_Curve) hCurve,float pos
void CurveProjectorWithToolMesh::makeToolMesh(const TopoDS_Edge& aEdge, std::vector<MeshGeomFacet>& cVAry)
{
Standard_Real fBegin, fEnd;
Handle(Geom_Curve) hCurve = BRep_Tool::Curve(aEdge, fBegin, fEnd);
float fLen = float(fEnd - fBegin);
Base::Vector3f cResultPoint;
unsigned long ulNbOfPoints = 15, PointCount = 0 /*,uCurFacetIdx*/;
std::vector<LineSeg> LineSegs;
MeshFacetIterator It(_Mesh);
Base::SequencerLauncher seq("Building up tool mesh...", ulNbOfPoints + 1);
std::map<MeshCore::FacetIndex, std::vector<Base::Vector3f>> FaceProjctMap;
for (unsigned long i = 0; i < ulNbOfPoints; i++) {
seq.next();
gp_Pnt gpPt = hCurve->Value(fBegin + (fLen * float(i)) / float(ulNbOfPoints - 1));
Base::Vector3f LinePoint((float)gpPt.X(), (float)gpPt.Y(), (float)gpPt.Z());
Base::Vector3f ResultNormal;
// go through the whole Mesh
for (It.Init(); It.More(); It.Next()) {
// try to project (with angle) to the face
if (It->IntersectWithLine(
Base::Vector3f((float)gpPt.X(), (float)gpPt.Y(), (float)gpPt.Z()),
It->GetNormal(),
cResultPoint
)) {
if (Base::Distance(LinePoint, cResultPoint) < 0.5) {
ResultNormal += It->GetNormal();
}
}
}
LineSeg s;
s.p = Base::Vector3f((float)gpPt.X(), (float)gpPt.Y(), (float)gpPt.Z());
s.n = ResultNormal.Normalize();
LineSegs.push_back(s);
}
Base::Console().log("Projection map [%d facets with %d points]\n", FaceProjctMap.size(), PointCount);
// build up the new mesh
Base::Vector3f lp(std::numeric_limits<float>::max(), 0, 0), ln, p1, p2, p3, p4, p5, p6;
float ToolSize = 0.2f;
for (const auto& It2 : LineSegs) {
if (lp.x != std::numeric_limits<float>::max()) {
p1 = lp + (ln * (-ToolSize));
p2 = lp + (ln * ToolSize);
p3 = lp;
p4 = It2.p;
p5 = It2.p + (It2.n * (-ToolSize));
p6 = It2.p + (It2.n * ToolSize);
cVAry.emplace_back(p3, p2, p6);
cVAry.emplace_back(p3, p6, p4);
cVAry.emplace_back(p1, p3, p4);
cVAry.emplace_back(p1, p4, p5);
}
lp = It2.p;
ln = It2.n;
}
}
// ----------------------------------------------------------------------------
MeshProjection::MeshProjection(const MeshKernel& rMesh)
: _rcMesh(rMesh)
{}
void MeshProjection::discretize(
const TopoDS_Edge& aEdge,
std::vector<Base::Vector3f>& polyline,
std::size_t minPoints
) const
{
BRepAdaptor_Curve clCurve(aEdge);
Standard_Real fFirst = clCurve.FirstParameter();
Standard_Real fLast = clCurve.LastParameter();
GCPnts_UniformDeflection clDefl(clCurve, 0.01f, fFirst, fLast);
if (clDefl.IsDone() == Standard_True) {
Standard_Integer nNbPoints = clDefl.NbPoints();
for (Standard_Integer i = 1; i <= nNbPoints; i++) {
gp_Pnt gpPt = clCurve.Value(clDefl.Parameter(i));
polyline.emplace_back((float)gpPt.X(), (float)gpPt.Y(), (float)gpPt.Z());
}
}
if (polyline.size() < minPoints) {
GCPnts_UniformAbscissa clAbsc(clCurve, static_cast<Standard_Integer>(minPoints), fFirst, fLast);
if (clAbsc.IsDone() == Standard_True) {
polyline.clear();
Standard_Integer nNbPoints = clAbsc.NbPoints();
for (Standard_Integer i = 1; i <= nNbPoints; i++) {
gp_Pnt gpPt = clCurve.Value(clAbsc.Parameter(i));
polyline.emplace_back((float)gpPt.X(), (float)gpPt.Y(), (float)gpPt.Z());
}
}
}
}
void MeshProjection::splitMeshByShape(const TopoDS_Shape& aShape, float fMaxDist) const
{
std::vector<PolyLine> rPolyLines;
projectToMesh(aShape, fMaxDist, rPolyLines);
Base::FileInfo fi("output.asc");
Base::ofstream str(fi, std::ios::out | std::ios::binary);
str.precision(4);
str.setf(std::ios::fixed | std::ios::showpoint);
for (const auto& it : rPolyLines) {
for (const auto& jt : it.points) {
str << jt.x << " " << jt.y << " " << jt.z << std::endl;
}
}
str.close();
}
bool MeshProjection::findIntersection(
const Edge& edgeSegm,
const Edge& meshEdge,
const Base::Vector3f& dir,
Base::Vector3f& res
) const
{
Base::Vector3f planeNormal;
planeNormal = dir.Cross(edgeSegm.cPt2 - edgeSegm.cPt1);
float dist1 = planeNormal.Dot(meshEdge.cPt1 - edgeSegm.cPt1);
float dist2 = planeNormal.Dot(meshEdge.cPt2 - edgeSegm.cPt1);
if (dist1 * dist2 < 0) {
planeNormal = dir.Cross(meshEdge.cPt2 - meshEdge.cPt1);
dist1 = planeNormal.Dot(edgeSegm.cPt1 - meshEdge.cPt1);
dist2 = planeNormal.Dot(edgeSegm.cPt2 - meshEdge.cPt1);
if (dist1 * dist2 < 0) {
// intersection detected
float t = planeNormal.Dot(meshEdge.cPt1 - edgeSegm.cPt1)
/ planeNormal.Dot(edgeSegm.cPt2 - edgeSegm.cPt1);
res = edgeSegm.cPt1 * (1 - t) + edgeSegm.cPt2 * t;
return true;
}
}
return false;
}
void MeshProjection::findSectionParameters(
const TopoDS_Edge& edge,
const Base::Vector3f& dir,
std::set<double>& parameters
) const
{
MeshAlgorithm clAlg(_rcMesh);
float fAvgLen = clAlg.GetAverageEdgeLength();
BRepAdaptor_Curve adapt(edge);
double edgeLen = GCPnts_AbscissaPoint::Length(adapt, Precision::Confusion());
std::vector<Base::Vector3f> polyline;
discretize(edge, polyline, std::max<size_t>(10, static_cast<size_t>(edgeLen / fAvgLen)));
if (polyline.empty()) {
return;
}
std::vector<Edge> lines;
Base::Vector3f start = polyline.front();
for (auto it = polyline.begin() + 1; it != polyline.end(); ++it) {
Edge line;
line.cPt1 = start;
line.cPt2 = *it;
start = line.cPt2;
lines.push_back(line);
}
const MeshCore::MeshFacetArray& facets = _rcMesh.GetFacets();
const MeshCore::MeshPointArray& points = _rcMesh.GetPoints();
Base::Vector3f res;
for (const auto& it : facets) {
for (int i = 0; i < 3; i++) {
Base::Vector3f pt1 = points[it._aulPoints[i]];
Base::Vector3f pt2 = points[it._aulPoints[(i + 1) % 3]];
Edge line;
line.cPt1 = pt1;
line.cPt2 = pt2;
for (auto jt : lines) {
if (findIntersection(jt, line, dir, res)) {
try {
BRepBuilderAPI_MakeVertex aBuilder(gp_Pnt(res.x, res.y, res.z));
BRepExtrema_DistShapeShape extss(aBuilder.Vertex(), edge);
if (extss.NbSolution() == 1) {
Standard_Real par;
extss.ParOnEdgeS2(1, par);
parameters.insert(par);
break;
}
}
catch (const Standard_Failure&) {
// ignore
}
}
}
}
}
}
void MeshProjection::projectToMesh(
const TopoDS_Shape& aShape,
float fMaxDist,
std::vector<PolyLine>& rPolyLines
) const
{
// calculate the average edge length and create a grid
MeshAlgorithm clAlg(_rcMesh);
float fAvgLen = clAlg.GetAverageEdgeLength();
MeshFacetGrid cGrid(_rcMesh, 5.0f * fAvgLen);
TopExp_Explorer Ex;
int iCnt = 0;
for (Ex.Init(aShape, TopAbs_EDGE); Ex.More(); Ex.Next()) {
iCnt++;
}
Base::SequencerLauncher seq("Project curve on mesh", iCnt);
for (Ex.Init(aShape, TopAbs_EDGE); Ex.More(); Ex.Next()) {
const TopoDS_Edge& aEdge = TopoDS::Edge(Ex.Current());
std::vector<SplitEdge> rSplitEdges;
projectEdgeToEdge(aEdge, fMaxDist, cGrid, rSplitEdges);
PolyLine polyline;
polyline.points.reserve(rSplitEdges.size());
for (auto it : rSplitEdges) {
polyline.points.push_back(it.cPt);
}
rPolyLines.push_back(polyline);
seq.next();
}
}
void MeshProjection::projectOnMesh(
const std::vector<Base::Vector3f>& pointsIn,
const Base::Vector3f& dir,
float tolerance,
std::vector<Base::Vector3f>& pointsOut
) const
{
// calculate the average edge length and create a grid
MeshAlgorithm clAlg(_rcMesh);
float fAvgLen = clAlg.GetAverageEdgeLength();
MeshFacetGrid cGrid(_rcMesh, 5.0f * fAvgLen);
// get all boundary points and edges of the mesh
std::vector<Base::Vector3f> boundaryPoints;
std::vector<MeshCore::MeshGeomEdge> boundaryEdges;
const MeshCore::MeshFacetArray& facets = _rcMesh.GetFacets();
const MeshCore::MeshPointArray& points = _rcMesh.GetPoints();
for (const auto& it : facets) {
for (int i = 0; i < 3; i++) {
if (!it.HasNeighbour(i)) {
boundaryPoints.push_back(points[it._aulPoints[i]]);
MeshCore::MeshGeomEdge edge;
edge._bBorder = true;
edge._aclPoints[0] = points[it._aulPoints[i]];
edge._aclPoints[1] = points[it._aulPoints[(i + 1) % 3]];
boundaryEdges.push_back(edge);
}
}
}
Base::SequencerLauncher seq("Project points on mesh", pointsIn.size());
for (auto it : pointsIn) {
Base::Vector3f result;
MeshCore::FacetIndex index;
if (clAlg.NearestFacetOnRay(it, dir, cGrid, result, index)) {
MeshCore::MeshGeomFacet geomFacet = _rcMesh.GetFacet(index);
if (tolerance > 0 && geomFacet.IntersectPlaneWithLine(it, dir, result)) {
if (geomFacet.IsPointOfFace(result, tolerance)) {
pointsOut.push_back(result);
}
}
else {
pointsOut.push_back(result);
}
}
else {
// go through the boundary points and check if the point can be directly projected
// onto one of them
auto boundaryPnt = std::find_if(
boundaryPoints.begin(),
boundaryPoints.end(),
[&it, &dir](const Base::Vector3f& pnt) -> bool {
Base::Vector3f vec = pnt - it;
float angle = vec.GetAngle(dir);
return angle < 1e-6f;
}
);
if (boundaryPnt != boundaryPoints.end()) {
pointsOut.push_back(*boundaryPnt);
}
else {
// go through the boundary edges and check if the point can be directly projected
// onto one of them
Base::Vector3f result1, result2;
for (auto jt : boundaryEdges) {
jt.ClosestPointsToLine(it, dir, result1, result2);
float dot = (result1 - jt._aclPoints[0]).Dot(result1 - jt._aclPoints[1]);
Base::Vector3f vec = result1 - it;
float angle = vec.GetAngle(dir);
if (dot <= 0 && angle < 1e-6f) {
pointsOut.push_back(result1);
break;
}
}
}
}
seq.next();
}
}
void MeshProjection::projectParallelToMesh(
const TopoDS_Shape& aShape,
const Base::Vector3f& dir,
std::vector<PolyLine>& rPolyLines
) const
{
// calculate the average edge length and create a grid
MeshAlgorithm clAlg(_rcMesh);
float fAvgLen = clAlg.GetAverageEdgeLength();
MeshFacetGrid cGrid(_rcMesh, 5.0f * fAvgLen);
TopExp_Explorer Ex;
int iCnt = 0;
for (Ex.Init(aShape, TopAbs_EDGE); Ex.More(); Ex.Next()) {
iCnt++;
}
Base::SequencerLauncher seq("Project curve on mesh", iCnt);
for (Ex.Init(aShape, TopAbs_EDGE); Ex.More(); Ex.Next()) {
const TopoDS_Edge& aEdge = TopoDS::Edge(Ex.Current());
std::vector<Base::Vector3f> points;
discretize(aEdge, points, 5);
using HitPoint = std::pair<Base::Vector3f, MeshCore::FacetIndex>;
std::vector<HitPoint> hitPoints;
using HitPoints = std::pair<HitPoint, HitPoint>;
std::vector<HitPoints> hitPointPairs;
for (auto it : points) {
Base::Vector3f result;
MeshCore::FacetIndex index;
if (clAlg.NearestFacetOnRay(it, dir, cGrid, result, index)) {
hitPoints.emplace_back(result, index);
if (hitPoints.size() > 1) {
HitPoint p1 = hitPoints[hitPoints.size() - 2];
HitPoint p2 = hitPoints[hitPoints.size() - 1];
hitPointPairs.emplace_back(p1, p2);
}
}
}
MeshCore::MeshProjection meshProjection(_rcMesh);
PolyLine polyline;
for (auto it : hitPointPairs) {
points.clear();
if (meshProjection.projectLineOnMesh(
cGrid,
it.first.first,
it.first.second,
it.second.first,
it.second.second,
dir,
points
)) {
polyline.points.insert(polyline.points.end(), points.begin(), points.end());
}
}
rPolyLines.push_back(polyline);
seq.next();
}
}
void MeshProjection::projectParallelToMesh(
const std::vector<PolyLine>& aEdges,
const Base::Vector3f& dir,
std::vector<PolyLine>& rPolyLines
) const
{
// calculate the average edge length and create a grid
MeshAlgorithm clAlg(_rcMesh);
float fAvgLen = clAlg.GetAverageEdgeLength();
MeshFacetGrid cGrid(_rcMesh, 5.0f * fAvgLen);
Base::SequencerLauncher seq("Project curve on mesh", aEdges.size());
for (const auto& it : aEdges) {
std::vector<Base::Vector3f> points = it.points;
using HitPoint = std::pair<Base::Vector3f, MeshCore::FacetIndex>;
std::vector<HitPoint> hitPoints;
using HitPoints = std::pair<HitPoint, HitPoint>;
std::vector<HitPoints> hitPointPairs;
for (auto it : points) {
Base::Vector3f result;
MeshCore::FacetIndex index;
if (clAlg.NearestFacetOnRay(it, dir, cGrid, result, index)) {
hitPoints.emplace_back(result, index);
if (hitPoints.size() > 1) {
HitPoint p1 = hitPoints[hitPoints.size() - 2];
HitPoint p2 = hitPoints[hitPoints.size() - 1];
hitPointPairs.emplace_back(p1, p2);
}
}
}
MeshCore::MeshProjection meshProjection(_rcMesh);
PolyLine polyline;
for (auto it : hitPointPairs) {
points.clear();
if (meshProjection.projectLineOnMesh(
cGrid,
it.first.first,
it.first.second,
it.second.first,
it.second.second,
dir,
points
)) {
polyline.points.insert(polyline.points.end(), points.begin(), points.end());
}
}
rPolyLines.push_back(polyline);
seq.next();
}
}
void MeshProjection::projectEdgeToEdge(
const TopoDS_Edge& aEdge,
float fMaxDist,
const MeshFacetGrid& rGrid,
std::vector<SplitEdge>& rSplitEdges
) const
{
std::vector<MeshCore::FacetIndex> auFInds;
std::map<std::pair<MeshCore::PointIndex, MeshCore::PointIndex>, std::list<MeshCore::FacetIndex>>
pEdgeToFace;
const std::vector<MeshFacet>& rclFAry = _rcMesh.GetFacets();
// search the facets in the local area of the curve
std::vector<Base::Vector3f> acPolyLine;
discretize(aEdge, acPolyLine);
MeshAlgorithm(_rcMesh).SearchFacetsFromPolyline(acPolyLine, fMaxDist, rGrid, auFInds);
// remove duplicated elements
std::sort(auFInds.begin(), auFInds.end());
auFInds.erase(std::unique(auFInds.begin(), auFInds.end()), auFInds.end());
// facet to edge
for (MeshCore::FacetIndex index : auFInds) {
const MeshFacet& rF = rclFAry[index];
for (int i = 0; i < 3; i++) {
MeshCore::PointIndex ulPt0
= std::min<MeshCore::PointIndex>(rF._aulPoints[i], rF._aulPoints[(i + 1) % 3]);
MeshCore::PointIndex ulPt1
= std::max<MeshCore::PointIndex>(rF._aulPoints[i], rF._aulPoints[(i + 1) % 3]);
pEdgeToFace[std::pair<MeshCore::PointIndex, MeshCore::PointIndex>(ulPt0, ulPt1)].push_front(
index
);
}
}
// sort intersection points by parameter
std::map<Standard_Real, SplitEdge> rParamSplitEdges;
BRepAdaptor_Curve clCurve(aEdge);
Standard_Real fFirst = clCurve.FirstParameter();
Standard_Real fLast = clCurve.LastParameter();
Handle(Geom_Curve) hCurve = BRep_Tool::Curve(aEdge, fFirst, fLast);
MeshPointIterator cPI(_rcMesh);
MeshFacetIterator cFI(_rcMesh);
Base::SequencerLauncher seq("Project curve on mesh", pEdgeToFace.size());
std::map<std::pair<MeshCore::PointIndex, MeshCore::PointIndex>, std::list<MeshCore::FacetIndex>>::iterator
it;
for (it = pEdgeToFace.begin(); it != pEdgeToFace.end(); ++it) {
seq.next();
// edge points
MeshCore::PointIndex uE0 = it->first.first;
cPI.Set(uE0);
Base::Vector3f cE0 = *cPI;
MeshCore::PointIndex uE1 = it->first.second;
cPI.Set(uE1);
Base::Vector3f cE1 = *cPI;
const std::list<MeshCore::FacetIndex>& auFaces = it->second;
if (auFaces.size() > 2) {
continue; // non-manifold edge -> don't handle this
}
Base::Vector3f cEdgeNormal;
for (MeshCore::FacetIndex itF : auFaces) {
cFI.Set(itF);
cEdgeNormal += cFI->GetNormal();
}
// create a plane from the edge normal and point
Base::Vector3f cPlaneNormal = cEdgeNormal % (cE1 - cE0);
Handle(Geom_Plane) hPlane = new Geom_Plane(
gp_Pln(gp_Pnt(cE0.x, cE0.y, cE0.z), gp_Dir(cPlaneNormal.x, cPlaneNormal.y, cPlaneNormal.z))
);
// get intersection of curve and plane
GeomAPI_IntCS Alg(hCurve, hPlane);
if (Alg.IsDone()) {
Standard_Integer nNbPoints = Alg.NbPoints();
if (nNbPoints == 1) {
Standard_Real fU, fV, fW;
Alg.Parameters(1, fU, fV, fW);
gp_Pnt P = Alg.Point(1);
Base::Vector3f cP0((float)P.X(), (float)P.Y(), (float)P.Z());
float l = ((cP0 - cE0) * (cE1 - cE0)) / ((cE1 - cE0) * (cE1 - cE0));
// lies the point inside the edge?
if (l >= 0.0f && l <= 1.0f) {
Base::Vector3f cSplitPoint = (1 - l) * cE0 + l * cE1;
float fDist = Base::Distance(cP0, cSplitPoint);
if (fDist <= fMaxDist) {
SplitEdge splitEdge;
splitEdge.uE0 = uE0;
splitEdge.uE1 = uE1;
splitEdge.cPt = cSplitPoint;
rParamSplitEdges[fW] = splitEdge;
}
}
}
// search for the right solution
else if (nNbPoints > 1) {
int nCntSol = 0;
Base::Vector3f cSplitPoint;
Standard_Real fSol;
Base::Vector3f cP0;
for (int j = 1; j <= nNbPoints; j++) {
Standard_Real fU, fV, fW;
Alg.Parameters(j, fU, fV, fW);
gp_Pnt P = Alg.Point(j);
cP0.Set((float)P.X(), (float)P.Y(), (float)P.Z());
float l = ((cP0 - cE0) * (cE1 - cE0)) / ((cE1 - cE0) * (cE1 - cE0));
// lies the point inside the edge?
if (l >= 0.0 && l <= 1.0) {
cSplitPoint = (1 - l) * cE0 + l * cE1;
float fDist = Base::Distance(cP0, cSplitPoint);
if (fDist <= fMaxDist) {
nCntSol++;
fSol = fW;
}
}
}
// ok, only one sensible solution
if (nCntSol == 1) {
SplitEdge splitEdge;
splitEdge.uE0 = uE0;
splitEdge.uE1 = uE1;
splitEdge.cPt = cSplitPoint;
rParamSplitEdges[fSol] = splitEdge;
}
else if (nCntSol > 1) {
Base::Console().log("More than one possible intersection points\n");
}
}
}
}
// sorted by parameter
for (const auto& itS : rParamSplitEdges) {
rSplitEdges.push_back(itS.second);
}
}